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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Phantom
C C P C C P Alliance
6778
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Posted - 2016.06.01 15:43:52 -
[1] - Quote
Several months ago we announced Changes to OS Minimum Requirements and our intent to phase out DirectX 9 support for EVE Online in the near future.
We would like to provide an update on that phase out. The initial steps of the phase out will become visible in the upcoming release for graphic features such as secondary lighting; this will only be available on the DirectX 11 client. Although we have no immediate plans to completely remove DirectX 9 support, it is an inevitable conclusion. We are also aware that - currently - the Mac client is DX9 only.
Check out further details in CCP Vertex' latest blog DirectX 9 Phase Out.
CCP Phantom - Senior Community Developer - Volunteer Manager
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CCP Vertex
C C P C C P Alliance
324
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Posted - 2016.06.01 18:04:34 -
[2] - Quote
Vincent Athena wrote:"We would like to assure the Mac community that we are aware that the current client is DirectX 9 only. This is something we have been discussing internally and we are investigating solutions."
Care to supply more details?
I'm afraid we have nothing further to share currently. We are just increasing the messaging around Direct 9 deprecation to give people time to migrate.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
324
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Posted - 2016.06.01 18:06:21 -
[3] - Quote
Joia Crenca wrote:I guess folks had best speak up. This would also be a good time for the CSM to check in with folks as well. Is EVE soon going to become unavailable to Mac, Linux and older PCs?
CCP has been paring down parts of the game that someone deems 'extraneous' such as world building, lore and such. Are a percentage of players and subscriptions also going to be deemed unnecessary?
EVE on the Mac is not something we are planning to change, we've been investing resources recently to improve the Mac experience under the Wine wrapper and will continue down that road.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
324
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Posted - 2016.06.01 18:10:14 -
[4] - Quote
Dominous Nolen wrote:Sensei Meelia wrote:Typical, after getting rid of the crap that was Windows 10 and moving to linux, CCP comes up with this bullshit, what next?
EVE-ONLINE free to play? Right?! I was just going to get my linux install going and now this... *grumbles* Also what about this? https://forums.eveonline.com/default.aspx?g=posts&m=6503916
I would refer to the top part of CCP Snorlax's comment
Dominous Nolen wrote:Note that this does in no way suggest that CCP is officially supporting Linux - this is just something I've been working on as a side project, and basically comes out of the work I've done for adding Wine support to the launcher for Mac.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
324
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Posted - 2016.06.01 18:11:01 -
[5] - Quote
Arrakis Askiras wrote:Dominous Nolen wrote:So for those of us who play on older hardware, we're **** outta luck eh? Thanks CCP. G-FING-G
Not just people with old hardware. Got a spanking new ATI/AMD graphics card (well, not spanking new but almost: R9 390) and with DX11 I had frequent crashes which caused me to lose two ships (a Proteus and a cheap frig). Since I've switched to DX9 I've had no crashes. Apparently I'm not the only one with that problem. It's nice that CCP intends to move forwards but please make sure that everything works on the 'new' API before you switch old the more stable legacy mode.
Have you filed bug reports on the crashes?
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
324
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Posted - 2016.06.01 18:12:04 -
[6] - Quote
Dominous Nolen wrote:Drabbin Mishi wrote:I believe that the Overwolf overlay does not support EVE with DX11, only DX9. I've had weird flickering issues with it in Dx11, so I just gave up on it.
Please switch back and file a bug report so we can get your logs, then reply here the reportID so we can take a look.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
324
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Posted - 2016.06.01 18:14:28 -
[7] - Quote
NinjaTurtle wrote:Call me old fashioned, but if you guys make changes that affect (read: alienate) portions of your player base, it's good form to have solutions to those issues before you make the aforementioned changes. I completely understand the standpoint of investing development into a dated API but basically telling portions of your player base to screw off isn't the way you want to be going right now. You did it yesterday with the camera patch, you're doing it now with DX9.
That is exactly why we're messaging our intentions with NO firm date of the change, we want to hear of any remaining issues so we can resolve them ahead of time.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
328
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Posted - 2016.06.01 23:13:52 -
[8] - Quote
Arrek Lemmont wrote:EVE itself runs fine for me with DirectX11 but the Mumble overlay won't, so I have to play EVE in DirectX9.
Is CCP working with the Mumble developers to sort out what's going on with Mumble and EVE and DX11?
