|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Hugh Ruka
Caldari Free Traders
|
Posted - 2007.08.17 09:27:00 -
[1]
Originally by: Gripen Edited by: Gripen on 31/07/2007 22:56:57 Screenshot EFT version 2.2
P.S.: Thanks to RAT corporation for beta testing.
Version 2.2.0 changes: - Exception on skill change through "Change Affecting Skill" menu when Character Editor isn't open should no longer occur - Corrected CPU and capacitor usage of Large Shield Transporter II - Error with the names of Ancillary Ballistic Screen Stabilizer I and F-S8 Relativistic Deflection Shield Induction I fixed - Fixed error with Targeting System Subcontroller rigs - Missing mining modules added - Nightmare and Rattlesnake now have working bonuses to Siege Launchers - Crusader bonus on capacitor use ny lasers fixed - Added ability to change default sorting order for modules on fitting panel by clicking column headers - Ship agility and mass represented by the new "Align Time" parameter which shows approximate time required to gain 75% of top speed from zero speed
The exception does still occur.
Feature requests:
1. remove charge from module ? So one can get the plain module stats (f.e. turret optimal). atm only option is to load 100% range ammo. 2. Show required skills for SHIP !!! Quickfit has a handy feature that shows all skills needed to board actual fit, highlighting missing ones. Would be nice to have.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
|
Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.07 14:52:00 -
[2]
tested 2.3:
1. still only showing last skill needed. f.e. for Cerberus it only shows HAS 1 skill. Not the complete tree (assault ships 4 etc that are missing).
2. selecting a char, changing affecting skills on modules, then reimporting skills does not change the skills back while there is a ship setup window open. you need to quit and restart EFT for skill import to work again.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.17 11:59:00 -
[3]
Don't know if this bug was already mentioned:
Cloak reactivation delay hidden bonus on force recons (i.e. falcon) does not exist in EFT.
I have 5 sec cloak reactivation ingame while EFT shows 30 second in module info on a fitted cloak.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2007.12.13 15:04:00 -
[4]
I tried to make s Widow setup (with L5 skills default character). After fitting a jump portal generator (the covert version), there is no reduction in fitting for it overshoots into red on all.
The Widow description states it can fit these things. Bug/feature ?
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2007.12.14 14:22:00 -
[5]
Originally by: Gripen Edited by: Gripen on 14/12/2007 05:59:53
Originally by: Alvin Exe Hi, I've already updated my EFT version. Am I the only one who, when I tried to put script in sensor booster, it returned "Invalid Floating Point Operation"
Are you sure you updated everything right because this error must be fixed in 2.4.1? You can check your EFT version in main menu > Help > About. Also, the cause of old error was "Include reload time in DPS" option. Switching on\off affects error appearance in your case?
Originally by: Hugh Ruka I tried to make s Widow setup (with L5 skills default character). After fitting a jump portal generator (the covert version), there is no reduction in fitting for it overshoots into red on all.
Covert Jump Portal Generator uses only 50 cpu and 1500 pg and does not require any fitting reduction. You must be fitting a titan one.
Originally by: Dracborne Is there anyway to make EFT pull it's proxy settings from the browser? Manual settings aren't working correctly at work.
EFT should get it's proxy settings from the browser but proxy authentication is not supported so far.
Regarding wrong capacitor calculation: if EFT reports that you can run longer than you actually can make sure that you have no nosferatus active because they are also accounted in cap balance. Also you should check your capacitor capacity and cap recharge time from EFT to much numbers ingame as well as compare activation costs and cycle duration times of all cap-consuming modules - that way you can pinpoint the source of the problem.
I double checked and realized my mistake. Accept my appology.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2008.07.27 17:54:00 -
[6]
YAY new version :-)
Bug report:
I was trying to fit a Claw with an AC setup, the 200mm small AC (and any small ACs) have broken skill reqs. They take Small projectile IV and autocannon spec I and show as green, but ingame the need Small projectile V.
Seems like any skill requirements after secondary are ignored by EFT.
(maybe this is alreay a known bug) --- SIG --- CSM: your support is needed ! |
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.09 20:36:00 -
[7]
Feature request :-)
Can I set damage profiles also for EHP calculation as I can do for tank ? Current EHP numbers are a bit misleading ... --- SIG --- CSM: your support is needed ! |
Hugh Ruka
Exploratio et Industria Morispatia
|
Posted - 2009.01.09 20:55:00 -
[8]
Originally by: Amerilia Edited by: Amerilia on 09/01/2009 20:50:09 The 720mm Howitzer Artillery has a wrong optimal range. It says 10km, in game it states 20km. The others might be wrong as well.
my EFT says 20km optimal ... check your ammo penalties ... --- SIG --- CSM: your support is needed ! |
|
|
|