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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Piu Forte
W.A.S.P Curatores Veritatis Alliance
0
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Posted - 2016.09.11 14:35:12 -
[391] - Quote
No CSM no Dev team no GMsuperman can save the game. EVE now is next to LOL and before WOT ( LOL-EVE-WOT the best 3 pay to win games ) , and you talk about hi slots, CPU and whatever. CCP has to find the game first.....and...OH ! just a minute...is there new skins ???? YEAH !!!!!
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Amadeus Z
VM Labs Quo Vadis.
0
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Posted - 2016.09.11 14:48:24 -
[392] - Quote
Hey Devs,
There are things, that could have done better. Hulk and Mack full yield fit is not able to fit all meds which is pretty annoying. I do not see a reason, why Stripminers could not get grouped like weapons. I see absolutely no mining drone boni, what is disturbing as well. At least exhumers should have mining drone boni, cause that is the top of the notch mining ship range.
And what's really poor, that the mining beast of the game has the smallest hold? Even fricking mining frigates have more. Please let me know, what the reason for this "2-cycles-and-it's-full-hold" are. If those Exhumers have nearly the same yield, they should have nearly the same hold - there is no argument against that. IMHO the Hulk deserves a 25,000 m3 hold.
From the stats I checked on SiSi, I see no reason to field a Mack anymore. Just for the hold? Nope. |
Lugh Crow-Slave
3079
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Posted - 2016.09.11 15:53:51 -
[393] - Quote
full yeild should force you to give up tank so that is reasonable.
mining drones are an artifact of a time past and are slowly going the way of TSB
reason hulk has low hold is to force you to need a hauler in order to balance its mining rate
good for you but for many the hold will still make it the go to ship
BLOPS Hauler
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Amadeus Z
VM Labs Quo Vadis.
0
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Posted - 2016.09.11 16:51:00 -
[394] - Quote
actually the changes force me to stop mining .... maybe stop playing as well
if you go for max yield and don't pop out drones, yer yield is simply less.
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Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1830
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Posted - 2016.09.11 17:42:35 -
[395] - Quote
Amadeus Z wrote:Hey Devs,
There are things, that could have done better. Hulk and Mack full yield fit is not able to fit all meds which is pretty annoying. I do not see a reason, why Stripminers could not get grouped like weapons. I see absolutely no mining drone boni, what is disturbing as well. At least exhumers should have mining drone boni, cause that is the top of the notch mining ship range.
And what's really poor, that the mining beast of the game has the smallest hold? Even fricking mining frigates have more. Please let me know, what the reason for this "2-cycles-and-it's-full-hold" are. If those Exhumers have nearly the same yield, they should have nearly the same hold - there is no argument against that. IMHO the Hulk deserves a 25,000 m3 hold.
From the stats I checked on SiSi, I see no reason to field a Mack anymore. Just for the hold? Nope.
From Merriam Webster:
Definition of Boni plural Boni or Bonis 1 : a people of African ancestry descended from runaway slaves and inhabiting the interior of French Guiana 2 : a member of the Boni people
Please stop, these African people have nothing to do with the BONUSES of your ship
Art of Explosions
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May Arethusa
The Mjolnir Bloc The Bloc
214
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Posted - 2016.09.11 18:50:55 -
[396] - Quote
I totally misread this.
I mean... yeah, GG CCP. As long as they keep derping into low-sec infrequently I don't care how many lasers they've got fitted. |
Nikos Stromboli
Imperial Shipment Amarr Empire
9
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Posted - 2016.09.11 21:56:49 -
[397] - Quote
I haven't seen any dev responses for a while, so I will restate the concern I noted earlier in this thread.
By and large I can accept these changes.
However, the current 15k ore bay on the Skiff is not conducive to a smooth transition from 1 laser to 2, particularly for ice harvesting.
As this stands, Skiff pilots will have to leave the ice belt before their bay is full (@ 14k) in order to not waste a (longer) laser cycle, which is effectively a nerf to Skiff ice harvesting.
I would recommend increasing the Skiff's ore bay to 16k to compensate for the additional laser. |
MrB99
Astral Mining
7
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Posted - 2016.09.11 21:57:10 -
[398] - Quote
Lugh Crow-Slave wrote:[quote=Avon Salinder] why should your solo mack be able to fend off 3 other ships on its own?
