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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Iron'Kran
European Centre for Disease Prevention and Control Red Alliance
40
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Posted - 2017.05.16 13:18:53 -
[241] - Quote
CCP Antiquarian The new option "Warning Sounds" does not work correctly, it can be used to control the volume of Shield Warning, Hull Warning, Cap Warning, Armor Warning. But "UI Sound Level" disables all sounds, including "Warning Sounds". If you set "Warning Sounds" and "UI Sound Level" to 100, then all sounds will be heard, including BZZZ. If you set "Warning Sounds" to 0, "UI Sound Level" to 100 then only BZZZ will be heard. If you set "Warning Sounds" to 100, "UI Sound Level" to 0 then no sound is heard.
I am sorry if I write is not too clear, but I have a problem with the sound of BZZZ. |
Felyx Ravencroft
26
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Posted - 2017.05.16 13:36:37 -
[242] - Quote
Iron'Kran wrote:CCP Antiquarian The new option "Warning Sounds" does not work correctly, it can be used to control the volume of Shield Warning, Hull Warning, Cap Warning, Armor Warning. But "UI Sound Level" disables all sounds, including "Warning Sounds".
The problem here is the nested dependencies of various categories, some of which are being treated as sub-categories of super-categories - this more or less defeats a large portion of what is (presumably) intended. Just another aspect of an all-round ****-poor job.
As for the general pulling of wool over the players' heads: Wait for it, in a couple of weeks' time, or perhaps a month, once players have had ample chance to fiddle in frustration with the current travesty of settings options, trying in vain to approximate their desired soundscapes, certain clowns are going to dislocate their shoulders patting themselves on the back and claiming: "See? Usage statistics for our New! Improved! Advanced Audio Controls are up. This proves that we were right all along to butcher them."
*shakes head in dismay* |
Felyx Ravencroft
29
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Posted - 2017.05.16 15:31:51 -
[243] - Quote
So, i just discovered that the informative, and therefore useful, and even relatively pleasant sound of ISK rolling into (and out of) the wallet has been lumped into the UI Click category - are you ****ing kidding me?? Is this some sick attempt at a joke?
Alright, here are my thoughts, categorised:
Constructive: Whoever is making these executive design decisions is clueless and needs to be replaced, or at the very least sent off on sabbatical to play and FAMILIARISE him/herself with the game he/she is butchering.
Not-so-constructive: Just how far up their posteriors are the audio team storing their heads? |
Oraac Ensor
783
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Posted - 2017.05.16 15:57:50 -
[244] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release. Absolutely disgraceful - you should be utterly ashamed of yourselves.
No other way to say it without adding expletives. |
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CCP Antiquarian
C C P C C P Alliance
253
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Posted - 2017.05.16 17:35:21 -
[245] - Quote
Felyx Ravencroft wrote:So, i just discovered that the informative, and therefore useful, and even relatively pleasant sound of ISK rolling into (and out of) the wallet has been lumped into the UI Click category
Definitely a bug, not a feature.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Felyx Ravencroft
30
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Posted - 2017.05.16 17:48:59 -
[246] - Quote
CCP Antiquarian wrote:Felyx Ravencroft wrote:So, i just discovered that the informative, and therefore useful, and even relatively pleasant sound of ISK rolling into (and out of) the wallet has been lumped into the UI Click category Definitely a bug, not a feature.
OK, thank you for the response on this - if not a design decision, then it's understandable (bugs do slip/crawl through cracks, after all.) I certainly hope that bug-stomping is exempt from the whole "no further changes" thing... |
Market JitaAlt
Science and Trade Institute Caldari State
0
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Posted - 2017.05.16 18:22:52 -
[247] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
90% of the people that use advanced settings don't like this changes and this is your response...wow...just wow...shameful display.
