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Ta chaina
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Posted - 2007.07.27 21:35:00 -
[1]
Why don't the Empires grow? The way I see it most of the people in this game are in empire space, and it stands to reason that any empire would want to push it's boarders out into new areas.
The empires need to be bigger right now there doing nothing just sitting there doing NOTHING. The empires have gained tens of thousands of members so why dont they take over more systems?
I look at the map and see that most of the people in this game are in empire. And it's starting to get kind of filled up.
CCP needs to add more systems to the game, add them to the outer edges of the map and then have the big 4 take over some of the systems along there boarders making them safer systems for the empire dwellers to move into.
This is not just a 0.0 PVP game I dont care what the trolls keep saying on this board/site. If it were just a PVP game there would be no mining building research selling or anything even close to it. But look around there is alot of it going on.
And for the people who will say CCP just added 8 new regions I say BULL they did they added jump gates to 8 old ones and thats all they did. And this did nothing to lesson the load in Empire space.
Lets face the facts if you live in empire for the most part you are paying the bills here. How long do you think this game would last without you? There are not enough ppl in 0.0 to keep CCP running so its time they start making more room for us.
Sure CCP adds lots of stuff for 0.0 ppl to play with abd they give us a bone every now and then to keep us quite, but we need more space to play in to.
Just so we are clear Im not saying take away from 0.0 space add to it also make it bigger, lots bigger. Add 1000 systems to it and add 750 systems to empire from the currents 0.0 systems.
Growth can be done with the smaller factions pushing out growing in size it does not have to be the big 4. This could make for some good story lines and some fun events for us to take part in not just the big alliances to have fun and bragging rights.
And dont even bother bring up faction wars it's not like there is enough info on them to say anything. Faction wars would be great if we had an idea of what could be done with them.
And to anyone who thinks I should go play something else I say give me an EVE universe that growths and I will go there.
P.S. If by the far reaching chance anyone from CCP ever is bored enough to read this feel free to send me a mail and Ill give you more pointers on what could be done to improve the game in.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.27 22:20:00 -
[2]
Bring some facts, how many of chars laying in empire are actual players and how many of them are just alts ? Look at how many ppl u got in 0.0 alliances. Simple that maybe most of characters are in empire but those are only alts, there is not much ppl who live only in empire.
Now to your whine, there is a lot of empire systems that are not used, first start using them then, u can do ur mining in empty system. ---
Not replying to alts, post with ur main or STFU |
TaChaina
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Posted - 2007.07.27 22:36:00 -
[3]
Edited by: TaChaina on 27/07/2007 22:38:21 I know alot of alts in 0.0 space but what do alts have to do with this?
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Ta chaina
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Posted - 2007.07.27 22:44:00 -
[4]
Originally by: Valandril Bring some facts, how many of chars laying in empire are actual players and how many of them are just alts ? Look at how many ppl u got in 0.0 alliances. Simple that maybe most of characters are in empire but those are only alts, there is not much ppl who live only in empire.
Now to your whine, there is a lot of empire systems that are not used, first start using them then, u can do ur mining in empty system.
Well looking at it your way prove the charactors in the 0.0 alliances are not mostly alts. You can't, just like you can't prove that empire charactors are mostly alts.
Now if CCP would care to post the facts about how many accounts are owned by one house hold then we can talk facts till then we can only talk about the color of the map and what it shows.
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Ta chaina
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Posted - 2007.07.27 22:48:00 -
[5]
Edited by: Ta chaina on 27/07/2007 22:50:33
Originally by: Valandril Bring some facts, how many of chars laying in empire are actual players and how many of them are just alts ? Look at how many ppl u got in 0.0 alliances. Simple that maybe most of characters are in empire but those are only alts, there is not much ppl who live only in empire.
Now to your whine, there is a lot of empire systems that are not used, first start using them then, u can do ur mining in empty system.
And another thing whats wrong with change you dont like a game that grows ?
I also guess we didnt need the gates to the 8 drone regions because there is alot of 0.0 systems that are not used.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.27 22:56:00 -
[6]
Wow 3 posts to reply to my one, i'm flattered. Sadly all by 1 person. And i replyed to ur whining, u cry that empire is to small, i say its big enought. Counteraguments ? "you don't want eve to grow". yay ---
Not replying to alts, post with ur main or STFU |
Ta chaina
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Posted - 2007.07.27 23:04:00 -
[7]
No I cry that empire has no change to it. And that you think it's to big well what if I said that 0.0 is to big? It's not like Im asking to cut it down if you read my post you would see i want everything to be bigger not just empire.
The fact is simple if you look at the map there are alot of people in empire space most of the player base in in empire space. Alts or not its true.
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Kudaro
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Posted - 2007.07.28 03:54:00 -
[8]
Here is a solution (though not one I necessarily agree or disagree with):
Have NPC corporations for each empire assign missions outside of the empire in low security and zero security space. With each mission the system becomes more under the control of the empire. If players stop doing missions, then the system reverts back to its original security over time. After a system reaches 0.5 security, then it remains that and is taken over by CONCORD in the name of the empire that tames it.