IMHO - the Retriever and Mack should be spec'ed to perform their announced and described roles (or those roles should be changed), which are successful solo mining **with the skillsets miners typically train or are requirements for the ships. I think there is a place in the game for players who want to solo mine. Miners don't train the same skills as PVP'ers and said skills are and should not be pre-requisites for flying mining ships.
When the Mack and Retriever were designed for solo mining, solo mining had 2 requirements 1. Balance between mining yield and ore they can carry so you didn't have to fly to the station every 2 cycles to unload or need a hauler. They could do their job with the player flying 1 account. 2. You needed to be able to defend against rats in the areas of space they're intended to fly.
Both ships do fine at achieving these requirements. They can die from rats, but not if the player is paying attention to the game.
Gameplay has changed (in high sec).
CCP didn't change the requirements, but players did. These ships need to deal with 3 requirements now to successfully fly solo:
1. Balance between mining yield and amount of ore they can carry so you're not continually unloading. 2. Defend against rats 3. Have some counter to the new challenge of suicide ganking [or change the game to eliminate this gameplay as happens with tournament rules when there is unbalanced gameplay]. Whether the (typically) one player doing the ganking threatens the miner with 1, 2, 3, or 6 ships is irrelevant. If my mining ship needs to be buffed to passively handle 5000 DPS to have an even playing field, I don't care. Right now the ganker destroys the mining ship 90+% of the time, waits 15min and does it again in a completely predictable manner with impunity and 100% known risk and that should be changed. Right now there's not a scenario where the miner out thinks, out smarts, out fits, or out plays the ganker and wins. The miner's a nail and the ganker is a hammer. Splat.
If you look on the killboards at the fit's people are using - many are now "it' doesn't matter cause if I get ganked i'm gonna die anyhow" fits. Shooter vs a fish in a barrel. Boring. Annoying. If there are no solutions that can win, there's no point geeking out on fits. (Yes there are miners who geek out on fits.) This has none of the theorycrafting fun of the Alliance tournament where there are 5 or 10 fits that *might win* depending on what the other team brings. The gankers have few fits that always win, and the miners have no fits that win. If there were "I can get decent mining yield and I'll die 50% of the time or less if I'm paying attention and don't need lightening fast muscle memory and reaction times fits" people would use them. It's not like miners like loosing their 50M-200M ISK ships any more than anyone else in the game. It's not like they're being outsmarted when the results are so predictable. There's an arms race and the mining shipbuilders need to respond. IF ORE is too slow, big and bureaucratic to respond to the market need where's the new upstart stealth-mode corporation wanting to break into the mining market?? Don't any Eve venture capitalists see an opportunity here?
The Hulk and Covetor gave you higher yields but with their small ore capacity assume you're flying a second account as a hauler. They also have tools to defend against rats, but no tools to defend against the suicide ganking defense requirement.
Mining ships are not currently spec'ed for PVP, yet they are expected to participate in PVP and that should be changed.
If the miner is afk watching Netflix, ignores an visual and audio alarm that a threat is near - and the ganker gets him, fine. ...but if he is there give him a viable counter. Give him an alarm if someone he's marked -10 appears in Local. Give him a FoF smartbomb that's if trained to lvl 5 and activated kills the ganker group every time, and trained to lvl 3 wins half the time. (Skills are invisible to a ship scanner, so the ganker doesn't know what the result will be in advance.) If you gave the miner gank-defense-drones, deployables or mines that auto-locked and started attempting to jam the aggressors after their first round is shot. If you gave him a FOF savvy AOE jamming module that was allowed in high sec (so one player can deal with so many new targets to lock), then you've created a situation where either side could win, and the negligent (or unlucky) side looses. FOF is a bigger new issue with boosters having to be on-grid and miners clumped around them - let FoF address-book status of people around you affect gameplay + or -. Don't expect the miner to have PVP response times, he's not the player who is an adrenaline junkie and F1 masher (his world is 30sec to 300 sec cycles) -- give him a local Tiedie module that makes the PVP gameplay at the same reaction time as his other gameplay. Remember he's the defender. Make the ganker adjust to and wait for ******-speed PVP since he wants to play that rather than normal-speed PVP in lowsec. If the miner wants an adrenaline rush and to click dscan all the time, he's in w-space mining the good stuff.