On another note, which and where are the BZZZZ sound files and can they be replaced with 0 kb sound files? |
Queloor Zefram
Star Explorers Reckoning Star Alliance
24
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Posted - 2017.05.16 19:43:17 -
[248] - Quote
Felyx Ravencroft wrote:
Not-so-constructive: Just how far up their posteriors are the audio team storing their heads?
my sentiments exactly |
Axhind
Eternity INC. Goonswarm Federation
344
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Posted - 2017.05.16 20:21:23 -
[249] - Quote
Market JitaAlt wrote:CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release. 90% of the people that use advanced settings don't like this changes and this is your response...wow...just wow...shameful display. On another note, which and where are the BZZZZ sound files and can they be replaced with 0 kb sound files?
I already suggested that they put all the sound files to a directory and let us delete or lower them as we want using third party tools. That way CCP can waste dev time on various future failures while we get to play the game we pay for without turning suicidal.
Of course they ignored it like any other suggestion that includes actually getting the function back. No function allowed in EVE sound. You will listen to all of it because there is no fun like pissing on your paying customers and **** them all. |
mkint
1764
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Posted - 2017.05.17 02:53:58 -
[250] - Quote
Only 10% of people used the advanced settings. The part they don't mention is that the other 90% mute it all. EVE sound sucks. Always has. Worse now than ever. It's actually somewhat surprising there's an audio team at all.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Denny Britva
TIME GOLD Band of Backstabbers
2
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Posted - 2017.05.17 06:42:23 -
[251] - Quote
CCP Audio team do not know what to do? They looking some thing to fix? So add new soundtracks to EVE, I'm tired of listening to the same thing for 8 years and return back old Advanced Audio settings. It was really bad idea change Audio Settings. |
Denny Britva
TIME GOLD Band of Backstabbers
2
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Posted - 2017.05.17 07:08:45 -
[252] - Quote
Iron'Kran wrote:CCP Antiquarian The new option "Warning Sounds" does not work correctly, it can be used to control the volume of Shield Warning, Hull Warning, Cap Warning, Armor Warning. But "UI Sound Level" disables all sounds, including "Warning Sounds". If you set "Warning Sounds" and "UI Sound Level" to 100, then all sounds will be heard, including BZZZ. If you set "Warning Sounds" to 0, "UI Sound Level" to 100 then only BZZZ will be heard. If you set "Warning Sounds" to 100, "UI Sound Level" to 0 then no sound is heard.
I am sorry if I write is not too clear, but I have a problem with the sound of BZZZ.
BBBBZZZZZ it is a "CrimeWatch" in the old Audio settings. |
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CCP Antiquarian
C C P C C P Alliance
253
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Posted - 2017.05.17 10:14:47 -
[253] - Quote
Felyx Ravencroft wrote: OK, thank you for the response on this - if not a design decision, then it's understandable (bugs do slip/crawl through cracks, after all.) I certainly hope that bug-stomping is exempt from the whole "no further changes" thing...
Bug stomping is always possible. Defect is in and I'm nagging for a fix.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Sylvia Kildare
Center for Advanced Studies Gallente Federation
58
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Posted - 2017.05.19 06:32:08 -
[254] - Quote
Wow. I had heard something about things changing with this, but I only just today went and checked my audio tab of my escape menu in all 3 of my main toons and... all my custom settings are gone. I really enjoyed being able to set separate sliders for warp-in/out sounds, shield, armor, hull, cap warning sounds... losing that level of granularity in our ability to control the game interface is really crushing. |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
58
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Posted - 2017.05.19 09:01:03 -
[255] - Quote
WildStrawberry wrote:After some testing i came up with results which do not satisfy me but are a compromise between insanity and temptation to throw speakers out the window. BYE BYE AudioThanks to such low granularity my settings show my appreciation to the hard work of CCP's audio guys which effects i won't hear anymore. So yeah, nice little effects you made. Really good work. Too bad they play together with some awfull noice. MUUUUUUTED!!!! Bye, next please.
BTW...
Based on what a dev said earlier in the thread, Jump Activation is an advanced audio option under world level, so since your world level is like 40% and that's 100%, you're golden.
But Warning Sounds is an advanced audio option under UI sound level, and since your UI sound level is set to 0%, I believe it won't matter that your Warning Sounds is set to 100%... the 0% UI sound level should make it where you can't hear the warning sounds at all.
