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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Rise
C C P C C P Alliance
5430
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Posted - 2016.01.28 15:44:54 -
[1] - Quote
Hi everyone!
This afternoon we are going to begin seeding Skill Extractors on Singularity to test the new Skill Trading feature. Hopefully extractors will be seeded in all markets but they will be seeded in 4-CU69 at least. We appreciate any time you guys can spend testing, writing feedback or filing bug reports related to this feature.
Below I'm including some preliminary patch notes for the feature so you can see what to expect, roughly, but don't be surprised if we make more adjustments and additions before release.
Thanks a lot!
New Feature: Skill Trading
Summary: It will now be possible for players to trade skill points between each other on the in-game market using two new items, the GÇÿSkill ExtractorGÇÖ and GÇÿSkill InjectorGÇÖ. For a detailed overview of the feature please take a look at these two dev blogs: Exploring the Character Bazaar and Skill Trading and Skill Trading in New Eden.
Added item GÇÿSkill ExtractorGÇÖ.
Can be purchased directly from the New Eden Store (after release) Can be used to extract 500,000 skill points from your character and create a GÇÿSkill InjectorGÇÖ When extraction is complete the Skill Extractor is consumed Must be docked and have no active ship to use Must have more than 5,500,000 trained skill points to use There are a number of restrictions on what skills may be extracted including: - Any prerequisite for another trained skill (Note here that you can extract if all dependent skills have been extracted first) - Infomorph Psychology - Advanced Infomorph Psychology - Cybernetics - Command Center Upgrade - Interplanetary Consolidation Skill Extractors can be traded on the in-game market - Listed under GÇÿPilotGÇÖs ServicesGÇÖ
Added item GÇÿSkill InjectorGÇÖ Once activated, Skill Injectors add skill points to your GÇÿunallocatedGÇÖ skill point pool, which can then be distributed immediately, but will stay in the pool indefinitely if not used Amount of skill points granted by Skill Injectors varies based on the total skill points trained previously on the character using the injector, according to the following scale: - Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted - Between 5,000,000 and 50,000,000 skill points trained = 400,000 skill points granted - Between 50,000,000 and 80,000,000 skill points trained = 300,000 skill points granted - More than 80,000,000 skill points trained = 150,000 skill points granted - The amount of skill points you will receive per injector will be highlighted for you in the show info page for the Skill Injector item Skill Injectors are consumed immediately on activation Skill Injectors can be traded on the in-game market - Listed under GÇÿPilotGÇÖs ServicesGÇÖ
In conjunction with the Skill Trading feature, weGÇÖve made a number of changes and improvements to skill book injection and the training queue, specifically:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training [*] Unallocated skillpoints can now be applied to your training queue
@ccp_rise
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Scotsman Howard
The Mjolnir Bloc The Bloc
2
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Posted - 2016.01.28 15:51:24 -
[2] - Quote
So one thing you guys did not address was how the /copyskills command will work with these.
Unless you say otherwise, what is going to happen is someone is going to extract all of their skills, use the command to copy their skills, repeat the process, then inject all the skills lol.
I may take a while but you know someone will do it till they have max skills.
Is there something I am missing here as to why this will not happen?
Edit: Granted this is on the test server only, and I am not 100% exactly how the /copyskills command works. If it actually copies the skill points themselves then there could be an issue. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2340
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Posted - 2016.01.28 16:02:58 -
[3] - Quote
Thank you so much for the ability to inject skillbooks without prereqs. This marks the end of basically all the issues I had with skill training.
Scotsman Howard wrote:So one thing you guys did not address was how the /copyskills command will work with these.
Unless you say otherwise, what is going to happen is someone is going to extract all of their skills, use the command to copy their skills, repeat the process, then inject all the skills lol.
I may take a while but you know someone will do it till they have max skills.
Is there something I am missing here as to why this will not happen?
Edit: Granted this is on the test server only, and I am not 100% exactly how the /copyskills command works. If it actually copies the skill points themselves then there could be an issue.
Who cares? It's a test server.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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JonnyPew
Imperial Academy Amarr Empire
14
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Posted - 2016.01.28 16:06:26 -
[4] - Quote
\o/
EVE Online is my hobby
http://www.youtube.com/JonnyPew
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
783
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Posted - 2016.01.28 16:07:28 -
[5] - Quote
CCP Rise wrote: In conjunction with the Skill Trading feature, weGÇÖve made a number of changes and improvements to skill book injection and the training queue, specifically:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training Unallocated skillpoints can now be applied to your training queue
OH HOLY HELL YES THIS IS THE GREATEST |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5867
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Posted - 2016.01.28 16:07:41 -
[6] - Quote
The requirement to have the prereqs before training will be an issue for a small set of people, but I guess that's a small price to pay for the ability to queue stuff up properly
(People will Command Ships, but not the prereqs (as they changed) won't be able to train it any more. Still be able to use the ship though)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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pajedas
Warlord of Mars
22
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Posted - 2016.01.28 16:09:04 -
[7] - Quote
What good is it if we can't even get on the Test Server? |
Darkblad
2674
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Posted - 2016.01.28 16:13:24 -
[8] - Quote
CCP Rise wrote:seeded in 4-CU69 For those unfamiliar with Sisi:
4-CU69 = 6-CZ49, which is traveled to easily by invoking a dialog by entering /moveme into any open chat window.
4-CU69 does'nt exist anyway
the unusial seeded item's price (100 Mill instead of 100) was chosen to prevent ... "funny people" from buying all, I assume?^^
NPE GÇô ISD
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Darkblad
2674
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Posted - 2016.01.28 16:15:00 -
[9] - Quote
pajedas wrote:What good is it if we can't even get on the Test Server? Try the sticky https://forums.eveonline.com/default.aspx?g=posts&t=423764&find=unread (and some patience)
Sisi itself is currently up and open.
NPE GÇô ISD
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pajedas
Warlord of Mars
22
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Posted - 2016.01.28 16:16:42 -
[10] - Quote
Thank you for trying to help.
I'm very familiar with the test server.
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Scotsman Howard
The Mjolnir Bloc The Bloc
2
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Posted - 2016.01.28 16:18:52 -
[11] - Quote
Querns wrote:
Who cares? It's a test server.
That is a good question. CCP does not even seed faction modules on the test server because they do not like the "imbalance" it would cause.
They have only ever allowed unlimited skills a few times to test things such as titans, etc.
While I do not care because it is the test server, if they are going to allow this, they might as well allow faction mods to be seeded.
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CCP Cognac
C C P C C P Alliance
59
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Posted - 2016.01.28 16:22:12 -
[12] - Quote
Scotsman Howard wrote:Querns wrote:
Who cares? It's a test server.
That is a good question. CCP does not even seed faction modules on the test server because they do not like the "imbalance" it would cause. They have only ever allowed unlimited skills a few times to test things such as titans, etc. While I do not care because it is the test server, if they are going to allow this, they might as well allow faction mods to be seeded.
We know of this but still needed to get the feature tested. Please don't abuse this as it will only end up with us disabling /copyskills and getting me into a bad mood. |
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pajedas
Warlord of Mars
22
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Posted - 2016.01.28 16:23:37 -
[13] - Quote
CCP Cognac wrote:Scotsman Howard wrote:Querns wrote:
Who cares? It's a test server.
That is a good question. CCP does not even seed faction modules on the test server because they do not like the "imbalance" it would cause. They have only ever allowed unlimited skills a few times to test things such as titans, etc. While I do not care because it is the test server, if they are going to allow this, they might as well allow faction mods to be seeded. We know of this but still needed to get the feature tested. Please don't abuse this as it will only end up with us disabling /copyskills and getting me into a bad mood. Wow, threatening us like a little kid. Way to go CCP.
