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Thread Statistics | Show CCP posts - 3 post(s) |
Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.21 17:50:00 -
[121]
Originally by: Elmicker
Originally by: CCP Nozh òFighter users can choose if their fighters follow when target warps away.
Quote: òAbandon Drone
Am i the only ones who think these ones are unbalanced? they basically allow carrier pilots (and to a lesser extent all other drone boats) the to agress with impunity. You can no longer web one of their drones outside of their scoop range or kite their drones away to remove their DPS potential.
GOD no. The fact that you can perma-aggress a carrier is an exploit. I've no idea if CCP admit it or not, but it's ******** on an unprecedented scale.
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |
Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.09.21 17:51:00 -
[122]
Nozh, those changes look great! Looking forward to it.
However, regarding always focus fire, I'm really very skeptical about that. As nice as it may be, I mean hell, my char is Gallente.. doesn't it make drones too easy to handle, plus the ultimate EW counter? It relieves the player of the need to control them. Things unnecessarily taken out of the players hand is something I don't like, and I also don't want to see drones/Gallente become overpowered. Keep the boosts for Amarr ;-)
Is the scoop range increased in order to fix the 'returning drones become stuck outside the ship' bug? As far as I can tell it seems to be the same problem as with tractoring cans. When you drag two cans and the get very close to each other, they often start bouncing against each other and they pretty much stop moving. Drones seem to exhibit the same behaviour.
What about Deployed drones showing skill effects?
How about slow armor/shield recharge in the drone bay, instead of instant shield recharge? There could be some appropriate skills.
_________________________________ - Balance is power, guard it well - |
Shinhan
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.21 18:01:00 -
[123]
Originally by: Tarron Sarek Nozh, those changes look great! Looking forward to it.
However, regarding always focus fire, I'm really very skeptical about that. As nice as it may be, I mean hell, my char is Gallente.. doesn't it make drones too easy to handle, plus the ultimate EW counter?
Feel free to not use that option.
Personally, I think that will be the best thing since drones were invented. Managing tractors and salvagers is work enough without having to right click Engage Target three times to be sure all the drones are attacking same rat.
Rest of the changes also look good, just hope not too many bugs are introduced >_>
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |
Pilk
Axiom Empire
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Posted - 2007.09.21 18:04:00 -
[124]
Please please please fix the two mothershipbane bugs?
1) Groups of drones don't get stored until session change, meaning that moms/carriers who log off in space after rearranging their drones lose their drone groups on login. 2) Clicking the "drones in bay" header on anything but the little "\\//" symbol simultaneously selects ALL the drones in your bay, which, especially if you've unpackaged quite a few of them, grinds the client to a complete and utter HALT until you've clicked something else.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
torN Deception
GoonFleet GoonSwarm
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Posted - 2007.09.21 19:50:00 -
[125]
If you remove drone shield recharge on being scooped to bay, can you at least give drones the ability to slowly regenerate shields/armor/structure while in the drone bay? They're fragile enough as it is. |
Vyktor Abyss
The Abyss Corporation
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Posted - 2007.09.21 20:18:00 -
[126]
RE: Nozh
I guess it was too much to hope that all the drones issues/improvements and interface rework could be done in one hit, but I think you've prioritised the much needed changes well at least.
I just hope that phase 2 is as comprehensive and is not far behind phase 1. Stick on Oveur's Gannt Chart ASAP!
Good luck with the new code and re-writes. You'll need it I expect.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.21 22:24:00 -
[127]
Edited by: Elmicker on 21/09/2007 22:26:52
Originally by: Haffrage GOD no. The fact that you can perma-aggress a carrier is an exploit. I've no idea if CCP admit it or not, but it's ******** on an unprecedented scale.
And the fact you can sit in a ship that can tank just about everything and agress and deagress at will is less of an exploit?