Should probably doublecheck that, tho. Don't miss out on shield/armor/hull alerts! |
Zero Davahum
18
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Posted - 2017.05.19 09:16:20 -
[256] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
This isn't good enough CCP.
Saying "we won't change it any futher" is not good enough.
There is one change that you need to make to this audio settings BS. That change is to bring back the old advanced audio options as they were before, don't fix it if it isnt broken.
I |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1400
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Posted - 2017.05.19 14:10:42 -
[257] - Quote
I want this targeting warning sound GONE. MAKE IT GO AWAY. Before, I could just mute it with one of the sliders, but now I tried EVERYTHING and it didn't go away. Ended up muting all my clients and that made me lose 4 ships so far because I always shitpost on the forums and my ships die in the background.
CCPls, how am I to shitpost when I can't hear important warning sounds?
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Orillion Maxwell
EVE University Ivy League
0
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Posted - 2017.05.19 19:40:32 -
[258] - Quote
Just...why? Advanced settings are called advanced for a reason. |
Axhind
Eternity INC. Goonswarm Federation
344
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Posted - 2017.05.20 08:30:29 -
[259] - Quote
Orillion Maxwell wrote:Just...why? Advanced settings are called advanced for a reason.
It wouldn't be CCP is they were not pissing on their customers or trying to save "dev costs" on eve to put them on some pet project that will never make any money but will waste our subscriptions.
Sometimes I really think that all the bugs and crap moves are just them testing just how much **** we are willing to put up with. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1407
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Posted - 2017.05.20 12:30:18 -
[260] - Quote
Axhind wrote:Sometimes I really think that all the bugs and crap moves are just them testing just how much **** we are willing to put up with. If only EVE had some sort of competition we could wander off to...
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Darius Caliente
The Pinecone Squad United Federation of Conifers
143
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Posted - 2017.05.21 18:28:35 -
[261] - Quote
Following up on my last post:
Here's a prime example of sounds I care about mixed with annoying sounds:
Hacking game sounds are fun, they add an element to the hacking game that makes it more enjoyable to play. The D-Scan noise, UI Clicks, Radial Menu all have sounds associated with it. These things are audible feedback, not game audio. You also get the noise when a can is too far away to open immediately a nice to have but ultimately still audible feedback.
All Audible feedback should be moved to it's own category. So that we can have quality of game improvements like the hacking game sounds without having to hear useless noise every time we click. Leave the audible feedback for people who want it and create a slider just for it. |
Gunner GzR
Anomalous Existence Spatial Instability
99
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Posted - 2017.05.22 00:41:35 -
[262] - Quote
I would also like to be able to remove warping sounds from third party warps as well as ship Sounds...
Change For the Sake of Change is bad
Listen to you community CCP We are what make you Money.
Remove Local From 0.0 and Low Space Please
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Felyx Ravencroft
38
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Posted - 2017.05.22 01:52:40 -
[263] - Quote
Darius Caliente wrote: All Audible feedback should be moved to it's own category. So that we can have quality of game improvements like the hacking game sounds without having to hear useless noise every time we click. Leave the audible feedback for people who want it and create a slider just for it.
Unfortunately, this is a perfect example of a misconception being perpetuated on both sides of the argument. The solution is NOT to define/redefine sets of sounds to be grouped together or separated out of their existing categories - everyone has a different notion of what constitutes a useful sound, and what is superfluous or even downright annoying. Thus, there are nearly infinite combinations of desired and undesired effects, and any generalised set of groupings will satisfy a few and likely annoy the majority. Yes, there are some sounds that most people agree are unnecessary, but there is likely not universal agreement on anything, and certainly different players have different priorities: some may not be overly bothered by the UI clicks but need their wormhole soundscape *just so*, while some are driven nuts by the UI click and couldn't care less about the wormhole sounds; many players find the station ambience annoying, but I'm sure there are players out there who enjoy it,. These examples used are among the most-cited, and yet even they CONTRADICT EACH OTHER.
