|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
RubyPorto
Profoundly Disturbed RED.Legion
1125
|
Posted - 2012.01.04 01:04:00 -
[1] - Quote
CCP Omen wrote:
1. Is there anything related to the Customs Office feature or PI taxes that you think is broken or terrible?
2. Do you think the amount of PvP engagements has changed in EVE as a result of this feature?
3. Do you think the feature has created new opportunities for small to mid-sized corporations?
4. Do you think PI has become more or less relevant in EVE?
5. Do you have any awesome story related to a Player Owned Customs Office?
1. The Interbus HP makes me Cry, having only done 8-9 so far, but whatever.
More importantly, the inability for non-Sov holding (but Blue Standings) alliance members to drop colonies. The fact that there are bands of alliances that set each other Blue is never going to change, but right now, if you want to let some friends drop Command centers on a planet in your Sov, you either can't, or must have them corp hop to do it. A setting on the POCO (or iHub, or whatever) that would allow standings to affect someones ability to place command centers would be lovely.
2. Dunno about NPC Null and Low, but in Sov space, I don't imagine these being taken down until it's time for mop up operations.
3. Not in Sov space
4. Backbone of the T2 Economy, just like before these. |
RubyPorto
Profoundly Disturbed RED.Legion
1129
|
Posted - 2012.01.04 08:51:00 -
[2] - Quote
spookydonut wrote:As the person in Goonswarm who's been primarily managing our POCOs;
Holy christ allow me to configure every POCO in a system at the same time.
Some sort of feedback when your own corp drops a POCO would be great.
Some sort of feedback when someone destroys the interbus CO in your sov, including who it was.
Yes
Yes
Yes (But not Who and probably best an hour or two after the fact) |
RubyPorto
Profoundly Disturbed RED.Legion
1130
|
Posted - 2012.01.04 11:24:00 -
[3] - Quote
Scrapyard Bob wrote: Planets still need to have their refill rates adjusted upwards, to support larger numbers of harvest colonies packed onto a single planet without completely trashing the resources harvested for everyone. POCOs encourage people to congregate onto fewer planets then before.
Sounds like you've got two competing forces striving for equilibrium.
Low yield due to competition results in diaspora. High costs to set up and maintain a POCO encourage centralization. The market will determine where the balance lies.
I see no problem there. Moving is relatively painless, due to being able to scan quickly and easily for concentration, while knowing what you're going to get.
I think it's basically what you're asking to happen to Moon Goo. Moving hotspots of value with high logistical and startup costs to catch them. Except that scanning planets isn't a mechanic made of the distilled hatred of an Elder Being. |
RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 04:59:00 -
[4] - Quote
That is an absurdly overcomplicated system. In Hisec, you don't get to own public infrastructure. Full stop. You get POSes and that's it.
As for the combat only allowed on Grid, you know you can easily build Grid walls and the like to keep your Logi safe and let you pop back and forth across grids, right? Making neutral RR even sillier?
Grid-Fu Guide.
Some of it's been ruled naughty, most of it's still nice. Santa's not going to bother checking it twice.
Second thought on that, if you want to shoot someone in Hisec, Wardec them (CCP fix the DecShields so I stop sounding like an ass for suggesting that people do something that can't help) |
RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 14:47:00 -
[5] - Quote
Souchek Lehman wrote:Good afternoon. I am a fairly new player and the CEO of a small company. Not exactly the best at S&I, however I thought I would chip in my two isk. We were recently involved in a struggle for control over a particular systems POCOs. In the end we ended up on the losing side, however I can say that during that week I had some of the highest and lowest moments of my trip through EVE. It was a wild ride, I probably learned more about low sec politics in that week than in the preceding three months. At times I got fairly stressed but in the end I had more fun sitting docked with thirteen chat windows open then I ever had in WoW progression raiding. Hell, I even got my first two kills. I think in the end it was a great idea, and with a little tweaking will work out just fine. All the corps and alliances involved in our conflict were mid to small sized. Keep it coming and give us some more space toys to set up and tear down. Its things like this that made me want to play this game and I have been very pleased with your work since the new xpac. Thank you and hope you had a good holidays. S.L.
