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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 09:36:57 -
[1] - Quote
Hey folks,
Team Psycho Sisters have been working on some changes to the UI for the Clone States release in November.
This thread will cover feedback for the following changes: Character Sheet - Skills tab Character Sheet - Character rendering in header Ship Tree Show Info Representation of Omega items in Inventory, Contracts, Trade Window, Compare Tool Planetary Interaction Industry Window
Please keep this thread to feedback about the UI changes that have been made.
For any bugs you find please report them through the in-game reporting tool in Singularity, steps on how to submit a bug report can be found here: https://community.eveonline.com/support/test-servers/bug-reporting/
We look forward to hearing from you.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 09:46:43 -
[2] - Quote
Scipio Artelius wrote:Well I may as well get in first. I see you are still going for the vertical text: https://puu.sh/rGiQa/adb48ee78f.png The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design.
You can minimize that section if you want so it is just the icons and tooltips. Or are you suggesting keeping the bars but removing the text?
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 10:34:18 -
[3] - Quote
Smuff Gallente wrote:liking it so far still a bit buggy but all around better like that it shows u skills u haven't injected. any ETA on the mining foreman overhaul or industrial complexes coming to sisi
The mining foreman overhaul and Industrial complexes are handled by another team so I have no time frame on that. As excited for them as I am sure you are please try and keep this thread for clone State UI feedback.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Sharq
C C P C C P Alliance
337
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Posted - 2016.10.12 10:51:16 -
[4] - Quote
Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now.
We'll look into tweaking the labels on the bars
EVE UI Designer | Team Psycho Sisters | @CCP_Sharq
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 10:58:49 -
[5] - Quote
Salpun wrote:The official thread Thoughts I posted earlier before the thread got made "Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access. Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at. Cannot drag and drop the next skill to train from inside the training Queue. Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state. Where is the key for what yellow, white, boxed mean? Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded. Skill Queue on an omega clone acts like its an Alpha Dragging book icon from the skill information window shows a add to queue line but does not add. Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay. If opportunites are staying the autopilot one one is not working on the current build. Other wise it it looks great. Looking forward to the official thread. " How can we test how this will work for a new Alpha level player?
Thanks for the feedback, in terms of clone states, keep an eye out for a forum post later today.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 11:44:55 -
[6] - Quote
Salpun wrote:Not sure if its your changes but the industry window won't close can only be minimized.
I am unable to reproduce this.
If it is still occurring please submit a bug report from the client after trying to close it and failing.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 11:51:22 -
[7] - Quote
Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers?
Sounds like a bug to be honest.
Once the server is back up report this through client, ideally after reproducing the issue
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
387
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Posted - 2016.10.13 15:05:55 -
[8] - Quote
Duke Garland wrote:CCP Sharq wrote:Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now. We'll look into tweaking the labels on the bars Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png Also what's with that forced Alpha state and no SISI pleXing to upgrade? On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended? regards Duke Garland
Horizontal update incoming, we have it internally, just need to see when we push to sisi.
Forced Alpha is for some testing on the test server, it is only for a couple days, will be resolved EOB Friday.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
387
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Posted - 2016.10.13 15:13:26 -
[9] - Quote
Duke Garland wrote:In a loot window (or any other inventory window) items that require Omega status aren't generally marked as such until you mouse over them - is this intended?
This is intended and only the case for Alphas, if you are Omega then the icon will not appear, but the gold border will remain.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
387
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Posted - 2016.10.13 15:21:25 -
[10] - Quote
TigerXtrm wrote:Why do Omega state characters still see all the restrictions, yellow outlines, yellow skill levels, all that stuff? As someone who is subscribed all year round this is highly annoying. As an Omega character I have no business seeing all that stuff and it just gets in the way.
I've been pretty vocal against having a toggle button for everything in EVE, but in this case I think it's fairly justified. Can we at least get a toggle button so Omega characters can choose if they want to see the visual restrictions in the UI? Or better yet, just remove it completely for Omega characters.
Edit: Whoops, I completely missed the part about SISI being locked in Alpha state. My bad. Can I assume that the yellow UI elements will be (largely) absent from the Omega UI?
We have reviewed some of them, but at the same time we do want to show some of them.
So we are removing the yellow from skills when omega, but we will keep the border on items.
I understand your concerns, so I am going to say please wait till Friday 14th end of business and we should have the ability for you to be able to change states and see all this for yourself.
Quality Assurance Analyst
Team Psycho Sisters
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CCP Claymore
C C P C C P Alliance
387
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Posted - 2016.10.13 15:22:50 -
[11] - Quote
Winter Archipelago wrote:I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills). Also, the black slash mark on skills you've trained, but can't use ( seen here) clutter the boxes up. Considering those skills are already differentiated from other skills using the same gold color that other Omega aspects use, you can probably safely do away with the black slash to make the list less busy.
Both of these have been reviewed due to player feedback and should be altered with the next sisi update.
Quality Assurance Analyst
Team Psycho Sisters
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