Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.08 21:11:54 -
[1] - Quote
Catching up on videos, and ran into the part where something needs to be done about Headshooting the FC.
Why not add bonus Resistance per player under the commanding Officers.
Squad Commander gets 1% to Shield, Armor and Hull per player under him (Must be ON GRID with commander) Wing Commander gets 1% to Shield, Armor and Hull per player under him (Squad Commander plust those under him ON GRID) Fleet Commander gets.... you get the idea
The larger the fleet, the greater the need to keep your FC alive, the greater his resistance. As the battle wears on most fleets on the loosing end flee anyways and IF the FC happens to be caught he can be dealt with as a normal ship rather than this INSANE tank 'special' ship
Implementation seems easy enough but i'm no programmer, hence why its an Idea.
|
Daichi Yamato
Xero Security and Technologies
3232
|
Posted - 2016.05.09 00:42:17 -
[2] - Quote
Because id just have everyone add alts to fleet in shuttles and fleet warp them into the fight for free resists.
It'd be simpler and more sandbox to just let people head shot. I'm astounded it's considered a problem.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Rawketsled
Generic Corp Name
384
|
Posted - 2016.05.09 01:19:03 -
[3] - Quote
Just add a gang link that shuffles the names of everyone in fleet and on-grid. No more headshotting FCs unless you can spot them by their behaviour.
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.09 02:00:53 -
[4] - Quote
Daichi Yamato wrote:Because id just have everyone add alts to fleet in shuttles and fleet warp them into the fight for free resists.
It'd be simpler and more sandbox to just let people head shot. I'm astounded it's considered a problem.
I'd bring another combat ship, but what ever floats your boat. |
Lugh Crow-Slave
2475
|
Posted - 2016.05.09 02:28:42 -
[5] - Quote
I think this whole idea is a solution to a problem that doesn't exist. Besides some ones FC getting head-shot is one of the ways new FCs are born
Citadel worm hole tax
|
Daichi Yamato
Xero Security and Technologies
3233
|
Posted - 2016.05.09 02:31:25 -
[6] - Quote
I cant control ten combat ships i dont use isboxer. Maybe i can multi box two or three. But not ten.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.09 02:43:08 -
[7] - Quote
Lugh Crow-Slave wrote:I think this whole idea is a solution to a problem that doesn't exist. Besides some ones FC getting head-shot is one of the ways new FCs are born
and to an extent, i agree. But i do think that what i stated above is a better idea than the "tank" ship. |
Arya Regnar
Darwins Right Hand
1001
|
Posted - 2016.05.09 03:05:40 -
[8] - Quote
Daichi Yamato wrote:I cant control ten combat ships i dont use isboxer. Maybe i can multi box two or three. But not ten. It's not that hard to multibox 10 clients, you don't need isboxer either, just bind keys to windows over character names for alt tabbing.
EvE-Mail me if you need anything.
|
Lugh Crow-Slave
2478
|
Posted - 2016.05.09 03:08:42 -
[9] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:I think this whole idea is a solution to a problem that doesn't exist. Besides some ones FC getting head-shot is one of the ways new FCs are born and to an extent, i agree. But i do think that what i stated above is a better idea than the "tank" ship.
You're right your idea is so much better. The FC who has to deal with less incoming damage has the better tank
Citadel worm hole tax
|
Lugh Crow-Slave
2478
|
Posted - 2016.05.09 03:09:48 -
[10] - Quote
Arya Regnar wrote:Daichi Yamato wrote:I cant control ten combat ships i dont use isboxer. Maybe i can multi box two or three. But not ten. It's not that hard to multibox 10 clients, you don't need isboxer either, just bind keys to windows over character names for alt tabbing.
he is not talking about what can be done. hes is talking about what he can do. so for him he would be better off with 10 cheep shuttles
Citadel worm hole tax
|
|
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
4217
|
Posted - 2016.05.09 03:21:53 -
[11] - Quote
It's called a backup FC.
Organizing a fleet with command totally dependent on a single individual with no redundancy is setting yourself up for failure. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.09 03:21:59 -
[12] - Quote
Lugh Crow-Slave wrote:Arya Regnar wrote:Daichi Yamato wrote:I cant control ten combat ships i dont use isboxer. Maybe i can multi box two or three. But not ten. It's not that hard to multibox 10 clients, you don't need isboxer either, just bind keys to windows over character names for alt tabbing. he is not talking about what can be done. hes is talking about what he can do. so for him he would be better off with 10 cheep shuttles
You guys do realize that this feature is NOT intended for 'solo' pvp... If you want to give your self an Edge in your 'solo' pvp just use a Booster Alt as it is done now.
Large fleets battles where ships get taken out on the first Volley, THAT is where this feature would have a large effect. It would be pretty bad of an FC to ask his small gang fleet to log in their alts on a shuttle for HIS benefit only. Can it be done, sure, will he do it many more times after that, i doubt. |
Daichi Yamato
Xero Security and Technologies
3233
|
Posted - 2016.05.09 05:16:56 -
[13] - Quote
Why not booster AND empty alts? And calling fleet mates to bring alts as scouts, squad boosters and logi already happens. A gang of 20 will have half that in neutral support in the form of alts (more if its hi-sec). If i also get more resists just for having extra bodies on the field, why not?
And in hi-sec during a war dec i can put as many fleet members as i like on grid. You cant shoot the ones that aren't in a wardec against you.
100 shuttles = 100% resists right? Great.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.09 05:27:54 -
[14] - Quote
Daichi Yamato wrote:Why not booster AND empty alts? And calling fleet mates to bring alts as scouts, squad boosters and logi already happens. A gang of 20 will have half that in neutral support in the form of alts (more if its hi-sec). If i also get more resists just for having extra bodies on the field, why not?
And in hi-sec during a war dec i can put as many fleet members as i like on grid. You cant shoot the ones that aren't in a wardec against you.
100 shuttles = 100% resists right? Great.
lol.. I really shouldn't reply to this, but if your scouts are on grid with you... they're doing it wrong. |
Daichi Yamato
Xero Security and Technologies
3233
|
Posted - 2016.05.09 05:29:05 -
[15] - Quote
Nah you've just misread
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.09 05:36:55 -
[16] - Quote
Daichi Yamato wrote:Nah you've just misread
With that in mind, remember, this is an idea, which can be tweaked. Your War-Dec example can be fixed ( like not allowing players to move in and out of command positions while in combat)
Edit: Suppose an out of corp alt joins fleet with a player that is in a command position, Alt will receive a msg stating " you are about to join a Fleet which is currently at war, You will become a Viable War Target. Do You Accept "...
Possible solution. |
Daichi Yamato
Xero Security and Technologies
3233
|
Posted - 2016.05.09 05:45:17 -
[17] - Quote
But i could still do it in low sec, null or wh and force enemy gangs to cycle through fodder whilst the fleet leadership use glass cannons that suddenly aren't so fragile.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.09 06:07:10 -
[18] - Quote
Daichi Yamato wrote:But i could still do it in low sec, null or wh and force enemy gangs to cycle through fodder whilst the fleet leadership use glass cannons that suddenly aren't so fragile.
Yes, you definitely can. If you are willing to pay for that many accounts OR force your Fleet Members to tug their alts around, of course. But again, the smarter thing to do would be to ask them to bring 2 combat ships and use them while you are Safe with your bonus Resist.
That or try to actually pvp against a group around your size and have fun. |
Iain Cariaba
2970
|
Posted - 2016.05.09 06:35:03 -
[19] - Quote
Glitch Online wrote:If you are willing to pay... So you want a mechanic that automatically provides a very large advantage to those with the money to pay for it?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.09 06:38:31 -
[20] - Quote
Iain Cariaba wrote:Glitch Online wrote:If you are willing to pay... So you want a mechanic that automatically provides a very large advantage to those with the money to pay for it?