If this was the real world, not a game, entrepreneurs and engineers would have long ago solved this problem. They'd have a proximity alarm to alert the miner of pirates. Nobody would be clicking dscan all the time. The mining ship would auto deploy chaff or other defenses at the first sign of aggression. They'd have an auto warp to safespot feature. ...and they'd probably leave behind a mine that damages or destroys the aggressor. ...and the Navy would be monitoring local and get better helping the civilians at each interdiction attempt. Your ships AI would be gloating about how it saved you before u got to the bridge. |
MrB99
Astral Mining
7
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Posted - 2016.09.11 22:07:42 -
[399] - Quote
PS. Dorking around with the ship specs for each ship so there exist 5-10 fits for each where the miners could neutralize the common gank scenarios, and still mine decently, thereby giving the miners a challenge and forcing the gankers to invent new fits and strategies is a Fozzie-worthy challenge. :-) Then it's the miner's job to go theorycraft and find them. |
Caleb Seremshur
Black Scorpions Inc Circle-Of-Two
860
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Posted - 2016.09.12 00:10:04 -
[400] - Quote
I never realised that mining was a highsec intended activity. It's almost as if nullsec didn't have ore and that the ore in nullsec isn't safer to mine and more valuable. Jee willickers. |
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Penance Toralen
Compass Fox
9
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Posted - 2016.09.12 01:22:24 -
[401] - Quote
MrB99 wrote:Mining ships are not currently spec'ed for PVP, yet they are expected to participate in PVP and that should be changed.
And just what do you think the Procurer or the Skiff are for? |
Shallanna Yassavi
Imperial Academy Amarr Empire
396
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Posted - 2016.09.12 01:48:53 -
[402] - Quote
One thing which might be interesting on a proc or skiff is a target spectrum breaker: If there are 20 cats trying to lock on, a bunch of them won't complete the lock. The barge would have to trade a tank mod for it, making it more vulnerable to things like Vexors and Talos, or maybe Rupture or autoNado or Oracle if the barge is nice enough to leave a resist hole. The other flavors of barges won't have enough hitpoints for that to matter. Nobody's going to bring 20 cats to kill a hulk.
A signature :o
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MrB99
Astral Mining
10
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Posted - 2016.09.12 02:08:27 -
[403] - Quote
Penance Toralen wrote:MrB99 wrote:Mining ships are not currently spec'ed for PVP, yet they are expected to participate in PVP and that should be changed. And just what do you think the Procurer or the Skiff are for?
The quote is from a post about the Mack, Retriever, Covetor and Hulk which are indeed not spec'ed for PVP.
Suicide ganking has become much more prevalent since the last mining ship rebalance in 2012, full time gameplay for players, and due to this change in gameplay by players it may be time that all mining ships need "protection against suicide ganks" as a standard built-in feature where in 2012 it was a niche feature and it needs to scale across the line of mining ships to match today's gameplay. Miners have lived with 4 years where 4 of the 6 mining ships were trivially gankable and maybe the gankers lives have been made easy and inexpensive long enough.
The Proc and Skiff are survivable in 2:1 engagements but the game is moving on to 5:1 to 10:1 engagements - where the mining ship always looses if engaged.
https://zkillboard.com/kill/56044326/ [Proc 5:1] https://zkillboard.com/kill/55930400/ [Skiff 5:1] https://zkillboard.com/kill/55951746/ [Skiff 10:1]
Ship Balancing: Mining Barges [2012 changes] https://community.eveonline.com/news/dev-blogs/ship-balancing-mining-barges/
In the past CCP has certainly nerfed the gameplay of players who's lives were "too easy" -- just ask mission runners who miss when the Ishtar and Tengu were awesome ships. It's not unreasonable to ask whether the current state of suicide ganking is one of those scenarios. The answer might be yes. |
Caleb Seremshur
Black Scorpions Inc Circle-Of-Two
861
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Posted - 2016.09.12 08:46:36 -
[404] - Quote
Ok so you feel its unfair when 10 people coordinate to kill a ship that might as well be unarmed, that your ship gets killed.
