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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Prism X

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Posted - 2007.08.23 09:56:00 -
[1]
I just poked game design about this. They said they'd look into alternatives to the current situation. The original problem was that the entire profession was jeopardized, when salvaging flagged you, as people would wait in hiding until an unsuspecting salvager showed up to salvage wrecks they had no interest in and summarily explodied him.. but perhaps we can arrive on a better solution. 
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.23 10:15:00 -
[2]
Originally by: iiOs salvagers shouldnt salvage that isnt theirs to salvage, end of story, its same as taking some ones else cargo cans
Not entirely correct. Think of these two examples: "You leave your brand new Lexus out on the street and I come along and car-jack it, take it to a garage, scrap all the valuable parts from it and sell them." VS "You leave your ancient Trabant at a car graveyard and I come along and scrap the valuable parts from it and use them to recreate my own Trabant."
My point is not everyone salvages. Wrecks left behind by people who have no intention of salvaging them should not be used to trap salvagers into being flagged. Just like if you leave a can on the street and someone picks it up for recycling you're not allowed to report them to the police after beating the crap out of them.
Hope that clarifies our stance somewhat. Like I said, we're looking into alternatives.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.23 11:35:00 -
[3]
I see my example of car-jacking VS car-graveyard has confused some of you to the point where you totally overlook my recyclable soda-can scavenger example. I should probably stop using metaphors and write in pure logic implications instead. 
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.23 11:48:00 -
[4]
Ah but you're not in your garden. You're on the street. Your garden would be your corps station whereas empire deepspace pockets belong to empires, not you.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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CCP Prism X

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Posted - 2007.08.23 13:41:00 -
[5]
Edited by: CCP Prism X on 23/08/2007 13:41:36
Originally by: Adonis 4174 To those talking about WoW, be aware that WoW does NOT feature the kind of protection people here are asking for. Anyone with the skill can skin the corpses of your enemies even though they can never take loot from them.
Argh! You're right! Best put stop to this carefest immediately.
But honestly (and seriously.. cause the above is a joke), I'm not promising anything is going to change nor that, if it does, it will solve all the problems in the multiverse. And that historical fact is quite relevant. If we end up having to chose between the salvagers right to salvage whatever he finds and the mission runners right to salvage his own loot without competition and getting rights to pwn empire salvagers, we'd probably go for the former.
~ Prism X Relocating your character to a cozy, giant secure container since 2006. |
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