How is this any different than paying for 5, 10, 15 accounts, putting them on Logi ships and keeping your one character repped while he tackles others and kills them? |
|
Iain Cariaba
2970
|
Posted - 2016.05.09 07:42:29 -
[21] - Quote
Glitch Online wrote:Iain Cariaba wrote:Glitch Online wrote:If you are willing to pay... So you want a mechanic that automatically provides a very large advantage to those with the money to pay for it? How is this any different than paying for 5, 10, 15 accounts, putting them on Logi ships and keeping your one character repped while he tackles others and kills them? Because you have to actively control the 5, 10, 15 logi ships, something that is absent from your suggestion. Your suggestion is nothing more than a buff to those with deeper pockets.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|
Lugh Crow-Slave
2479
|
Posted - 2016.05.09 09:53:27 -
[22] - Quote
you still havent explained why you think it is good that the FC that has to deal with less incoming damge also gets more tank
Citadel worm hole tax
|
FT Diomedes
The Graduates
2542
|
Posted - 2016.05.09 11:28:14 -
[23] - Quote
Lugh Crow-Slave wrote:you still havent explained why you think it is good that the FC that has to deal with less incoming damge also gets more tank
They still haven't explained why headshotting the enemy FC is a problem.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Lugh Crow-Slave
2481
|
Posted - 2016.05.09 11:46:00 -
[24] - Quote
FT Diomedes wrote:Lugh Crow-Slave wrote:you still havent explained why you think it is good that the FC that has to deal with less incoming damge also gets more tank They still haven't explained why headshotting the enemy FC is a problem.
it's not
it's a good thing
Citadel worm hole tax
|
Daichi Yamato
Xero Security and Technologies
3234
|
Posted - 2016.05.09 13:30:58 -
[25] - Quote
Glitch Online wrote:Daichi Yamato wrote:But i could still do it in low sec, null or wh and force enemy gangs to cycle through fodder whilst the fleet leadership use glass cannons that suddenly aren't so fragile. Yes, you definitely can. If you are willing to pay for that many accounts OR force your Fleet Members to tug their alts around, of course. But again, the smarter thing to do would be to ask them to bring 2 combat ships and use them while you are Safe with your bonus Resist. That or try to actually pvp against a group around your size and have fun.
When my friends are already paying for that many accounts and already bringing alts to fleets, whats a few more alts? Its not like they dont benefit from the fc being invulnerable. I'm not doing them a great disservice by asking them to bring alts. Even though I'd be the one getting the resists, im helping them defend their homes and make more money.
I remember reading about a group of Russians multi boxing six accounts each during a sov war. Any and all tactics that can be used will be used. Any mechanic that can be exploited will be. Because when it comes to a sandbox, some fights are about survival. Kill or be killed. We don't play fair, we dont play nice. And that's how we like it.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Serendipity Lost
Repo Industries
2010
|
Posted - 2016.05.09 13:48:28 -
[26] - Quote
The whole "don't shoot the leader" thin we do in real life is a ridiculous practice. It was a rule invented by kings to keep kings alive. If we would get rid of this rule - there would be a lot less war on the planet. Assholeleaders would be kept to a minimum.
In eve - war is good. Longer wars are better than shorter wars. Taking out the FC is a great practice. It should stay. How beHere's my basis:
1. Being an FC isn't all that... really it isn't. Taking out an FC isn't pivotal in large eve engagements. (this is where I tell you mega rock star FC types to just get over yourselves - It's a relatively simple game and many folks can do your job just as well as you can)
2. Unlike real life you have the option to have as many characters as you like. Roll up an unknown, mix in w/ the gang and do your FC thing incognito. It's not that difficult to get lost in the crowd w/ larger numbers. (Again you just have to put ego aside and not let folks know which character you're playing from - difficult for megalomaniac types such as Donald, Hillary and that sort).
3. But SPAIS.... If you're as awesome as you think you are, you should be able to get around a few spais. Learn to OPSEC and you'll be fine.
In conclusion... you don't need some special ship to prove you're special. Be good (opsec) and be special w/out a special ship. This whole idea is just mind-numbingly mind-numbing.
|
Herzog Wolfhammer
Sigma Special Tactics Group
7665
|
Posted - 2016.05.10 05:46:25 -
[27] - Quote
Decoy drones.
The mechanic is already in place to "skin" ships and make one ship look like another. Remember that Scope video where a ship was captured in total disguise?
Were it up to meGäó
- decoy drones using skin mechanics could be skinned to look like anything you wanted (you have to buy the "drone skin" like you would say buy a script for a module) - they would appear "as skinned" on D-scan and overview. - only a ship scanner would reveal their true nature. (yeah, someone will have to fit one). - the "pilot name" attachment on the overview would be a duplicate of who whoever launched the decoy drone. So you would have say 5 maelstroms piloted by Captain Bob but... which one is the one? (And by the time you figure it out, the fight is on.. unless you are really lucky or have the ability to primary six ships at once). - respective drone size for respective size of that which they are deployed to imitate. Large drones for large ships, medium for BC and cruisers, small for dessies and frigates, etc. Capital decoys? Hey wouldn't that be interesting. - expectedly a decoy drone is not going to take much damage, or attack, or anything of that nature. - "hit" effects on a decoy will look different from the real thing (meaning: pay attention beyond "F1 Monkey")
Bring back DEEEEP Space!
|
Lan Wang
Knights of the Posing Meat FETID
2802
|
Posted - 2016.05.10 09:41:36 -
[28] - Quote
nerf all things tactical and strategic
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
|
Amyclas Amatin
SUNDERING Goonswarm Federation
737
|
Posted - 2016.05.10 11:10:23 -
[29] - Quote
As someone who leads fleets of that kind of size:
I shoot fcs and I get headshotted myself. We deal with it by having backup fcs, or even fcing from alts in fleet. We just find a way to handle it. FCs don't need special love, we're usually some of the most resourceful people in the game. Some FCs are capable of single-handedly equipping their entire fleets.
Your average strategic fleet is flown by an FC in an overtanked ship. Cruiser fleets in gsf are fced by nano battlecruisers or overtanked cruisers. Hac fleets and above are FCed by overtanked tech 3 cruisers or command ships. The most important part of an fc ship is not just the tank: it's his expanded probe launcher that takes 220 cpu just to fit. If I FC frigates, I gimp-fit just to squeeze the probe launcher in. T3Ds with that bonus to probe launcher fitting also help a lot.
Fcs usually expect to be headshotted going in. So you prepare your tanky ships and your remote reps properly. If that doesn't work, your backups take over. I've also nominated veterans to takeover fleets on the fly.
No one gives a flying **** about the actual squad and wing positions beyond setting up boosts because they aren't really used that way. If I need to split my forces, I would usually be fielding 2 fleets using 2 fcs in 2 separate channels that can talk to each other while sending their own instructions to their respective fleets. But hardly anyone outside the major coalitions have that kind of IT infrastructure to set up communications that way. But also, if I needed 5 small gangs on the field, I would use 5 fleets. Not 5 wings, or 5 squads.
If you really want CCP to design a ship just for fcs, maybe they could iterate on command ships to make them even tankier and with better probing capabilities. Otherwise everything is mostly working as intended.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
Amyclas Amatin
SUNDERING Goonswarm Federation
737
|
Posted - 2016.05.10 12:54:56 -
[30] - Quote
Lugh Crow-Slave wrote:I think this whole idea is a solution to a problem that doesn't exist. Besides some ones FC getting head-shot is one of the ways new FCs are born
The first time I got to drive a shiny fleet was when Asher Elias got headshotted sometime in 2014 in the middle of Teneferis.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.10 22:16:24 -
[31] - Quote
Serendipity Lost wrote:The whole "don't shoot the leader" thin we do in real life is a ridiculous practice. It was a rule invented by kings to keep kings alive. If we would get rid of this rule - there would be a lot less war on the planet. Assholeleaders would be kept to a minimum. ... In conclusion... you don't need some special ship to prove you're special. Be good (opsec) and be special w/out a special ship. This whole idea is just mind-numbingly mind-numbing.
and again, I agree. But if CCP is going to introduce a Solution to the 'Problem' then i'd prefer if it didn't come in the form of a "New Ship". Fleet size will make it so small gangs won't have to worry about the 'special ship that never dies' and as the battle wears on it will make the FC as vulnerable as the next guy.
