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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.15 14:34:00 -
[1]
I'm working on grinding up some standings for an alt using my main in his Vagabond (because it's fun and I have it already).
Here's what I'm currently using:
Vagabond Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Nanofiber Internal Structure II
10MN Afterburner II Medium Shield Booster II Large Peroxide I Capacitor Power Cell Medium Capacitor Battery I
220mm Vulcan AutoCannon II (EMP - seems to work great after 30ish missions of testing regardless of rat resistances) 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 220mm Vulcan AutoCannon II 'Arbalest' Heavy Missile Launcher (rat specific heavy missile)
Auxiliary Thrusters I Anti-Kinetic Screen Reinforcer I
(1) Acolyte II (1) Hornet II (1) Warrior II (2) Hobgoblin IIs
The typical PvP setup of two LSE IIs doesn't work so hot. Harder missions will chew through the HP buffer pretty quick. Especially "The Blockade". Something like 50 rats+judicious ECM is pretty harsh even for a HAC since I'm pretty careless with the trigger rats.
With the batteries I can permarun the booster and even booster+afterburner for about eight minutes if need be.
This setup one-volleys most frigates once I get in range - npc assault frigates are considerably harder.
Any suggestions? ----------- Support fixing the EVE UI |
Dinslan
Minmatar
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Posted - 2007.10.15 16:44:00 -
[2]
Level 2 missions are mostly frigates, about 5 frigates to every cruiser IIRC.
For doing damage more reliably, consider getting something to help your tracking. Webbers, Target Painters or Tracking computers are a good bet. You could also 'downgrade' your guns to Dual 180s. Better tracking and not much less raw damage means they'll probably be more effective.
Definitely use the right ammo type. Phased Plasma and Titanium Sabot seem to be the most useful, but it depends who you do your missions for, Fusion is great if you are up against Angels though. EMP are good general purpose but the split of explosive/EM with a bit of kin isn't the best. Most rats with low EM resistance have high explosive resistance and vice-versa. Also you reload more often as they are large sized charges.
If you want more tank so you can mission carelessly, consider allocating some of your low slots to it. 3 Gyros is probably overkill, level 2s don't need a great deal of damage output. Simialrly the speed mods in your lows could be cut back, especially as you have the ship partially rigged for speed.
If want to passive tank, 2 LSE IIs and 3 or 4 SPRs is very reasonable and quite overkill for level 2s. If you want to go active a Large Shield Booster II and the cap to keep it going is about as effective. I'd consider using a comabonation of Cap Recharger IIs and Cap Flux Coil IIs with a Large Cap Battery II for running that, depending on what other mods you want to fit of course.
Both of those setups would benefit from a bit of rat specific reistance if you aren't using the last mid slot for anything.
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Nocturnal Avenger
The Ankou The Reckoning.
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Posted - 2007.10.15 17:24:00 -
[3]
Originally by: Xaen With the batteries I can permarun the booster and even booster+afterburner for about eight minutes if need be.
This is not perma-run - although probably sufficient for your needs.
- Carebear Pirate - |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.15 17:53:00 -
[4]
I can run the majority of L3s in a PvP cookie-cutter Vaga, so I don't imagine you'd have trouble in L2s. Only serious suggestions I'd have are changing to 180s for the tracking, and making sure your carrying the appropriate ammo and drone type for the mission. The latter is especially notable, as it'll be your most effective way of killing tackling intys that you let get too close. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Garna Devka
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Posted - 2007.10.15 17:53:00 -
[5]
I prefer to use my nyx for lvl 2. My warriors I kill stuff really quickly and i can permatank whole spawn with no problems. Cant wait for my titan lvl 5 so i can try out lvl 3.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.15 18:26:00 -
[6]
Originally by: Nocturnal Avenger
Originally by: Xaen With the batteries I can permarun the booster and even booster+afterburner for about eight minutes if need be.
This is not perma-run - although probably sufficient for your needs.
