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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Annexe
I N E X T R E M I S Tactical Narcotics Team
142
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Posted - 2017.05.09 17:47:35 -
[91] - Quote
Simple fix: Allow the 'advanced audio settings' option, while maintaining the new 'simplified' audio settings. (We used to have the option to use advanced settings if we wanted, and it appears that a LOT of players used these and were able to set to their own liking.)
It feels like these changes were hidden from the public and only privy to those that spend more time on the forums than those who actually play the game. updates.eveonline did NOT mention this change, not even a link to this thread. I find that a poor move by CCP.
Eve Online game mode: EASY
Whats next? Combine the 'Warp to' and Jump' buttons into a single 'Lemming" button?
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Nyjil Lizaru
Federal Defense Union Gallente Federation
47
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Posted - 2017.05.09 17:52:26 -
[92] - Quote
CCP Antiquarian wrote:G.... Despite that customization, however, only a handful of players ultimately ended up using these customization options. Client settings logging reveals that around 9% of total EVE players are using the Advance Audio Settings menu at all. Of them, only a third (3% of all EVE players) are using each individual slider. A large majority of the 9% are only using one or two sliders in the Audio Customization menu. Some are only using sliders for elements they've disabled via the normal Audio settings. ...
Just because we didn't use it, doesn't mean we disliked it or were confused by it. Granularity is usually considered a good thing in this game, no?
Nyjil's corollary to Malcanis' Law: -á "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."
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Sharps
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
28
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Posted - 2017.05.09 17:53:24 -
[93] - Quote
Felyx Ravencroft wrote: It seems to me, from the feedback here, that it is UNANIMOUSLY AGREED that the previous, fairly detailed setup worked well. In light of that, a PARTIAL step back toward it would not likely be perceived as anything more than a partial fix, a Band-Aid at best, an ineffectual token gesture at worst. Why not simply roll it back? Seriously, I cannot understand the rationale behind removing a set of additional options that are very useful to some, no matter how many or few, WITHOUT NEGATIVELY IMPACTING ANYONE ELSE.
It is a matter of honor. CCP cannot admit the mistake, they would lose face. |
Serra Ammatta
Minion Revolution Goonswarm Federation
0
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Posted - 2017.05.09 17:58:18 -
[94] - Quote
You wanted a system that made it easier for people with multiple clients running and then take it away when only 9% use it. Well here is something to mull your head over.
In a multi client fleet of 13+ Only 1 client needs to have advanced settings. all the other clients don't need sound.I don't need to here 13+ instances of 3rd party warp, but I DO NEED third party warp. I DO NOT need microwarps, mjds,and any other ship sounds.
1 client in 13+.... thats 7.6%. Seems people are using it more than you might think. My active use of advanced settings gets reported as only 1 using the advanced settings when in fact 13+ are.
Sigh. Fix it till its broken. |
Valence Benedetto
South of Heaven Ltd Blades of Grass
7
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Posted - 2017.05.09 18:02:34 -
[95] - Quote
To be honest, for my first year or so in EVE I was one of the 91% who never fussed with the advanced sliders. But then I discovered that there was a way I could turn off the loud "station interior" sounds, which are especially obnoxious if you play multiple accounts (and one is docked). I became a fervent member of the 9% that day.
Looking at the way you guys have grouped things, it seems pretty logical. EXCEPT for the one that matters to me, of course. My wanting station interior off on my docked account doesn't mean I don't want any "atmosphere" on my undocked account.
So I think this change puts me back in the 91%. The advanced sliders aren't useful to me anymore, and I'm just going to live with being mildly annoyed at station interior sounds for the rest of my EVE career. |
Jotun R
Area-52 La Federacion.
0
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Posted - 2017.05.09 18:02:35 -
[96] - Quote
I liked my complex sound mix, why is this so uber simplified?, it's like the audio options of a console game |
Seraph Essael
Anomalous Existence Spatial Instability
1246
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Posted - 2017.05.09 18:22:05 -
[97] - Quote
Max Deveron wrote:CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider. Uhm how about no, How about revert things so those of us properly using advanced settings have an advanced settings menu. And those that dont use them or dont care can have your now simpler dumbed downed menu. How is that hard or difficult to do? Even my TV has this kind of setup so i can fine tune things if i wish to.
Honestly, it's responses like this that mean they won't even bother looking at it...
Long story short is they're simplifying it... end of.
But we are here to discuss how we can better streamline a simpler version than the old AAS. I'm a massive fan of the old AAS, every single slider was adjusted, but I don't think that's coming back.