.. And yes, you can pay for 100 accounts to fly shuttles...
|
Lugh Crow-Slave
2494
|
Posted - 2016.05.11 01:39:55 -
[32] - Quote
see but that new ship would be unable to effect the battlefield. your god tanked titan on the other hand....
Citadel worm hole tax
|
Daichi Yamato
Xero Security and Technologies
3239
|
Posted - 2016.05.11 01:46:58 -
[33] - Quote
I don't think he gets it...
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Nevyn Auscent
Broke Sauce
3249
|
Posted - 2016.05.11 02:38:27 -
[34] - Quote
FT Diomedes wrote: They still haven't explained why headshotting the enemy FC is a problem.
Because it puts all the advantage on the meta-game. Meaning the advantage rests with the old rich players who have all the Meta-game stuff already set up to be able to spy on newer groups. Which isn't good for the game, the metagame will always exist, but it shouldn't be the primary requirement to get anywhere. Actually playing in the game should be the best thing. |
Lugh Crow-Slave
2495
|
Posted - 2016.05.11 03:16:58 -
[35] - Quote
Nevyn Auscent wrote:FT Diomedes wrote: They still haven't explained why headshotting the enemy FC is a problem.
Because it puts all the advantage on the meta-game. Meaning the advantage rests with the old rich players who have all the Meta-game stuff already set up to be able to spy on newer groups. Which isn't good for the game, the metagame will always exist, but it shouldn't be the primary requirement to get anywhere. Actually playing in the game should be the best thing.
EvE is all meta game. fights are generally won and lost before the two fleets are on grid and what makes eve so much better than other games is i don't need to log in to play it
anyway knowing the FC has nothing to do with being old or rich you can generally tell who the FC is after a few engagements or a bit of snooping. In fact newer groups will have a much better time hiding their FCs.
but either way killing the officer is a perfectly just tactic and any well organized force knows enough to train others to take his job if he falls
Citadel worm hole tax
|
Lucy Callagan
V0LTA WE FORM V0LTA
175
|
Posted - 2016.05.11 08:25:35 -
[36] - Quote
nice n+1 blob mechanic
-1
Frugu.net
a¦á_a¦¦a¦â
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.12 00:21:18 -
[37] - Quote
Lugh Crow-Slave wrote:see but that new ship would be unable to effect the battlefield. your god tanked titan on the other hand....
Right you are, my god Titan would not be vulnerable to the Capital Blobs of eve. The enemy would actually have to put some effort into killing the Sub-Cap escort first... or.. my 100 shuttles.. i assuming i was dumb enough to do that. |
Lugh Crow-Slave
2499
|
Posted - 2016.05.12 05:24:53 -
[38] - Quote
no it would still be vulnerable N would just have to be bigger
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.12 16:10:05 -
[39] - Quote
Lugh Crow-Slave wrote:no it would still be vulnerable N would just have to be bigger
Right again, this wouldn't be eve if you couldn't. You've also proven a point, even with the bonus resistance you still can bring down an FC, its just a choice. Focus on FC or his vulnerable fleet OR bring in all your blue friends to help you take down this ONE dude because you fail at defeating his fleet. All viable options. |
Lugh Crow-Slave
2502
|
Posted - 2016.05.12 16:13:13 -
[40] - Quote
or how about the FC is just a man like anyone else and is just as easy to pop as anyone else
Citadel worm hole tax
|
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.12 16:40:51 -
[41] - Quote
Lugh Crow-Slave wrote:or how about the FC is just a man like anyone else and is just as easy to pop as anyone else
I'm almost certain that the argument set up by CCP and other players IS that they don't want the FC to pop easily. What you just said has been said before, you may want to stop repeating your self. |
Lugh Crow-Slave
2503
|
Posted - 2016.05.12 16:43:05 -
[42] - Quote
it seems more like CCP said they were interested in the idea and most players have been against it
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.12 16:46:29 -
[43] - Quote
Lugh Crow-Slave wrote:it seems more like CCP said they were interested in the idea and most players have been against it
Then you don't need to worry do you. The idea (ship or resistance) will not be implemented and we can all go back to doing what ever we do. |
Serendipity Lost
Repo Industries
2022
|
Posted - 2016.05.12 17:16:45 -
[44] - Quote
Can't the FC just be in a tiatan for those large epic fights? And if that gets shot out from under him does there really need to be something harder to kill?
This feels like power creep for the sake of more power.
The explanation I'm waiting for is how does keeping a single FC alive make the game better. I'll settle for a list of current FCs that are so freaking valuable they need to survive but are also not capable of maintaining OPSEC on an alt to mix in while being the FC. I'm thinking it has to be pretty short. |
Lugh Crow-Slave
2505
|
Posted - 2016.05.12 17:24:18 -
[45] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:it seems more like CCP said they were interested in the idea and most players have been against it Then you don't need to worry do you. The idea (ship or resistance) will not be implemented and we can all go back to doing what ever we do.
Right ccp has been doing so good with feedback the past 24 months
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.12 22:56:04 -
[46] - Quote
Lugh Crow-Slave wrote:Glitch Online wrote:Lugh Crow-Slave wrote:it seems more like CCP said they were interested in the idea and most players have been against it Then you don't need to worry do you. The idea (ship or resistance) will not be implemented and we can all go back to doing what ever we do. Right ccp has been doing so good with feedback the past 24 months
Then go rant about it in the right thread. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.12 23:02:43 -
[47] - Quote
Serendipity Lost wrote:Can't the FC just be in a tiatan for those large epic fights? And if that gets shot out from under him does there really need to be something harder to kill?
This feels like power creep for the sake of more power.
The explanation I'm waiting for is how does keeping a single FC alive make the game better. I'll settle for a list of current FCs that are so freaking valuable they need to survive but are also not capable of maintaining OPSEC on an alt to mix in while being the FC. I'm thinking it has to be pretty short.
In a Titan - this would just invite the Cap-Blobs to come out just to kill it, would ruin it for those that set up large Sub-Cap fights.
More Power - as the numbers dwindle, the Commanders resistance drops to normal, kill him then.
Explanation - I'm sure you've heard it in some form or another. 2 fleets meet, one decides to Head-Shot the opposing FC, in doing this, the fleet with no FC can't get their act together and flee. What could have been a fun brawl for all turns into a waste of time. This is the SIMPLE version of it. I understand there are many "What If..." out there but again.. this is the Simple version. |
FT Diomedes
The Graduates
2547
|
Posted - 2016.05.13 00:53:52 -
[48] - Quote
Nevyn Auscent wrote:FT Diomedes wrote: They still haven't explained why headshotting the enemy FC is a problem.
Because it puts all the advantage on the meta-game. Meaning the advantage rests with the old rich players who have all the Meta-game stuff already set up to be able to spy on newer groups. Which isn't good for the game, the metagame will always exist, but it shouldn't be the primary requirement to get anywhere. Actually playing in the game should be the best thing.
This has nothing to do with being rich and old.
Actually playing the game means that EVERYONE is susceptible to dying.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Serendipity Lost
Repo Industries
2025
|
Posted - 2016.05.13 01:20:52 -
[49] - Quote
Glitch Online wrote:Serendipity Lost wrote:Can't the FC just be in a tiatan for those large epic fights? And if that gets shot out from under him does there really need to be something harder to kill?
This feels like power creep for the sake of more power.
The explanation I'm waiting for is how does keeping a single FC alive make the game better. I'll settle for a list of current FCs that are so freaking valuable they need to survive but are also not capable of maintaining OPSEC on an alt to mix in while being the FC. I'm thinking it has to be pretty short. In a Titan - this would just invite the Cap-Blobs to come out just to kill it, would ruin it for those that set up large Sub-Cap fights. More Power - as the numbers dwindle, the Commanders resistance drops to normal, kill him then. Explanation - I'm sure you've heard it in some form or another. 2 fleets meet, one decides to Head-Shot the opposing FC, in doing this, the fleet with no FC can't get their act together and flee. What could have been a fun brawl for all turns into a waste of time. This is the SIMPLE version of it. I understand there are many "What If..." out there but again.. this is the Simple version.
Feel free to teach a few of your corpies to be competant. Your argument is pretty sad and bordering on rediculous. What if instead of the FC taking a headshot he has to work late, gets treed by a bear or meets a girl and doesn't log in???? Your entire corp POS spins because your only FC is out fingerfuckinglittlesallyrottencrotch?