Please. All this means is carriers who do play dock/undock games will never have their ship at risk (assuming they're not bumped). The worst they'll lose is a couple of fighters. Webbing down fighters and kiting drones to maintain carrier aggro is a perfectly legitimate tactic to counter an otherwise imbalanced situation.
Originally by: Aramendel Exept that a carrier abandoning his 10 fighters would make them inactive & lootable by everyone. Thats 300 mil down the drain. I highly doubt many pilots will use that regulary.
This assumes all 10 fighters are unrecoverable. Usually, it's 1-2 at most. If its a choice between losing your carrier due to an aggro'd, tackled drone, or losing the 20-40m worth of fighters, you can know with 100% certainty which option will be picked.
Also: no comments on the ability to assign drones? Surely, giving an ability previously reserved for a capital-class ship to every ship in the game should raise some eyebrows.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.09.21 22:56:00 -
[128]
Ok, changes looks good... I hope I made you smile with my, err, ideas :)
I think you have your button changes in mind guys but what about a scoop to drone bay button instead of just a bind ? Is there something planned for sentries (an anchor button button for example), buttons would be multi-functional ?
I just pray that I'd never again right click in Eve, the more actions are made aginst right click, the happier I am :) 2isk
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.09.22 00:10:00 -
[129]
Originally by: Shinhan
Originally by: Tarron Sarek (..)However, regarding always focus fire, I'm really very skeptical about that. As nice as it may be, I mean hell, my char is Gallente.. doesn't it make drones too easy to handle, plus the ultimate EW counter?
Feel free to not use that option.
You quoted out of context. Too easy to use => possibly too strong or even overowered => lots of whines about drones & Gallente & whatever => lots of grey hairs and extra work for devs.
Auto focus fire for drones is a lazy change. Players have to engage their turrets and launchers on each and every target. Why shouldn't it be necessary to engage/control drones? Especially since keybindings will be implemented? Drone boats and Gallente ships in general are very powerful atm. I don't see any reason to make them even stronger.
_________________________________ - Balance is power, guard it well - |
miss horizontal
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Posted - 2007.09.22 05:48:00 -
[130]
Allows you to assign your drones to a gang mate, the drones will follow the gang mate around and attack everything he attacks
carefull with that
-Player A gives drones to player B then cloaks? -Player A is in a dronebonus-ship will the bonus stay on Player B or not..
-Player B is in an Interdictor/Interceptor or other fast ship sends drone to attack someone then simply uses his speed to avoid beeing hit while still having target disrupted..
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Venkul Mul
Gallente
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Posted - 2007.09.22 10:06:00 -
[131]
Originally by: torN Deception If you remove drone shield recharge on being scooped to bay, can you at least give drones the ability to slowly regenerate shields/armor/structure while in the drone bay? They're fragile enough as it is.
Beside a slow regeneration al least of the shield while the drone is in the drone bay, we will need to know the healt of the undeployed drone.
If I have several drones of the same model I could want to launch the healty drones, while keeping the damaged in my ship.
Today, as the shield replenish, it is less of an issue, but if the re-launched drone has still the same shield and armor damage, the option to select another drone, knowning the health condition of both, is important.
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.22 12:27:00 -
[132]
Originally by: Elmicker Edited by: Elmicker on 21/09/2007 22:26:52
Originally by: Haffrage GOD no. The fact that you can perma-aggress a carrier is an exploit. I've no idea if CCP admit it or not, but it's ******** on an unprecedented scale.
And the fact you can sit in a ship that can tank just about everything and agress and deagress at will is less of an exploit?
Please. All this means is carriers who do play dock/undock games will never have their ship at risk (assuming they're not bumped). The worst they'll lose is a couple of fighters. Webbing down fighters and kiting drones to maintain carrier aggro is a perfectly legitimate tactic to counter an otherwise imbalanced situation.
Yes, as a matter of fact. It's called game mechanics. Don't like it? Tough. Just like ANY other ship in the game that can dock, if you can't kill it before it deaggresses it can dock and be just fine.