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Scotsman Howard
The Mjolnir Bloc The Bloc
3
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Posted - 2016.01.28 16:30:49 -
[14] - Quote
CCP Cognac wrote:Scotsman Howard wrote:Querns wrote:
Who cares? It's a test server.
That is a good question. CCP does not even seed faction modules on the test server because they do not like the "imbalance" it would cause. They have only ever allowed unlimited skills a few times to test things such as titans, etc. While I do not care because it is the test server, if they are going to allow this, they might as well allow faction mods to be seeded. We know of this but still needed to get the feature tested. Please don't abuse this as it will only end up with us disabling /copyskills and getting me into a bad mood.
Lol thanks for the reply. It was not something I was planning for most of my mains (Maybe an alt just for the fun of it :) ). Having my toons at a higher skill point than the main server would not help me with any testing that needed to be done.
As for us putting you in a bad mood, is it even possible to be a CCP Dev and not be in a bad mood because of the things us player abuse? It is kind of what we do. |
pajedas
Warlord of Mars
24
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Posted - 2016.01.28 16:39:56 -
[15] - Quote
Scotsman Howard wrote:As for us putting you in a bad mood, is it even possible to be a CCP Dev and not be in a bad mood because of the things us player abuse? It is kind of what we do.
William Wallace wrote:There's a difference between us. You think the people of this country exist to provide you with position. I think your position exists to provide those people with freedom. And I go to make sure that they have it. |
Darkblad
2674
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Posted - 2016.01.28 16:40:03 -
[16] - Quote
.
NPE GÇô ISD
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DJ Bismarck
The Bismarck Factor Endeavour.
8
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Posted - 2016.01.28 16:49:59 -
[17] - Quote
Are there any plans to be able to remove skills with 0 SP from your character sheet? I don't even want the skillbook back.... :)
3rd Party Services
Twitter
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arcyaxiom
Arcy Venture Corp
3
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Posted - 2016.01.28 16:54:39 -
[18] - Quote
Steve Ronuken wrote:The requirement to have the prereqs before training will be an issue for a small set of people, but I guess that's a small price to pay for the ability to queue stuff up properly (People will Command Ships, but not the prereqs (as they changed) won't be able to train it any more. Still be able to use the ship though)
If it's such a small set of people that you think "screw them" how about you comp. people the pre-reqs that grandfathered in, rather than screwing them? I've got command ships V in my plan by summer and now I wont be able to train it without queuing up 44 days of pre-requisite skills, skills that weren't required for the ships to begin with. I already trained into command ships, and now you're saying I'll have to re-train into a ship in order to further it?
I realise it's been a while since these pre-reqs changed but some of us have played on/off over the years, it's a game that's been out for a long time remember. Why make decisions that hurt players due to previous decisions you made, rather than make happy? |
Masao Kurata
Perkone Caldari State
311
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Posted - 2016.01.28 17:17:25 -
[19] - Quote
arcyaxiom wrote:Steve Ronuken wrote:(People will Command Ships, but not the prereqs (as they changed) won't be able to train it any more. Still be able to use the ship though) If it's such a small set of people that you think "screw them" how about you comp. people the pre-reqs that grandfathered in, rather than screwing them? I've got command ships V in my plan by summer and now I wont be able to train it without queuing up 44 days of pre-requisite skills (charisma remap, anyone? No thanks), skills that weren't required for the ships to begin with and I have had zero interest in obtaining. I already trained into command ships, and now you're saying I'll have to re-train into a ship in order to further it?
Now think how bad it is for people who started after the prereq changes, want to fly a command ship but like you have no interest in those skills and additionally didn't get millions of free SP in racial battlecruiser and destroyer skills. |
A Nony Mouse
Pator Tech School Minmatar Republic
0
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Posted - 2016.01.28 17:33:52 -
[20] - Quote
While the extracting/injecting seemed to work well for me, I did notice I accidentally clicked on the x to remove a skill from the training queue whilst trying to resize the window. Perhaps if they can't be moved, a confirmation dialog, or better yet and undo/redo option for changes to the skill queue would be a great help. I know you can undo all, but a undo history would be a nice feature. |
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xttz
GoonWaffe Goonswarm Federation
763
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Posted - 2016.01.28 17:35:19 -
[21] - Quote
Will there be restrictions to prevent people using skill extractors on 'dubious' characters they may want to recycle, such as those with negative ISK? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2884
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Posted - 2016.01.28 17:53:05 -
[22] - Quote
Has remote injection of skills been considered? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2884
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Posted - 2016.01.28 17:56:16 -
[23] - Quote
Steve Ronuken wrote:The requirement to have the prereqs before training will be an issue for a small set of people, but I guess that's a small price to pay for the ability to queue stuff up properly (People will Command Ships, but not the prereqs (as they changed) won't be able to train it any more. Still be able to use the ship though) We've had years of time to catch up. I'm not complaining.
Is it possible to rip out a skill that doesn't have the prereqs trained, and then apply it to the prereqs? |
Masao Kurata
Perkone Caldari State
311
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Posted - 2016.01.28 18:07:12 -
[24] - Quote
I love the simplification of training skills with prereqs and the change to the training timeline to show more than one day (that's seriously overdue). The cross to remove skills from the training queue isn't necessary and is too easy to accidentally click. Applying unallocated skill points from the training queue initially seemed like an improvement, then I noticed there was no way to apply any less than your entire unallocated skill points. Please at least let us select how many of the skills at the top of the queue to use unallocated SP on.
Even if not immediately, please work on allowing us to extract Command Center Upgrade and Interplanetary Consolidation. Putting any SP into PI was a horrible mistake, and maybe some people feel the same about Advanced Infomorph Psychology or Cybernetics V, although I'd consider those good skills. I know that it'll require extra checks to make sure that you don't have planets, implants or jump clones you shouldn't have with your new skills, but people will appreciate being able to extract these. |
Masao Kurata
Perkone Caldari State
311
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Posted - 2016.01.28 18:10:32 -
[25] - Quote
Also since you're working on the training interface, could you please at last provide a way to switch activate training queues on an account without logging in and out at least two times? |
Rock Brackenshield
Bearded BattleBears I N F A M O U S
13
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Posted - 2016.01.28 18:21:43 -
[26] - Quote
Quick question; what's the reasoning behind not allowing PI skills to be extracted? Does it have something to do with possibly breaking things involving already established PI?
I was hoping to have that 2m SP available for draining =P |
gascanu
Bearing Srl.
292
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Posted - 2016.01.28 18:41:59 -
[27] - Quote
still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set? |
Masao Kurata
Perkone Caldari State
312
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Posted - 2016.01.28 18:47:27 -
[28] - Quote
gascanu wrote:still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set?
CCP probably wants the outrage at them costing a monocle each to not precede initial sales. |
Matt Faithbringer
Ravens Of Faith and Light
29
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Posted - 2016.01.28 18:47:52 -
[29] - Quote
possible missing error message:
I'm trying to put Gallente Carrier I into skill queue, I don't have the prerequisites for it, and it won't allow me to put it into skill queue. I quest that's working as intended by reading the OP, but there really should be some message explaining why I cannot drag the skill into the queue.
From perspective of user who didn't read the OP it looks like a bug.
EDIT: The error message saying "Skills have to be trained after pre-requisites" DOES show but ONLY if you have the pre-requisites INJECTED. |
gascanu
Bearing Srl.
292
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Posted - 2016.01.28 18:52:58 -
[30] - Quote
Masao Kurata wrote:gascanu wrote:still, no word on the prices of these things(extractors)... come on, they're almost here, isn't the price already set? CCP probably wants the outrage at them costing a monocle each to not precede initial sales.
that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap... |
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Masao Kurata
Perkone Caldari State
313
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Posted - 2016.01.28 18:57:41 -
[31] - Quote
gascanu wrote:that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap...