Your defining attribute for this super ship is that it will prop up fail corps that can only figure out how to maitain a single FC. Looking at the other side of the coin - if your group only has 1 dude that can FC.... Does it really deserve to survive?
This is more some bloated egos throwing a tantrum because they got internet famous enough to get primaried. I feel bad for you guys, but not in the way where you should get a special ship to prop up a poorly trained outfit. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.13 03:59:10 -
[50] - Quote
Serendipity Lost wrote:Glitch Online wrote:Serendipity Lost wrote:Can't the FC just be in a tiatan for those large epic fights? And if that gets shot out from under him does there really need to be something harder to kill?
This feels like power creep for the sake of more power.
The explanation I'm waiting for is how does keeping a single FC alive make the game better. I'll settle for a list of current FCs that are so freaking valuable they need to survive but are also not capable of maintaining OPSEC on an alt to mix in while being the FC. I'm thinking it has to be pretty short. In a Titan - this would just invite the Cap-Blobs to come out just to kill it, would ruin it for those that set up large Sub-Cap fights. More Power - as the numbers dwindle, the Commanders resistance drops to normal, kill him then. Explanation - I'm sure you've heard it in some form or another. 2 fleets meet, one decides to Head-Shot the opposing FC, in doing this, the fleet with no FC can't get their act together and flee. What could have been a fun brawl for all turns into a waste of time. This is the SIMPLE version of it. I understand there are many "What If..." out there but again.. this is the Simple version. Feel free to teach a few of your corpies to be competant. Your argument is pretty sad and bordering on rediculous. What if instead of the FC taking a headshot he has to work late, gets treed by a bear or meets a girl and doesn't log in???? Your entire corp POS spins because your only FC is out fingerfuckinglittlesallyrottencrotch? Your defining attribute for this super ship is that it will prop up fail corps that can only figure out how to maitain a single FC. Looking at the other side of the coin - if your group only has 1 dude that can FC.... Does it really deserve to survive? This is more some bloated egos throwing a tantrum because they got internet famous enough to get primaried. I feel bad for you guys, but not in the way where you should get a special ship to prop up a poorly trained outfit.
You really need to prop up your 'reading comprehension' skills.
As for your little rant, well it doesn't matter to me, unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.
|
|
Lugh Crow-Slave
2514
|
Posted - 2016.05.13 04:13:45 -
[51] - Quote
Then find more leaders
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.13 04:17:41 -
[52] - Quote
Lugh Crow-Slave wrote:Then find more leaders
Didn't think i'd need to say this again... but just for you...
... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game. |
Serendipity Lost
Repo Industries
2028
|
Posted - 2016.05.13 11:42:13 -
[53] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.
Just answer my question:
How does keeping on guy (FC) make the game better? |
Lugh Crow-Slave
2517
|
Posted - 2016.05.13 11:45:40 -
[54] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.
.... I didnt say force some one to lead I said go find some more who can
Citadel worm hole tax
|
Lugh Crow-Slave
2517
|
Posted - 2016.05.13 11:46:51 -
[55] - Quote
Serendipity Lost wrote:Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game. Just answer my question: How does keeping on guy (FC) make the game better?
Because apparently his fleet is full of a bunch of spineless lemmings who scatter if their FC gets popped
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.13 12:53:10 -
[56] - Quote
Serendipity Lost wrote:Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game. Just answer my question: How does keeping on guy (FC) make the game better?
I've already answered this, ccp has already answered this. If you truly care about this topic atleast make an effort to read all posts, or remember what it was you read. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.13 12:55:39 -
[57] - Quote
Lugh Crow-Slave wrote:Serendipity Lost wrote:Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game. Just answer my question: How does keeping on guy (FC) make the game better? Because apparently his fleet is full of a bunch of spineless lemmings who scatter if their FC gets popped
Thats it, you nailed it. I will now go forth and change my ways. |
Serendipity Lost
Repo Industries
2033
|
Posted - 2016.05.13 13:36:40 -
[58] - Quote
Glitch Online wrote:Serendipity Lost wrote:Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game. Just answer my question: How does keeping on guy (FC) make the game better? I've already answered this, ccp has already answered this. If you truly care about this topic atleast make an effort to read all posts, or remember what it was you read.
So I read back through the post and this is all I could find (your words in initial post)
"The larger the fleet, the greater the need to keep your FC alive"
You say there is a need, but you don't justify it. That's my point. What is the need? How does this make the game better? Just stating it's needed doesn't cut it. Explain to me why keeping the FC alive makes the game better. How does this improve game play?
My argument against your idea is that headshotting an FC allows smaller groups an ability to fight up a weight class or two. It allows heads up / informed groups make critical decisions when calling primaries that improve their chances of success. It rewards proactive groups that train sufficient players to be competent FCs to buffer against this tactic. Headshotting rewards effort and punishes sloth.
That's my argument FOR headshotting. What are your arguments AGAINST it?? (prohint: we need an easy way to keep an FC alive and on grid is a belief, not a fact). |
Kieron VonDeux
217
|
Posted - 2016.05.13 13:42:07 -
[59] - Quote
I would rather have a Tech II formerly Tier III BS Fleet Command Ship that had a massive tank but couldn't fit anything except a single turret with no bonuses to fill this role.
Of course it wouldn't be able to fit any kind of ewar or drones either. Essentially a big tough somewhat expensive Fleet Command Ship that has nil for cargo space that is a lot harder to kill but warps similar to a BC.
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.13 14:05:59 -
[60] - Quote
Serendipity Lost wrote:Glitch Online wrote:Serendipity Lost wrote:Glitch Online wrote:Lugh Crow-Slave wrote:Then find more leaders Didn't think i'd need to say this again... but just for you... ... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game. Just answer my question: How does keeping on guy (FC) make the game better? I've already answered this, ccp has already answered this. If you truly care about this topic atleast make an effort to read all posts, or remember what it was you read. So I read back through the post and this is all I could find (your words in initial post) "The larger the fleet, the greater the need to keep your FC alive" You say there is a need, but you don't justify it. That's my point. What is the need? How does this make the game better? Just stating it's needed doesn't cut it. Explain to me why keeping the FC alive makes the game better. How does this improve game play? My argument against your idea is that headshotting an FC allows smaller groups an ability to fight up a weight class or two. It allows heads up / informed groups make critical decisions when calling primaries that improve their chances of success. It rewards proactive groups that train sufficient players to be competent FCs to buffer against this tactic. Headshotting rewards effort and punishes sloth. That's my argument FOR headshotting. What are your arguments AGAINST it?? (prohint: we need an easy way to keep an FC alive and on grid is a belief, not a fact).
Your still failing. |
|
Serendipity Lost
Repo Industries
2032
|
Posted - 2016.05.13 15:08:23 -
[61] - Quote
I'm just looking for an actual basis for your new ship. How does it make the game better?
It's a pretty simple question. "you're failing doesn't quite answer it"
It's a serious and basic question for this forum. It needs an answer for your idea to succeed. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.13 15:23:19 -
[62] - Quote
Serendipity Lost wrote:I'm just looking for an actual basis for your new ship. How does it make the game better?
It's a pretty simple question. "you're failing doesn't quite answer it"
It's a serious and basic question for this forum. It needs an answer for your idea to succeed.
a) I am against the new ship, my sugestion is different. Trust me when i say reading comprehension is your friend. b) it does answer it, you're not understanding what you read. c) answers have been provided. Repeating my self won't help you I'm afraid. |
Serendipity Lost
Repo Industries
2032
|
Posted - 2016.05.13 15:39:03 -
[63] - Quote
Glitch Online wrote:Serendipity Lost wrote:I'm just looking for an actual basis for your new ship. How does it make the game better?
It's a pretty simple question. "you're failing doesn't quite answer it"
It's a serious and basic question for this forum. It needs an answer for your idea to succeed. a) I am against the new ship, my sugestion is different. Trust me when i say reading comprehension is your friend. b) it does answer it, you're not understanding what you read. c) answers have been provided. Repeating my self won't help you I'm afraid.