So maybe at least try to be constructive? No amount of special snowflaking is going to get this changed. We need to get actual testing and options / potential solutions across; not just moan at CCP indefinitely until they forget about it.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Jysella Halcyon
Pandemic Horde Inc. Pandemic Horde
49
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Posted - 2017.05.09 18:34:54 -
[98] - Quote
So in order to get a basic feel for how things are grouped and how the different levels interact, I sat outside jita 4-4 for a while playing around with setting and trying to maximize my ability through sounds to be aware of my surroundings.
3rd party warp is super important for this, so I crank up "Jump activation". I also want to later be able to hear gates, so this makes sense. Then someone undocks a Nomad and jumps out, and my ears get blasted by...the first party jump effect? Like I could hear the tunnel sound and everything. Whether that's intended or not, that effect is relatively *way* too loud to live on the same slider.
I then wanted to check gate activation vs warp sounds, so I sat off the perimeter gate, muted everything else and cranked up world, master, and jump activation....and now the warp sounds are completely gone. Thankfully, gate activation doesn't suffer from the "far too loud" problem that cyno jumps do, though.
This is just one slider and grouping the things that are on it has introduced some serious issues. |
xXxNIMRODxXx
Crusader Brewery
46
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Posted - 2017.05.09 19:00:59 -
[99] - Quote
Unnecessary and not requested at all.
Anyway, now everytime I push ESC, it also calls the F11 function. |
Tythe Kriton
Tyde8
1
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Posted - 2017.05.09 19:12:58 -
[100] - Quote
Why does the background in the new probe scanner change depending on the window theme you have active???? (general settings > window appearance)
The signature bubbles are hard enough to see now as it is with the without having to change my window appearance to Amarr Brown just to get rid of the painful off blue background the Gallente theme creates.
CCPls, disable this feature on the probe scanner window, the closer to a black background the better for all the players that actually uses the probe scanner.
Also, if you could take the d-scan bong out side and shoot it, that would be appreciated too. I live in wormhole and like most people in WHs use the d-scan every 5-10 seconds. The 'secondary interface' slider lasted all of 5 minutes before I had to set it to zero, which is disappointing because there are a lot of other useful sounds tied to it which I'd rather not lose for the sake of an extremely annoying BONG. |
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Axhind
Eternity INC. Goonswarm Federation
323
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Posted - 2017.05.09 19:17:05 -
[101] - Quote
Seraph Essael wrote:Max Deveron wrote:CCP Antiquarian wrote:Please keep responding here with additional input; I'm not at all wanting to quash responses. I am tallying up the requests for included options. UI Click and Third party warp have the most mentions here (at time of drafting this message) with the combined Atmosphere slider coming in next as a pain point.
That said, a lot of people seem be implying that they have to turn off all UI to limit audio for the probe and scanning interface. The Secondary Interfaces slider controls those sounds, and can be reduced without affecting many other UI sounds.
Again, please continue to comment here, I just wanted to make sure people were aware that that feature was linked to that slider. Uhm how about no, How about revert things so those of us properly using advanced settings have an advanced settings menu. And those that dont use them or dont care can have your now simpler dumbed downed menu. How is that hard or difficult to do? Even my TV has this kind of setup so i can fine tune things if i wish to. Honestly, it's responses like this that mean they won't even bother looking at it... Long story short is they're simplifying it... end of. But we are here to discuss how we can better streamline a simpler version than the old AAS. I'm a massive fan of the old AAS, every single slider was adjusted, but I don't think that's coming back. So maybe at least try to be constructive? No amount of special snowflaking is going to get this changed. We need to get actual testing and options / potential solutions across; not just moan at CCP indefinitely until they forget about it.
It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes? |
Loroseco Kross
Hard Knocks Inc. Hard Knocks Citizens
56
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Posted - 2017.05.09 19:23:54 -
[102] - Quote
Your sound designers put a lot of work into this game; I'm sure they're happy to hear that these changes mean I simply mute my eve client in order to avoid the more intrusive sounds. I really don't want to do that, but when you lump useful sounds in with "Ui click" and that weird noise we now get when we move modules around? Not to mention the ambient noise the the probe scanner window, and the weird buzzing when you move probes around.
Frankly, you give us little choice.
I'm an acquired taste.
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Dominous Nolen
V0LTA WE FORM V0LTA
303
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Posted - 2017.05.09 19:27:04 -
[103] - Quote
Axhind wrote: It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes?
No one is white knighting here man, If you've been dealing with this for a few threads now as a few of us have you'd see that we've been pushing back on this as much as possible. At the end of the day CCP is going to make the change and the only way we can keep some semblance of control over the experience we get is give them actual feedback, not just sh*t all over the place.
