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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jack Carrigan
Order of the Shadow The Revenant Order
461
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Posted - 2012.01.12 01:04:00 -
[1] - Quote
I suggested something in reference to this idea before it was fully fleshed out in Features and Ideas to "test the waters" and get ideas/support for the idea before making the proposal here.
The original posting can be found here: https://forums.eveonline.com/default.aspx?g=posts&m=296673#post296673
It met much support, so I figured to post it here with the full listing of ideas that were proposed.
Now for the proposal itself:
Too long have people been complaining in reference to the inability to haul fitted/rigged vessels, to which the response was always "get an Orca." The inherent problem here, was that the Orca was severely limited in size of vessels which would be transported.
What I propose is a ship capable of hauling three fitted/rigged Tier 3 Battleships (but no capital ships). The vessels would be Tier 2 Freighters, broken down by race. And rather than a Ship Hangar Array, they would have a Ship Transport Bay (which would only allow for transport, but not launching or switching of ships in space). They would have no high slots, but would have a small amount of low and medium slots to allow them to fit a modest tank and ECM/Sensor Damps, etc, so that they would not be sitting ducks due to the cargo types they'd be hauling, and they'd be highly specialized for their job.
The Amarr would have the Pillar-class Support Tug: Manufactured by Imperial Shipment Would receive a 5% bonus to Armor Resistances per level and 10% bonus to Ship Transport Bay per level
The Caldari would have the Pelican-class Support Tug: Manufactured by Lai Dai Would receive a 5% bonus to Shield Capacity per level and 10% bonus to Ship Transport Bay per level
The Minmatar would have the Bedouin-class Support Tug: Manufactured by Freedom Extension Would receive a 5% bonus to Agility per level and a 10% bonus to Ship Transport Bay per level
The Gallente would have the Monolith-class Support Tug: Manufactured by Transtellar Shipping Would receive a 5% bonus to Armor Hitpoints and a 10% bonus to Ship Transport Bay per level
Support Tug-class Skill Bonus: +0.6 Warp Strength per level
Necessary Skills: Racial Freighter II - Advanced Spaceship Command I -- Spaceship Command V Racial Industrial V - Spaceship Command III -- Racial Frigate III -- Spaceship Command I
These ships would allow for the transport of a maximum of three fitted/rigged Tier 3 Battleships or a plethora of smaller ships for long distance hauling (would be useful for those pilots who move frequently, neutral contractors who could haul ships for war stricken parties, and it would give a new level of immersion for dedicated industrialists or "space truckers.") These ships would fill a necessary logistical gap in overall operations for the ever-changing sandbox that is the EVE Online universe. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
228
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Posted - 2012.01.12 01:23:00 -
[2] - Quote
Jack Carrigan wrote:I suggested something in reference to this idea before it was fully fleshed out in Features and Ideas to "test the waters" and get ideas/support for the idea before making the proposal here. The original posting can be found here: https://forums.eveonline.com/default.aspx?g=posts&m=296673#post296673It met much support, so I figured to post it here with the full listing of ideas that were proposed. Now for the proposal itself: Too long have people been complaining in reference to the inability to haul fitted/rigged vessels, to which the response was always "get an Orca." The inherent problem here, was that the Orca was severely limited in size of vessels which would be transported. What I propose is a ship capable of hauling three fitted/rigged Tier 3 Battleships (but no capital ships). The vessels would be Tier 2 Freighters, broken down by race. And rather than a Ship Hangar Array, they would have a Ship Transport Bay (which would only allow for transport, but not launching or switching of ships in space). They would have no high slots, but would have a small amount of low and medium slots to allow them to fit a modest tank and ECM/Sensor Damps, etc, so that they would not be sitting ducks due to the cargo types they'd be hauling, and they'd be highly specialized for their job. The Amarr would have the Pillar-class Support Tug: Manufactured by Imperial Shipment Would receive a 5% bonus to Armor Resistances per level and 10% bonus to Ship Transport Bay per level The Caldari would have the Pelican-class Support Tug: Manufactured by Lai Dai Would receive a 5% bonus to Shield Capacity per level and 10% bonus to Ship Transport Bay per level The Minmatar would have the Bedouin-class Support Tug: Manufactured by Freedom Extension Would receive a 5% bonus to Agility per level and a 10% bonus to Ship Transport Bay per level The Gallente would have the Monolith-class Support Tug: Manufactured by Transtellar Shipping Would receive a 5% bonus to Armor Hitpoints and a 10% bonus to Ship Transport Bay per level Support Tug-class Skill Bonus: +0.6 Warp Strength per level Necessary Skills: Racial Freighter II - Advanced Spaceship Command I -- Spaceship Command V Racial Industrial V - Spaceship Command III -- Racial Frigate III -- Spaceship Command I These ships would allow for the transport of a maximum of three fitted/rigged Tier 3 Battleships or a plethora of smaller ships for long distance hauling (would be useful for those pilots who move frequently, neutral contractors who could haul ships for war stricken parties, and it would give a new level of immersion for dedicated industrialists or "space truckers.") These ships would fill a necessary logistical gap in overall operations for the ever-changing sandbox that is the EVE Online universe.