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HarlyQ
harlyq syrokos investment station Goonswarm Federation
125
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Posted - 2016.09.12 09:31:38 -
[405] - Quote
MrB99 wrote:Penance Toralen wrote:MrB99 wrote:Mining ships are not currently spec'ed for PVP, yet they are expected to participate in PVP and that should be changed. And just what do you think the Procurer or the Skiff are for? The quote is from a post about the Mack, Retriever, Covetor and Hulk which are indeed not spec'ed for PVP. Suicide ganking has become much more prevalent since the last mining ship rebalance in 2012, full time gameplay for players, and due to this change in gameplay by players it may be time that all mining ships need "protection against suicide ganks" as a standard built-in feature where in 2012 it was a niche feature and it needs to scale across the line of mining ships to match today's gameplay. Miners have lived with 4 years where 4 of the 6 mining ships were trivially gankable and maybe the gankers lives have been made easy and inexpensive long enough. The Proc and Skiff are survivable in 2:1 engagements but the game is moving on to 5:1 to 10:1 engagements - where the mining ship always looses if engaged. https://zkillboard.com/kill/56044326/ [Proc 5:1] https://zkillboard.com/kill/55930400/ [Skiff 5:1] https://zkillboard.com/kill/55951746/ [Skiff 10:1] Ship Balancing: Mining Barges [2012 changes] https://community.eveonline.com/news/dev-blogs/ship-balancing-mining-barges/ In the past CCP has certainly nerfed the gameplay of players who's lives were "too easy" -- just ask mission runners who miss when the Ishtar and Tengu were awesome ships. It's not unreasonable to ask whether the current state of suicide ganking is one of those scenarios. The answer might be yes. Its to bad you choose to live someplace where you dont get the chance to fight back. Maybe you should think about moving to 0.0 where you can mine and fight off gangs at the same time. |
MrB99
Astral Mining
10
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Posted - 2016.09.12 09:44:42 -
[406] - Quote
Caleb Seremshur wrote:Ok so you feel its unfair when 10 people coordinate to kill a ship that might as well be unarmed, that your ship gets killed.
The examples I pointed to are not 10 people enjoying coordinated small-gang hunting gameplay. This is typicaly one player vs one player -- just one is multiboxing to get an advantage.
In the 10:1 scenario they are 1 person, flying 11 or more accounts, rarely 2 players. They loose 20-25 mil in ships (10 x 2mil) to kill 200mil in ships. It's even cheaper for them in a 5:1 gank.
Their gameplay is:
1. Hunt thru space for targets that can't defend themselves. 2. Fly cloaked fleeted alt near miner. 3. Fleet-warp squad to cloaked alt 4. Lock 1 target, click "fire grouped weapons" on each of your 10 windows. The mental load of doing this is not particularly high, unlike real PVP. 5. Miner dies. Suicide ships die. 6. Fleet warp out suicide PODs. 7. Gloat in local what great pilots they are.
The solo miner's gameplay is
1. 2-10 ships descend on you, go flashy red and start firing, interrupting your preferred gameplay. 2. Try and unlock your rocks so you can then go lock a ship attacking you. 3. Wait for lock. Wait more for lock. 4. Tell your drones to hit attack or jam a ship if you're not using mining drones. 5. Know you have no chance and that concord will be too late. Die. 6. Try and focus to warp out your POD so at least you don't loose your implants. 7. Depending what ship you lost, realize you probably have 1,000 minutes or more of mining to rebuy your ship. 8. If you were doing other similar style gameplay while mining - like updating your market orders, contracts, industry jobs, PI, reading forums, researching new fits, working on your training queue, chances are good you're not trigger-focused enough to react in time and so throw up your hands having lost your ship or ship and pod. Your normal gameplay rhythm is based on how long you can do other tasks until you have to unload cause your ore/cargo hold is full.
If you notice it happening and try to defend yourself you get an adrenaline rush for disappointment as you die and count your loss in your head.
Totally different than the positive adrenaline rush that makes real PVP addictive. |
Lugh Crow-Slave
3087
|
Posted - 2016.09.12 10:38:02 -
[407] - Quote
MrB99 wrote:Penance Toralen wrote:MrB99 wrote:Mining ships are not currently spec'ed for PVP, yet they are expected to participate in PVP and that should be changed. And just what do you think the Procurer or the Skiff are for? The quote is from a post about the Mack, Retriever, Covetor and Hulk which are indeed not spec'ed for PVP.
