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Thread Statistics | Show CCP posts - 0 post(s) |
Dynast
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Posted - 2007.04.15 08:35:00 -
[151]
Originally by: Megan Maynard ROFL, you are either lame for not posting with your main, or you are whining about 0.0 even though you aren't in a corp. LAME. Blockade runners all ready have a damn good bonus, nothing NEEDS to be done. Your ships were too quick before the patch, get over yourselves. Your ship is a hauler, not a fighter.
As usual, you hiss, spit, and miss the point entirely.
I've lived in 0.0 for more than a year, and for roughly half of that time I've been solo. Because it's fun. You on the other hand spout off about gate rats threatening haulers and other newbish silliness, suggesting that your experience in 0.0 is limited at best.
Blockade runners get tanking bonuses, bonuses to repping/boosting and resists, which are utterly worthless. No NPC ship is relevant, and with the tiny cap and tiny shields/armor Blockade Runners have, actually trying to tank any player outside of a t1 frig is ludicrous. These tanking bonuses [/b]are not good bonuses[/b].
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Amantus
Gallente Murientor Tribe Ushra'Khan
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Posted - 2007.04.15 14:03:00 -
[152]
Wow. I was going to make a thread about this but I thought I'd just end up getting flamed. I'm glad somebody else made it
Anyway. I am also a proud owner of a Viator and was shocked, horrified, appalled and generally pretty grumpy about the fact that my Viator has gone from being able to warp faster than a T1 frig (I had 2x Agility rigs, 3 local hull inertial stabs) to getting to warp slower than most cruisers. It had also lost about 900m/s from MWD speed but the top speed would only be useful for me if I was already in the doo-doo so to speak and I had to MWD back to the gate to escape a bubble camp.
I have since replaced the 3 local hull inertial stabs for 2 local hull nanofibers and 1 local hull inertial stab but the time to get to warp is still horrifically slow compared to before. Maybe the reason that blockade runners were able to get to warp so quickly was the same thing that brought around the creation of the dreaded nano battleship but I hope that the massively reduced warping time was a mere side effect of the process to remove nano battleships.
The real reason for blockade runners being hard to catch (please note that blockade runners were by no means impossible to catch; an organised camp with a bubble and/or some fast lock tackling ships was fully able to catch a rigged and istabbed blockade runner) was the short time required to get to warp. That was their 'first defence' so to speak. The +2 warp strength is a mere safety net an will protect against a lone tackler or a couple of large ships sitting on the gate. I feel that the almost removal of this first defence has made blockade runners not that much safer than regular Tech 1 industrials. The +2 warp strength is not practically the Blockade Runner's only defence and one that is easily compromised. Sure, Blockade Runners should no means be able to glide past the biggest and most organised camps and warp bubbles should present a very large challenge for the ship (which they did very successfully I hasten to add) but at present the Blockade Runner has difficulty passing half-arsed and disorganised camps.
I very much hope that CCP are having a look, or at least glancing, at the Blockade Runner.
Cheers, Amantus ------------ Combat miner |
James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.04.15 14:22:00 -
[153]
I have used the tanking bonus on my crane. Was quite a giggle to go trying to kill 'ceptors.
But as a hauler? Naah, I've not done any hauling in a blockade runner in quite some time. Carriers, Freighters, and DSTs (mining ops) yes, definitely, but the blockade runner is just not up to the job. Not when I can fly a pilgrim with expanders, and cloak with 1000m3 of cargo, or just carrier jump with more cargo, speed and safety.
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Amantus
Gallente Murientor Tribe Ushra'Khan
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Posted - 2007.04.15 14:29:00 -
[154]
Edited by: Amantus on 15/04/2007 14:26:14
Originally by: James Lyrus But as a hauler? Naah, I've not done any hauling in a blockade runner in quite some time. Carriers, Freighters, and DSTs (mining ops) yes, definitely, but the blockade runner is just not up to the job. Not when I can fly a pilgrim with expanders, and cloak with 1000m3 of cargo, or just carrier jump with more cargo, speed and safety.