Just make it a freighter...no slots...no rigs...just a big fat hanger bay with the limitations you got.
Freighters (including Jump Freighters) can do fine with a modest fleet for defense or common sense.
And you get my vote.
Jump drive capble? Not sure....ill let others debate that.
PS: Only reason I'm open to the idea.....orca's are just not the best thing for 0.0 transportation and carriers are not the best either for mass transport of equipment....and the staggering number of battleships we field are insane. Would be nice to summon up a fat assed freighter with fitted ships all the same. Slots would make it too powerful...jump drive or lack thereof...remains to be seen...but even jump drive ships have dangers. |
Jack Carrigan
Order of the Shadow The Revenant Order
461
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Posted - 2012.01.12 01:49:00 -
[3] - Quote
I only suggested it have mid and low slots due to the fact that it wouldn't just be utilized for mass movement in fleet operations. It would also be utilized for moving across long stretches of space, and if cut off from a fleet, it would at least be able to defend itself long enough for fleet support to arrive.
Two to three mid/low slots with no rig slots wouldn't be game-breaking for this type of ship.
And the purpose of it being Tier 2 is to round out the role a little more, and create more immersion.
With above listed slots, it wouldn't allow for a massive tank to be fit to it, or a large amount of EWAR to be fitted to it with the limitations to powergrid and CPU that would definitely be in place.
As for jump capable, I would go ahead and say no to that one. Unless a Tech 2 variant of said ship was eventually created. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Domukuan II
Dreddit Test Alliance Please Ignore
8
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Posted - 2012.01.12 08:06:00 -
[4] - Quote
As a space trucker, I support this idea (as I did in Features & Ideas Discussion).
Although, Drake Draconis brings up a good point. I the following:
Maximum locked targets: -5
So no number of signal amps would be able to allow them to lock a target, even on the 5-low slot variant.
When I thought about these ships and proposed their per-level bonuses, I did so with the idea in mind that they would have these mid and low slots which is why I think they should be kept.
Also, the Support Tug per-level bonus of +0.6 Warp Stability per level was intended as part of the tech 2 variant and would, of course, either have to be dropped or re-implemented as a freighter per-level bonus. If the +0.6 Warp Strength were to be implemented, I would definitely take a significant amount out of their agility. |
Vertisce Soritenshi
Varion Galactic Tragedy.
922
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Posted - 2012.01.12 15:28:00 -
[5] - Quote
I am a little confused as to why another transport ship of any kind is needed right now...but...whatever...more diversity can't hurt.
+1 EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Bugsy VanHalen
Society of lost Souls
5
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Posted - 2012.01.12 15:46:00 -
[6] - Quote
I absolutely love this idea.
It would be kinda like a non combat high sec carrier.(an ORCA can not hold even a single battleship)
currently at best using courier contracts with max skills you can put two fitted battleships in a freighter. most rigged fitted battleships when put in a courier package are over 400,000m3.
to have a new freighter style ship big enough to hold 3-4 fitted battleships but in a ships only bay that can not hold normal cargo.
