|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Dixon
Caldari Thundercats RAZOR Alliance
|
Posted - 2007.06.06 01:49:00 -
[1]
Not all amarr pilots hate this change. It's a step in the right direction. All we need now is less cpu usage on specific hardeners. EANMs were not fine, they needed a nerf. And this does solve a huge problem, namely the crappieness of EM damage.
And stop bringing up shield tanks, how many of those do you see in pvp?
|
Dixon
Caldari Thundercats RAZOR Alliance
|
Posted - 2007.06.06 15:02:00 -
[2]
This is a bit old but it seems people have short memories. So stop saying this doesn't help Amarr.
Originally by: Dixon in the 100+ page Amarr thread
EANMIIs vs 3x actives tanks effect on lasers.
Raw DPS comparison, no resist and no repairer. Megathron (Ion Blaster Cannon T2 [Antimatter] (3 Dm) --- 762 DPS Armageddon (Megapulse T2 [Best T1] (3 Dm) --- 743 DPS Tempest (800Mm Ac T2 [Emp] (3 Dm) --- 656 DPS Tempest (800Mm Ac T2 [Fusion] (3 Dm) --- 569 DPS (13.3% less than EMP)
Megathron is ofcourse on top with the Armageddon close behind. Notice I used 2 types of ammo on the Tempest, EMP with 45% em damage and Fusion with 80% explosive but less raw damage.
DPS with tank. Tank = 2 EANMII and DC + one LAR II Megathron (Ion Blaster Cannon T2 [Antimatter] (3 Dm) --- 269 DPS Armageddon (Megapulse T2 [Best T1] (3 Dm) --- 187 DPS Tempest (800Mm Ac T2 [Emp] (3 Dm) --- 211 DPS Tempest (800Mm Ac T2 [Fusion] (3 Dm) --- 259 DPS
Here we see a different picture, the Armageddon is trailing far behind the others and the Tempest with Fusion loaded is actually only 3,8% away from the blasterthrons effective DPS. The EMP tempest now has lower DPS than the fusion one, due to it's EM damage.
Here we see what's left of that raw DPS after tanking. Megathron (Ion Blaster Cannon T2 [Antimatter] (3 Dm) --- 35,3% of original DPS Armageddon (Megapulse T2 [Best T1] (3 Dm) --- 25,1% of original DPS Tempest (800Mm Ac T2 [Emp] (3 Dm) --- 32.2% of original DPS Tempest (800Mm Ac T2 [Fusion] (3 Dm) --- 45.5 %of original DPS 22.7% higher than EMP
Now here is these calculations with 3x active t2 hardeners replacing the EANMII + DC tank. Megathron (Ion Blaster Cannon T2 [Antimatter] (3 Dm) --- 243 DPS (31.9% of original DPS) Armageddon (Megapulse T2 [Best T1] (3 Dm) --- 264 DPS (35.5% of original DPS) Tempest (800Mm Ac T2 [Emp] (3 Dm) --- 256 DPS (39% of original DPS) Tempest (800Mm Ac T2 [Fusion] (3 Dm) --- 233 DPS (40.9% of original DPS, 9% less than emp)
Now here the numbers are alot different, lasers are now what they used to be - great.
Just shows the effect EANMs have on usefulness of EM damage.
|
Dixon
Caldari Thundercats RAZOR Alliance
|
Posted - 2007.06.06 17:21:00 -
[3]
Edited by: Dixon on 06/06/2007 17:21:02
Originally by: murder one Looks right overpowered to me. Tempest and Geddon with more effective DPS than a Mega? With more range and tracking?
Well actually a tempest would never fit 3 damage mods without shield tanking, and that doesn't happen very often. The numbers are just used to show the effect EANMs have on EM damage.
Originally by: murder one With more range and tracking?
More range yes, but pulse lasers have the worst tracking of all short range weapons. The Armageddon sacrifices everything for it's damage output, it can't tackle or fit propulsion efficiently and it's cap usage is massive. If it can't deal damage it's useless. A Megathron has no trouble getting under it's tracking, even if the fight starts at 45km (scorch optimal).
Originally by: murder one The really lame thing is- 90% of the BS out there can be tanked well enough to withstand 100% of a Mega's DPS, including it's drones, so all you have to do is wait for it to cap out.
Actually, BSs that tank 1100+ DPS are pretty damn rare. But currently EANMs have made it very easy to tank Amarr damage, which is pretty much all we are good at.
|
Dixon
Caldari Thundercats RAZOR Alliance
|
Posted - 2007.06.06 19:19:00 -
[4]
Edited by: Dixon on 06/06/2007 19:18:50
Originally by: murder one As for BS capable of tanking 1100+ DPS, just as an example, a Domi (I pick the Domi only because I'm familiar with it) with 2x LAR T2, kin/therm/exp hardeners T2 EANM T2 and DC2 with 2x rep amount rigs and 1x rep cycle rig can easily tank 1100+ DPS no problem, regardless of what type of damage it is.
Actually a Dominix like that will "only" tank about 960 DPS. But it will probably kill most ships 1v1 with ease due to the nos.
It's not that I don't agree with you that short range cap-using damage dealers like the 'geddon and 'thron will suffer from this EANM nerf. It's just that EANMs shouldn't be the alpha and omega of armor tanking. And the best way of reducing their popularity is to increase the CPU usage because they're mostly used on ships with very tight CPU. The only thing that's missing is a viable alternative to the EANM tanks, and I hope that specific hardeners get their CPU usage reduced even further (36 is still too high).
|
Dixon
Caldari Thundercats RAZOR Alliance
|
Posted - 2007.06.06 21:07:00 -
[5]
Originally by: Goumindong
*Instant boosts, like high alpha strike, increase effective HP/second boosting. Imagine a 12 second cycle boost at the front, and a 12 second cycle boost at the end. The 12 second cycle boost with the boost at the front will always be one boost ahead of the 12 second cycle with the boost at the end.
Actually in my experience the ~12 secon cycle of armor repairers is what makes them better than shield boosters in pvp (small scale atleast). That's all due to nos, when you're being nossed you can manually boost your cap and activate both reps before the cap is sucked out of you.
But the fact that shield tanking requires mid slots is also a factor. Not only are mid-slots usually fewer on shield tankers than lows on armor tankers but these slots can also be used for some of the most powerful mods you can fit.
Shield tanking makes fitting essential pvp mods very hard and that's why you almost never see them in pvp. On paper it may be stronger but in practice it's just not worth it.
|
|
|
|