I'm expecting 1500-2000 aurum FWIW, 1500 is what I would consider reasonable but I would not be shocked, just disappointed, if they were over 9000. |
Astrid Farnsworth
Broke and Famous
4
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Posted - 2016.01.28 18:57:46 -
[32] - Quote
In teresthing. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
306
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Posted - 2016.01.28 19:02:50 -
[33] - Quote
Awesome change. Skill inject/extract is nice to have but the tweaks around being able to inject skills without prereqs and similar are just the icing on the cake. :)
As for people using /copyskills and these extracters to get level 5 skills on sisi? How on earth is this an issue :p |
Jimy F
Aliastra Gallente Federation
1
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Posted - 2016.01.28 19:03:55 -
[34] - Quote
it is possible to extract not used skillbook after skill extractor use? |
gascanu
Bearing Srl.
293
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Posted - 2016.01.28 19:09:01 -
[35] - Quote
Masao Kurata wrote:gascanu wrote:that's what i'm afraid too... like why will they keep the price "hidden" if it was really cheap... I'm expecting 1500-2000 aurum FWIW, 1500 is what I would consider reasonable but I would not be shocked, just disappointed, if they were over 9000. what? 1950AUR=10 euros; a 10 euro implant is ********, add to this the price of SP and they will cost around one PLEX ... |
Melzy
Di-Tron Heavy Industries Test Alliance Please Ignore
26
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Posted - 2016.01.28 19:12:19 -
[36] - Quote
Feature request: Ability to create multiple injectors in one go. Removing 50m sp, 500ksp at a time is toxic..... |
Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
46
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Posted - 2016.01.28 19:48:48 -
[37] - Quote
CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late. |
Mike Thalos
Di-Tron Heavy Industries Test Alliance Please Ignore
2
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Posted - 2016.01.28 19:53:05 -
[38] - Quote
Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil. |
gascanu
Bearing Srl.
293
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Posted - 2016.01.28 19:53:06 -
[39] - Quote
Daide Vondrichnov wrote:CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late. it's been responded elsewhere that as long as you have the skill in training and don't stop/pause your training the skill will train as normal even after the patch |
gascanu
Bearing Srl.
293
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Posted - 2016.01.28 19:54:55 -
[40] - Quote
Mike Thalos wrote:Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil. this way it will be too easy for ppl to recycle alts; |
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Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
46
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Posted - 2016.01.28 19:55:27 -
[41] - Quote
gascanu wrote:Daide Vondrichnov wrote:CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Hi, is this possible to delay a bit this feature, like give us enought time to train CS V, that's a bit unfair to aknowledge us while it's too late. it's been responded elsewhere that as long as you have the skill in training and don't stop/pause your training the skill will train as normal even after the patch
Ay |
Masao Kurata
Perkone Caldari State
313
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Posted - 2016.01.28 19:57:43 -
[42] - Quote
Mike Thalos wrote:Wait, I understand there being a minimum of like 500k so that you can use a skill extractor without error. But I feel like having a 5.5 mil minimum is a bit too high. If anything make the minimum 1 mil.
No, it makes sense. A character can be subbed for 51 days for effectively no cost through the referral system and can get 2.9M SP without any implants in that time. |
xWOMB RAIDERx
Federal Navy Academy Gallente Federation
1
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Posted - 2016.01.28 19:58:13 -
[43] - Quote
- Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted
Could someone clarify this?
If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?
Or does it get reduced to 400k a pop once you're above 5m SP? |
Mister Ripley
Ministry of War Amarr Empire
140
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Posted - 2016.01.28 20:03:18 -
[44] - Quote
Can't use it on linux since the launcher doesn't work and I have to start EVE trough the server list. Why do I need launcher??? |
gascanu
Bearing Srl.
293
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Posted - 2016.01.28 20:31:54 -
[45] - Quote
xWOMB RAIDERx wrote:- Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted
Could someone clarify this?
If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?
Or does it get reduced to 400k a pop once you're above 5m SP? no, it's say 5 mil sps not 5 million allocated sp; so after you reach 5 mil you will inject only 400k |
xWOMB RAIDERx
Federal Navy Academy Gallente Federation
1
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Posted - 2016.01.28 20:32:50 -
[46] - Quote
gascanu wrote:xWOMB RAIDERx wrote:- Less than 5,000,000 skill points trained = 500,000 unallocated skill points granted
Could someone clarify this?
If you have less than 5m SP trained, could you add an extra 50m SP @ 500k a pop before allocating them?
Or does it get reduced to 400k a pop once you're above 5m SP? no, it's say 5 mil sps not 5 million allocated sp; so after you reach 5 mil you will inject only 400k
Have you tested this? Because the way it's written suggests the opposite:
-5m SP "TRAINED"
Unallocated SP is not trained SP. |
Heat
Pator Tech School Minmatar Republic
0
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Posted - 2016.01.28 20:38:24 -
[47] - Quote
xWOMB RAIDERx wrote:Have you tested this? Because the way it's written suggests the opposite:
-5m SP "TRAINED"
Unallocated SP is not trained SP. I've tested it.
Once your character has over 5 million SP (including unallocated), you start getting diminishing returns. |
Volster
Backwater Redux Tactical Narcotics Team
9
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Posted - 2016.01.28 20:59:29 -
[48] - Quote
CCP Rise wrote:
You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training
Neato!
I've got two feature requests for this though (...it might well already do it, but i'm too lazy to check)
- Please give us an option to auto-add prerequisites to the queue when they're injected but untrained rather than just throwing an error
- Please add an icon in the market to essentially be the opposite of "you have fully trained all of the required skills to train this skill" (i.e "You have injected skills which require this skill before they can be trained")
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Mister Ripley
Ministry of War Amarr Empire
140
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Posted - 2016.01.28 21:03:33 -
[49] - Quote
Heat wrote:xWOMB RAIDERx wrote:Have you tested this? Because the way it's written suggests the opposite:
-5m SP "TRAINED"
Unallocated SP is not trained SP. I've tested it. Once your character has over 5 million SP (including unallocated), you start getting diminishing returns. Then they should change the description. |
xWOMB RAIDERx
Federal Navy Academy Gallente Federation
2
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Posted - 2016.01.28 21:08:33 -
[50] - Quote
Heat wrote:xWOMB RAIDERx wrote:Have you tested this? Because the way it's written suggests the opposite:
-5m SP "TRAINED"
Unallocated SP is not trained SP. I've tested it. Once your character has over 5 million SP (including unallocated), you start getting diminishing returns.
Unless it's cheap enough to not worry about the 20% lost, it seems of a harsh dropoff. Guess we don't know anything until the prices start appearing.
Thanks for testing it BTW! |
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Ravcharas
Infinite Point Northern Army
434
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Posted - 2016.01.28 21:13:34 -
[51] - Quote
Masao Kurata wrote:Now think how bad it is for people who started after the prereq changes, want to fly a command ship but like you have no interest in those skills and additionally didn't get millions of free SP in racial battlecruiser and destroyer skills. I already did the prereqs once. That's how I injected the book to begin with. Three cheers for double-dipping, eh?
(And we didn't get free sp, they were locked into racial skills and made our clones more expensive.)
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Rivr Luzade
Kenshin. DARKNESS.
2267
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Posted - 2016.01.28 21:29:08 -
[52] - Quote
Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Ptyler
Tech III Bone Cancer
0
|
Posted - 2016.01.28 21:46:53 -
[53] - Quote
Rivr Luzade wrote:Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch? it would be safe to assume you should still be able to train command ships afterwards. since they've always said you can keep training skills after it's prereqs have changed if you've already injected that skill. |
Erika Tsurpalen
WiNGSPAN Academy for Enterprising Pilots The WINGSPAN Logo Alliance
15
|
Posted - 2016.01.28 22:20:33 -
[54] - Quote
Rivr Luzade wrote:Just curious... What about continuing to skill a skill's level whose prerequirements haven't been met? I'm training CS V now without the Leadership prerequs trained to V. Will the ongoing CS V skill training continue or stop after that patch?