Oh, and if you really think you can't kill a carrier without exploiting fighter aggression, why not give the game's physics engine a shot. Seriously. Carriers can't dock when they're 20km off the station, and they sure as hell can't "tank just about anything" either
Quote: This assumes all 10 fighters are unrecoverable. Usually, it's 1-2 at most. If its a choice between losing your carrier due to an aggro'd, tackled drone, or losing the 20-40m worth of fighters, you can know with 100% certainty which option will be picked.
You're proving my point on how utterly broken it is. A single fighter that won't deaggress due to a bug can keep a carrier aggressed - due to a bug - and the carrier dies because of it. Oh yeah, definitely balanced and fair
Quote: Also: no comments on the ability to assign drones? Surely, giving an ability previously reserved for a capital-class ship to every ship in the game should raise some eyebrows.
Why would I comment on it? Drones aren't guns, drones aren't missiles. Drones are individual entities you deploy and can assign tasks too. The number and variety of tasks just got larger, but when you get down to it they still shoot a target. You didn't need a lock, so what? Let's say you did need a lock, so you locked the guy and sent the drones at him. Ok. Great. You're not going to see somebody warp off the grid and have the drones go with them are you? No, because drones can't do that. Fighters can do that. Fighters aren't drones.
This changes little to nothing. You've still got to be on the grid for them to do anything but sit there, and you still get aggressed when your drones attack somebody
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |
flapie 2
Gallente Flap's Construction Corp
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Posted - 2007.09.22 12:31:00 -
[133]
Im kinda wondering about the massive drone carriers like dominix vexor etc. It would love to see the use of more then 5 drones on the smaller ships. So the drone space i have is used more effectiv then it is now. I can fill the drones space with diff types of drones, but iff there harder to kill and use in a proper way, ull basicly only use 1 or 2 of those groups. Why not make it easyer to go fully frig/cruiser/bs ganking, make those ship able to use 10 drones max ( im willing to give up on other ends like guns dmg, speed, tanking stuffies etc, manny diff option to nef iff you think about it) This might be easy to implant with a new module for those ship classes (like the drone controler for Capitals) the nerfs can be put on the module and the skil lvl desides how manny drones you can put into space.
Example:
Light Drone Controller I Allows the use of 1 extra drone per skill lvl of the Advanced drone interfacing Skill -5% drone dmg and repair amount. -2.5% drone range. -99% reduction in CPU usage when fitted on Frigate class ships
Medium Drone Controller I Allows the use of 1 extra drone per skill lvl of the Advanced drone interfacing Skill -10% drone dmg and repair amount. -5% drone range. -99% reduction in CPU usage when fitted on cruiser class ships
Heavy Drone Controller I Allows the use of 1 extra drone per skill lvl of the Advanced drone Interfacing Skill -15% drone Dmg and Repair amount -7.5% Drone Range -99% reduction in CPU usage when fitted on Battleship class ships
And then change the one for Captial to something along the same lines, and without the drawbacks (since these ships where made for high amounts of fighters. This way there is some more sence in the Advanced Drone interfacing skill,
The one thing i was never able to figure out is why can a drone user tank and deal good DPS in missions, and then when you get to the fighting players ur drones are gone in a split second and ur armor is being tickled 2 seconds later. You cant fight annymore, since u cant fit guns cause you use up all ur CPU/PG for tanking drone range and other prity useless mods, and the drones you release will vaporize the second they get launched. Now with 10 drones and a bit more durabilatie this can change to a well balanced and fun PVP fight.
Thats basicly my take on drones (and offcourse the UI and drone command functions)
DISCLAIMER: The names and stats used on the mods posted above are just a random idee, that came straight from the fanasy part of my mind. Tweaking and balancing will be needed, as i have no clue on how it will evolve.
Regards Flapie 2 Gallente drone user.