Should have been two sentences: "With the batteries I can permarun the booster. Or I can run booster+afterburner for about eight minutes if need be." ----------- Support fixing the EVE UI |
Xaen
Caldari Caldari Provisions
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Posted - 2007.10.15 18:28:00 -
[7]
Originally by: Tsanse Kinske I can run the majority of L3s in a PvP cookie-cutter Vaga, so I don't imagine you'd have trouble in L2s. Only serious suggestions I'd have are changing to 180s for the tracking, and making sure your carrying the appropriate ammo and drone type for the mission. The latter is especially notable, as it'll be your most effective way of killing tackling intys that you let get too close.
I thought about that, but I've only had tracking issues a few times. And in those instances I usually just click approach and wait a few seconds for the NPC inty/afrig to bite it. I still might do it anyway since the range difference is negligible and the DPS difference is small. ----------- Support fixing the EVE UI |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.15 19:08:00 -
[8]
Originally by: Xaen
Originally by: Tsanse Kinske I can run the majority of L3s in a PvP cookie-cutter Vaga, so I don't imagine you'd have trouble in L2s. Only serious suggestions I'd have are changing to 180s for the tracking, and making sure your carrying the appropriate ammo and drone type for the mission. The latter is especially notable, as it'll be your most effective way of killing tackling intys that you let get too close.
I thought about that, but I've only had tracking issues a few times. And in those instances I usually just click approach and wait a few seconds for the NPC inty/afrig to bite it. I still might do it anyway since the range difference is negligible and the DPS difference is small.
Usually my guns work significantly better if I can keep the Intys at >6-7k, and I don't like letting them get closer than 10 because of webbers. (Though there aren't too many of these in L2s.) Most of my experience is with fast orbiting Angels and Serps though, and it sounds like you're dealing with super-sluggish Gurista, so maybe your way is better.
Not that I think your in any danger either way, it's just a matter of eliminating targets as fast as possible where you need to do so to slap out the mission. Nice thing about the Vaga is often you can just cut right to the mission goal and get out fast. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Xaen
Caldari Caldari Provisions
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Posted - 2007.10.15 20:24:00 -
[9]
Originally by: Tsanse Kinske
Originally by: Xaen
Originally by: Tsanse Kinske I can run the majority of L3s in a PvP cookie-cutter Vaga, so I don't imagine you'd have trouble in L2s. Only serious suggestions I'd have are changing to 180s for the tracking, and making sure your carrying the appropriate ammo and drone type for the mission. The latter is especially notable, as it'll be your most effective way of killing tackling intys that you let get too close.
I thought about that, but I've only had tracking issues a few times. And in those instances I usually just click approach and wait a few seconds for the NPC inty/afrig to bite it. I still might do it anyway since the range difference is negligible and the DPS difference is small.
Usually my guns work significantly better if I can keep the Intys at >6-7k, and I don't like letting them get closer than 10 because of webbers. (Though there aren't too many of these in L2s.) Most of my experience is with fast orbiting Angels and Serps though, and it sounds like you're dealing with super-sluggish Gurista, so maybe your way is better.
Not that I think your in any danger either way, it's just a matter of eliminating targets as fast as possible where you need to do so to slap out the mission. Nice thing about the Vaga is often you can just cut right to the mission goal and get out fast.
Mostly guristas. Some Thukkers.
But yeah, the only yawnfest is Tech secrets 1/1 where you have to wait for the next wave. In a vagabond I can take out each wave in about 10 seconds+ flight time if any.
Not a real big complaint since Level IIs weren't designed for Vagabonds anyway. ----------- Support fixing the EVE UI |
Babel
Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2007.10.16 12:15:00 -
[10]
Originally by: Garna Devka I prefer to use my nyx for lvl 2. My warriors I kill stuff really quickly and i can permatank whole spawn with no problems. Cant wait for my titan lvl 5 so i can try out lvl 3.