The solution is really very simple and downright obvious: revert to the excellent granular settings options we had before - this approach is the one that's likeliest to satisfy the most users (and really can't REASONABLY annoy or offend anyone! After all: don't need it, then don't use it - simple as that!) Surely "the greatest good for the greatest number" ought to be the primary guiding principle? Hell, it even falls in line with the "80/20" principle cited by someone waaaaay upthread. |
Oraac Ensor
786
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Posted - 2017.05.22 02:27:35 -
[264] - Quote
Gunner GzR wrote:I would also like to be able to remove warping sounds from third party warps as well as ship Sounds... A perfect example of what Felyx is talking about.
To many of us the 3rd party warp sound is absolutely essential and is nowhere near loud enough at its standard setting. |
Aen Clarke
Hoflander Networks
51
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Posted - 2017.05.22 07:34:31 -
[265] - Quote
I have no idea how the new audio changes is more advanced. Like everybody else already have said. Can you please take it back so i can make the d'scan sound QUIET for a times change? |
Umbra Mirage
3
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Posted - 2017.05.22 08:49:16 -
[266] - Quote
CCP Antiquarian wrote:Thanks everyone for adding your voices here. Hopefully you'll have more to add after the update goes live.
I've shared this link directly with the director, but I am also counting mentions of specific pain points to "weight" the responses, so the more direct/clear you are with your comments, the better. Since you're in contact with the audio director and hopefully the people that work together with him then i'm hoping you can get this message to the audio team.
From what i've read of the last 14 pages I think a lot of people want the Advanced Audio settings back.
I want the Advanced Audio setting back BUT not the way they were. I think there is a opportunity here to make them more nuanced.
When i started playing i wanted to change the Advanced Audio setting but when i went to adjust them I didn't have any context to what sound setting affects what.
My suggestion is this bring back the Advanced Audio Settings and Sounds but give them their own sections that are collapsible, scrollable so there is room for expansion, and each setting should have a tool tip that states what sound it changes so players are made aware of what it does.
I've taken the old sounds sliders mentioned on post #1 and put them into categories; they would still need tool tips saying what they all do. Just as a clarification to what i mean by tool tip If you look at the video settings when you have your mouse pointer hovering over each video setting you get a tool tip saying what that video setting does.
Ship Sounds ------------------- Turret volume Impacts (is this Weapons impact? because if this what it means then it's very vague and doesn't suggest what it's for) Ship Modules Ship Ambience Ship Damage Warnings Warping Effect Engine.MWD.AB
Scanning [Note any sounds from the new D-scan and scanning interface should be put into here] ------------- Hacking
Environmental Effects -------------------------- Station Exterior Station Interior Stargates Wormholes Jump Activation Explosions 3rd Party warp Planets
User Interface Effects ------------------------------ Aura Map and Ship Tree Volume Crimewatch [maybe this should be put into the Warning Sounds section?] Locking EVE store UI Click [What does UI Click even mean ?] Radial Menu UI Interaction
Warning Sounds ------------------------ Shield Warning -> Warning Sounds Hull Warning -> Warning Sounds Cap Warning -> Warning Sounds
Music --------- Music Dungeons -> (Music Level) Music General -> (Music Level)
As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it.
If anything needs clarification let me know. |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
1416
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Posted - 2017.05.22 09:24:49 -
[267] - Quote
Umbra Mirage wrote:As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it. EVE used to have a jukebox until CCP ripped it out. I don't think it's coming back.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Felyx Ravencroft
42
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Posted - 2017.05.22 11:10:19 -
[268] - Quote
Umbra Mirage wrote: I want the Advanced Audio setting back BUT not the way they were. I think there is a opportunity here to make them more nuanced. ... My suggestion is this bring back the Advanced Audio Settings and Sounds but give them their own sections that are collapsible, scrollable so there is room for expansion, and each setting should have a tool tip that states what sound it changes so players are made aware of what it does.