That's the thing though. Blockade Runners used to very much be up to the job. The Viator can carry 4,200m3 with appropriate containers in the hold and used to get to warp faster than a T1 frig. Coupled with the 9 AU/S warp speed (only inties have a warp speed faster than that) the Blockade Runner was an excellent hauling vessel.
After the nano change, however, they have become much less good and that's why this thread exists ------------ Combat miner |
Elin
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Posted - 2007.04.15 16:15:00 -
[155]
Actually all was sad about blockade runners and how nano-fix hit them. And yes, all bonuses that we getting from transport ship skill are really useless. Who going to tank and risk 200 million worth ship (rigged + cargo expanders)equal to cruiser ??
And even best transports have less cargo than rigged Iteron 5
So i think transport ship bonuses should be changed to:
Deep Space: +cargo capacity +someting else Blockade runners: +mass reduction +signature reduction (or something with agility increace)
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Butler Hans
Caldari
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Posted - 2007.04.15 16:24:00 -
[156]
Quote:
So i think transport ship bonuses should be changed to:
Deep Space: +cargo capacity +someting else Blockade runners: +mass reduction +signature reduction (or something with agility increace)
Agree. I start training for Amarr Transport. I am expecting sincere answer from CCP.
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Et alii
The Syndicate.
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Posted - 2007.04.15 21:08:00 -
[157]
Ok seeing as the timecard issue was fixed on sisi i got in and managed to do some tests in a last hope that this will get some attention.
Local i-stab = ~2sec less align Local nano = ~1sec less align Low Friction rig = ~2sec less align Polycarbon Engin rig = ~1sec less align
So from my base align time that is ~11sec i got it down to ~5sec by fitting the above with an aditional local i-stab, the reason for the mix and match is to avoid stacking penaltys as much as possible.
As said in the previous replys the armor rep bonus is useless and the primary defence of the BR has allways been it's fast align speed with the +2 wc bonus as a safety net which protects it from lone intys and the more random encounters.
Based on this my sugestion is to change the transport skill to give 5% inertia per level as 20% gives ~2sec 5% would give ~0.5sec improvement, with lvl 4 trained the align time would be ~3sec which is allmost as good as before and if u put the time in to train lvl 5 ur down to ~2.5sec which means it's back on the same level it was before the nano nerf making it a viable ship to use with fair protection against lone ships and less organised camps.
Note that to get this performance u would have to put rigs on the ship so while it would be just as good as before it comes with some greater isk investement then before.
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Sen Goku
Es and Whizz Hedonistic Imperative
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Posted - 2007.04.16 14:00:00 -
[158]
this one's for you Megan baby..
Bump
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.04.16 16:58:00 -
[159]
Daily bump back from my mountains trip TBHI didn't expect to see a dev post here yet, but someone will see this thread poking in his eye sooner or later.
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Sacrilegia
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Posted - 2007.04.16 17:06:00 -
[160]
Anyone know a good ore thief setup. My BR might be viable for a new career if I can align before I am red.
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Dimitrios Ypsilanti
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Posted - 2007.04.16 22:03:00 -
[161]
Originally by: Et alii -stuff-
Blockade runner = Typhoon + (3 x cargo expanders) + (4 x WCS).
Plus cloak.
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James Lyrus
Lyrus Associates
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Posted - 2007.04.17 08:14:00 -
[162]
Originally by: Dimitrios Ypsilanti
Originally by: Et alii -stuff-
Blockade runner = Typhoon + (3 x cargo expanders) + (4 x WCS).
Plus cloak.
Actually, I'd go with a Pilgrim + 5 cargo expanders. Useful amount of cargo (about 1000m3 OTOH) and a covert cloak.
Or maybe just a Sigil, since you can stuff it with stabs (istabs, nanos).
Of course, a 'standard' covert is also pretty secure haulage.
Or alternatively just stuff a cruiser or BS with smartbombs, stabs and a shielt tank.
All of these, arguable, do a better job at blockade running, than a blockade runner.