I get it, it's an undesired change. I hate it just as much as everyone else does, but it's one that happened and the only way we're gonna make it better is to give them constructive feed back.
Complaining saying "bad change!" "roll it back" etc won't do anything because you know just as well as I do once the codes been committed very rarely will they revert the change out right unless it completely breaks the game to point its unstable, we can't log in, etc.
How the hell do you expect to get anything fixed if you don't give them actual feedback? Negatively only serves to push the devs away from forums and stops them from interacting. Atleast Antiquarian has been readily listening to us and taking what we're saying into consideration.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Lee Viperclaw
Russian Thunder Squad Project.Mayhem.
5
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Posted - 2017.05.09 19:28:35 -
[104] - Quote
Crimewatch -> (UI Sound Level) WTF!!!
AWESOME Now the flags remind me of myself EVERY SECOND because they are now not shut off( |
Seraph Essael
Anomalous Existence Spatial Instability
1247
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Posted - 2017.05.09 19:37:56 -
[105] - Quote
Axhind wrote:It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes?
Sorry you see it that way.
But look at it this way. If you give feedback saying "It's ****, I hate it" then don't give options on how to improve it or give actual reasons why, they won't do anything about it. End of.
This change is happening (already happened) but if we give detailed, constructive reasons as to why we need / want a certain sound separate, they might...MIGHT... just give us that grace.
I'm not saying you should thank them, quite the opposite. I really dislike the new Advanced Audio, the original was a lot better and I had all of the sliders adjusted, but at least I can see how giving some semblance of decent feedback can help the situation here as opposed to me going "yep, hate it. Change it back or else I'm unsubbing" (like some people have).
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Ghostile Von Estravolt
Finnish Space Jaegers Goonswarm Federation
0
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Posted - 2017.05.09 19:56:56 -
[106] - Quote
Tethering sound is linked to Ship Effects :( the sound of 100 ships tethering around you is horrible. |
Laurifer Verum
Pandemic Horde Inc. Pandemic Horde
0
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Posted - 2017.05.09 20:02:04 -
[107] - Quote
The Sound settings were great. Just revert this change CCP, there was absolutely zero wrong with the way Sound has been for three years.
Bring back the sliders. Why are you breaking perfectly fine systems? Christ. |
Vic Jefferson
Brand Newbros Test Alliance Please Ignore
1245
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Posted - 2017.05.09 20:10:15 -
[108] - Quote
One step forward, 10 steps back.
New Dscan window is absolutely a disaster; please, please PLEASE let us turn the dang sounds off!
I can't help but feel the people designing this stuff don't actually play the game. Do you realize how annoying it is to hear the same sound once a second, every second? Do you even DSCAN?
Vote Vic Jefferson for CSM X.....XI.....XII?
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Helene Fidard
CTRL-Q
54
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Posted - 2017.05.09 20:15:18 -
[109] - Quote
:(
CCP Antiquarian wrote:UI Click -> (UI Sound Level) :(
CCP Antiquarian wrote:2017-05-08 10:45:05 UTC >_<
Hey! I don't know about you
but I'm joining CTRL-Q
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Paige Booker
Shattered Fleet
1
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Posted - 2017.05.09 20:52:27 -
[110] - Quote
I'm not sure why THESE new ones are the basic sound settings and the old one is the advanced settings. |
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Lt Shard
Team Pizza Good at this Game
113
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Posted - 2017.05.09 20:52:44 -
[111] - Quote
I just want to scan and hear my probe scanning sound and not listen to ui clicks when i just move my mouse.
Please |
Axhind
Eternity INC. Goonswarm Federation
323
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Posted - 2017.05.09 20:52:55 -
[112] - Quote
Seraph Essael wrote:Axhind wrote:It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes? Sorry you see it that way. But look at it this way. If you give feedback saying "It's ****, I hate it" then don't give options on how to improve it or give actual reasons why, they won't do anything about it. End of. This change is happening (already happened) but if we give detailed, constructive reasons as to why we need / want a certain sound separate, they might... MIGHT... just give us that grace. I'm not saying you should thank them, quite the opposite. I really dislike the new Advanced Audio, the original was a lot better and I had all of the sliders adjusted, but at least I can see how giving some semblance of decent feedback can help the situation here as opposed to me going "yep, hate it. Change it back or else I'm unsubbing" (like some people have).
That might be the case but I'm seriously getting tired of CCP introducing UI changes that make things so much worse and then trying to tell us that we are ungrateful little fucks for complaining.
