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Malcanis
Vanishing Point. The Initiative.
17541
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Posted - 2016.03.10 21:47:49 -
[1] - Quote
Currently this Slot 7 implant provides:
Quote:+10% Afterburner Duration - a change which for all but a few very niche use-cases is actually a penalty
I propose that it be changed to
Quote:-5% Afterburner Duration, -5% Afterburner Capacitor Use
- Making it as useful as training an extra level of Afterburner skill, without conceding any edge-case ludicrous-speed options. Not a hugely powerful bonus, of course, but at least one which is actually of some use to someone.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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FT Diomedes
The Graduates
2351
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Posted - 2016.03.10 21:57:18 -
[2] - Quote
Supported.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Damjan Fox
Fox Industries and Exploration
260
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Posted - 2016.03.10 21:59:16 -
[3] - Quote
Quote:... is actually a penalty Isn't a +10% Afterburner Duration basically a -10% Afterburner Capacitor Consumption? I wouldn't call that a penalty.
Proposal: >>> New Inventory / Item Hangar <<<
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Malcanis
Vanishing Point. The Initiative.
17541
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Posted - 2016.03.10 22:04:10 -
[4] - Quote
Damjan Fox wrote:Quote:... is actually a penalty Isn't a +10% Afterburner Duration basically a -10% Afterburner Capacitor Consumption? I wouldn't call that a penalty.
It's what the original iteration of the afterburner skill did. At first it seems like it's useful, but actually when you look at the reason someone would use an afterburner (better agility than an MWD, less cap use than an MWD) it's not great. Which is the reason that the afterburner skill was changed to what it does now.
So my proposal actually restores the implant to its original status: +1 skill level* in the Afterburner skill
*Because of maths, it's actually not quite as good as being able to train Afterburner VI, but eh, close enough.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Kaldi Tsukaya
Deveron Shipyards and Technology
235
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Posted - 2016.03.11 00:54:11 -
[5] - Quote
+1 to this proposal. |
morion
Lighting Build
69
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Posted - 2016.03.11 01:42:48 -
[6] - Quote
Zor's Custom Navigation Link
I will miss refining them for 3,000 Isk in minerals.
Also in 13 years of run time that Damsel level 4 mission has been run "A LOT"
It be almost like having many billion items suddenly have a worth beyond refine.
How about the existing ZCNL become collectors relics and the mission drops a (new) version.
Just in case its a grubby market get rich plan. |
FT Diomedes
The Graduates
2354
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Posted - 2016.03.11 03:56:17 -
[7] - Quote
morion wrote:Zor's Custom Navigation Link
I will miss refining them for 3,000 Isk in minerals.
Also in 13 years of run time that Damsel level 4 mission has been run "A LOT"
It be almost like having many billion items suddenly have a value / use beyond refine.
How about the existing ZCNL become collectors relics and the mission drops a (new) version.
Just in case its a grubby market get rich plan.
It is a grubby market get rich plan, but that's okay.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Caldari 5
D.I.L.L.I.G.A.F. S.A.S Affirmative.
430
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Posted - 2016.03.11 05:12:03 -
[8] - Quote
Supported :) |
SecretService
Secret Services
8
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Posted - 2016.03.11 10:01:51 -
[9] - Quote
Funny. Someone buys like 70k units of them very cheap and then we have this post. |
Malcanis
Vanishing Point. The Initiative.
17545
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Posted - 2016.03.11 10:56:34 -
[10] - Quote
SecretService wrote:Funny. Someone buys like 70k units of them very cheap and then we have this post.
Who doesn't have a stash of these? It's ok for there to be a ready supply of cheap somewhere useful hardwires accessible to newbies. No one is going to get filthy rich off this.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Cristl
381
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Posted - 2016.03.11 14:24:21 -
[11] - Quote
Fully supported. It will never be a fantastic hardwire, but it would at least have some benefit (dual prop, warping). It's total garbage now. |
Rawketsled
Generic Corp Name
374
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Posted - 2016.03.12 01:50:09 -
[12] - Quote
Make it 7.5% so that people using ABs to get into warp quickly can squeeze under the server-tick wall of seven seconds.
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Malcanis
Vanishing Point. The Initiative.
17547
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Posted - 2016.03.12 13:52:57 -
[13] - Quote
Rawketsled wrote:Make it 7.5% so that people using ABs to get into warp quickly can squeeze under the server-tick wall of seven seconds.
Honestly, I think that would make it too strong, especially since they're likely to be very cheap (comparable to a normal 1% hardwiring) for the forseeable future.
What I'm aiming for with this proposal is to make a minor, common but quirky and nostalgic NPC drop into something that's a somewhat useful, not mandatory by returning it to it's original function.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Sobaan Tali
Caldari Quick Reaction Force
845
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Posted - 2016.03.12 14:37:11 -
[14] - Quote
Huh. Nice catch. +1
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Admiral Icarus Raidriar
Imperial Academy Amarr Empire
6
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Posted - 2016.03.12 18:02:36 -
[15] - Quote
Supported. +1
Don't explain your philosophy. Embody it.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1820
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Posted - 2016.03.12 19:17:46 -
[16] - Quote
Malcanis wrote:Damjan Fox wrote:Quote:... is actually a penalty Isn't a +10% Afterburner Duration basically a -10% Afterburner Capacitor Consumption? I wouldn't call that a penalty. It's what the original iteration of the afterburner skill did. At first it seems like it's useful, but actually when you look at the reason someone would use an afterburner (better agility than an MWD, less cap use than an MWD) it's not great. Which is the reason that the afterburner skill was changed to what it does now. So my proposal actually restores the implant to its original status: +1 skill level* in the Afterburner skill *Because of maths, it's actually not quite as good as being able to train Afterburner VI, but eh, close enough.
Surely, you would want a -10% to -15% capacitor use, at the least, as the -5% for afterburner duration, increases cap use?
While for PVP the implant is useless at present, for PVE players, with less than V in capacitor and high navigation skills it is a godsend!
It is only Cheap due to availability, and lack of exposure, If players actually realised how useful it is, It would be far more expensive.
People pay fortunes, for fittings to duplicate it's effects where this implant is almost free.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Malcanis
Vanishing Point. The Initiative.
17549
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Posted - 2016.03.12 19:26:55 -
[17] - Quote
The -5% cap use exactly balances the extra demand from the -5% afterburner duration.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Freelancer117
so you want to be a Hero
462
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Posted - 2016.03.13 21:39:01 -
[18] - Quote
This
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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elitatwo
Eve Minions The-Company
1123
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Posted - 2016.03.14 09:57:16 -
[19] - Quote
That would actually make them useful. +1
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Anthar Thebess
1472
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Posted - 2016.03.14 11:17:06 -
[20] - Quote
Supported.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Freelancer117
so you want to be a Hero
464
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Posted - 2016.03.15 13:23:59 -
[21] - Quote
Malcanis what are your thoughts about the skill:
Advanced Target Management
"Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked."
How useful is it past level 3 ?
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Malcanis
Vanishing Point. The Initiative.
17554
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Posted - 2016.03.15 19:08:12 -
[22] - Quote
Freelancer117 wrote:Malcanis what are your thoughts about the skill: Advanced Target Management "Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked." How useful is it past level 3 ?
I have no thoughts on it other than that it's one of quite a few skills that have an effective limit on their usefully trainable level, and I can't imagine any reality-based scenario where a thought on it that would be relevent to Zor's Custom Navigation Link
If you want to start a thread on skills that are effectively capped below level 5, I would be pleased to see it.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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