P.S: What about those DMG mssg ? i have never been able to see how much dmg my drones acually do unless i atack a friend and ask him what the dmg meter says ? Maybe its a idee to implant dmg mssg for drones as gun/missle users get them aswell.
P.S 2: maybe its an idee to not roll sentry dones into these mods, i can imagen how that will be overpowerd iff ur gate camping witha crew of drone carriers. But then again mayeb that can be solved by either cutting off a bit of range or reducing there hitpoints. Just a raw idee tho would love to see this work.
--X Never stoped being a noob X--
Yeah my english aint perfect dont quote me on that.
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Jonathaniuz
Minmatar
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Posted - 2007.09.22 15:36:00 -
[134]
As it is now when selecting several drones and pressing "engage" on the top of the overwiev only one of the drones engage. The only way to get a number of drones to engage is to sort them in groups and use the left click menu. There is no way (that I have found) to use the controls on the top of the overwiev to control groups of drones. So my suggestion is to make it possible to: 1: select a group of drones and press engage on the top of the overwiev 2: select several drones not in a group and press engage, and have them all engage.
havent read the entire thread so if this has been suggested before... sorry
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.09.22 20:25:00 -
[135]
I love the changes, BUT
"ò Make drones persist their shield damage when scooped up / redeployed."
come again ? Drones already can be instapoped by bcs/cruisers/afs and this is only way to actualy play with ship w/o drone repleacement like thorax or myrmidon. Not meaning that t2 drones are expensive :| So explain me how i should pvp in my thorax/vexor when my drones are pretty fair part of its dps and w/o recharge on scoop they will just die so fast thats not even imaginable... ---
Battlecarriers ! |
Frank Moss
Reikoku Band of Brothers
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Posted - 2007.09.22 20:32:00 -
[136]
Originally by: CCP Nozh
òFighter users can choose if their fighters follow when target warps away.
I love you.
Longtime.
[5 dollar?]
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.22 22:10:00 -
[137]
Originally by: CCP Nozh Minor Improvements:
òMake drones persist their shield damage when scooped up / redeployed. òIncrease the drone scoop range by 1000m
Also, I thought I'd add that as a drone user I absolutely love this change. Combined with all the other changes being implemented this would make drones feel more like DRONES, not just deployable guns.
Despite the bad feedback, this is a needed change. ESPECIALLY (or rather, mainly) when taking into account the drone bay increase and drone bandwidth implementation. If this isn't put in it could mean a massive boost to gallente ships in general, and a probable nerf to any ship going up against a bigger ship.
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |
Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.23 01:41:00 -
[138]
Originally by: Haffrage Yes, as a matter of fact. It's called game mechanics.
"Omg CCP says its mechanics, it MUST BE RIGHT."
^ Logic.
Quote: why not give the game's physics engine a shot.
There are multiple station models where it is near impossible to bump a carrier off the docking point. It becomes even more difficult if they've positioned themselves behind some nice handy bit of geometry.
Quote:
ahh, when all else fails, the "omg you haven't tried this" and the rolly eyes smiley.
Quote: due to a bug
What bug? A fighter endeavours to engage its target whenever possible, to the point of following it into warp. Using that mechanic to maintain aggro is in no way different to forcing a ship to engage on a gate to prevent it jumping. The pilot has made an active choice to engage, he should not be able to back out of that, especially the case with capitals.
It's still possible to disengage with a webbed fighter, for example, you can have your own support pop it. Giving the pilot the ability to do it on a whim with a button is just opening the doors for solo carriers playing docking games.
Quote: Why would I comment on it?
Quote: This changes little to nothing.
Ok. Situation.
Rifter sitting on a gate. 10 dominixes sitting 250km off, aligned out, with their drones assigned to the rifter. Rifter engages, then mwds away. You're now dealing 10 BS worth of damage to a target, with nearly 0 risk. It's very similar to the drone-bombing tactic of the nano domis before their maneuverability was nerfed.