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LiBraga
Project Gemini Phalanx Alliance
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Posted - 2007.07.28 09:32:00 -
[9]
Originally by: Kudaro Here is a solution (though not one I necessarily agree or disagree with):
Have NPC corporations for each empire assign missions outside of the empire in low security and zero security space. With each mission the system becomes more under the control of the empire. If players stop doing missions, then the system reverts back to its original security over time. After a system reaches 0.5 security, then it remains that and is taken over by CONCORD in the name of the empire that tames it.
Yeah... then eventually 0.0 won't exsist. PVP won't exsist except for war decs :(
BTW... PVP is the ultimate driving force for EVE. People may not like it but it is. The ultimate form of diplomacy is always violence. Kill the opposer and they can't argue the case. --------------- What! Caldari have dps now... noooo Aye, T2 HAMs FTW!!!!! |
Washell Olivaw
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Posted - 2007.07.28 13:48:00 -
[10]
A lot of people in empire are all using the same good agent, the same corp, the same asteroid belts, etc. If you happen to play in such areas, empire is sure to feel overcrowded for you.
I usually take a step back on my agents, use 10 to 15 quality, use a corp other then navy, etc and this means I usually play in nice, empty systems.
The solution for empire isn't more systems, the solution is to take out the mechanics that force people to bunch up in 25% to 50% of the empire systems.
Quote: Everybody has a photographic memory, some people just don't have film.
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Wraith Runner
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Posted - 2007.07.28 14:23:00 -
[11]
I must agree with the threadstarter 100%...EVE is supposed to be a dynamic game, and all empires expand, or they begin to decline.
Make it a player-involved event - like, allow PC corps to officially align themselves with an NPC faction, and be their "representatives". Give a time limit(perhaps six months from the start of the event) when the Empire bigwigs will get together with CONCORD and assign sovereignity to this region or that. Then the security status of border systems will increase, and they will belong to whatever nation that had their affiliate players erect the most POSŠes and be the most active in a region. I can really see this sparking some pretty nasty territorial wars between the RP alliances, as their actions will now feed directly into official CCP Canon.
To pacify the 0.0 crowd that just wants to PvP and doesnŠt care about stuff like this, add a ring of constellations all around the galaxy. Or better yet, add those systems, but make them inaccessible by jump gates, and create some kind of non-jump gate system-to-system travel that might take a few days or a week to get to a new system, but once it is "discovered", a jump bridge can be created. A dedicated exploration/pioneer vessel would need to be created for this. This would add another dimension to exploration, and put the explorers front and center. Hell, the first explorer to reach a virgin system gets to name it for posterity (within reason). These virgin systems could be extremely rich in resources, good minerals, many ancient structures and exploration-type stuff..
This would closely simulate how real empire behave, and how and why people engaged in exploring unknown lands.
EVE should never be static.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2007.07.28 14:31:00 -
[12]
Quote: The solution for empire isn't more systems, the solution is to take out the mechanics that force people to bunch up in 25% to 50% of the empire systems.
QFT!
The map is deceptive when it comes to empire population. There are scores of deserted empire systems with stations in them, and many more that have no amenities at all. If anything needs done, it is with these systems.
I can't help but think that the suggestion to increase the area of control of the empires is nothing more than an attempt to access the increased rewards of low and no sec space without the increased risk therein.
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.07.28 15:18:00 -
[13]
The difference between Empire and lowsec rewards is too small. By the time you have paid for a few combat pilots to keep your mining op safe from player rats, your profits are smaller then they would be in Empire. The difference only pays for one or two pilots to run defence. In reality, you need six or more because player rats don't (or very rarely) hunt solo.
Even mission running in lowsec is more dangerous than in highsec but the rewards are pathetic by comparison. Have your ship set up for PVE and you don't stand a chance against another player. Set it up for PVP and you take so long to run the mission that it doesn't pay. Back to highsec whre isk v time is more profitable.
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Venkul Mul
Gallente
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Posted - 2007.07.28 20:04:00 -
[14]
Originally by: LiBraga
Originally by: Kudaro Here is a solution (though not one I necessarily agree or disagree with):
Have NPC corporations for each empire assign missions outside of the empire in low security and zero security space. With each mission the system becomes more under the control of the empire. If players stop doing missions, then the system reverts back to its original security over time. After a system reaches 0.5 security, then it remains that and is taken over by CONCORD in the name of the empire that tames it.
Yeah... then eventually 0.0 won't exsist. PVP won't exsist except for war decs :(
BTW... PVP is the ultimate driving force for EVE. People may not like it but it is. The ultimate form of diplomacy is always violence. Kill the opposer and they can't argue the case.
Wrong reply, read his post, it is exactly the contrary. if changing sec status by 0.1 require 100 level 5 mission or 500 level 1 and similar combinations over 10 days the PvPers have tons of targets and options to stop the mission runners. So PvP gains, pirates gains, probably mission runners loose (or gain if they are persistent enough).
The only thing needed is a good enough reward for those that succed.
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