But they are spec'ed for pvp they are just not spec'ed for combat
and there is no need for them to be if you want protection you can
A. fly a skiff/proc
B. work with a fleet
BLOPS Hauler
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Caleb Seremshur
Black Scorpions Inc Circle-Of-Two
861
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Posted - 2016.09.12 11:46:50 -
[408] - Quote
M8 you can't seriously be suggesting that you, a crab, a cow, a grazing herd animal that refuses to defend itself has any platform to stand on when it gets killed by its natural predators.
Miners form part of the food chain: the bottom. |
Malcanis
Vanishing Point. The Initiative.
18022
|
Posted - 2016.09.12 12:00:13 -
[409] - Quote
Amadeus Z wrote:Hey Devs,
There are things, that could have done better. Hulk and Mack full yield fit is not able to fit all meds which is pretty annoying. I do not see a reason, why Stripminers could not get grouped like weapons. I see absolutely no mining drone boni, what is disturbing as well. At least exhumers should have mining drone boni, cause that is the top of the notch mining ship range.
And what's really poor, that the mining beast of the game has the smallest hold? Even fricking mining frigates have more. Please let me know, what the reason for this "2-cycles-and-it's-full-hold" are. If those Exhumers have nearly the same yield, they should have nearly the same hold - there is no argument against that. IMHO the Hulk deserves a 25,000 m3 hold.
From the stats I checked on SiSi, I see no reason to field a Mack anymore. Just for the hold? Nope.
I assure you that you can fit a Mack for yield and fill the mids, but you might need to compromise on how they're filled.
But if yield is your absolute priority, then you should be using a Hulk.
While you may not see a reason to.use the Mack, it's far more popular that the Hulk. Maybe think about why.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Warlord Balrog
303rd X-SOLDIER
6
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Posted - 2016.09.12 12:04:20 -
[410] - Quote
Caleb Seremshur wrote:M8 you can't seriously be suggesting that you, a crab, a cow, a grazing herd animal that refuses to defend itself has any platform to stand on when it gets killed by its natural predators.
Miners form part of the food chain: the bottom.
Really? What source provided your ship? The ship fairy? Ya know, it's times like this I wish all miners would wake up, realize we're EVE's backbone and protest by unsubbing for a few months. Forcing you weak and pathetic so-called PvPers to fight against ships with a snowball's chance in hell of doing anything other than saying "Oh well, there goes 300+ million" and try to save one's pod.
Seriously, can I have a hit of that bong/crackpipe you're OBVIOUSLY hitting?
Vote NO to being a suffering slave 2016, turn in your mining related skills and ships for production and station trading....Let's unite and teach the so-called 'real players' a lesson in life once and for all. |
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Caleb Seremshur
Black Scorpions Inc Circle-Of-Two
861
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Posted - 2016.09.12 12:39:44 -
[411] - Quote
hahahahahaha you think mining and manufacturing makes you some sort of protected class? No mate, you are advocating immunity for the least interactive mechanic of ship related gameplay. Even links takes more work because you still need to d-scan so you don't get rolled. |
Caleb Seremshur
Black Scorpions Inc Circle-Of-Two
861
|
Posted - 2016.09.12 13:49:16 -
[412] - Quote
I really cannot get over how deranged and entitled what you said is. There are nullsec corporations that regularly run their own mining ops with PVP characters contributing if able to. Even the most rudimentary mining frigate can still put forward materials for building ships.
This has got to be trolling for sure, the clarion call for miners to unionise and stop doing the thing they live off is just laughable. B-5R proved something also - there is so much surplus material lying around that even trillions of isk worth of damage done can be floated on the open market, totally ignoring the thousands of potential supers worth of minerals already set aside for the task in the first case. |
Bora Bor
The Forsaken Squad Red Alliance
0
|
Posted - 2016.09.12 20:30:32 -
[413] - Quote
and than the available versions of shovels are bad??? why to break what normally works and what all are happy with? - I very much do not like the idea to all barges on 2 lasers!!! a sediment - in a fire chamber!!! |
Harrissaran
Blind Leading the Blind
0
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Posted - 2016.09.12 20:38:10 -
[414] - Quote
Well you can drop max mining cycle efficiency by doing away with mining upgrades and fitting a semi decent tank... what I miss are the volume of ore you can carry..... :/ |
BOP B OTCTABKE
ANGELGARD. ACADEMY RED University
0
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Posted - 2016.09.12 20:54:16 -
[415] - Quote
-º-é-+ -+-¦ -ê-+-Å-+-¦? -P-ü-é-¦-¦-î-é-¦ -+-+-+-¦-é-ï -¦ -+-+-¦-+-¦! -ƒ-â-ü-é-î -¦-â-¦-¦-é -¦-¦-¦ -¦-ü-é-î -ü-¦-¦-ç-¦-ü! |
Daniel Jackson
Shore Leave Inc.