URIEL Recruiting
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Galan Undris
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Posted - 2007.10.16 13:56:00 -
[11]
Fastest way to do lvl 2s in a vaga:
1. Sell vaga 2. Buy ruppy and a couple of meduim artillery 3. Profit (about 90mill from selling the vaga and 1-2 mill an hour from missions)
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Anini
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Posted - 2007.10.16 18:49:00 -
[12]
Originally by: Galan Undris Fastest way to do lvl 2s in a vaga:
1. Sell vaga 2. Buy ruppy and a couple of meduim artillery 3. Profit (about 90mill from selling the vaga and 1-2 mill an hour from missions)
Wow, you are using a HAC for lvl 2's and are wondering about set-ups
In theory you have some missile skills since you are flying minmatar right? A drake can warp into a mission, start targetting and firing missiles without moving and clear the entire zone. Level 1 missions can be done in less than 5 minutes, Level 2 missions ranging from 5-10 minutes if you say don't target in time or search forums while shooting, Level 3 missions are easily comleted in less than 30 minutes, again without having to move once you warp into the mission...and all with a passive tank.
It's fine that you want to fly minmatar ships, but use them for PvP and use the easy mode to run missions. You will earn faction, lp's and isk much faster in a Drake.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.10.16 19:18:00 -
[13]
Edited by: Tsanse Kinske on 16/10/2007 19:19:44 The Vaga is not a great mission ship by any means,and it would be absurd to recommend it for pure isk grinding, but it does have some things to offer:
- It can be really fast at missions that require you to cover a long distance in deadspace, especially where you don't have to kill everything.
- It's a fairly safe ship in losec because of its agility and scan footprint, and the fact that a lot of pirates aren't going to bother with it, whether because they figure it's hunting rather than missioning, or that they don't have much chance of catching it, or both.
- It's somewhat fun. (At least in L3s.)
- It's good enough that it can run many missions in a PvP fit and still do fine. So it's good for what I'd call "incidental" mission running and other PvE.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
thetwilitehour
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.10.16 19:27:00 -
[14]
Just use shield extenders.. 2 LSE IIS and you're set. Yeah its massive overkill for level 2s but it will let you burn through them quickly and get to level 3s, which again, a vagabond should be massive overkill for.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.16 19:59:00 -
[15]
Originally by: Galan Undris Fastest way to do lvl 2s in a vaga:
1. Sell vaga 2. Buy ruppy and a couple of meduim artillery 3. Profit (about 90mill from selling the vaga and 1-2 mill an hour from missions)
1. I have a vaga for pvp. It's fun to fly and is really fast at killing frigates, especially in deadspace where it can hit 1400m/s. So I use it. Drop in 3 different modules and suddenly it's got a sustainable tank rather than a mere HP buffer that is the standard vaga pvp setup. 2. You think I'm doing level 2s in a vagabond for profit? Read my OP. I'm building up standings on my main so I can build up standings for an alt the easy way. I'm skipping looting and salvage and doing 8-11 missions an hour. 3. Please train Reading Comprehension I. 4. Sounds like someone is jealous of a vagabond...or something. I dunno. Just trolling? 5. EAD, STFU & DIAF. ----------- Support fixing the EVE UI |
Xaen
Caldari Caldari Provisions
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Posted - 2007.10.16 20:08:00 -
[16]
Originally by: thetwilitehour Edited by: thetwilitehour on 16/10/2007 19:29:28 NVM didnt read the whole OP. Apparently you want a lazy setup for doing .. lvl 2 missions in. Get a ship that works well for it then, like a caracal. I am doing levels 2s right now to get standings for research, even the blockade is no problem in a caracal or vexor, I have no idea how you are having problems with Hac resists.
I never said I wanted a lazy setup. The Vagabond is a fun ship for level 2 missions, and it's pretty damn good at it. It basically does it's full DPS vs. frigates which are mostly what comprise level 2 missions.
Sure I could use a drake with heavy missiles, but heavy missles don't do much damage vs small targets, especially NPC interceptors or HACs. So I considered a Drake with Assault launchers since it would basically do full damage against frigates. But some of the missions have the spawns 60-80km apart and the range on standard missiles is only about 30km. So that would leave me flying 20-30km in a drake.....which flies like a container ship. No thanks, vagabond is faster. The sheer align speed alone makes it a really good choice for doing low level missions. Some of them are so short I barely come out of warp before I need to head back again. The Vagabond wins out vs. most other ships on this aspect alone.
Also I never said I was having problems with HAC resists. The vaga tanks just fine. What I was hoping for was a few fitting tweaks to more optimize mission speed.