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Flesh Eater
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Posted - 2007.04.17 16:09:00 -
[163]
I think the shield boost / amour repair bonusses should be changed to something else for blockade runners, since it is hard to fit both a MWD and a decent booster/reppairer (and the MWD is a must-have for these ships). Why don't they just make it a 5% agility + speed bonus per level? That way, the change won't impact those other "nano-ships" that everyone was whining about.
BTW I still dont understand why these ships arent as agile as before, since the agility stats of the new named i-stabs are higher than the nanofibers of old...right? Are they bugged or something (because I agree that my Prowler seems a lot slower, even after changing from nanofibers to i-stabs...)
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Et alii
The Syndicate.
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Posted - 2007.04.17 23:10:00 -
[164]
Originally by: Dimitrios Ypsilanti
Originally by: Et alii -stuff-
Blockade runner = Typhoon + (3 x cargo expanders) + (4 x WCS).
Plus cloak.
No atm a Blockade runner = Thanatos with maxed it V in ship bay.
While a carrier is effective i still liked my viator for smaller stuff before it was rendered useless for running blockades but now im more or less forced to use a capital ship in a way it was not intended to be used to begin with.
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Wu Xiang
Prospero Incorperated
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Posted - 2007.04.18 01:39:00 -
[165]
Can we also make the Crane not suck so hard?
I can only fit an MWD if i don't fit any other mods appart from nanos/i-stabs, if i dont't want to waste those 4 slots I have to use a grid rig or sacrifice a low for a fitting mod to be able to fit them.
Crane also has the most mass, is 3rd in base speed and only has two lows.
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James Lyrus
Lyrus Associates
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Posted - 2007.04.18 09:31:00 -
[166]
Originally by: Wu Xiang Can we also make the Crane not suck so hard?
I can only fit an MWD if i don't fit any other mods appart from nanos/i-stabs, if i dont't want to waste those 4 slots I have to use a grid rig or sacrifice a low for a fitting mod to be able to fit them.
Crane also has the most mass, is 3rd in base speed and only has two lows.
Oh agreed on that one. IMO all the blockade runners _should_ be able to fit an MWD II without fittings mods/rigs.
As it is, the 150 grid on the Crane (you do have engineering 5) means that you can _just_ fit an MWD, but only if you don't want any other mods at all on it.
Now, another 10 grid would be tolerable, but IMO it should really have another 20. (making MWD IIs *****ble, along with a couple of shield hardeners).
Oh, and I also thing that the tanking bonus ain't that great, something like a resistances bonus (on all the blockade runners) would be great.
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Trishan
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Posted - 2007.04.18 11:27:00 -
[167]
See, I am happy with the nerf hit. That's another skill class I won't have to train.
Thanks CCP!
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Malcanis
High4Life
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Posted - 2007.04.18 12:50:00 -
[168]
Originally by: Megan Maynard How is this whinny thread still around? It should be shot just for them bumping it this long.
Nah, people just want to see what truly foolish posts from someone who knows nothing about what she's blathering on about look like. Have you had enough time to read the ship descriptions for the Blockade Runners yet, I wonder? Did you learn anything?
On a side note, I have found a use for my Viator: it's quite good for collecting mission loot and salvaging. I've started skilling up my Transport alt in leadership skills too.
Of course, I certainly wouldn't use it for it's intended role as described by CCP.
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Butler Hans
Caldari
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Posted - 2007.04.19 10:54:00 -
[169]
Bump. CCP! SEE THIS PROBLEM!
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Faroe
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Posted - 2007.04.19 11:05:00 -
[170]
-b-u-m-p-
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Per Bastet
Amarr B.O.O.M
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Posted - 2007.04.19 11:26:00 -
[171]
Bump
Yea, it's a Problem and needs to be fixed.
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shuckstar
Gallente Order of New Blood
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Posted - 2007.04.19 11:56:00 -
[172]
Was gonna train for a blockade runner, but after reading this thread i think ill stick with a T1 hauler
And bumpage CCP sort it out
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Roan Pilgrano
Minmatar
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Posted - 2007.04.20 22:21:00 -
[173]
I was really looking forward to a prowler, until this. As far as threads go, this one has a 95% intelligence rate, amazingly high for the internet. Apparently to get any sort of dev response you need to be a stark raving idiot talking about Templars.