I'm afraid this would be on the Mumble developers, we dont officialy support Mumble integration and I would recommend you file a bug report on their GitHub project.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
328
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Posted - 2016.06.01 23:15:17 -
[9] - Quote
elitatwo wrote:CCP Vertex wrote:Vincent Athena wrote:"We would like to assure the Mac community that we are aware that the current client is DirectX 9 only. This is something we have been discussing internally and we are investigating solutions."
Care to supply more details? I'm afraid we have nothing further to share currently. We are just increasing the messaging around Direct 9 deprecation to give people time to migrate. What do you mean "migrate"? I know from before my move to Linux that the hardware does run dx11 just fine with all the fancy shield bubble and hit effects. Just the software wasn't able to catch up. Vulcan on the other hand will even run on my new cellphone.
I'm specifically referring to people who can upgrade either their OS or GPU to become DX11 capable.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
328
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Posted - 2016.06.01 23:19:09 -
[10] - Quote
Dierdra Vaal wrote:Different from the people worrying about DX9 support, my question is: is CCP currently exploring DX12 support?
DX12 / Vulkan / OpenGL etc. are all things we've looked at and considered, migrating to a different API is no small undertaking and is something we would consider at length before investing considerable resources into.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
328
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Posted - 2016.06.01 23:20:49 -
[11] - Quote
Tiranius Avetus wrote:CCP someone, does this means we can finally have tessellation?
It's one step closer to that possability! ;)
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
328
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Posted - 2016.06.01 23:24:48 -
[12] - Quote
Dominous Nolen wrote:CCP Vertex wrote:Dominous Nolen wrote:Drabbin Mishi wrote:I believe that the Overwolf overlay does not support EVE with DX11, only DX9. I've had weird flickering issues with it in Dx11, so I just gave up on it. Please switch back and file a bug report so we can get your logs, then reply here the reportID so we can take a look. I'll try it again and file a bug report if I can get the client to stay stable enough to let me while it potentally drives my eyes nuts.
Please make sure to update to the latest GPU drivers and thank you for giving it a go, I will make sure we take a look at the bug report.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
333
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Posted - 2016.06.02 09:02:00 -
[13] - Quote
CCP Vertex wrote:DX12 / Vulkan / OpenGL etc. are all things we've looked at and considered, migrating to a different API is no small undertaking and is something we would consider at length before investing considerable resources into. No bigger than the jump from the original graphics engine to Trinity2... ohh do I remember that, and my friends going "HOLY $#!7!!!" when I showed them that trailer. Maybe something to shoot for in 2020, when DX11 just doesn't look so great anymore? ;)[/quote]
Well in many cases it would be a bigger jump, especially with DX12 where you certainly get more control over your output but nothing comes for free. You need to implement and manage everything your self which has its benefits but also requires a lot of investment in resources and effort.
However, as we've done in the past and will continue to do, we will keep EVE looking good so we'll inevitably upgrade away from DX11. Maybe 2020, who knows ;)
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
335
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Posted - 2016.06.02 10:58:00 -
[14] - Quote
Arrakis Askiras wrote: No. I've switched to DX9 a while ago and never looked back. However, at that time I've found many reports on this forum about exactly my issue so it's not as if there were no bug reports sent. I know that I should have sent a report anyway which is why I'll try to reproduce the error now. It's a bit difficult though because the error mostly seemed to occur in mid- to large-scale PvP situations.
There have been several driver updates and tweaks on our side over the last few months that we've seen reduce the number of crashes considerably. We really are looking at edge cases now which is why we're encouraging people to retry DX11 and send us bug reports.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
335
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Posted - 2016.06.02 11:41:02 -
[15] - Quote
Hicksimus wrote:This needs more attention. I'm sure we can blame AMD but explosions from missiles in Direct X 11 have caused my 290X to crash for about a year now and I know I'm not alone. I have to use DX9 to play . Edit: Guess I'll try it again, unfortunately it's really lame to lose ships to this.
To the best of my knowledge the GPU particles (missile explosions) were fixed in a AMD driver update a month or two ago, let me know how it goes!