190
|
Posted - 2016.09.12 21:42:20 -
[416] - Quote
can u give us a break down basicaly sayign how much ice and ore it mines per houre like you did in a old devblog when u made mining barge changes
I Vote YES! for Downloadable HI-RES Textures!!!!
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Kusum Fawn
Perkone Caldari State
562
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Posted - 2016.09.12 21:43:07 -
[417] - Quote
Lugh Crow-Slave wrote:Nevyn Auscent wrote:Lugh Crow-Slave wrote:
why should your solo mack be able to fend off 3 other ships on its own? if you want that use the barge specked for it
and if you don't want the ore hold then again... don't use the mac that is no reason to nerf the hold for ppl willing to use it
But it can't. Being able to last the tiny timer on a suicide gank is not 'fending off 3 other ships on it's own'. It's surviving 10-20 seconds before the super hotdrop arrives to defend you. Regardless of the rest of the argument lets not use fake benchmarks to try and make a point. ... could also be your friends doesn't need to be concord
im kind of curious about friends that are willing to sit around for 4 hours every day (or however long people are infact mining) and have reactions times faster then concord. give it 30 seconds even,
I know you are implying something something nullsec protected pipes, but wh still exist, and unless you are specifically baiting in a proc, i dont think ive ever seen any sort of response fleet arrive faster then concord.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Brokk Witgenstein
Extreme Agony
759
|
Posted - 2016.09.12 21:55:45 -
[418] - Quote
Kusum Fawn wrote:Lugh Crow-Slave wrote:Nevyn Auscent wrote:Lugh Crow-Slave wrote: why should your solo mack be able to fend off 3 other ships on its own?
But it can't. Being able to last the tiny timer on a suicide gank is not 'fending off 3 other ships on it's own'. It's surviving 10-20 seconds before the super hotdrop arrives to defend you. ... could also be your friends doesn't need to be concord im kind of curious about friends that are willing to sit around for 4 hours every day (or however long people are infact mining) and have reactions times faster then concord. give it 30 seconds even, I know you are implying something something nullsec protected pipes, but wh still exist, and unless you are specifically baiting in a proc, i dont think ive ever seen any sort of response fleet arrive faster then concord.
That's because "have friends" is just the party line. It never happens in-game but it sounds great and it can be used to deadlock threads like there is no tomorrow
Before taking an argument on face value, always check if the one(s) posting it knows what he or she is talking about- it'll be a real eyeopener [giggle] |
Tina Mori
Maniacal Miners INC LEEKSWARM FEDERATION
16
|
Posted - 2016.09.12 22:23:02 -
[419] - Quote
Caleb Seremshur wrote:I never realised that mining was a highsec intended activity. It's almost as if nullsec didn't have ore and that the ore in nullsec isn't safer to mine and more valuable. Jee willickers.
It is all a case of Market availability
There are all those Hisec trade hubs, ie Jita, Dodixie, etc
Now, show me where all the great Nullsec hubs are
With nowhere to use all that Nullsec ore, maybe now you mayunderstand why people mine in Hisec
Btw, you try getting all that lovely Ore/Minerals back to the hubs, without your freighter being ganked
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Nevyn Auscent
Broke Sauce
3572
|
Posted - 2016.09.12 22:29:01 -
[420] - Quote
Tina Mori wrote: It is all a case of Market availability
There are all those Hisec trade hubs, ie Jita, Dodixie, etc
Now, show me where all the great Nullsec hubs are
With nowhere to use all that Nullsec ore, maybe now you may understand why people mine in Hisec
Btw, you try getting all that lovely Ore/Minerals back to the hubs, without your freighter being ganked
Except for you know, those lovely Dev blogs showing how much mining actually goes on in Null sec areas. Hint, it's actually about as much as goes on in high sec. Though hard to separate entirely as some of those regions cover multiple sec status regions. But there is plenty of mining in null, despite your claims otherwise. |
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