It will continue training until it is finished, however DO NOT touch your skill queue, do not pause, jump clone, remap ETC, or it will rescan and fail the training. |
Masao Kurata
Perkone Caldari State
315
|
Posted - 2016.01.28 22:21:11 -
[55] - Quote
Now this is just being greedy but... now that skills can be injected ahead of finishing their prereqs and queued after their prereqs... can we have skill queue importing from files or the clipboard? I dream of just quick buying a list of skills, injecting them all and pasting a skill queue in, done. The import could trigger a quick buy dialog for everything you haven't injected too. |
Huttan Funaila
GoonWaffe Goonswarm Federation
379
|
Posted - 2016.01.29 02:44:07 -
[56] - Quote
Rowells wrote:Is it possible to rip out a skill that doesn't have the prereqs trained, and then apply it to the prereqs? None of my characters are in a position to test this, but if you have one on Test and can actually check it out and report back what happens (my guess is that with the ability to inject skills you don't have the pre-req for, that it will do nothing), that would actually be helpful. |
Sgt Ocker
Kenshin. DARKNESS.
806
|
Posted - 2016.01.29 03:15:33 -
[57] - Quote
CCP Cognac wrote:Scotsman Howard wrote:Querns wrote:
Who cares? It's a test server.
That is a good question. CCP does not even seed faction modules on the test server because they do not like the "imbalance" it would cause. They have only ever allowed unlimited skills a few times to test things such as titans, etc. While I do not care because it is the test server, if they are going to allow this, they might as well allow faction mods to be seeded. We know of this but still needed to get the feature tested. Please don't abuse this as it will only end up with us disabling /copyskills and getting me into a bad mood. No need to disable anything.. Someone fixed it for you
lil bit under priced Don't think there will be too many testing the feature - in 6-CZ49 at least
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Masao Kurata
Perkone Caldari State
317
|
Posted - 2016.01.29 03:54:54 -
[58] - Quote
Just extract some of your own SP.
|
Cixi
19
|
Posted - 2016.01.29 05:56:59 -
[59] - Quote
I tested it and the system is great
small bug (not sure if its a bug actually) if you have more than 5mil unallocated SP; you can extract SP until you have no more SP on your character (only unallocated remain) |
KIller Wabbit
Unleashed' Fury Imminent Threat
922
|
Posted - 2016.01.29 06:01:37 -
[60] - Quote
CCP Rise wrote:Hi everyone!
This afternoon we are going to begin seeding Skill Extractors on Singularity to test the new Skill Trading feature. Hopefully extractors will be seeded in all markets but they will be seeded in 6-CZ49 at least. We appreciate any time you guys can spend testing, writing feedback or filing bug reports related to this feature.
Can we get an account status updated to Sisi, or at least get someone to go through the expired account add-me lists? The latter for all servers....
|
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Lelira Cirim
The Graduates Get Off My Lawn
268
|
Posted - 2016.01.29 06:07:44 -
[61] - Quote
pajedas wrote:Wow, threatening us like a little kid. Way to go CCP.
It's terrible when the developers sink to our level.
Do not actively tank my patience.
|
Smuff Gallente
The Ancient Club
0
|
Posted - 2016.01.29 06:14:50 -
[62] - Quote
The only problem with the skill thing is NO one at least no one ik can test them because they are 10 billion to 50 billion for the injectors on the market it makes it a little hard to test when u don't have that kind of money for you to spend this stuff was going to be for new player's what new player is going to be able to afford that assuming the price stays the same from sisi to TQ |
The Receptionist
Astra Zeneca.
7
|
Posted - 2016.01.29 06:35:19 -
[63] - Quote
Srsly, why not just seed for 100isk like everything else.
The eventual price going to be in Aurum instead of ISK anyways so price will vary. by conversion rate and the current cost of plex in-game. |
Darkblad
2693
|
Posted - 2016.01.29 06:57:47 -
[64] - Quote
The Issue with SeXtractor not affordable got fixed. By an ISD.
The volume available still may not prevent the very unlikely case of trolling.
Seed of the item still appears to be limited to 6-CZ49. CCP really was well prepared for this feature.
NPE GÇô ISD
|
Tethys Luxor
Prima Gallicus
14
|
Posted - 2016.01.29 06:59:50 -
[65] - Quote
If you buy a skill where you don't have the prereq and right click it in your station container, you have the menu item to train it now to lvl 1. It injects the skill and do nothing special but should not be here. |
Winthorp
3814
|
Posted - 2016.01.29 07:05:18 -
[66] - Quote
- Must have more than 5,500,000 trained skill points to use
This seems like an arbitrarily high threshold to remain on a character. Why was this the amount that must remain on a character?
The thing i looked forward to in this chage was that i could use the SP from a character i invested time into but no longer use but its SP is so low that it is pointless selling the character on the Bazarr. Why have you know stopped this as an option for me to spend some ISk to recycle the use of a low SP character into something that is now usefull? |
xttz
GoonWaffe Goonswarm Federation
764
|
Posted - 2016.01.29 07:58:04 -
[67] - Quote
Winthorp wrote:- Must have more than 5,500,000 trained skill points to use
This seems like an arbitrarily high threshold to remain on a character. Why was this the amount that must remain on a character?
The thing i looked forward to in this chage was that i could use the SP from a character i invested time into but no longer use but its SP is so low that it is pointless selling the character on the Bazarr. Why have you know stopped this as an option for me to spend some ISK to recycle the use of a low SP character into something that is now usefull?
A) 5mil SP is a pretty sensible starting point as it's the first tier for injection. The extra 500k is there so the extractor can't take you below 5mil.
B) A 5mil limit also prevents the ability to extract free or faster-than-usually trained SP from starting characters, such as starting skills and cerebral accelerator bonuses. |
Sean Crees
Sean's Safe Haven
23
|
Posted - 2016.01.29 08:53:18 -
[68] - Quote
So i just noticed a bug, not sure if this is the right place.
I was just finishing up using all my un-allocated SP after reorganizing SP with extractors and injectors and i went to fill up my skill queue.
I put the skill "Signature Focusing" level 4 and 5, then after it i tried to add "Target Painting" level 5, and it gave the following error "You cannot place required skills after the dependent skill in the queue".
|
Darkblad
2710
|
Posted - 2016.01.29 09:07:10 -
[69] - Quote
In response to this
Darth Behelzebhu wrote:Darkblad wrote:Darth Behelzebhu wrote:if you have a toon with less than 5mill SP, and then apply 2000 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector 1. No. The toon in this image has > 5mil Skillpoint. with 4.5mil of them being unallocated. The dialog states that 400.000 unallocated SP will be applied. 400.000 SP matches the expectednumber. 2. Consider to stick to the sticky thread? Yes, if your toon is already within the SP for next bracket it works, as i said, it reads only when applying the injectors to make unallocated SP, but if you manage to use 2000 injectors, before you apply them to match the next bracket, the diminishing return will not apply, thus giving you more SP than was intended. The character shown in the screenshot started with only the applied skillpoints (the 500+k ones). Application of the skill injectors that accumulated the 4.5 million worked as expected (500.000 unallocated added). The next one got hit by the diminishing return. Everything works as expected.