It is a pain when moving across the galaxy to have to fly all the battleships with rigs that you do not want to lose. True you can always sell them and rebuy or take packaged ones with you, but having a ship that could carry multiple battleships through high sec would be really great. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
756
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Posted - 2012.01.12 16:41:00 -
[7] - Quote
The Orca is an industrial ship. It's designed to carry a pair of mining vessels and was never intended as a transport ship. Its prerequisites are absurd for someone who just needs to move some fitted ships.
I'd like to see a specialized freighter that could carry 1 million m3 of fitted ships. This would allow for a pair of battleships, or one battleship and a small fleet of support ships. It should not be able to eject ships, but could place them into ship maintenance arrays or unload them in stations. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
756
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Posted - 2012.01.12 16:47:00 -
[8] - Quote
Vertisce Soritenshi wrote:I am a little confused as to why another transport ship of any kind is needed right now...but...whatever...more diversity can't hurt.
+1
I spent hours last night moving ships around because my battleships were all over highsec in weird places. I still need to go get one more. If I could train my orca alt to fly a freighter like this, I probably never would have left them out there when I changed out for whatever cruiser I left the system in. |
Temmu Guerra
Sickle Moon Intrepid Crossing
14
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Posted - 2012.01.12 17:04:00 -
[9] - Quote
and this is the way all ideas should be done (features to assembly hall)
+1 |
Jack Carrigan
Order of the Shadow The Revenant Order
466
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Posted - 2012.01.12 18:21:00 -
[10] - Quote
I'm liking the positive feedback that this idea is getting, and would like to seek more support.
I would also hope to get the attention of the CSM and Devs with this one. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
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Kwashi
Adhocracy Incorporated Adhocracy
1
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Posted - 2012.01.13 12:33:00 -
[11] - Quote
Sounds awesome.
Would be even more awesome if the ships in the bay had a chance to fall out as loot when the transport explodes. |
Domukuan II
Dreddit Test Alliance Please Ignore
9
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Posted - 2012.01.13 14:10:00 -
[12] - Quote
Kwashi wrote:Sounds awesome.
Would be even more awesome if the ships in the bay had a chance to fall out as loot when the transport explodes.
I, personally, have no qualms with this idea. Imagine the chaos that would ensue. |
Jack Carrigan
Order of the Shadow The Revenant Order
466
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Posted - 2012.01.13 17:08:00 -
[13] - Quote
That was part of my original concept for it and I don't see why it shouldn't carry on to the proposal here. Not just the chaos Domu. Imagine the tears. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Kulmid
SniggWaffe EVE Corporation 123566322353
32
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Posted - 2012.01.13 17:29:00 -
[14] - Quote
Pretty good idea, really no downsides if they make the bay "un-ejectable". No slots are needed really, just make it a brother of the freighter. |
Seventh Seraph
AFK Empire
1
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Posted - 2012.01.13 22:01:00 -
[15] - Quote
This is a great idea as long as ^^ you cannot eject ships.
+1 |
Darek Castigatus
Immortalis Inc. Shadow Cartel
25
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Posted - 2012.01.13 22:37:00 -
[16] - Quote
seems a sensible well thought out idea, god knows those are rare enough here so i'll support it
+ 1 |
D'Tell Annoh
4Sight Enterprises
20
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Posted - 2012.01.14 08:25:00 -
[17] - Quote
Why make 4 different racial versions of basically the same ship?
Just make it an ORE ship.
+1 |
Jack Carrigan
Order of the Shadow The Revenant Order
470
|
Posted - 2012.01.14 12:23:00 -
[18] - Quote
Because it is designed as a Tier 2 Freighter. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Domukuan II
Dreddit Test Alliance Please Ignore
9
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Posted - 2012.01.14 15:03:00 -
[19] - Quote
D'Tell Annoh wrote:Why make 4 different racial versions of basically the same ship?
Just make it an ORE ship.
There are multiple reason you would not have a single ORE ship:
- RP Reason: Of the non-empire factions the ORE is the least likely to be using one of these for hauling entire ships around - they already have a ship for that. This task would likely fall to the InterBus. InterBus maintains careful neutrality and would not be caught dead ferrying anything that could be considered militaristic (ie: warships). This is what makes Imperial Shipment, CBD Corporation, Transstellar Shipping, and Freedom Extension stay in business.