This is a pretty fun faction grind, nothing more. I already had the vagabond before I decided to use it for this, so why not? I could maybe use an interceptor too, but the DPS is rather lackluster compared to a vagabond. ----------- Support fixing the EVE UI |
Klebzellok
PsyCorp INVICTUS.
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Posted - 2007.10.16 21:01:00 -
[17]
Edited by: Klebzellok on 16/10/2007 21:03:30 Anything with a couple of medium artilleries will wipe the floor with level 2s from the warpin point, no need for speed, doesn't matter if it's a vaga or ruppy or whatever.
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Dellirium Tremens
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Posted - 2007.10.17 09:16:00 -
[18]
Sorry for offtop, but seriously, if you have skills for minny hacs, just use Muninn for lvl 2's. I've been grinding standings for cosmos agent recently with lvl 2's and tried both Muninn and Vaga in this job, with HAC lvl 5, AWU 5. Muninn was waay faster.
Muninn setup I used for lvl 2's:
High 5x720 II, Proton ammo 2xStandard missile Launchers (didn't use them anyway tbh)
Med 1xAB (II? dun remember) 1xTracking Computer II 1xSensor Booster II
Low 1xTracking Enchancer II 3xGyrostab II 1xSmall Armor Repper (had to use it once or twice after mission)
Drones 5xHobgoblins (very rarely used)
That setup pops anything in "Kill'em all" missions" and has enough tank for doing "Kill one and bring some loot from his wreck" missions without having need to kill anything but the key NPC/structure.
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vanBuskirk
Caldari
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Posted - 2007.10.17 11:40:00 -
[19]
I'd use an assault-launcher passive tanked Caracal, with an afterburner (named or t2) in one of the mids and as many BCUs as you can get away with without gimping your tank too much. If you're really feeling lazy, use FOF missiles, and you don't even have to do any targeting! And of course don't forget drones. In a Caracal, you ought to be able to get 45km or so out of light missiles, if your caldari cruiser skill is reasonable.
---------------------------------------------- "Violence is the last refuge of the incompetent."
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.17 13:19:00 -
[20]
Originally by: Klebzellok Anything with a couple of medium artilleries will wipe the floor with any level 2s. It really doesnt matter if it's a vaga moving at 1.5k or a ruppy moving at 650 when everything pops from the warpin point (and thats what you want for fast standing anyway).
Really now, which medium artillery will hit things at 90km? Cause that's how far away some of the spawns are from the warp point.
Originally by: Klebzellok If you really want to do them fast you would do them in a Hurricane and instapop 6 frigs at a time.
You won't 1 volley most frigates with one turret even in a Hurricane. Many frigates take two volleys from my Vagabond and it does 728 damage in a volley. Luckily a volley takes just over two seconds, so the Vagabond is still quicker. As if all the spawns are even in a Hurricane's base lock range to begin with.
Originally by: Klebzellok The fact that people are trolling is because you actually made a vaga fit that couldn't tank all level 2s, and there is a bit of comedy in that.
Really? I must have missed that in my post somewhere because I certainly don't see it.
Yes, a typical Vaga pvp fit won't tank all level 2s, but I didn't really expect it to, so I swapped out three modules, and now it does. So show me the fit I came up with that couldn't tank level 2s?
See, what we have here is me talking from experience and you talking out your ass and positing speculation and theory as fact.
You seem to think you can 1 volley a frigate with one gun from a Hurricane, which you can't. You also think all the spawns are within lock range of the warp in point, which they aren't. BTW I'd love to see your Hurricane hit
So for giving advice maybe you should stick to your own experience? Otherwise you're just another troll.
You also seem unable to grasp the fact that I used a ship I already had fitted to run level 2s despite the fact that it's in the OP and I reiterated for you. Do I need to explain it again for you widduw guy?
Btw, I'd love to see you hit a Federation Libertus orbiting at 1.5km with medium artillery. ----------- Support fixing the EVE UI |
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.17 13:26:00 -
[21]
Originally by: Dellirium Tremens Sorry for offtop, but seriously, if you have skills for minny hacs, just use Muninn for lvl 2's. I've been grinding standings for cosmos agent recently with lvl 2's and tried both Muninn and Vaga in this job, with HAC lvl 5, AWU 5. Muninn was waay faster.