You may also double check the allocated and unallocated skillpoints shown in my screenshot. To notice that there are in fact only 541.681 allocated sp
NPE GÇô ISD
|
Darth Behelzebhu
Lair of Demons
6
|
Posted - 2016.01.29 10:07:32 -
[70] - Quote
Darkblad wrote:In response to thisDarth Behelzebhu wrote:Darkblad wrote:Darth Behelzebhu wrote:if you have a toon with less than 5mill SP, and then apply 2000 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector 1. No. The toon in this image has > 5mil Skillpoint. with 4.5mil of them being unallocated. The dialog states that 400.000 unallocated SP will be applied. 400.000 SP matches the expectednumber. 2. Consider to stick to the sticky thread? Yes, if your toon is already within the SP for next bracket it works, as i said, it reads only when applying the injectors to make unallocated SP, but if you manage to use 2000 injectors, before you apply them to match the next bracket, the diminishing return will not apply, thus giving you more SP than was intended. The character shown in the screenshot started with only the applied skillpoints (the 500+k ones). Application of the skill injectors that accumulated the 4.5 million worked as expected (500.000 unallocated added). The next one got hit by the diminishing return. Everything works as expected. You may also double check the allocated and unallocated skillpoints shown in my screenshot. To notice that there are in fact only 541.681 allocated sp
Again, YES, the injectors also take in consideration the unallocated SP.
The issue is when you inject them ALL AT ONCE without having previous unallocated SP, which you didn't do, you made it in steps, in steps it works. |
|
Anarkia Evangel
Coreli Corporation Mercenary Coalition
1
|
Posted - 2016.01.29 10:34:21 -
[71] - Quote
I like how the game mechanical works and the UI is easy to use and clear.
It is really nice being able to remove skill points which haven't done a thing since day one, but would it be possible to remove the skill as well? We have gone this far, can we tidy up this lose end at the same time? |
Darth Behelzebhu
Lair of Demons
6
|
Posted - 2016.01.29 10:36:16 -
[72] - Quote
Well, mostly it seems to work fine
When extracting a big skill, after getting the first extraction from it, then it works weird when it is under the 500k SP; as it seems to extract like a x1 Skill, in little steps.
The game is full of warnings of "are you sure you wanna do this?", except for this feature, you are 1 click away to make big mistakes when extracting, once you hit that extract button after dragging a skill is done, a double check here might be nice.
Now, THE BIGGEST ISSUE. The diminishing returns only work when applying the injector; but if you have a toon with less than 5mill SP, and then apply 200 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector, thus making the system very very flawed and the diminishing returns for players buying bulk useless, this is BAD, really bad. And no idea how this could be fixed, other than forcing to inject 1 at a time and use the SP.
If you can make this work still would like to see a change like this on the diminishing brackets: 0-5 mill SP = 500k 5-20 mill SP = 400k (as I feel the current bracket up to 45mill is very very long) 20-50 mill SP =300k 50-100mill = 150k 100 mill sp -> = 50k or even 0 |
|
CCP Cognac
C C P C C P Alliance
63
|
Posted - 2016.01.29 12:44:07 -
[73] - Quote
Cixi wrote:I tested it and the system is great small bug (not sure if its a bug actually) if you have more than 5mil unallocated SP; you can extract SP until you have no more SP on your character (only unallocated remain)
Clearly a bug , thanks for the report.
|
|
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CCP Cognac
C C P C C P Alliance
63
|
Posted - 2016.01.29 12:45:18 -
[74] - Quote
Darth Behelzebhu wrote:Well, mostly it seems to work fine
When extracting a big skill, after getting the first extraction from it, then it works weird when it is under the 500k SP; as it seems to extract like a x1 Skill, in little steps.
The game is full of warnings of "are you sure you wanna do this?", except for this feature, you are 1 click away to make big mistakes when extracting, once you hit that extract button after dragging a skill is done, a double check here might be nice.
Now, THE BIGGEST ISSUE. The diminishing returns only work when applying the injector; but if you have a toon with less than 5mill SP, and then apply 200 injectors, you get THE FULL AMOUNT of 500k unallocated SP per injector, thus making the system very very flawed and the diminishing returns for players buying bulk useless, this is BAD, really bad.
Workaround: Only allow to apply ONE injector at once.
If you can make this work still would like to see a change like this on the diminishing brackets: 0-5 mill SP = 500k 5-20 mill SP = 400k (as I feel the current bracket up to 45mill is very very long) 20-50 mill SP =300k 50-100mill = 150k 100 mill sp -> = 50k or even 0
Should not work that way , the diminishing returns should be calculated per injector. If that is a case its a bug. Thanks for the report.
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CCP Cognac
C C P C C P Alliance
63
|
Posted - 2016.01.29 12:46:14 -
[75] - Quote
Mister Ripley wrote:Can't use it on linux since the launcher doesn't work and I have to start EVE trough the server list. Why do I need launcher???
Because exefile.exe doesn't support two factor authentication. And we want to give people a choice of better security around this feature.
|
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Sgt Ocker
Kenshin. DARKNESS.
806
|
Posted - 2016.01.29 13:01:04 -
[76] - Quote
Masao Kurata wrote:Just extract some of your own SP. Whats the point of that if I can't use it on another character?
I though the idea was the whole feature be tested, not just half of it.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Vegare
Bitslix Lolsec Fockel
114
|
Posted - 2016.01.29 13:08:13 -
[77] - Quote
arcyaxiom wrote:
the changes themselves are pretty cool, though, and I look forward to it, apart from this part ^^ This is a small number of people being affected with very particular cases, but it's not a "minor" issue it's a month and a half of extra training before I can train a skill I already have.
I guess you'll have to whip out the credit card and buy some injectors then |
Frank Athens
Royal Amarr Institute Amarr Empire
1
|
Posted - 2016.01.29 15:10:41 -
[78] - Quote
ccp please make a option to un-inject skill books that are at level 0
i dont care about getting any isk or anything from skills just level 0's look soooooooooo nasty
|
pajedas
Warlord of Mars
25
|
Posted - 2016.01.29 15:19:17 -
[79] - Quote
Frank Athens wrote:ccp please make a option to un-inject skill books that are at level 0
i dont care about getting any isk or anything from skills just level 0's look soooooooooo nasty
Perhaps an option to delete skill book when it's at zero?
|
Mara A'more
Federal Navy Academy Gallente Federation
4
|
Posted - 2016.01.29 16:29:12 -
[80] - Quote
Injecting the skills , dead easy no fuss no muss , and the changes to how you can toss in unallocated sp makes life way easier on that front.
however, extracting skills is kinda laborious, especially if pulling a significant chunk of sp out, I don't have many suggestions, but one possible change would be to allow the use of multiple extractors, instead of having to extract each one, then click ok THEN click the next extractor. |
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Max Kolonko
WATAHA. Fidelas Constans
585
|
Posted - 2016.01.29 17:35:04 -
[81] - Quote
Please allow removal of planetary skills at some point. I understand why they are not removable but please tell me you will work to make it happen
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|
Sean Crees
Sean's Safe Haven
23
|
Posted - 2016.01.29 18:47:11 -
[82] - Quote
It was pretty disconcerting seeing skill sections with lots of skills injected in them with no sp on any of them. REALLY wish there was a way to uninject skill books.... |
Gaius Clabbacus
Sister Beneficia's Home of Harmless Miners
4
|
Posted - 2016.01.29 22:11:49 -
[83] - Quote
Hope CCP was smart enough to block skill extraction on accounts that were banned from character trading for botting. |
Amak Boma
Dragon Factory
163
|
Posted - 2016.01.30 12:42:17 -
[84] - Quote
this should be prohiited on accounts with negative wallet to salvage the sp aand biomass .
|
Darkblad
2741
|
Posted - 2016.02.01 07:17:33 -
[85] - Quote
CCP Rise wrote:We appreciate any time you guys can spend testing, writing feedback or filing bug reports related to this feature. We would, if we could. There's still enough time to do as you propose and also to locate, fix those bugs/flaws as well as testing if the bugs/flaw got fixed?