To me, this sounds (pardon the pun) like a very good idea. |
Axhind
Eternity INC. Goonswarm Federation
346
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Posted - 2017.05.22 18:31:56 -
[269] - Quote
Umbra Mirage wrote:CCP Antiquarian wrote:Thanks everyone for adding your voices here. Hopefully you'll have more to add after the update goes live.
I've shared this link directly with the director, but I am also counting mentions of specific pain points to "weight" the responses, so the more direct/clear you are with your comments, the better. Since you're in contact with the audio director and hopefully the people that work together with him then i'm hoping you can get this message to the audio team. From what i've read of the last 14 pages I think a lot of people want the Advanced Audio settings back. I want the Advanced Audio setting back BUT not the way they were. I think there is a opportunity here to make them more nuanced. When i started playing i wanted to change the Advanced Audio setting but when i went to adjust them I didn't have any context to what sound setting affects what. My suggestion is this bring back the Advanced Audio Settings and Sounds but give them their own sections that are collapsible, scrollable so there is room for expansion, and each setting should have a tool tip that states what sound it changes so players are made aware of what it does. I've taken the old sounds sliders mentioned on post #1 and put them into categories; they would still need tool tips saying what they all do. Just as a clarification to what i mean by tool tip If you look at the video settings when you have your mouse pointer hovering over each video setting you get a tool tip saying what that video setting does. Ship Sounds ------------------- Turret volume Impacts (is this Weapons impact? because if this what it means then it's very vague and doesn't suggest what it's for) Ship Modules Ship Ambience Ship Damage Warnings Warping Effect Engine.MWD.AB
Scanning [Note any sounds from the new D-scan and scanning interface should be put into here] ------------- Hacking
Environmental Effects -------------------------- Station Exterior Station Interior Stargates Wormholes Jump Activation Explosions 3rd Party warp Planets
User Interface Effects ------------------------------ Aura Map and Ship Tree Volume Crimewatch [maybe this should be put into the Warning Sounds section?] Locking EVE store UI Click [What does UI Click even mean ?] Radial Menu UI Interaction
Warning Sounds ------------------------ Shield Warning -> Warning Sounds Hull Warning -> Warning Sounds Cap Warning -> Warning Sounds
Music --------- Music Dungeons -> (Music Level) Music General -> (Music Level)
As far as people getting tired of the music because they've heard it so often maybe some kind of eve playlist customization or randomization for the music should be looked into for those that want more variety. I myself currently enjoy the music but i wouldn't mind some kind of option to change it when one feels like it. If anything needs clarification let me know.
I could also live with them putting all the sound files in a directory (well labelled) so that we can use third party tools to change the level of each file (or even remove them). That way we get flexibility that we need and CCP gets to be happy for saving dev resources. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
680
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Posted - 2017.05.23 11:30:07 -
[270] - Quote
I know i'm a bit out of it here, but forgive me. RL does tend to get in the way:
CCP Antiquarian wrote:After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release. To quote one William Tuner, Blacksmith: Thats not good enough.
I am all for CCP making changes. This is another change that was not needed, nor desired. When you have been informed that such is not a useful change, you trot out the "Only 9%" figure, using it as a rather poor excuse to remove a perfectly functional system. And before you go "For ease of new users" as another answer, I shall say: No, not it wouldn't affect them at all.
I get that you want to save dev time and resources, but sometimes.. just sometimes you have to put the man-pants on and just do it. Absorb that dev time to working on it, to making it a better system overall. With the current "advanced" systems it feels like its some poor attempt at mashing similar sounding sounds together, with little to no option for actual choice of sound.
You'll now have figures stating that the uptake is greater under the new system than the old, which will be a gerrymandered figure since you did't give people a choice before you changed it, unlike most of the other options (e.g. the new map)..It also makes me concerned at that the actual dev time supporting vs. dev time developing a new system in man hours - i'm genuinely curious if this has actually saved anytime what so ever.
But hopefully you rethink this full stop to any reversal (even partial) at a later release, because I am getting rather sick and tired at some of the development choices and ideas as of late, especially when they go against ALL the information that you get.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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