Quote:
Ahh, good ol' rolly eyes.
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Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.23 07:31:00 -
[139]
Originally by: Elmicker
Originally by: Haffrage Yes, as a matter of fact. It's called game mechanics.
"Omg CCP says its mechanics, it MUST BE RIGHT."
^ Logic.
Quote: why not give the game's physics engine a shot.
There are multiple station models where it is near impossible to bump a carrier off the docking point. It becomes even more difficult if they've positioned themselves behind some nice handy bit of geometry.
Quote:
ahh, when all else fails, the "omg you haven't tried this" and the rolly eyes smiley.
Quote: due to a bug
What bug? A fighter endeavours to engage its target whenever possible, to the point of following it into warp. Using that mechanic to maintain aggro is in no way different to forcing a ship to engage on a gate to prevent it jumping. The pilot has made an active choice to engage, he should not be able to back out of that, especially the case with capitals.
It's still possible to disengage with a webbed fighter, for example, you can have your own support pop it. Giving the pilot the ability to do it on a whim with a button is just opening the doors for solo carriers playing docking games.
Quote: Why would I comment on it?
Quote: This changes little to nothing.
Ok. Situation.
Rifter sitting on a gate. 10 dominixes sitting 250km off, aligned out, with their drones assigned to the rifter. Rifter engages, then mwds away. You're now dealing 10 BS worth of damage to a target, with nearly 0 risk. It's very similar to the drone-bombing tactic of the nano domis before their maneuverability was nerfed.
Quote:
Ahh, good ol' rolly eyes.
You're the last person I would have thought would be lame enough to think that anyone could assign more drones than someone could normally control.
Could the rifter be assigned 5 heavies? Yeah. But not 10 or 20. <--some more rolley eyes for ya.
Bellum Eternus [Vid]Blood Corsairs - Day One |
Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.23 07:37:00 -
[140]
@ Nozh: are drones going to regen their shields while docked at their normal undocked rate? Or are they going to remain permanently frozen in a damaged state until they are re-deployed and left in space to heal themselves?
I think it's unrealistic to expect players to keep drones deployed to heal their shields. At least let them regen the shields at their normal rate.
And while you're at it, could you halve all drone production requirements? At the rate things are going, we're going to be losing (very expensive) drones at double or triple the current rate.
PS, increase drone HP across the board. They haven't kept up with the ship HP increases, and therefore their survivability has suffered immensely due to the increased duration of combat.
Bellum Eternus [Vid]Blood Corsairs - Day One |
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.23 09:05:00 -
[141]
Originally by: B Glorious Would it be possible to make it so fighters don't teleport back to the fighter bay in a carrier?
Normal drones on normal ships have to fly back to their controller and get close so they can be scooped...it doesn't make sense that fighters just magically teleport to safety.
By extension, I would like it if it was possible to warp scramble fighters so that they can't go back to the carrier if they're off grid the grid.
It really doesn't make any sense that you can't already do this. Could be that nobody ever got around to coding it, or there's some things that don't work in EVE's software, but I think it'd be a good improvement for realism's sake if it's possible.
Normal drones don't cost 20 mill
It's great being Amarr isn't it.
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cytomatrix
Caldari Skiddies of Doom
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Posted - 2007.09.23 10:53:00 -
[142]
Originally by: CCP Nozh
Minor Improvements:
òMake drones persist their shield damage when scooped up / redeployed. òIncrease the drone scoop range by 1000m
That sounds like a nerf to me. Are we getting any drone rep modules? Drones are insta-poppable already. ______________________________________________________________
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R0ger Wilco
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Posted - 2007.09.23 11:28:00 -
[143]
Originally by: Tarron Sarek
Originally by: Shinhan
Originally by: Tarron Sarek (..)However, regarding always focus fire, I'm really very skeptical about that. As nice as it may be, I mean hell, my char is Gallente.. doesn't it make drones too easy to handle, plus the ultimate EW counter?