Also:
Darth Behelzebhu wrote:Again, YES, the injectors also take in consideration the unallocated SP.
The issue is when you inject them ALL AT ONCE without having previous unallocated SP, which you didn't do, you made it in steps, in steps it works. My bad. As I did my testing only with using one injector at a time, this design flaw did'nt occur to me. The probability for this to happen was mentioned before the first iteration on Sisi, iirc. As soonGäó as Sisi is up again, I'll check that out, as well as the further tests I wanted to perform myself. CCP for sure did handle the issues reported up until now, I assume.
NPE GÇô ISD
|
Sheldor Frye
Fratres Miliciae
2
|
Posted - 2016.02.01 10:21:34 -
[86] - Quote
I could try the new free skillpoints allocation system on Sisi and it is so much easier than the previous version!
However, I miss the option to allocate just a part of the skillpoints that are available. Right now, all skill points will be transferred to the skills in the Queue.
I would like an option just as the popup that appears now, but with the possibility to mark the skills that should get the points.
Example: I want to fly with my corpmates in my new ship e.g. a legion. The offensive subsystem skill is training to 5 with 10 hours left. We want to start now, so I can explicitly finish only this skill immediately.
Then I can undock and explode because I forgot that defense subsystem is still lvl 1.
Right now, I would need to empty my queue and fill it again after allocating the skillpoints. |
|
CCP Terminus
C C P C C P Alliance
492
|
Posted - 2016.02.01 11:52:02 -
[87] - Quote
Sheldor Frye wrote:I could try the new free skillpoints allocation system on Sisi and it is so much easier than the previous version!
However, I miss the option to allocate just a part of the skillpoints that are available. Right now, all skill points will be transferred to the skills in the Queue.
I would like an option just as the popup that appears now, but with the possibility to mark the skills that should get the points.
Example: I want to fly with my corpmates in my new ship e.g. a legion. The offensive subsystem skill is training to 5 with 10 hours left. We want to start now, so I can explicitly finish only this skill immediately.
Then I can undock and explode because I forgot that defense subsystem is still lvl 1.
Right now, I would need to empty my queue and fill it again after allocating the skillpoints. You can use the old version of applying skill points in your character sheet to increase individual skills by as maybe skill points as you want.
@CCP_Terminus // Game Designer // Team Size Matters
|
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
325
|
Posted - 2016.02.01 11:59:22 -
[88] - Quote
Has any thought been given to allowing pilot to extrac/inject to themselves with little or no penalty?
Maybe to say, let Titan pilots recoup their drones SP? |
Memphis Baas
1018
|
Posted - 2016.02.01 14:12:46 -
[89] - Quote
My suggestions would be:
- Remove the text about "of which xxx is a bonus", it confuses people. You're already detailing the penalties (500k, 400k, 300k, etc) in a pop-up window for injection, and you're calling them "penalties". Then you have text that says nono it's a bonus (I guess compared to 150k). Nobody's going to think of it as a bonus; we extract 500k, we get less than 500k, it's a penalty.
- If possible, don't close the extraction window for each extractor, if we have more than one in the hold. Extra clicking. Would be nice if we could have the "extract the whole stack" capability like for injectors, but it's unlikely that you'll be able to get that change through for the initial release. |
Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
157
|
Posted - 2016.02.01 14:34:37 -
[90] - Quote
CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training Unallocated skillpoints can now be applied to your training queue Thank you!
|
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pajedas
Warlord of Mars
32
|
Posted - 2016.02.01 14:40:24 -
[91] - Quote
Aivlis Eldelbar wrote:CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training Unallocated skillpoints can now be applied to your training queue Thank you! Still can't get onto the test server, but since it's not my God given right I guess it doesn't matter.
"Just keep paying for your subscription, we don't care what you think."
Well played CCP, well played...
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Goldenweek D White
School of Applied Knowledge Caldari State
0
|
Posted - 2016.02.01 18:41:26 -
[92] - Quote
I was really looking forward for this feature. For people who have trading alts with tons of useless skills, this would be great to remove them and give to other characters or sell.
Needless to say, i am very disappointed that skills like Interplanetary Consolidation and Cybernetics cannot be extracted. Those skills fill easily at least 1 extractor, therefore it's a lost transaction for CCP (New Eden Store or ingame).
Some verification needs to be validated (0 clones, no planets, etc), i understand that, but now it's a useless feature for me. If it's in your plans to implement this change in a future release, me and a lot of players would be extremely happy.
Is the History tab, on the Character Sheet, gonna have an indication that skills were extracted, or another similar message? For example: Skill: Negotiation | Action: Skill Injected | Level: 0 |
zluq zabaa
Inhumanum Legionis Black.Coffee
1
|
Posted - 2016.02.01 19:23:53 -
[93] - Quote
Does it basically mean that the people who (long time ago) got free Racial Skillpoints, will be able to extract those now? I mean it's understandable that this was the only solution at the time, but allowing those SPs to be extracted now, seems a bit more out of balance towards newer people. |
Jimy F
Aliastra Gallente Federation
1
|
Posted - 2016.02.01 20:14:29 -
[94] - Quote
Hi it is possible to add option to extract skill books also or even destroy it? it is little weird when i extract mining or production skill points but still skill books are there, its looks somekind wierd for me, and you get biger isk sink in this way wich is good thing i think :) |
GetSirrus
Imperial Academy Amarr Empire
102
|
Posted - 2016.02.01 21:35:02 -
[95] - Quote
I can ask why the amount is 500,000 SP instead of 512,000 the total for a x2 train?
If I want to completely remove or completely train for a skill, an odd number of extractors or injectors is required. |
Darkblad
2762
|
Posted - 2016.02.02 07:25:50 -
[96] - Quote
That'll require you to spend another batch of AUR [quantity to be announced later]. Either directly or by purchasing an extractor from the market. Nothing CCP intended, I assume.
NPE GÇô ISD
|
Morrigan LeSante
Senex Legio The OSS
1147
|
Posted - 2016.02.02 08:05:21 -
[97] - Quote
Can a dev please, please confirm what happens if you are podded with a skill in the queue to which you have no pre-reqs.
Please.
It's been asked all over but I've never seen an answer yet.
Thanks in advance. |
Lavayar
russian sobr Dream Fleet
240
|
Posted - 2016.02.02 08:40:27 -
[98] - Quote
CCP Rise wrote:
Skills can now be injected at any time, regardless of requirements You must now meet all prerequisites before beginning to train a skill Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training
Finally some good stuff in all this mess.
|
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CCP Rise
C C P C C P Alliance
5439
|
Posted - 2016.02.02 10:37:57 -
[99] - Quote
Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well!
@ccp_rise
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Winthorp
3814
|
Posted - 2016.02.02 10:45:36 -
[100] - Quote
CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well!
Got sick of all the tears or did your bucket spill over? |
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Morrigan LeSante
Senex Legio The OSS
1148
|
Posted - 2016.02.02 10:48:59 -
[101] - Quote
CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well!
Fantastic news. Thanks for this fellas, removes the ambiguity of the edge cases of pause/restarts. |
Primary This Rifter
4S Corporation Goonswarm Federation
1073
|
Posted - 2016.02.02 11:13:54 -
[102] - Quote
But CCP Rise, training 1 SP can take as long as 3 whole server ticks! |
Cyril Nethrad
Yawm ad-Din
17
|
Posted - 2016.02.02 12:09:50 -
[103] - Quote
CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well!
So these people not only have the advantage of flying ships they don't have all current prerequisites for, they can even get better in doing so while still ignoring the requirements? Seems totally fair...
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Lee Maulerant
University of Caille Gallente Federation
1
|
Posted - 2016.02.02 12:26:52 -
[104] - Quote
Cyril Nethrad wrote:CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well! So these people not only have the advantage of flying ships they don't have all current prerequisites for, they can even get better in doing so while still ignoring the requirements? Seems totally fair...