You sir, Win at being an EVE neophyte. I tip my hat to ye. |
RubyPorto
Profoundly Disturbed RED.Legion
1141
|
Posted - 2012.01.05 19:57:00 -
[6] - Quote
Kagan Storm wrote:2. WHY NO DISCOUNT FOR PEOPLE WITH HIGH CONCORD STANDING. Would make sense 3. Why POCO dosent use ISK for operating? i mean there is people on it.. people I have shoot and killed... you know... you flip stations.. kill a few and all go back to work... POCO you blow up. Make it use atlase a Janitor or some exotic dancers or something Custom office official. When you blow it up i tahs 50% chance of dropping it CONCORD sells them 4. Shoot POCO. POCO drops PI? Why no?
2. Since it's trivial to get up to 5 Sec, it would remove much of the tax incentive to go to a POCO from a IBCO. Also Interbus != CONCORD
3. If you mean fuel, no structure in EVE that can not be picked up and carted away uses fuel. In essence, the cost (since it's non-recoverable, it's a cost rather than an asset [like a POS is]) to run the POCO is the cost to set one up amortized over how long you can keep it alive.
4. Yeah, Why no PI drops from POCOs? That seems silly to me as well. |
RubyPorto
Profoundly Disturbed RED.Legion
1152
|
Posted - 2012.01.08 20:41:00 -
[7] - Quote
Krixtal Icefluxor wrote:All I have to say is CCP ripped away one successful business opportunity that I had going.
Even broke down and disbanded my Low Sec PI Corp - Bison - Placid PI.
Casual players don't have the time devotion to defend the near 'defenseless' POCO's.
THIS was seriously the worst, most unnecessary utter-mechanics change idea in awhile for the game, TBH.
1. Anything outside of Hisec is EVE's group play mode. Find someone willing to defend the POCOs for a reasonable fee (tax)
2. Deathstar POSes die all the time. Without a fleet, everything that's nailed down gets lit on fire.
3. Just because you can't adapt ... blah blah blah, adapt or die, etc. |
RubyPorto
Profoundly Disturbed RED.Legion
1168
|
Posted - 2012.01.10 20:14:00 -
[8] - Quote
Esunisen wrote:Jarnis McPieksu wrote:It is true that Tech 2 guns and carriers have better DPS than Tech 1 noob thingys. You do know that you can fix this with the skill queue and some time, right? I don't even have gunnery V, but i can use heavy T2 drones, i always use drone boats. DPS isn't enough to down the CO shield.
A structure bashing domi costs ~80m, is insurable for ~40, and puts out ~900dps between it's rack of lasers and its drones. T1 (low meta) guns. Once you do your bashing, you can refit it into a repdomi, with 6 large shield reps running cap stably to help repair it (which takes forever with well more than 3 people, enjoy that)
Also, 3 people isn't a small corp, that's a me-and-my-alts-sized corp. |
RubyPorto
Profoundly Disturbed RED.Legion
1255
|
Posted - 2012.01.23 04:11:00 -
[9] - Quote
Nekopyat wrote:Ultima Forsan wrote: Any ideas on how to low skill siege of customs office? I could put 3 pilots on it. Maybe smartbombers?
3 Ammar battleships with pulses would probably do the trick.
3x Domis with Pulse lasers and either heavies or rigged for sentries. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
RubyPorto
Profoundly Disturbed RED.Legion
1282
|
Posted - 2012.01.26 04:10:00 -
[10] - Quote
Nekopyat wrote:Ultima Forsan wrote:How about some kind of siege weapon for taking down customs offices and abandoned pos? AFAIK, these tasks can't be effectively done without large fleets. How about an expensive siege weapon with no tank, no tracking. deploy/ anchor/ online and siege at 100 km. It could be easily taken down with a frigate, as it has no tracking, and no tank. left alone at 100km from a pos or customs office, it will take it down in a fair amount of time. Beacon comes up in local the whole time it is being onlined and operational. It could really only be used for abandoned pos and undefended customs offices. Anyone ever heard of an idea like this? You know, since they finally introduced 'true' battlecruisers... I could see them finally introducing some kind of 'field artillery' units that fit capital weapons but are pretty defenseless.
Like some kind of large battleship with a small number of very large guns? Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
|
RubyPorto
Profoundly Disturbed RED.Legion
1285
|
Posted - 2012.01.26 15:17:00 -
[11] - Quote
Nekopyat wrote:Well, that kinda describes dreads in game already, well, at least dreads with no history. I imagine if EvE worked like the real world there would be all sorts of intermediate and prototype ship designs floating around. Though now I am having happy memories of putting BS guns on my 'cane... simply because I could.
Yeah, it does, doesn't it. Funny that. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
|
|
|