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
335
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Posted - 2016.06.02 11:41:55 -
[16] - Quote
Azahar Ortenegro wrote:Steve Ronuken wrote:Looks like you're using the old launcher. I highly recommend you move to the new one. For one, it's a lot more stable, and it handles multiple clients natively. http://binaries.eveonline.com/EveLauncher-1037417.exe will download it. As long as you point it as the same shared cache as you're currently using, it shouldn't download too much. (The settings menu that's mentioned here is on the new launcher, under the E in the top right, then settings) The launcher you're using will have support discontinued at the end of the month. Last time I checked, I couldn't use 3 separate installs of EVE with the new launcher. As long as I can't do that, I won't install it. If that means I can't play EVE anymore at the end of the month, it's CCP's loss. There're other games to play.
Why do you need 3 separate installs as opposed two the shared cache mechanic that the new launcher uses?
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
336
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Posted - 2016.06.02 13:45:58 -
[17] - Quote
Correct there is no current DX11 support in Wine, this is something we've been investigating. We do not have a firm plan of when DX9 will be removed which is why there is no specific date being announced in this message. We want time to investigate further options and solutions for the Mac client.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Darwin
C C P C C P Alliance
2085
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Posted - 2016.06.02 20:50:26 -
[18] - Quote
Ionized First Strike wrote:I play the game with anywhere between 6 and 15 accounts logged in at any time. When launched using DX11 I get a "socket closed" error on multiple accounts within 2-3 hours, sometimes sooner. When launched using DX9 I rarely get "socket closed".
If you feel this is repeatable for you, can you
- turn on "Start Clients With Logging" in your launcher settings
- Enable DX11
- Play Eve until it disconnects
- Exit the client, switch to the LogLIte app (which will have run alongside it) and save your log file.
- Submit a bug at our bug reporting website. Please attach the log to the bug.
- Post your bug report number back in this thread, or mail it to me in-game.
It's possible your log information might help in figuring out what the issue is with this.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Vertex
C C P C C P Alliance
336
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Posted - 2016.06.03 09:37:36 -
[19] - Quote
Barbara Nichole wrote:Thanks, understand that I will not be going to Windows 10... So this time next year if you start thinking about phasing out directx 11 and moving to 12.. I won't be going with you. Cannot stand Win10.
Your current OS supports DX11 so no need for Windows 10, we wont be looking at any major graphics engine switch over in the foreseeable future.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
336
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Posted - 2016.06.03 09:41:37 -
[20] - Quote
Tierce Japhrimel Iblis wrote:With finding out there's been some work on the game client's use of DX11 not being the buggy hot mess I left it for, I'll give it another try and see if it's more stable. If not, I'll get the bug report in and post it's numbers here.
However, I flat out refuse to switch to Windows 10. Windows 7 is doing just fine for me and doesn't behave like a bastard child of malware and bloatware!
M$ really blew the rollout of 10. I can only compare the rage against ME (nightmare for MMOs!) to this failure of hyping and PR attached to 10.
Here's hoping with fingers crossed DX11 isn't the half whited out screen/socket closed headache it was last time I used it for Eve.
We appreciate you giving DX11 another go, i'm sure you'll have a much smoother experience. Just remember to update your GPU drivers :)
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
338
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Posted - 2016.06.05 13:42:55 -
[21] - Quote
Miss 'Assassination' Cayman wrote:Quote:we will be removing clouds from the DirectX 9 client in an upcoming release. Yay, I'm definitely going back to DX9 then so I can get a decent framerate while doing PvE.
No need, the reason we have to remove clouds from DX9 is so we can make use of a faster DX11 only rendering approach. Clouds will no longer cause a significant performance drop, it is these types of situations that make us want to push towards dropping DX9 as soon as possible. However, it wonGÇÖt be any time soon, we arenGÇÖt going to drop DX9 tomorrow but we want the player base informed and reminded that it will inevitably happen and we want and need to hear of any remaining DX11 issues so we can address then in the meantime.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
338
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Posted - 2016.06.05 13:44:22 -
[22] - Quote
HellGate fr wrote:I generally play with at least 16 accs running with 1024*768 windows full low details, idc about dx11 unless it makes the whole thing run faster (does it though ?) ...
The new launcher is very good though, except when I go play on sisi and it clears all my launcher settings (accounts list) for TQ.
DirectX 11 offers much better memory management and frame rates than that of DX9. You should try DX11 with all of your accounts, i'd be suprised if you got worse performance.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
338
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Posted - 2016.06.05 13:47:05 -
[23] - Quote
Primary Suspect wrote:When money talks bullshit walks i guess.