Are you a Reaver alt? |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.13 15:49:56 -
[64] - Quote
Serendipity Lost wrote: Are you a Reaver alt?
... and that is relevant to the topic how? |
Serendipity Lost
Repo Industries
2033
|
Posted - 2016.05.13 16:21:05 -
[65] - Quote
Glitch Online wrote:Serendipity Lost wrote: Are you a Reaver alt?
... and that is relevant to the topic how?
It is to a lot of folks, but I'll play along....
How does no head shotting an FC make the game better? |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.13 17:23:18 -
[66] - Quote
Serendipity Lost wrote:
It is to a lot of folks, but I'll play along....
How does no head shotting an FC make the game better?
Well you'll have to play by your self, this post isn't a game, it's about a game. As for your question, I've already answered it. You're welcome to ask it again thou.
|
Sonya Corvinus
Grant Village
157
|
Posted - 2016.05.13 21:26:40 -
[67] - Quote
Live somewhere that requires more than F1 monkeys to fight and you'll suddenly find yourself with some backup FCs without even trying. |
Iain Cariaba
2993
|
Posted - 2016.05.13 23:36:54 -
[68] - Quote
Glitch Online wrote:Serendipity Lost wrote:
It is to a lot of folks, but I'll play along....
How does no head shotting an FC make the game better?
Well you'll have to play by your self, this post isn't a game, it's about a game. As for your question, I've already answered it. You're welcome to ask it again thou. Incorrect.
See the picture and name you post under? Yeah, the forums are just another part of the meta that revolves around EvE.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 00:09:43 -
[69] - Quote
Sonya Corvinus wrote:Live somewhere that requires more than F1 monkeys to fight and you'll suddenly find yourself with some backup FCs without even trying.
Or... i could continue to do what i do and adjust to changes and the idea of a change whether they benefit me or not. You're not saying anything that hasn't been said already. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 00:10:32 -
[70] - Quote
Iain Cariaba wrote:Glitch Online wrote:Serendipity Lost wrote:
It is to a lot of folks, but I'll play along....
How does no head shotting an FC make the game better?
Well you'll have to play by your self, this post isn't a game, it's about a game. As for your question, I've already answered it. You're welcome to ask it again thou. Incorrect. See the picture and name you post under? Yeah, the forums are just another part of the meta that revolves around EvE.
Oh cool, when do i get to roll the D20 then? |
|
Sonya Corvinus
Grant Village
158
|
Posted - 2016.05.14 02:04:12 -
[71] - Quote
Glitch Online wrote:Or... i could continue to do what i do and adjust to changes and the idea of a change whether they benefit me or not. You're not saying anything that hasn't been said already.
Maybe (just maybe) that's because you're being told what you're suggesting isn't the best idea.
You should adjust to changes. I agree 100%. Get more capable FCs. End game isn't supposed to be easy. Or are you trolling? It seems like you are, reading responses. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 02:33:04 -
[72] - Quote
Sonya Corvinus wrote:Glitch Online wrote:Or... i could continue to do what i do and adjust to changes and the idea of a change whether they benefit me or not. You're not saying anything that hasn't been said already. Maybe (just maybe) that's because you're being told what you're suggesting isn't the best idea. You should adjust to changes. I agree 100%. Get more capable FCs. End game isn't supposed to be easy. Or are you trolling? It seems like you are, reading responses.
Nope, not trolling. Just responding in kind, i also refuse to enable those who continue to ask the same question when an answer has already been given. It may not be what they want to hear or in the format that they expect, but the answer is there.
I agree end-game ( and this may or may not exist for all in this Sand-Box ) isn't suppose to be easy, but as i've stated before, no one way of playing is the right way for every one, and not all ideas are bad just because another player disagrees with the game play it'll bring.
|
Lugh Crow-Slave
2527
|
Posted - 2016.05.14 02:44:46 -
[73] - Quote
soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 02:50:18 -
[74] - Quote
Lugh Crow-Slave wrote:soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it
I've eddited my original post several times... you may want to look at it again. |
Lugh Crow-Slave
2527
|
Posted - 2016.05.14 03:01:35 -
[75] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it I've eddited my original post several times... you may want to look at it again.
well thats just awful you need to move commanders around now based on who needs be warp the group
and you said nothing about freighters
also why do you think ppl don't FC from logistics
Citadel worm hole tax
|
ShahFluffers
Ice Fire Warriors Escalating Entropy
9897
|
Posted - 2016.05.14 03:02:35 -
[76] - Quote
Here's a trick that some good FCs do:
Decentralize the command structure
You have an FC for maneuvering and scouting. This person job is to find you a fight and get you into the best position to fight it. You have an FC for target calling. This person's job is simple; choose the best targets to win the fight. Have multiple Target callers in case one of them gets shot down. You have an EWar/Logi FC. Their job is to perform their specialty to direct support to friendly firepower where needed.
By keeping everything separate, you make it so that the enemy fleet has a hard time "scattering" the hostile fleet. The tradeoff is that it does take practice and trust in the judgement of others.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
|
Lugh Crow-Slave
2527
|
Posted - 2016.05.14 03:03:58 -
[77] - Quote
ShahFluffers wrote:Here's a trick that some good FCs do:
Decentralize the command structure
You have an FC for maneuvering and scouting. This person job is to find you a fight and get you into the best position to fight it. You have an FC for target calling. This person's job is simple; choose the best targets to win the fight. Have multiple Target callers in case one of them gets shot down. You have an EWar/Logi FC. Their job is to perform their specialty to direct support to friendly firepower where needed.
By keeping everything separate, you make it so that the enemy fleet has a hard time "scattering" the hostile fleet. The tradeoff is that it does take practice and trust in the judgement of others.
please according to this guy you can't even find enough "leaders" for a single back up
Citadel worm hole tax
|
ShahFluffers
Ice Fire Warriors Escalating Entropy
9898
|
Posted - 2016.05.14 03:07:48 -
[78] - Quote
Lugh Crow-Slave wrote:ShahFluffers wrote:Here's a trick that some good FCs do:
Decentralize the command structure
You have an FC for maneuvering and scouting. This person job is to find you a fight and get you into the best position to fight it. You have an FC for target calling. This person's job is simple; choose the best targets to win the fight. Have multiple Target callers in case one of them gets shot down. You have an EWar/Logi FC. Their job is to perform their specialty to direct support to friendly firepower where needed.
By keeping everything separate, you make it so that the enemy fleet has a hard time "scattering" the hostile fleet. The tradeoff is that it does take practice and trust in the judgement of others. please according to this guy you can't even find enough "leaders" for a single back up Sounds like a personal problem then.
Sometimes the best solution is to give up control rather than concentrate it.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
|
Lugh Crow-Slave
2528
|
Posted - 2016.05.14 03:11:52 -
[79] - Quote
ShahFluffers wrote:Lugh Crow-Slave wrote:ShahFluffers wrote:Here's a trick that some good FCs do:
Decentralize the command structure
You have an FC for maneuvering and scouting. This person job is to find you a fight and get you into the best position to fight it. You have an FC for target calling. This person's job is simple; choose the best targets to win the fight. Have multiple Target callers in case one of them gets shot down. You have an EWar/Logi FC. Their job is to perform their specialty to direct support to friendly firepower where needed.
By keeping everything separate, you make it so that the enemy fleet has a hard time "scattering" the hostile fleet. The tradeoff is that it does take practice and trust in the judgement of others. please according to this guy you can't even find enough "leaders" for a single back up Sounds like a personal problem then. Sometimes the best solution is to give up control rather than concentrate it.
particularly with logistics i refuse to fly in a cap chain if we have to talk over the main FC
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 03:13:09 -
[80] - Quote
Lugh Crow-Slave wrote:Glitch Online wrote:Lugh Crow-Slave wrote:soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it I've eddited my original post several times... you may want to look at it again. well thats just awful you need to move commanders around now based on who needs be warp the group and you said nothing about freighters also why do you think ppl don't FC from logistics
Not sure if i understood your "commander" statement, but here goes an answer. You set up your commanders and who is under them ahead of time, if done right you have no need to move them Mid-Battle.