Feel free to not use that option.
You quoted out of context. Too easy to use => possibly too strong or even overowered => lots of whines about drones & Gallente & whatever => lots of grey hairs and extra work for devs.
Auto focus fire for drones is a lazy change. Players have to engage their turrets and launchers on each and every target. Why shouldn't it be necessary to engage/control drones? Especially since keybindings will be implemented? Drone boats and Gallente ships in general are very powerful atm. I don't see any reason to make them even stronger.
Scenario: you are in a drone boat you launch your drones and get agresses, jammed, damped, webbed. Your drones primary the first target, they get picked off by hostiles you are a sitting duck. Even if you launch drones they will not autoengage the hostiles since they have already agressed you. Dont seem over powered to me.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.23 13:01:00 -
[144]
Edited by: Elmicker on 23/09/2007 13:03:55
Originally by: Bellum Eternus You're the last person I would have thought would be lame enough to think that anyone could assign more drones than someone could normally control.
The description implied that the drone user kept control of them. However, you may be right. The point still stands. Any method of projecting your force to a gangmate (assigned fighters, remote DD) is wrong, as it allows the expensive dps-heavy ship to be removed from the risk zone, while still applying their dps.
Originally by: R0ger Wilco Perhaps tieing drone bandwith into this would be good where bandwith affects the drones you use and what you asign. eg: where a Domi would have enough bandwidth to launch 5 heavies and assign 5 meds/lights to another ship.
This is probably the best solution. Still, this runs the risk of putting the feature into the zone of "useless", as what's the point of assigning your drones to another drone ship? The situations where that would be useful are very specific and rare.
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Riddick Valer
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Posted - 2007.09.23 15:49:00 -
[145]
Keeping shield damage makes a bit of sense. Plus, with bandwidth being added (and the corresponding increase in drone bay it allows), drones aren't as irreplaceable.
However, how about an option to transfer some of the ships shields to replenish the drone's shields?
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.23 16:15:00 -
[146]
Originally by: Aramendel Exept that a carrier abandoning his 10 fighters would make them inactive & lootable by everyone. Thats 300 mil down the drain. I highly doubt many pilots will use that regulary.
Only the winner of the engagement gets to loot and fighters are a bit large for anything sub carrier to scoop...
Not to mention that only an idiot will try to preserve a 30M fighter and lose an 800M ship, with 10 such fighters in the bay in the process... ___ P.S. Post with your main. Mind control and tin hats |
Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.09.23 16:16:00 -
[147]
Originally by: Elmicker
Originally by: Haffrage Yes, as a matter of fact. It's called game mechanics.
"Omg CCP says its mechanics, it MUST BE RIGHT."
^ Logic.
Considering CCP are the people who MAKE THE GAME, yeah, that's about accurate
Quote:
Quote: why not give the game's physics engine a shot.
There are multiple station models where it is near impossible to bump a carrier off the docking point. It becomes even more difficult if they've positioned themselves behind some nice handy bit of geometry.
Quote:
ahh, when all else fails, the "omg you haven't tried this" and the rolly eyes smiley.
Obviously you haven't or we wouldn't be having this ridiculous discussion.
Quote:
Quote: due to a bug
What bug? A fighter endeavours to engage its target whenever possible, to the point of following it into warp. Using that mechanic to maintain aggro is in no way different to forcing a ship to engage on a gate to prevent it jumping. The pilot has made an active choice to engage, he should not be able to back out of that, especially the case with capitals.
It's still possible to disengage with a webbed fighter, for example, you can have your own support pop it. Giving the pilot the ability to do it on a whim with a button is just opening the doors for solo carriers playing docking games.
Seriously, this logic is flawed in so many ways I'm not sure I even want to continue this discussion. But I guess I will.