At least the good old "EVE has sound?" will become a lot more truthful with these changes :D |
Zedifo
Alcoholocaust. Test Alliance Please Ignore
0
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Posted - 2017.05.09 20:54:31 -
[113] - Quote
I often have alts logged in and docked, while undocked and PvPing on another character. To keep these alts quiet while they're idle, I turn 'Station Interior' to zero to avoid overly cluttered audio. With the latest changes all my characters must have 'Atmosphere' set to zero to have the same effect, leading to a very dead sounding world on my undocked characters.
A good alternative to reverting this change would be an option to disable all sounds except for the interface (clicking, notifications etc) while docked. |
Alechim Poljus
Terra Nanotech Yulai Federation
0
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Posted - 2017.05.09 20:57:21 -
[114] - Quote
why not an optional compacted advanced audio setting? Or have the UI click on a separate mute button. I like most of the sounds even the ones from the D-scan and scanning tool because they give me instant feedback wherever I look at the monitor. The notification sound is also pretty important if you are tabbed out for obvious reasons. But I'd prefer to play the game totally muted or not play at all over this TOCK every time ANYTHING happens. In a tactical game like EVE sound should be feedback if something is started or finished or whatever. If you highlight EVERYTHING it's like highlighting nothing. |
Seraph Essael
Anomalous Existence Spatial Instability
1247
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Posted - 2017.05.09 21:03:56 -
[115] - Quote
Axhind wrote:Seraph Essael wrote:Axhind wrote:It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes? Sorry you see it that way. But look at it this way. If you give feedback saying "It's ****, I hate it" then don't give options on how to improve it or give actual reasons why, they won't do anything about it. End of. This change is happening (already happened) but if we give detailed, constructive reasons as to why we need / want a certain sound separate, they might... MIGHT... just give us that grace. I'm not saying you should thank them, quite the opposite. I really dislike the new Advanced Audio, the original was a lot better and I had all of the sliders adjusted, but at least I can see how giving some semblance of decent feedback can help the situation here as opposed to me going "yep, hate it. Change it back or else I'm unsubbing" (like some people have). That might be the case but I'm seriously getting tired of CCP introducing UI changes that make things so much worse and then trying to tell us that we are ungrateful little fucks for complaining. At least the good old "EVE has sound?" will become a lot more truthful with these changes :D
I get the frustration, I do, but have a play around with the new settings. Feedback to CCP Antiquarian and give him something to work on. The more we can give to him, the more we can get something looked at for potentially getting something sorted in the way of more adaptable sound settings.
I don't see it ever going back to how it was but we can try and get it to something that slightly resembles it...
But yes, I do see a few people turning sound off over this.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Stankin Yurlocal
School of Applied Knowledge Caldari State
0
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Posted - 2017.05.09 21:06:16 -
[116] - Quote
Intuitively it makes sense to separate useful feedback sounds that give feedback from the environment and sounds that result from UI only events.
Tldr please give me a way to turn off only UI click. |
Circumstantial Evidence
414
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Posted - 2017.05.09 21:47:57 -
[117] - Quote
Expose the audio sound files, let players do whatever they want to them w/o a "client modification" ban. The launcher can overwrite / fix changed files with every update; 3rd party tools will emerge to "unfix" and manage private sound schemes. |
Candu Kanjus
Interstellar Expeditionary Group Einstein-Rosen Brigade
0
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Posted - 2017.05.09 21:49:56 -
[118] - Quote
So my life living in wormholes now has to sound like this
BONGBONGBONGBONGBONGBONGBONGBONG
Meanwhile, I have my alt sat in station ready to go in case of content and I have to listen to the station ambient noise from that too. |
Arturius Tsar
Midnight Clockwork
1
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Posted - 2017.05.09 21:51:22 -
[119] - Quote
"Solar System Map" aka "Directional Scanner" aka "Probe Scanner" window sound needs its own volume slider. Please CCP Antiquarian please add this to your tally. Thank you for listening. |
Skye Fireborn
Gallifrey Resources
0
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Posted - 2017.05.09 22:20:13 -
[120] - Quote
The one issue I have with the sound settings is this mouse-over click that appeared recently. At first I could disable it, but now that option is rolled into disabling ALL UI sound.
I really don't need a constant clicky rattle in my ears as I move my mouse across icons. UI Sounds should add information, not noise. There is no information to offer by having a repetitive click just for being by a button. (This also includes the sound of half a dozen rapid "clicks" when I close a window).
Of all the things that needs its own slider, it is this addition. I have no need or desire for a UI hovering click. I honestly see no reason why anyone does need it, certainly anywhere close to the use of all crimewatch timers being audible. |
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