Muninn setup I used for lvl 2's:
High 5x720 II, Proton ammo 2xStandard missile Launchers (didn't use them anyway tbh)
Med 1xAB (II? dun remember) 1xTracking Computer II 1xSensor Booster II
Low 1xTracking Enchancer II 3xGyrostab II 1xSmall Armor Repper (had to use it once or twice after mission)
Drones 5xHobgoblins (very rarely used)
That setup pops anything in "Kill'em all" missions" and has enough tank for doing "Kill one and bring some loot from his wreck" missions without having need to kill anything but the key NPC/structure.
Sounds alright, but I'm not going to go buy another HAC for level 2 missions. Besides, doesn't the cycle time on artillery make it take forever? My fit as mentioned above gets a 2.05s cycle time. For practical purposes, you click a target in range, hit F1-F5, and due to lag you can basically ignore that target after 1 volley, click the next and by the time you have it selected the first is dead and the guns are ready to fire again.
I can literally take out a chain of about 8 frigates in about 14 seconds (no delay before the first volley). ----------- Support fixing the EVE UI |
Klebzellok
PsyCorp INVICTUS.
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Posted - 2007.10.17 15:19:00 -
[22]
Edited by: Klebzellok on 17/10/2007 15:29:01
Originally by: Xaen You won't 1 volley most frigates with one turret even in a Hurricane. Many frigates take two volleys from my Vagabond and it does 728 damage in a volley. Luckily a volley takes just over two seconds, so the Vagabond is still quicker. As if all the spawns are even in a Hurricane's base lock range to begin with.
If you'd ever actually try 720 IIs with a couple of tracking comps you would know that nuclear/proton/depleted uranium ammo will bring your optimal+falloff in the 70km range and with carb lead extending it into the 90s, more than enough to aggro and have them charging you from 90km (you can still scratch stuff up to about 55km with high damage ammo to get them to move towards you, so its really not needed). A standard hurricane fit for level 3s include at least 1, preferable 2 tracking mods. The same setup will kill your close up frig, albeit at a little reduced dps (though you should never have to let anything that close).
Cycle time on them should be in the 6-7 sec range, locking targets is a bigger limitation than cycle time.
Damage from them is enough to oneshot a low-end frig like most of the ones in lvl 2s. Check out the base damage mod on 720s vs your 220s. 7.245 (arties) vs 2.772 (your autos), thats right, one shot from the arties does 2.6 (!) times as much damage as a shot from your autos (wreakings over 1500 are not unheard of).
I honestly don't think you've played much with medium artillery at all.
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isdisco3
Veto. Academy Veto Corp
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Posted - 2007.10.17 17:22:00 -
[23]
I just use maels for my lvl2's. Can handle the frig dps no problem.
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Myyona
Minmatar Thukker Mix
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Posted - 2007.10.17 17:40:00 -
[24]
'cause of standing grinding I too are doing level 2 missions in a Vaga. I fit 4 small lasers on it as I can't be bothered with ammo. Then a tractor beam and salvager in the last two high slots. Mostly I just release 5 small tech 2 drones that clear up all hostiles while I loot and salvage. Some times I fire the lasers a bit. It is hardly any challenge.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.17 19:47:00 -
[25]
Originally by: Klebzellok If you'd ever actually try 720 IIs with a couple of tracking comps you would know that nuclear/proton/depleted uranium ammo will bring your optimal+falloff in the 70km range and with carb lead extending it into the 90s,
With 2 tracking comp IIs the range with carbonized lead optimal+falloff is only is only 82km. It's not the 90km you claim but it's sufficient for at least aggroing 90km spawns. Now if only the Hurricane could target beyond 54km. So let's put on a SBII. Still only 86.4km and I had to ditch the afterburner. Ditch the web and it'll target out to 131km but now there's no hope of hitting frigates in close because even with two tracking comps they have less than half the tracking speed of the 220s with t1 ammo. And you could try and get range, but they're faster and half the time you warp in they're on top of you.