They'd still have to train the skills up as normal, such as level V. Not as advantageous as you think, and they haven't seeded injectors yet so it won't be a big issue. |
Oreamnos Amric
Z3R0 Return Mining Inc. Illusion of Solitude
73
|
Posted - 2016.02.02 12:40:05 -
[105] - Quote
CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well!
Jeez, way to give in to the whiners again. How about fixing some of these bodges for once rather than introducing more? |
Morrigan LeSante
Senex Legio The OSS
1148
|
Posted - 2016.02.02 12:46:03 -
[106] - Quote
Cyril Nethrad wrote:CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well! So these people not only have the advantage of flying ships they don't have all current prerequisites for, they can even get better in doing so while still ignoring the requirements? Seems totally fair...
Yes, because we all trained it back in 2012 when there were no pre-requistes. None whatsoever.
Oh. Wait.
THEY HAD LONGER AND JUST AS CRAPPY PRE-REQS.
Simply outrageous that people who had paid the old prereqs shouldn't be unfairly treated.
How'd you like it if they ADDED the old prereqs to the new ones. You know, to be "fair"
God you over entitled green eyed little kids bug the crap out of me. |
Cyril Nethrad
Yawm ad-Din
17
|
Posted - 2016.02.02 13:16:20 -
[107] - Quote
Morrigan LeSante wrote:Yes, because we all trained it back in 2012 when there were no pre-requistes. None whatsoever.
Oh. Wait.
THEY HAD LONGER AND JUST AS CRAPPY PRE-REQS.
So you say Logistics IV and Heavy Assault Cruisers IV are longer trains than all four Warfare skills to V and Warfare Link Specialist to IV (which requires Leadership V)? I doubt it... (especially since most of the prerequisites for Logistics and Heavy Assault Cruisers are core skills and trained anyway). |
The Economist
Logically Consistent
22
|
Posted - 2016.02.02 13:32:59 -
[108] - Quote
Just wondering what ccp's take is on why sp extractors are going to be nexe only items instead of player built, and therefore somewhat divorced from the much lauded player run economy. Also seems like a missed opportunity to add more gameplay, resources to fight over and reasons to blow people up. I don't really have a side, just curious. |
Tomski Ruslav
Hull Breach. Outnumbered.
11
|
Posted - 2016.02.02 13:56:35 -
[109] - Quote
Cyril Nethrad wrote:Morrigan LeSante wrote:Yes, because we all trained it back in 2012 when there were no pre-requistes. None whatsoever.
Oh. Wait.
THEY HAD LONGER AND JUST AS CRAPPY PRE-REQS. So you say Logistics IV and Heavy Assault Cruisers IV . I can assure you that commandships did have a few more skills then that as req in the old days
One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.
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Morrigan LeSante
Senex Legio The OSS
1148
|
Posted - 2016.02.02 14:14:19 -
[110] - Quote
Cyril Nethrad wrote:Morrigan LeSante wrote:Yes, because we all trained it back in 2012 when there were no pre-requistes. None whatsoever.
Oh. Wait.
THEY HAD LONGER AND JUST AS CRAPPY PRE-REQS. So you say Logistics IV and Heavy Assault Cruisers IV are longer trains than all four Warfare skills to V and Warfare Link Specialist to IV (which requires Leadership V)? I doubt it... (especially since most of the prerequisites for Logistics and Heavy Assault Cruisers are core skills and trained anyway).
You don't need to take my word for it.
Pay special note to the fact that an absolution and a damnation have different unlock pathways. |
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Sally Kafferton
Sabotage Incorporated Executive Outcomes
1
|
Posted - 2016.02.02 14:25:07 -
[111] - Quote
Yammering of pre-requisites aside, I've gotta say I'm a real fan of the UI work. Especially how it works really, really nicely with the skill queue, that's absolutely cash. |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7157
|
Posted - 2016.02.02 15:08:02 -
[112] - Quote
CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well! From the people who made the HTFU song, pandering to tears from people incapable of adapting to change seems very much out of place.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Masao Kurata
Perkone Caldari State
318
|
Posted - 2016.02.02 15:13:10 -
[113] - Quote
Warfare link specialist aside (which is still a prereq), those are all inoffensive core skills. |
Morrigan LeSante
Senex Legio The OSS
1148
|
Posted - 2016.02.02 15:22:20 -
[114] - Quote
Masao Kurata wrote:Warfare link specialist aside (which is still a prereq), those are all inoffensive core skills.
The flip side to this is that if I want to use a command ship for boosting it was EVEN worse. 100 days of training just to sit in the hull to boost from followed by months of boosting skills. You will never please everyone and the current train is faster and more relevant to hulls and more general use.
I mean logi IV is of no use whatever to me when I'm in a command ship, or indeed anything but a logi ship. Those LD skills boost you every single time you're sat in a squad leader position be you in a sleipnir, or an ibis.
Inoffensive is a matter of personal taste, really. The old requirements took longer no matter how you look at it.
Point is, claiming this change is somehow a "newbro" persecution is preposterous. Disingenuous beyond belief. |
Oscar Antollare
IronPig Sev3rance
0
|
Posted - 2016.02.02 18:38:29 -
[115] - Quote
I am not sure if this has been discussed in the past. My question is, are the skill extractor/injector's going to come in various sizes or are they just one size fits all.
For example, the character selling it uploaded it with 500k skill points, but the character who purchases it and injects it is over the 50 million skill point threshold.
So, he will be paying for 500k skill points but only get 150K? |
Ong
Immortalis Inc. Shadow Cartel
131
|
Posted - 2016.02.02 18:45:04 -
[116] - Quote
Would it be possible to add unplug skill? I'm never going to train Veldspar processing ever on this char, and having it sit there for the rest of forever at zero is gonna be, well......annoying to say the least.
Pretty please?
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1889
|
Posted - 2016.02.02 21:41:12 -
[117] - Quote
Lucas Kell wrote:CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well! From the people who made the HTFU song, pandering to tears from people incapable of adapting to change seems very much out of place. One can't really adapt to boolean changes to training capabilities. There's not really a workaround there so much as a solid ruleset.
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Joe Buzzard
Buzzard Bait and Salvage VLLC
11
|
Posted - 2016.02.03 00:20:26 -
[118] - Quote
CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well!
For me this also applies to Freighters, since apparently I trained them before Advanced Spaceship Command V was required. |
Risen Angel
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.02.03 01:00:39 -
[119] - Quote
Oscar Antollare wrote:I am not sure if this has been discussed in the past. My question is, are the skill extractor/injector's going to come in various sizes or are they just one size fits all.
For example, the character selling it uploaded it with 500k skill points, but the character who purchases it and injects it is over the 50 million skill point threshold.
So, he will be paying for 500k skill points but only get 150K?
They will be all one size I believe. It costs 500k SP to create a injector. The injector is just a injector with no absolute size until you use it. In this case, SP is just a currency you use to create a Injector. |
Darkblad
2770
|
Posted - 2016.02.03 07:03:31 -
[120] - Quote
Oscar Antollare wrote:So, he will be paying for 500k skill points but only get 150K? Yes.
The source of the Injector also does'nt matter. Extract your own SP and on using the injector that's created in the process on the same character will yield SP according to the brackets set. Not that you would want to do that anyway.
NPE GÇô ISD
|
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7157
|
Posted - 2016.02.03 07:42:43 -
[121] - Quote
Tyberius Franklin wrote:Lucas Kell wrote:CCP Rise wrote:Hey guys, a small update that I'm sure many of you will be happy about:
We are going to allow you to begin training any skill which you have trained at least one skill point into previously, even if you don't meet the prerequisites.