I would just like to compliment the (majority) of people in here for their well reasoned improvements, or proposed reversion of the BR to a usuable and enjoyable ship, thereby leading to a similarly enjoyable game experience.
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Barstander
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Posted - 2007.04.20 23:37:00 -
[174]
Two things up front: I'm still quite new and I'm in a starter corp.
Everybody I talked to was afraid to venture out below 0.5. Therefore, I figured there was obvious money to be made going to low sec and transporting back to empire. So, I focused and trained for a prowler (because who doesn't like that ship design?). These game adjustments make it very difficult for me to profit. I would love it if the transport skill bonus got readjusted to make the ship better at running a blockade.
Historically, blockade runners survived on one of two things: Speed or Stealth. In the current game mechanics, they don't have either. So I'm hoping a fix is in order.
Nobody is asking for these ships to be strong fighters or gate camp destroyers, just that they have the speed or stealth to actually run the blockade and survive. Saying that you should 'join a corp' and have them escort you defeats the purpose of what a blockade runner is supposed to do. They are bascially the only cargo class vessels that are designed to fly solo. If we had the resources to fight our way through the blockade, we wouldn't need to run it now would we?
thanks for the consideration
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bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.04.20 23:51:00 -
[175]
I only fly 1 type of transport, and thats gallente, so i cant argue for the other races.
What i can say for certain is that a Viator with 1 WCS, 1 local hull nano and 1 local Instab has the same mass, same agility nad same core str ( + 3) as an itty 5 with 3 WCS and the nano and instab.
And of course the viator is 20 times as xpensive and has a smaller cargo hold.
Regardless of what you think a blockade runner should do there is no getting away from the fact that atm they are no better than tech 1 haulers.
Which is clearly wrong. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.21 08:03:00 -
[176]
Originally by: bldyannoyed And of course the viator is 20 times as xpensive and has a smaller cargo hold.
..and has a 50% higher speed, considerably more hitpoints, can fit a MWD and has half the sig. If it jumps into a bubblecamp it has a pretty good chance of making it back to the gate. An itty5 will just die horribly.
While I would agree that blockade runners are a bit underwhelming atm and the transport ships skill is rather useless - both problem which could be solved with the same action - saying an itty5 is better than a viator is pushing it a bit.
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.04.21 11:23:00 -
[177]
Originally by: Aramendel
Originally by: bldyannoyed And of course the viator is 20 times as xpensive and has a smaller cargo hold.
..and has a 50% higher speed, considerably more hitpoints, can fit a MWD and has half the sig. If it jumps into a bubblecamp it has a pretty good chance of making it back to the gate. An itty5 will just die horribly.
While I would agree that blockade runners are a bit underwhelming atm and the transport ships skill is rather useless - both problem which could be solved with the same action - saying an itty5 is better than a viator is pushing it a bit.
Actually, you can get a MWD on an iteron 5, along with a 'bit' of a tank if you try. It's got a lot of slots to work with. OK, so it does still have that monster sig, but ...
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SilverCut
Caldari Ganja Labs
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Posted - 2007.04.21 12:16:00 -
[178]
CCP dont have time for haulers... move along
Questions you have to ask... - Tech II haulers only ship class to have less or the same amount slots than their tech I counterparts? - Did the resist bouns ever get fixed? - Took their usefulness away in 0.0 by letting combat skilled pilots haul in carriers/dreads? - Response given to this thread?
This is just the views of someone who trained to use them when he started out a year ago the slot thing really bugged me because the bustard could of had an awesome tank
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Emo Jelli
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Posted - 2007.04.21 16:27:00 -
[179]
Replace the blanket +2 WCS Strength on Blockade Runners with a +1 WCS Strength per level of Transport skill please, for starters.
Then do something about the silly shield/armour boost bonus. Emo JelliÖ¡¡ - Foodstuff for the Emotionally Unstable |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.21 19:52:00 -
[180]
Originally by: James Lyrus Actually, you can get a MWD on an iteron 5, along with a 'bit' of a tank if you try.
Yes, but not while fitting 3 WCS, a nano and an istab
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