Originally by: Klebzellok more than enough to aggro and have them charging you from 90km (you can still scratch stuff up to about 55km with high damage ammo to get them to move towards you, so its really not needed). A standard hurricane fit for level 3s include at least 1, preferable 2 tracking mods. The same setup will kill your close up frig, albeit at a little reduced dps (though you should never have to let anything that close). Cycle time on them should be in the 6-7 sec range, locking targets is a bigger limitation than cycle time.
You'd have to have all affecting skills at V to get in the 6-7 range, and then it's barely, at 6.9s.
Originally by: Klebzellok Damage from them is enough to oneshot a low-end frig like most of the ones in lvl 2s.
Actually...no. Based on rather extensive mission blitzing the last few days the frigates I've been shooting seem to have an effective HP of about 400+. Even with all skills at V, EM, and (2) gyro IIs, one 720 II only does 377. Not enough to consistently kill in one shot. And then there's the fact that your range is only about 40-50km and you'll still miss things with high transversals.
Originally by: Klebzellok Check out the base damage mod on 720s vs your 220s. 7.245 (arties) vs 2.772 (your autos), thats right, one [shot from the arties does 2.6 (!) times as much damage as a shot from your autos (wreakings over 1500 are not unheard of).
That's relevant how?
Originally by: Klebzellok I honestly don't think you've played much with medium artillery at all.
Anyhow, this is all academic because I'm not going to go get a Hurricane to do level 2 missions. The only reason I'm using a vagabond - and people seem completely unable to grasp this for some reason - is that I had it fitted and ready to fly before I decided to grind level 2s for standings. Of all the ships I had ready to fly at the time I started it was the most capable. More, it's actually made a faction grind fun. EVE is a GAME, remember? So it should be fun? Maybe? ----------- Support fixing the EVE UI |
Xaen
Caldari Caldari Provisions
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Posted - 2007.10.17 19:48:00 -
[26]
Originally by: isdisco3 I just use maels for my lvl2's. Can handle the frig dps no problem.
No way, mael can't tank frigs. Use a shuttle. ----------- Support fixing the EVE UI |
Dellirium Tremens
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Posted - 2007.10.18 06:08:00 -
[27]
Edited by: Dellirium Tremens on 18/10/2007 06:08:39
Originally by: Xaen
Besides, doesn't the cycle time on artillery make it take forever?
Nope, you really restrained by lock time, not by cycle time. Also, with arty you spend less shots for each rat, usually 1 or half of salvo for low-end frigs, 2 salvos for the hi-end frigs and 2-3 salvos for cruisers.
Quote:
I can literally take out a chain of about 8 frigates in about 14 seconds (no delay before the first volley).
You have to move in closerange to these frigs to do so. So, if your average vaga does 1800m/s with ab, it takes 30 sec to pass 60 km. Of course, there's a few missions where all rats are close to warpin point, or where you have to travel far to pick loot from the key NPC, and vaga would do these missions a minute faster, but munin does longer missions as The Blocade probably 2 or 3 times faster than a vaga, and without worrying about tank. The munin lvl 5 has 70km optimal and 21km fallof with proton, and bonused tracking, all you need is align to rats or from rats and then keep targeting rats as fast as possible.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.18 13:21:00 -
[28]
Originally by: Dellirium Tremens You have to move in closerange to these frigs to do so.
A lot of the spawns blob together making it, as I said, literally 8 frigates in 14 seconds. When I'm done with a spawn you can actually see this interesting little trail of wrecks that is a function of my orbit path. I almost took a screenshot of it once it was so pronounced.
Originally by: Dellirium Tremens So, if your average vaga does 1800m/s with ab, it takes 30 sec to pass 60 km. Of course, there's a few missions where all rats are close to warpin point, or where you have to travel far to pick loot from the key NPC, and vaga would do these missions a minute faster, but munin does longer missions as The Blocade probably 2 or 3 times faster than a vaga, and without worrying about tank.
That's all well and good but this thread isn't about what ship can do it best, it's about how to best fit the ship I had handy for it. ----------- Support fixing the EVE UI |
Mhaerdirne Solveig
Minmatar
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Posted - 2007.10.19 03:48:00 -
[29]
it is pretty much the same skills though.
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