ALL ships can deaggress. You're an idiot if you seriously think that when you've aggressed, regardless of what bait you've fallen for, that you should stay and die no matter how long it takes to kill you. There's an AGGRO TIMER for EXACTLY what you're complaining about. EVERY pilot has the right to back out of combat after X amount of time if they damn well please. This is true for noob ships, this is true for battleships, this is true for CAPITALS. Considering a capital can't use jumpgates all it can do is dock to escape combat, and that's 1 location a capital can fight and escape again.
If you don't want to put up with carriers pulling that, don't go to the station. The fact that you can keep a carrier aggressed against its will is broken and you damn well know it. If "balance" is the best argument you can come up with stop now, or explain why a domi can dock when swarmed by rifters and a capital can't when swarmed by BS. Next you'll complain that targets get away if you don't scramble them, and it's totally unfair
Quote:
Quote: Why would I comment on it?
Quote: This changes little to nothing.
Ok. Situation.
Rifter sitting on a gate. 10 dominixes sitting 250km off, aligned out, with their drones assigned to the rifter. Rifter engages, then mwds away. You're now dealing 10 BS worth of damage to a target, with nearly 0 risk. It's very similar to the drone-bombing tactic of the nano domis before their maneuverability was nerfed.
Quote:
Ahh, good ol' rolly eyes.
... You are aware that domis can't control drones that are 250km away...right?
... Right?
And that if they're fitting max range with 6 drone link augmentors, with max skills, at 180-odd KM, they have no guns? And HALF their CPU is spent on drone link augs?
So why not, instead of whining about this tactic, get a covert ops and a dictor to tackle them? Or a couple arazus if this is in lowsec? No nvm if this is in lowsec the rifter AND its drones would get instapopped by the gate guns. And I'm not even touching the bit about only 5 controllable drones
BTW: A bunch of people tried this tactic with shuttles and fighters. Do you know what happened most of the time? The shuttles got killed and half the fighters died. And the pilots either went back to the gate or they just warped to their next gate, because shuttles can't fit warp disruptors
T2 Tier 2 Battlecruisers | Eve GUI Tweaks |
Haerana
The Republican Guard The Sundering
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Posted - 2007.09.23 16:39:00 -
[148]
The keeping shield damage persist. fine. we can replace exploded drones with new 1s with the new bandwidth additions and more drones in cargo. but oh wait. some drones cost 5mil a pop. so now we are using drones up as ammo. possibly the most expensive ammo in eve. My biggest request. is that we change the drone durability skill so it gives a bigger bonus to HP, drones have tiny amounts of life. 5%more a level is pshhh. change it to 10 or 20% per level. give those drones some life expectance baby please! If we cant insta regen them anyway it evens it out some. Another idea is that when we scoop drones they all regen hull, armor and shields but SLOWLY. over a period of time. you could make it a base amount of regenning say 10% of its hp a minute. then add in a new skill that lets u decrease the time it takes to rep it all by 5% a level. Or make it so dedicated drone ships get a better dronebay repair rate than normal ships using drones. i dunno im out on a whim here lol. anyway just ideas
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Riddick Valer
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Posted - 2007.09.23 16:41:00 -
[149]
Have you seen what t2 ammo can cost? Its supposed to be expensive.
Yes, drones cost more per unit, but you should get more use out of one drone than quite a few hybrid charges.
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Hoshi
Blackguard Brigade
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Posted - 2007.09.23 17:49:00 -
[150]
Originally by: cytomatrix
Originally by: CCP Nozh
Minor Improvements:
òMake drones persist their shield damage when scooped up / redeployed. òIncrease the drone scoop range by 1000m
That sounds like a nerf to me. Are we getting any drone rep modules? Drones are insta-poppable already.
Medium Shield Transporter I Medium Remote Armor Repair System I Medium Remote Hull Repair System I ---------------------------------------- A Guide to Scan Probing in Revelations |
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