- Practical RP reason: An ORE variant of the ship would have the highest amount of HP in shields. Amarr and Gallente would make their own versions that would be more suited for being supported by Oneires. Guardians, Thanates, or Archons.
- Practical reason: Many pilots have already trained one racial Industrial to V for the use of blockade runners, deep space transports, or freighters. This ship is designed to be useful not only from the perspective of industrial pilots but also from the point of combat pilots that are changing base.
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Indahmawar Fazmarai
The I and F Taxation Trust
192
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Posted - 2012.01.14 17:14:00 -
[20] - Quote
That's one ship I would definitively like to see. |
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Jack Carrigan
Order of the Shadow The Revenant Order
472
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Posted - 2012.01.14 18:15:00 -
[21] - Quote
Domukuan II wrote:D'Tell Annoh wrote:Why make 4 different racial versions of basically the same ship?
Just make it an ORE ship. There are multiple reason you would not have a single ORE ship:
- RP Reason: Of the non-empire factions the ORE is the least likely to be using one of these for hauling entire ships around - they already have a ship for that. This task would likely fall to the InterBus. InterBus maintains careful neutrality and would not be caught dead ferrying anything that could be considered militaristic (ie: warships). This is what makes Imperial Shipment, CBD Corporation, Transstellar Shipping, and Freedom Extension stay in business.
- Practical RP reason: An ORE variant of the ship would have the highest amount of HP in shields. Amarr and Gallente would make their own versions that would be more suited for being supported by Oneires. Guardians, Thanates, or Archons.
- Practical reason: Many pilots have already trained one racial Industrial to V for the use of blockade runners, deep space transports, or freighters. This ship is designed to be useful not only from the perspective of industrial pilots but also from the point of combat pilots that are changing base.
Thanks Domu, as usual, your helpful insight and input is always welcome. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Mortimer Civeri
Federal Navy Academy Gallente Federation
20
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Posted - 2012.01.14 21:13:00 -
[22] - Quote
As someone who just recently tried to move a lot of standings grinding ships to a new corporations agent, I heartily endorse this product. That which does not kill you, makes you stronger.-á Friedrich Nietzsche
That which does not kill you, hurts like hell.-á UNKNOWN |
Aleena Doran
Squaddies
14
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Posted - 2012.01.15 07:18:00 -
[23] - Quote
I like. People in the past have claimed that courier contracts are the solution to shipping rigged ships via freighter. That argument is flawed as you cannot issue a contract to yourself. |
James Arget
Future Corps Sleeper Social Club
8
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Posted - 2012.01.15 11:34:00 -
[24] - Quote
Disallowing ejection is a good move, but make sure there's a way for the ships to be deposited at a POS.
What price point would you see for this ship? Between Orca and Freighter? On par with Orca? |
Domukuan II
Dreddit Test Alliance Please Ignore
11
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Posted - 2012.01.15 16:07:00 -
[25] - Quote
To be honest, I see it as just over the cost of a freighter. It's intended (I believe) at the moment to be a tier 2 freighter (Same ratio as the Dominix vs the Megathron etc) and would be priced as such. |
Jack Carrigan
Order of the Shadow The Revenant Order
473
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Posted - 2012.01.15 18:06:00 -
[26] - Quote
Domu, you are correct in your line of thinking, in reference to it being a Tier 2 Freighter. So yes, it should be just above the price of the existing Freighters. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Justin Ackaris
Order of the Shadow The Revenant Order
3
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Posted - 2012.01.16 06:36:00 -
[27] - Quote
Thumbs up from me - there is not a lot of choice atm with rigged ship transportation and this would fill the gap nicely. |
Jack Carrigan
Order of the Shadow The Revenant Order
477
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Posted - 2012.01.17 07:01:00 -
[28] - Quote
Hopefully I can pique the interest of all of the long-haul space truckers out there to get this proposal supported so maybe one day it could be found in game. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |
Zanban
Stealth Sector The Revenant Order
15
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Posted - 2012.01.17 21:31:00 -
[29] - Quote
I support this |
Tiger Prince
Peace Million Foundation Shadow of xXDEATHXx
0
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Posted - 2012.01.18 03:18:00 -
[30] - Quote
Nicely thought out and a good idea. I fully support this. Creation is so precious, and greed so destructive. |
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