You are right, i said nothing with regards to Freighters, because i've made it clear that if you want to use, say... 100 Shuttles to gain immunity to any dmg, then go for it. (see... repeating my self again)
Its not a matter of FCing from Logistic ship. with the resistance bonus, Fleet Commanders would put their logistic in Wing Commander possitions to gain the bonus. This could lead to a stale-mate where 2 fleets meet and neither can kill each other because Logistic is holding and keeping every one alive. |
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 03:15:11 -
[81] - Quote
Lugh Crow-Slave wrote:ShahFluffers wrote:Lugh Crow-Slave wrote:ShahFluffers wrote:Here's a trick that some good FCs do:
Decentralize the command structure
You have an FC for maneuvering and scouting. This person job is to find you a fight and get you into the best position to fight it. You have an FC for target calling. This person's job is simple; choose the best targets to win the fight. Have multiple Target callers in case one of them gets shot down. You have an EWar/Logi FC. Their job is to perform their specialty to direct support to friendly firepower where needed.
By keeping everything separate, you make it so that the enemy fleet has a hard time "scattering" the hostile fleet. The tradeoff is that it does take practice and trust in the judgement of others. please according to this guy you can't even find enough "leaders" for a single back up Sounds like a personal problem then. Sometimes the best solution is to give up control rather than concentrate it. particularly with logistics i refuse to fly in a cap chain if we have to talk over the main FC
Last i checked, this post isn't about lack of FC in game. You also need Reading Comprehension skills by the looks of it. |
Lugh Crow-Slave
2529
|
Posted - 2016.05.14 03:23:09 -
[82] - Quote
Glitch Online wrote:Lugh Crow-Slave wrote:Glitch Online wrote:Lugh Crow-Slave wrote:soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it I've eddited my original post several times... you may want to look at it again. well thats just awful you need to move commanders around now based on who needs be warp the group and you said nothing about freighters also why do you think ppl don't FC from logistics Not sure if i understood your "commander" statement, but here goes an answer. You set up your commanders and who is under them ahead of time, if done right you have no need to move them Mid-Battle. You are right, i said nothing with regards to Freighters, because i've made it clear that if you want to use, say... 100 Shuttles to gain immunity to any dmg, then go for it. (see... repeating my self again) Its not a matter of FCing from Logistic ship. with the resistance bonus, Fleet Commanders would put their logistic in Wing Commander possitions to gain the bonus. This could lead to a stale-mate where 2 fleets meet and neither can kill each other because Logistic is holding and keeping every one alive.
so now i can completely negate any damage done to HS freighters killing that gameplay
and you have an issue with indestructible logi but not a titan that can just sit their with a cyno open letting new shuttles be constantly bridged in while he just fires off DDs
as for the commander part
the slots in the fleet layout that relay boosts and preform group warps are squad commander
wing commander
fleet commander
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 03:35:24 -
[83] - Quote
Lugh Crow-Slave wrote:Glitch Online wrote:Lugh Crow-Slave wrote:Glitch Online wrote:Lugh Crow-Slave wrote:soooo
what is to stop me from swapping FCs and wing commanders as new ships get called primary?
WAIT
i figured this out it is actually a stealth nerf HS ganking thread
want to get your freighter through just logg in all your alts into shuttles and fly through with it I've eddited my original post several times... you may want to look at it again. well thats just awful you need to move commanders around now based on who needs be warp the group and you said nothing about freighters also why do you think ppl don't FC from logistics Not sure if i understood your "commander" statement, but here goes an answer. You set up your commanders and who is under them ahead of time, if done right you have no need to move them Mid-Battle. You are right, i said nothing with regards to Freighters, because i've made it clear that if you want to use, say... 100 Shuttles to gain immunity to any dmg, then go for it. (see... repeating my self again) Its not a matter of FCing from Logistic ship. with the resistance bonus, Fleet Commanders would put their logistic in Wing Commander possitions to gain the bonus. This could lead to a stale-mate where 2 fleets meet and neither can kill each other because Logistic is holding and keeping every one alive. so now i can completely negate any damage done to HS freighters killing that gameplay and you have an issue with indestructible logi but not a titan that can just sit their with a cyno open letting new shuttles be constantly bridged in while he just fires off DDs as for the commander part the slots in the fleet layout that relay boosts and preform group warps are squad commander wing commander fleet commander
Freighters - I've answered this before, not with freighters in mind. But my answer applies.
Titan - if you see a titan, with a cyno, shuttles pouring thru, and you sit there just waiting to be DD, then its your problem. I shouldn't have to tell you how to deal with shuttles or how to warp away.
Command Positions - ok?
|
Lugh Crow-Slave
2531
|
Posted - 2016.05.14 04:00:11 -
[84] - Quote
You just said you were fine with using freighters that way
And ashy time you come across a titan odds are they will be using a similar tactic to the one described
If something can be exploited eve players will do so to its full potential
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 05:18:43 -
[85] - Quote
Lugh Crow-Slave wrote:You just said you were fine with using freighters that way
And ashy time you come across a titan odds are they will be using a similar tactic to the one described
If something can be exploited eve players will do so to its full potential
Titan/shuttle Fleet.. yes sounds very Exploitable. |
Lugh Crow-Slave
2532
|
Posted - 2016.05.14 05:52:58 -
[86] - Quote
You do understand tree would be more to it then that right? You would have similar fleet comps it's just all the titans would show up with legions of disposable ships as well
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 05:56:48 -
[87] - Quote
Lugh Crow-Slave wrote:You do understand tree would be more to it then that right? You would have similar fleet comps it's just all the titans would show up with legions of disposable ships as well
Yes.. i understand. If you read one of the previous posts, i make a reference to this. Again, Reading Comprehension IS your friend. |
Lugh Crow-Slave
2533
|
Posted - 2016.05.14 10:11:46 -
[88] - Quote
Not comprehending and not bothering to read five pages of people finding issues or irrelevance with your plan followed by you going"nuh uh" are two differant things
Citadel worm hole tax
|
Kieron VonDeux
220
|
Posted - 2016.05.14 12:49:30 -
[89] - Quote
Maybe we should have a thread to discuss the "need" of this new ship role that CCP proposed due to a general issue the CSM brought up before we get showered, or sprinkled, with individual ideas.
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.14 15:36:11 -
[90] - Quote
Lugh Crow-Slave wrote:Not comprehending and not bothering to read five pages of people finding issues or irrelevance with your plan followed by you going"nuh uh" are two differant things
If you choose to remain ignorant about the replies posted on a Forum Post, that is your choice. Just as I choose to not repeat my self to indulge your need for instant gratification.
I am looking for constructive criticism about the topic, not rants about how reading is hard work. |
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.15 20:04:58 -
[91] - Quote
For those of you (if any) keeping tabs on this thread, i've added a 4th edit. |
Lyra Gerie
Garoun Investment Bank Gallente Federation
94
|
Posted - 2016.05.15 21:11:03 -
[92] - Quote
Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well known FC, but it's just how it is. Again, given how far other parts of this game have been taken, the organization and execution why are these FC's such linchpins in your fleets?
Have some redundancy in your fleets. No one officer should doom the fleet because he was lost.
I guess im just wondering why there isn't a fleet chain of command for situations like this and why it needs a game mechanic. |
Lugh Crow-Slave
2538
|
Posted - 2016.05.15 22:10:43 -
[93] - Quote
Glitch Online wrote:For those of you (if any) keeping tabs on this thread, i've added a 4th edit.
with idea 1 and 2 you could literally make invulnerable ships with less than 10 people that's a lot of ships in the fleet that are unable to be killed at all
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.15 22:21:14 -
[94] - Quote
Lyra Gerie wrote:Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well known FC, but it's just how it is. Again, given how far other parts of this game have been taken, the organization and execution why are these FC's such linchpins in your fleets?
Have some redundancy in your fleets. No one officer should doom the fleet because he was lost.
I guess im just wondering why there isn't a fleet chain of command for situations like this and why it needs a game mechanic.
Casual game play prevents this in many cases. Redundancy can be obtained in certain groups/alliances. But this is for the masses that are casual players and alliances/Coalitions that cannot rely on their trained people to be on when needed.