This means those of you with skills like Command Ships grandfathered into your books just need to make sure there's one SP in there before Feb 9 and you'll be all set.
Hope this finds you well! From the people who made the HTFU song, pandering to tears from people incapable of adapting to change seems very much out of place. One can't really adapt to boolean changes to training capabilities. There's not really a workaround there so much as a solid ruleset. Sure you can. Add the necessary skills to your characters training queue then wait. Tada! Adapted.
Alternatively, cry on the forum until CCP change the rules, then still have the nerve to call other people carebears.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Morrigan LeSante
Senex Legio The OSS
1158
|
Posted - 2016.02.03 08:03:17 -
[122] - Quote
People didn't really whine, they adapted, like you ***** about. Observe: http://imgur.com/3vcqqL5
What the did was seek clarification on the mechanic.
And I don't think you really get what a "carebear" is, thus I can only assume you're trolling. |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7158
|
Posted - 2016.02.03 17:53:13 -
[123] - Quote
Morrigan LeSante wrote:People didn't really whine, they adapted, like you ***** about. Observe: http://imgur.com/3vcqqL5 What the did was seek clarification on the mechanic. And I don't think you really get what a "carebear" is, thus I can only assume you're trolling. And yet there was definitely a lot of whining, leading directly to CCP making this change. Obviously not everyone got the "just train the skill and get on with it" memo.
I'm fully aware of what a carebear is. As demonstrated in this forum, a carebear is defined twofold, as someone who whines and doesn't just HTFU or someone who chooses to shoot things that aren't players on a regular basis. In this case there's a lot of the former.
What ever happened to the idea that EVE was supposed to be hard? Can't even handle skill training.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
GetSirrus
Imperial Academy Amarr Empire
102
|
Posted - 2016.02.04 01:32:27 -
[124] - Quote
I tried it out. I did not notice straight away the undo button.
Can we have the option to filter skills extracted to zero? Out of sight, out of mind. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
1890
|
Posted - 2016.02.04 21:54:05 -
[125] - Quote
Lucas Kell wrote:Sure you can. Add the necessary skills to your characters training queue then wait. Tada! Adapted.
Alternatively, cry on the forum until CCP change the rules, then still have the nerve to call other people carebears. That's not really an adaptation (unless the skill system is considered "adapting" as a whole now? Not sure as it's been compared to a number of things as of late) so much as just having a function moved wholly out from under you without respect to your past achievements. They didn't just delete jump bridges and sov without changing the way the worked, say it was "adaptation" when forcing players to put them back and not do anything else to the system. That's just a hurdle one has to jump over, not a change in methodology to a new environment or process, you know, actually adapting.
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Darkblad
2804
|
Posted - 2016.02.05 16:42:40 -
[126] - Quote
Just curious: Imfomorh psychology ist (amongst other skils) blocked from being extracted.
Why exactly is that skill blocked when this was possible in the past?
NPE GÇô ISD
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NPE
Doomheim
2841
|
Posted - 2016.02.05 16:42:40 -
[127] - Quote
Just curious: Imfomorh psychology ist (amongst other skils) blocked from being extracted.
Why exactly is that skill blocked when this was possible in the past?
NPE GÇô ISD GÇô RIP
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arcyaxiom
Arcy Venture Corp
4
|
Posted - 2016.02.06 00:55:47 -
[128] - Quote
Lucas Kell wrote:Morrigan LeSante wrote:People didn't really whine, they adapted, like you ***** about. Observe: http://imgur.com/3vcqqL5 What the did was seek clarification on the mechanic. And I don't think you really get what a "carebear" is, thus I can only assume you're trolling. And yet there was definitely a lot of whining, leading directly to CCP making this change. Obviously not everyone got the "just train the skill and get on with it" memo. I'm fully aware of what a carebear is. As demonstrated in this forum, a carebear is defined twofold, as someone who whines and doesn't just HTFU or someone who chooses to shoot things that aren't players on a regular basis. In this case there's a lot of the former. What ever happened to the idea that EVE was supposed to be hard? Can't even handle skill training.
How about they, out the blue, change requirements for skills you've already trained so you can no longer train them, and have to go back and train a whole new set of skills just to train things you've already trained the pre-requisites for? Or does "HTFU" only apply to things when it doesn't affect you?
Seriously, when CCP started that HTFU thing it was all well and good but it's become a go to "Oh this doesn't affect me, but it affects you? HTFU" cry that's given to every single little thing people say, that and "hurhur Tears/crying" ..
I didn't see much "whining" about this change, I did see people (and myself) asking if CCP can stick to their word, that grandfathering skills wont leave you high and dry in the future. Maybe next time CCP change something that affects your gameplay I sure hope you don't comment about it at all to anyone.
to CCP: Thanks for this
there are many many skills that "should" be trained to V and only a finite amount of time to do them in, in the time over the years I've remained subbed I had not quite gotten around to CS V but I sure as hell want it trained (and this is not my only character) this is a great move from you guys xx |
Alundil
Isogen 5
1086
|
Posted - 2016.02.07 19:29:34 -
[129] - Quote
Darkblad wrote:Just curious: Imfomorh psychology ist (amongst other skils) blocked from being extracted. Why exactly is that skill blocked when this was possible in the past? I guess you found out why it was blocked. Here lies Darkblad, who extracted the skills governing clone management. Sadly for him, this caused all clones, including the active one, to implode. As you can see by his membership in Doomheim, this effectively biomassed the pilot. So sad.
I guess it's true when they say 'Curiosity killed the clone.'
I'm right behind you
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Minibren
Remember The Fallen. Starkmanir Unification
1
|
Posted - 2016.02.09 09:46:51 -
[130] - Quote
If we have started command ships V training. Will using a skill injector and then applying the SP to other skills individually cancel the training? |
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Jimy F
Aliastra Gallente Federation
1
|
Posted - 2016.02.09 10:30:37 -
[131] - Quote
chars with more sp pay more for sp from this future compering to this from normal skill training taking in consideration skill extractor price, i wonder it is mistake or it intentionaly looks like that?
kksp 0-5 89% in my opinion its not friendly for new players, i woud even say its unplayble gameplay for now is twice more than subscription, it could be just brick wall for some customers 5-50 136% 50-80 215% 80+ 530%
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David Semris
House Semris
19
|
Posted - 2016.02.09 16:31:58 -
[132] - Quote
Characters must have more than 5,500,000 trained skill points.
What does this mean exactly?
1) To use extractor character must have more than 5,5 mil SPs for the very first use (and then you can suck him dry)
or
2) to use the extractor character must always have over 5,5 mil SPs.
Thank you for clarification. |
Jimy F
Aliastra Gallente Federation
1
|
Posted - 2016.02.09 17:26:33 -
[133] - Quote
2 |
David Semris
House Semris
19
|
Posted - 2016.02.09 17:32:57 -
[134] - Quote
Cheers! In that case I can just biomass my alt, those 2 mils SPs over the limit are not worth to think about. |
Spacial Girl
Five-0 Uncommon Denominator
14
|
Posted - 2016.02.16 21:26:29 -
[135] - Quote
Jimy F wrote:chars with more sp pay more for sp from this future compering to this from normal skill training taking in consideration skill extractor price, i wonder it is mistake or it intentionaly looks like that?
kksp 0-5 89% in my opinion its not friendly for new players, i even say its may be unplayble gameplay for new people, its twice more than subscription, it could be just brick wall for some customers 5-50 136% 50-80 215% 80+ 530%
I wouldn't say the goal for this was to necessarily cater to new players. However newer players with access to these resources (somehow) benifit far more than older players who are technically already "ahead" of the game.
As far as a brick wall is concerned, I don't think it stopped IronBank from blowing the USD equivalant of 24 thousand dollars on injectors to hit 400mil+sp.
Injectors are more or less an isk sink, a massive one at that. |
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