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Thread Statistics | Show CCP posts - 1 post(s) |
DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.07.02 15:29:00 -
[1]
After a quick try:
Character import using Eve API - nice Missing some modules - not cool The fittings window autoclosing every friggin time you d'n'd a module to ship view - EXTREMELY ANNOYING
Otherwise very promising app.
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.07.03 07:56:00 -
[2]
Wanted to do some dream fits and ran into a lil probby
State Issue Raven is missing :D
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.07.04 12:58:00 -
[3]
Very nice, this tool has now bumped QF down to #2 spot on my fitting needs :)
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.07.06 10:56:00 -
[4]
Heh, more missing modules:
Strip miners Ice Harvesters
All of them are no where to find.
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DTson Gauur
Glauxian Brothers Ground Zeero
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Posted - 2007.08.04 10:40:00 -
[5]
Gripen is gonna get a small donation next time I log in.
Small request: Would it be possible to make the DEFENSE show the defense value of the highest resists (shields OR armor) when no active repair/boost modules are in use? I mean:
When you don't have armor repairers running but have hardeners on the darn display defaults to _shields_ and that is pretty annoying if you want to know what's your passive armor "tank".
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DTson Gauur
Underground-Operators
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Posted - 2008.08.12 15:05:00 -
[6]
Originally by: Colonel Scott Hello,
when I fit a ship often I get follow failure: " invalid floating point operation "
What can I do?
Thanks for the nice tool.
Scotty
Get the latest version (2.7.2) which fixes this bug.
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DTson Gauur
Underground-Operators
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Posted - 2008.08.24 09:06:00 -
[7]
v2.8 and I'm getting loads of interesting errors while trying to use boosters:
Access Violations on EFT.exe , Range Check Errors , Ship Setups vanishing because of the afore mentioned errors and on some cases even EFT main window itself forgetting its size and place.
Also the "All Level V" character is missing Booster related skills: Biology , Nanite Control , Neurotoxin Recovery , all are at 0
Here's a screenshot of one Access Violation while trying to add a Standard Exile Booster to fit =>
EFT Error
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DTson Gauur
Underground-Operators
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Posted - 2008.08.26 16:23:00 -
[8]
Edited by: DTson Gauur on 26/08/2008 16:25:33
Originally by: Gripen Questions to those who are experiencing this booster error as I was unable to reproduce it: 1) Is there anyone getting it under XP or it's only in Vista? 2) Does this error appears if you drag an implant to setup?
WinXP SP3 , all post patches installed that are available from Windows Update.
And yes, it appears after dragging an Implant into the setup (hell, I didn't even know that was possible... cool! :D )
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DTson Gauur
Caldari Underground-Operators
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Posted - 2008.09.29 12:31:00 -
[9]
Originally by: Strill Edited by: Strill on 29/09/2008 11:25:49 I discovered a bug in version 2.8. If you drag a module fitted to your ship into the projected effects box, then switch to another setup, then try to remove the projected effect, it causes a pop-up box that says "Access violation at address 004D482D in module 'EFT.exe'. Read of address 00000010."
Confirmed, it does so. This is milder than the bug affecting Boosters/Implants though, does not destroy the setup or force you to manually delete the offending 0 byte long <ship-nnn> setup file so you can actually start EFT again.
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DTson Gauur
Caldari Underground-Operators
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Posted - 2008.10.04 08:19:00 -
[10]
Boosters work + drag'n'dropping implants works too. Also projected effects are properly removed when changing setups within same ship.
Again, superb work Gripen! I know you won't prolly need it but small isk donation coming your way anyway :)
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