As mentioned before, this 'game mechanic' is to prevent what would other wise be a great fleet vs fleet fight from ending fast (yes i know it is a tactic) BECAUSE the rest do not or will not take charge, and flee.
Keep in mind that keeping the FC alive even in our current time IS possible. Current task force sent out to patrol the Oceans are surrounded by support ships that keep any and all threats from reaching the Flag Ship. This ( takes some imagination in a make believe space ship game) can be thought to be applies here as well. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.15 22:23:46 -
[95] - Quote
Lugh Crow-Slave wrote:Glitch Online wrote:For those of you (if any) keeping tabs on this thread, i've added a 4th edit. with idea 1 and 2 you could literally make invulnerable ships with less than 10 people that's a lot of ships in the fleet that are unable to be killed at all
Yes, i know. These are the 3 possible way i could envision. But i didn't think i'd have to post them because I know that being a base idea tweaks would be a must. |
Lugh Crow-Slave
2538
|
Posted - 2016.05.15 22:34:55 -
[96] - Quote
these three ideas are vastly differant from your original post that was a simple 1% bonus to shields armor and hull something far smaller and incapable of making an invulnerable ship than resists
your new three all can make things invulnerable the first two can be done in under 10 on some ships where the third will take no more and no less than 100
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.15 22:40:46 -
[97] - Quote
Lugh Crow-Slave wrote:these three ideas are vastly differant from your original post that was a simple 1% bonus to shields armor and hull something far smaller and incapable of making an invulnerable ship than resists
your new three all can make things invulnerable the first two can be done in under 10 on some ships where the third will take no more and no less than 100
See... i wrote Edit#4 for people like you... |
Lugh Crow-Slave
2538
|
Posted - 2016.05.15 22:52:13 -
[98] - Quote
what? edit 4 is what makes your idea worse
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.15 22:54:54 -
[99] - Quote
Lugh Crow-Slave wrote:what? edit 4 is what makes your idea worse
Well.. you've been ranting non-stop about how bad it is so it really doesn't change much as i see it. |
Lugh Crow-Slave
2538
|
Posted - 2016.05.15 23:01:25 -
[100] - Quote
how is making truly indestructible ships not much of a change from practically indestructible?
Citadel worm hole tax
|
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.15 23:05:40 -
[101] - Quote
Lugh Crow-Slave wrote:how is making truly indestructible ships not much of a change from practically indestructible?
I'd explain this to you but a) it's already been explained, and b) i doubt you'd "comprehend" it if i wrote it for you again. You seem to have a knack for missing the point. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
9902
|
Posted - 2016.05.15 23:46:47 -
[102] - Quote
Glitch Online wrote:As mentioned before, this 'game mechanic' is to prevent what would other wise be a great fleet vs fleet fight from ending fast (yes i know it is a tactic) BECAUSE the rest do not or will not take charge, and flee. Which is more of a personal issue on the part of the FC in charge and the fleets that fly under them.
And counter your "learn to read" comeback (which is getting a little old)...
I have read your idea. I understand the concept of your idea. I do not agree the concept of your idea because I fail to see an issue with "decapitating" a fleet.
Having a "centralized command" allows for faster and more efficient decisions... that is the benefit of it. However the inherent tradeoff is that if "central command" is nuked, then everything goes to hell. On the other end of the spectrum, a decentralized command structure allows for greater redundancy and flexibility when things don't go according to plan. The tradeoff is less efficiency and slower decision making.
It balances itself out.
Quite basically... what you are attempting to do is provide a buff for one command style because, for whatever reason, you don't think the other is viable. Decentralized command is viable and is done quite often. Methinks you need to learn how to utilize it rather than say "nononono... it isn't an option. I don't want to do it. It isn't my thing."
Guess what? No tactic should be superior to the other and not have some kind of caveat.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.15 23:55:14 -
[103] - Quote
ShahFluffers wrote: And counter your "learn to read" comeback (which is getting a little old)...
... that's because you continue to miss the point. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
9902
|
Posted - 2016.05.15 23:56:47 -
[104] - Quote
Glitch Online wrote:ShahFluffers wrote: And counter your "learn to read" comeback (which is getting a little old)...
... that's because you continue to miss the point. I get the point you are trying to make. I don't agree with it. That's the issue.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.16 00:04:34 -
[105] - Quote
ShahFluffers wrote: I get the point you are trying to make. I don't agree with it. That's the issue.
That 'issue' sounds more of a personal problem. Not every one will agree with what you find to be right and/or pleasing.
I respect your opinion, but don't expect the world to jump at your every command just because you don't like it. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
9904
|
Posted - 2016.05.16 00:15:31 -
[106] - Quote
Glitch Online wrote:ShahFluffers wrote: I get the point you are trying to make. I don't agree with it. That's the issue.
That 'issue' sounds more of a personal problem. Not every one will agree with what you find to be right and/or pleasing. I respect your opinion, but don't expect the world to jump at your every command just because you don't like it. Fair enough.
But what you are proposing has wider implications beyond what you are trying to accomplish. Implications which may not have very positive effects in other areas of the game (which other people having been pointing out to you through various ways THEY would abuse the mechanics you propose).
The way I see it, the current system is balanced as is. If you want a more centralized fleet structure, cool. But you have to accept that "decapitation" and the fleet "imploding" is a very real risk. If you want a more decentralized fleet structure, cool. But you have to accept that poor decisions on the part of other commanders is a very real risk.
From my perspective, your system puts more protections / advantages for one style of commanding simply because you seem to personally do not like the risk that comes with it. To which I say, "so what?"
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.16 00:22:27 -
[107] - Quote
ShahFluffers wrote: The way I see it, the current system is balanced as is.
And again, I agree with you. I'll say this one more time. The only reason i came up with this 'idea' was because in the Video ccp mentioned a 'special' ship for FCs. I personaly do not like the idea of a ship that will have the same tank regardless of the fleet size. I am not demanding/requesting a change, just adding my 2 cents with "what if instead of X idea we do Y idea". |
Lugh Crow-Slave
2538
|
Posted - 2016.05.16 00:24:17 -
[108] - Quote
Because y is worse than x
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.16 00:27:39 -
[109] - Quote
Lugh Crow-Slave wrote:Because y is worse than x
And here we go again... |
ShahFluffers
Ice Fire Warriors Escalating Entropy
9904
|
Posted - 2016.05.16 00:45:11 -
[110] - Quote
Glitch Online wrote:ShahFluffers wrote: The way I see it, the current system is balanced as is.
And again, I agree with you. I'll say this one more time. The only reason i came up with this 'idea' was because in the Video ccp mentioned a 'special' ship for FCs. I personaly do not like the idea of a ship that will have the same tank regardless of the fleet size. I am not demanding/requesting a change, just adding my 2 cents with "what if instead of X idea we do Y idea". Looking at the history of CCP and EVE Online... What the DEVs say they would like to do, them actually doing it, and them doing it properly are three fundamentally different things.
I would not take the musings of a DEV seriously until I see them moving forward with the concept.
They talked about "ambulation" (see: Walking in Station) for years and look how that turned out. Flying down to planets in our current ships... that was another thing that DEVs talked about a few years back as "something they would like to do." The idea was never heard of again. Docking in capital ships and being transported by them gets thrown about as well. In fact, the DEVs originally wanted to do just that. Then technical limitations with the base code of the game got in the way and so now we have jump bridges/portals. Drone ships were supposed to look and feel like ships that could summon up hordes of little bees. Then lag and the very code that drones are based on got in the way (drone code is supposed to be especially bad and buggy).
tldr; just because a DEV says something or wants something to be a certain way... it doesn't mean it will be that way or even be at all. Be patient. Keep your expectations and fears in check. You can't "get ahead of something" that doesn't exist in the first place or is a big, fat unknown.
It is okay to muse about an idea and toss it about. But it is also okay to call it out for what it is.
