Nyrak
Federal Navy Academy Gallente Federation
6
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Posted - 2012.01.06 20:30:00 -
[1] - Quote
I will start with three points:
One - I am a high security planet farmer and cultivator (or at least role-play).
Two - As a paradox to this game, I am more the creator type of player than the destroyer type.
Three - While most players seem to accept PI (closer to borderline despise), I actually like running my planets.
So when the POCOs were announced, I really did not give it much thought. My small group of planets off the beaten path in high security space did not seem to have been noticed by the general populance, so doing my own little thing was not stressful. While I was not making top ISK farming planets, I made enough that slowly expanding my number of planets and the bases on each planet was not running me dry. At one point, I considered building and saving enough pieces of combined planetary goods to create my own station if someday I desired. Then the POCOs were released.
The first issue I noticed was just how expensive everything became from building nothing into something. Instead of each item having its own taxing price, all the goods were clumped by their tiers. Thus items that barely had a market presence would cost just as much to take it off a planet as items like station fuels that always sold. So I started to consider tooling everything towards stuff that constantly sold and hope I could make a meager profit. But then what would I do to my planets that were already established and not tooled towards station fuels only?
The second issue I noticed was how all these station fuels were going to stabilize into the eventual price per fuel block and wondered if I should push everything into that direction. Without the accessible means to gain these prints and make them perfect, in time I would loose ISK by waste of items. I understand the concept of the "haves" to the "haves not" and was not demanding any special treatment. But looking towards the future, I saw how it was going to be very difficult to keep pace in the play style I have been using (casual).
The third issue I noticed was mentioned by another poster above me - using the floating CO above the planet as an oversized storage container was running my wallet dry. So I pondered either running into the red and go all out whenever I struck a good vein on the planet or curtail extractions and let the bases have periods of idling as I drain materials into the highest tier of product. Either route would not be bringing in the ISK.
The fourth issue I noticed was I suddenly had neighbors, and plenty of them on my nice, quiet planets. My good veins on a planet were drying faster than I was extracting and became quite annoyed at these interlopers. Perhaps these players were low security runners that got scared of the new potential owners and quickly ran into high security space for safety. For me, I suddenly had a temporary change of heart and did an 180 degree turn and wanted to destroy them. I looked into the Dust game as a means of removing them but realized high security space would not be affected. Fortunately, it seems these neighbors were not fond of my planets and have departed, leaving me to toil away in peace once again. But I still have an urge every now and then of blasting someone else's planetary base even though such games are not something I would considered playing previously.
The fifth and most recent issue I noticed has been the stabilization of the markets once again with people playing the 0.01 ISK game. Unfortunately I do not have the time nor patience to baby sit my orders. So as I set up sell orders and then wait and wait and wait until I finally get to check upon it to find it is the highest costing order. Meanwhile, the taxes from moving goods back and forth on a planet are taking its toll. While it is mere pocket change for most, nearly 42 million just in taxes are taking its toll on the dwindling market.
So I will have to start a main profession (probably missions) since I will have to delegate planetary interaction into a secondary means of support instead of my primary means of having fun creating something in a destructive game.
Please do not take this as a whining post, but as a high security player's perspective upon the release of the POCOs. |