NIkis
Minmatar Hidden Agenda Deep Space Engineering
|
Posted - 2007.03.10 13:01:00 -
[1]
Edited by: NIkis on 10/03/2007 13:01:08 Edited by: NIkis on 10/03/2007 12:58:13 My PC was bust till 2 days ago when I bought new one, so apologies if I didnt read the whole thread. My suggestion would address eve economy system.
1)As outlined by a previous blog, GMs uncovered a network of players who had monopoly on certain BPOs and gained loads of isk out of this, which they further sold for real life currency. I am sure there are more left to be busted. 2)I don't find it normal for some tech 2 items to have prices that are 100-1000 times more than cost price. Its really indecent. 3)Some BPO owners don't even bother using them to build because the profit would be 'too small' compared to others 4) .. add whatever other faults in eve economy you see. There is a common root for all evils in eve economy. That is the lack of real competition on market. If builders only have access to a small number of markets, if the supply is scarce, the demand cut by the risk of losing most of modules when you lose ship, you cannot have a healthy economy.
What I suggest is, like Concord has power in the pvp realm of eve (enforcing security status for systems and players), a new corporation in the same 'alliance' as Concord and SEC (or even SEC) should be created to deal with economical issues. The US have antitrust laws, created to explicitly deal with keeping a healthy economy. In other countries there are other regulatory bodies to ensure a fair market play and competition among producers. Money can be tracked. I'm sure the 'follow the money' procedure led the GMs to uncover the conglomerate of players in point 4 of http://myeve.eve-online.com/devblog.asp?a=blog&bid=437 . So the same principle could be used by some simple routines to check the market spread of key tech 2 items,and to take appropriate measures in case something fishy happens on certain regions/with certain players.
PS This would also stimulate PvP as nowadays ridiculous things like 100 man fleets playing hide-and-seek games happen, just because of the prices. Well of course having the option to insure tech 2 ships (and possibly modules too) goes without saying.
|