I dont quite get your sentiment, except that we will save development resources by being forced to choose less efficient options for the graphic features we impliment. We can then spend our time investigating and implimenting better and more efficient visuals.
For example the clouds, they are slow... we know this and we dont like it! We have an option to make them run faster but it's a DX11 only feature. That is why we're removing them from DX9 and converting them over to the next system for DX11.
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
338
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Posted - 2016.06.05 13:48:08 -
[24] - Quote
Yongtau Naskingar wrote:dxdiag reports I can use DirectX 11, but the launcher says my laptop only support DirectX 9. Yay.
That is odd, what OS and GPU do you have?
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Vertex
C C P C C P Alliance
338
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Posted - 2016.06.05 13:49:45 -
[25] - Quote
0bama Barack Hussein wrote:
I'll ask our launcher developers to take a look at this thread, they might want to contact you to get more info on this. Thanks for letting us know!
CCP Vertex | Senior Development Producer | @CCP_Vertex
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CCP Darwin
C C P C C P Alliance
2085
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Posted - 2016.06.06 00:46:16 -
[26] - Quote
HellGate fr wrote:I generally play with at least 16 accs running with 1024*768 windows full low details, idc about dx11 unless it makes the whole thing run faster (does it though ?) ...
DX11 should offer a small performance improvement over DX9 in many cases.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Maxwell
C C P C C P Alliance
91
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Posted - 2016.06.08 09:55:57 -
[27] - Quote
Yongtau Naskingar wrote:dxdiag reports I can use DirectX 11, but the launcher says my laptop only support DirectX 9. Yay.
Are you still using the old launcher? This should not happen in the new launcher.
You can get it here: https://community.eveonline.com/support/download/
CCP Maxwell - QA Engineer - Team RnB
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CCP Maxwell
C C P C C P Alliance
91
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Posted - 2016.06.08 10:33:51 -
[28] - Quote
Coredeath Cicada wrote:Arrakis Askiras wrote:Dominous Nolen wrote:So for those of us who play on older hardware, we're **** outta luck eh? Thanks CCP. G-FING-G
Not just people with old hardware. Got a spanking new ATI/AMD graphics card (well, not spanking new but almost: R9 390) and with DX11 I had frequent crashes which caused me to lose two ships (a Proteus and a cheap frig). Since I've switched to DX9 I've had no crashes. Apparently I'm not the only one with that problem. It's nice that CCP intends to move forwards but please make sure that everything works on the 'new' API before you switch old the more stable legacy mode. I also use a R9 390x, I can confirm using DX11 crashes my system and since turning back to DX9 Ive had no crashes and no performance issues, in fact the game runs smoother. For example, that gas cloud on the Amarr trade hub, no slowdown in DX9, slowdown in DX11 + crashing. My ticket was told to 'Just go to DX9' after filing my log and error report to CCP. Not a fix, just a temp solution and left it at that. Midn you that was back in 2015. If a plugs being pulled can the ATI card users get some stable love first?
Any chance I can get you to try DX11 again, preferably with logging enabled, so that if you run into a crash you could send me the log?
CCP Maxwell - QA Engineer - Team RnB
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CCP Darwin
C C P C C P Alliance
2112
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Posted - 2016.06.13 10:50:55 -
[29] - Quote
venom zp wrote:GeForce gts 250 with dx10 will work ? When DirectX 9 is deprecated, you will need a DX11-compatible GPU to run Eve. The Nvidia GeForce GTS 250 does not support DX11, so at that point you'll have to upgrade.
Note that DX11 graphics cards have been out a long time and it should be possible to get a compatible GPU for a very modest price.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2126
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Posted - 2016.06.24 16:21:13 -
[30] - Quote
Rain6637 wrote:My clients keep crashing on DX11 at least once per session. I've sent a detailed bug report with error logs. I'm going back to DX9 for now and if you switch us over and the crashes continue I'm going to be very loud. You will get a bug report each time, if not also support tickets for lost ships. Can you please send me your bug report number (starts with EBR- and you can see it here) in-game?
Or post it here, that's fine too.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
2130
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Posted - 2016.06.27 10:30:44 -
[31] - Quote
Rain6637 wrote:Hey Darwin, it's EBR-85639.
Thanks! Sent you a response to your EVE mail on this account. Appreciate the bug report!
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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