Also... the concept of a "Special Ship JUST for Fleet Commanders" has been thrown about quite a bit on this very forum (usually under the subject line of "Ship of the Line" or "Fleet Commander Battleship" or "Super Battleship" or some other cliche naming scheme). The idea tends to get shot down pretty quickly because balancing such a ship would be extremely difficult given how computer code cannot discern intent or meta-gaming.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
|
|
Lugh Crow-Slave
2538
|
Posted - 2016.05.16 00:52:24 -
[111] - Quote
ShahFluffers wrote: Docking in capital ships and being transported by them gets thrown about as well. In fact, the DEVs originally wanted to do just that. Then technical limitations with the base code of the game got in the way
I really hope they look at this again now that they fixed one of the biggest technical hurdles
Citadel worm hole tax
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.16 00:53:06 -
[112] - Quote
Right you are. I know odds of them doing something with not just my 'idea' but their own is a long shot. This was more of a mention so that in the even they ever do try to do something with it, another option would be there in the back of their minds. For all i know some one has already mentioned this very same idea if not something similar. But as i see it, no harm done, after all, its just an idea. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
9904
|
Posted - 2016.05.16 01:01:07 -
[113] - Quote
Being openly ambivalent about an idea and not telling others "please re-read" can go a long way in a debate.
Also... if you did not like the idea to begin with then you could have made it more open ended and not defended it so passionately/aggressively.
It is okay to say "I head about a DEV talking about this idea, I personally do not like it, but I would like to see thoughts about it." Then sit back and let the fireworks happen.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
|
Lugh Crow-Slave
2538
|
Posted - 2016.05.16 01:04:22 -
[114] - Quote
now that's just no fun i need entertainment when i'm at work
Citadel worm hole tax
|
ShahFluffers
Ice Fire Warriors Escalating Entropy
9904
|
Posted - 2016.05.16 01:08:23 -
[115] - Quote
Lugh Crow-Slave wrote:now that's just no fun i need entertainment when i'm at work *psssssst* ... Lugh... give the man an "out."
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
|
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.16 01:12:04 -
[116] - Quote
lol, i actualy thought about just posting and forgetting about it btw. Just didn't work out that way.
|
Serendipity Lost
Repo Industries
2036
|
Posted - 2016.05.16 11:39:00 -
[117] - Quote
OP this is going well. You just need to consolidate all the support you've collected in this thread and push forward. Ignore these nay-sayers and keep going. The summit is in sight. GO GO GO! |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.16 12:40:24 -
[118] - Quote
Serendipity Lost wrote:OP this is going well. You just need to consolidate all the support you've collected in this thread and push forward. Ignore these nay-sayers and keep going. The summit is in sight. GO GO GO!
With support like yours, how could i say no. ONWARD!!! |
Serendipity Lost
Repo Industries
2036
|
Posted - 2016.05.16 12:49:43 -
[119] - Quote
Glitch Online wrote:Serendipity Lost wrote:OP this is going well. You just need to consolidate all the support you've collected in this thread and push forward. Ignore these nay-sayers and keep going. The summit is in sight. GO GO GO! With support like yours, how could i say no. ONWARD!!!
That's because I'm a super awesome forum FC. I should be protected at all costs. |
Lyra Gerie
Garoun Investment Bank Gallente Federation
96
|
Posted - 2016.05.16 14:00:16 -
[120] - Quote
Glitch Online wrote:Lyra Gerie wrote:Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well known FC, but it's just how it is. Again, given how far other parts of this game have been taken, the organization and execution why are these FC's such linchpins in your fleets?
Have some redundancy in your fleets. No one officer should doom the fleet because he was lost.
I guess im just wondering why there isn't a fleet chain of command for situations like this and why it needs a game mechanic. Casual game play prevents this in many cases. Redundancy can be obtained in certain groups/alliances. But this is for the masses that are casual players and alliances/Coalitions that cannot rely on their trained people to be on when needed. As mentioned before, this 'game mechanic' is to prevent what would other wise be a great fleet vs fleet fight from ending fast (yes i know it is a tactic) BECAUSE the rest do not or will not take charge, and flee. Keep in mind that keeping the FC alive even in our current time IS possible. Current task force sent out to patrol the Oceans are surrounded by support ships that keep any and all threats from reaching the Flag Ship. This ( takes some imagination in a make believe space ship game) can be thought to be applies here as well.
Of course screening the flagship is a good idea for support ships, but you can't do that sorta thing in eve. Meanwhile your excuse of casual players can't count on members falls flat for two reasons.
1. if you're a pvp alliance you should focus on recruiting those who fit the bill, regardless even small corps have the ability to teach basic fleet command so they can keep fighting even if their FC dies.
2. Smaller entities are lesser known as well. 90% of the time a small entities FC WONT be headshot. Might die in the fight but won't be headshot because no one knows who your FC is. Headshotting is much more a problem in the larger groups that have established FCs that everyone knows about. Sure the occasional small group might end up being spied on having their FC's names dropped and run into trouble in their next fight, but if you're engaging that kind of enemy they likely have resources and you probably should have picked your target better. |
|
Frostys Virpio
KarmaFleet Goonswarm Federation
2822
|
Posted - 2016.05.16 15:41:20 -
[121] - Quote
Lyra Gerie wrote:Glitch Online wrote:Lyra Gerie wrote:Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well known FC, but it's just how it is. Again, given how far other parts of this game have been taken, the organization and execution why are these FC's such linchpins in your fleets?
Have some redundancy in your fleets. No one officer should doom the fleet because he was lost.
I guess im just wondering why there isn't a fleet chain of command for situations like this and why it needs a game mechanic. Casual game play prevents this in many cases. Redundancy can be obtained in certain groups/alliances. But this is for the masses that are casual players and alliances/Coalitions that cannot rely on their trained people to be on when needed. As mentioned before, this 'game mechanic' is to prevent what would other wise be a great fleet vs fleet fight from ending fast (yes i know it is a tactic) BECAUSE the rest do not or will not take charge, and flee. Keep in mind that keeping the FC alive even in our current time IS possible. Current task force sent out to patrol the Oceans are surrounded by support ships that keep any and all threats from reaching the Flag Ship. This ( takes some imagination in a make believe space ship game) can be thought to be applies here as well. Of course screening the flagship is a good idea for support ships, but you can't do that sorta thing in eve. Meanwhile your excuse of casual players can't count on members falls flat for two reasons. 1. if you're a pvp alliance you should focus on recruiting those who fit the bill, regardless even small corps have the ability to teach basic fleet command so they can keep fighting even if their FC dies. 2. Smaller entities are lesser known as well. 90% of the time a small entities FC WONT be headshot. Might die in the fight but won't be headshot because no one knows who your FC is. Headshotting is much more a problem in the larger groups that have established FCs that everyone knows about. Sure the occasional small group might end up being spied on having their FC's names dropped and run into trouble in their next fight, but if you're engaging that kind of enemy they likely have resources and you probably should have picked your target better.
Small group get head-shotted sometime by dumb luck. The FC in a fleet of 10 has 10% chance of being the "lucky winner" of primary lotto after all... |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.16 17:07:40 -
[122] - Quote
Lyra Gerie wrote:
Of course screening the flagship is a good idea for support ships, but you can't do that sorta thing in eve. Meanwhile your excuse of casual players can't count on members falls flat for two reasons.
1. What if you're not in a pvp alliance? Should you stay home and not even attempt pvp?
2. Small gangs will not be a problem under this 'idea' if you think about it. Squad commander will get 10% bonus resist at best, and Wing Commander will get.... well.. do the math. The only time i see FCs getting near invulnerable are when you have a full wing and or fleet ( Fleet Commander ), and for an alliance to pull that off they are either PVP oriented ( which means back up FCs to spare... probably ) or are packed with Carebears which rely on a few FCs to keep their pvp activities available to them.
one last thing... Targets some times pick you. |
Glitch Online
Coffee Lovers Brewing Club Silent Infinity
5
|
Posted - 2016.05.16 17:09:11 -
[123] - Quote
Serendipity Lost wrote:Glitch Online wrote:Serendipity Lost wrote:OP this is going well. You just need to consolidate all the support you've collected in this thread and push forward. Ignore these nay-sayers and keep going. The summit is in sight. GO GO GO! With support like yours, how could i say no. ONWARD!!! That's because I'm a super awesome forum FC. I should be protected at all costs.
and you're doing a great job at keeping people which lack proper reading skills at bay... GJ. |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |