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Thread Statistics | Show CCP posts - 8 post(s) |
Cixi
15
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Posted - 2016.01.19 21:53:56 -
[1] - Quote
Charlie Corday wrote:Now we have to worry about getting ganked by 1-day old characters who bought millions of skillpoints and billions of isk.
Please rethink this money grabbing strategy. This is a horrible idea and goes against everything that is Eve.
If someone like this gank you maybe you should re-think how you play EvE. |
Cixi
15
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Posted - 2016.01.19 22:20:35 -
[2] - Quote
Proddy Scun wrote:Cixi wrote:Charlie Corday wrote:Now we have to worry about getting ganked by 1-day old characters who bought millions of skillpoints and billions of isk.
Please rethink this money grabbing strategy. This is a horrible idea and goes against everything that is Eve. If someone like this gank you maybe you should re-think how you play EvE. Cixi - were you thinking ? (1) such a 1 day/1 hour toon would be an inexperienced Newbie unable to make use of all that SP and ISK? It takes a while to just read all current EVE tactics not counting practicing them. (2) Or were you being realistic and suggestive? That is: sure this trick is more likely to pulled by those with lots of in-game experience i.e. vets going back to 2003. but if you are a smart vet yourself, you should be doing this yourself. So you either won't be attacked because you are too new or you will be positioned to counter-surprise them. (3) Or what idiot loots at toon ages to judge threat level? Honestly CCP should just remove this info as useless given that the toon birthdate info is given without revealing gaps in subscription or traded toon vs original player ownership. The part where you said anyone who worried didn't know how to play was clear. Just questioning what specific reason for not worrying came first to your mind.
If you get ganked it doesn't matter how much SP the ganker have, this is what I meant. A ganking alt takes less than month to train, and nobody will over train them even with transferable SP
So maybe transferable SP will lead to an increase number of gankers, but I will certainly not worry about them more than I am now, because I know how to fly around without being a target. |
Cixi
15
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Posted - 2016.01.19 22:44:45 -
[3] - Quote
Sgt Ocker wrote:[quote=Proddy Scun] PS; Giving a GF/ Wife who dislikes you playing Eve your password - You deserve everything that could happen.
NEVER share your credetials |
Cixi
15
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Posted - 2016.01.19 22:58:53 -
[4] - Quote
Alavaria Fera wrote:Cixi wrote:Sgt Ocker wrote:PS; Giving a GF/ Wife who dislikes you playing Eve your password - You deserve everything that could happen. NEVER share your credetials You probably shouldn't brag to them about how this new item CCP is putting in is awesome and you will start 1000 alts to make use of it....
Soon on EvE Online: https://i.imgur.com/Dy9Sjwi.jpg |
Cixi
15
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Posted - 2016.01.20 01:23:17 -
[5] - Quote
CCP is not a charity I don't know how anyone expect a feature like this to be free. |
Cixi
15
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Posted - 2016.01.20 01:30:48 -
[6] - Quote
Edwin Wyatt wrote:Cixi wrote:CCP is not a charity I don't know how anyone expect a feature like this to be free. Maybe you didn't read their avert, FREE UPDATES with monthly subscription. Every feature in EVE has been free since day one until they added the New Eden Store. And how did that end for CCP? It "Monoclegate" all over again! http://www.engadget.com/2011/06/26/eve-evolved-the-day-that-eve-online-died/
You don't have to pay real money to benefit from this... someone else has to, but it's the same as plexes. |
Cixi
16
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Posted - 2016.01.20 15:49:26 -
[7] - Quote
Tiddle Jr wrote:Querns wrote:Hubs wrote:This "Pay to Win" option worries me immensely and makes me somewhat sad... How is this "pay to win?" SP injectors aren't for sale on the AUR store; only the extractors are. Cause you cant buy multiple toons and stockpile them into one, while you could buy multiple skill points injections and boost one single character greatly.
Having a lot of SP is not "winning", experience matter a lot too |
Cixi
16
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Posted - 2016.01.20 16:32:49 -
[8] - Quote
Luther Fairfax wrote:I keep reading the argument that this isn't P2W because "Experience matters" in Eve.
Yes it does. In PVP.
Any noob with a CC who is interested in Manufacturing, PI, Mining, Copying/Researching BPO's can still leverage this mechanic to max out a character for his preferred Industrial activities, and can potentially still make disgusting amounts of isk because on the industrial side of the game, skillpoints matter far more than player experience.
Any monkey can go out and mine or build caps provided they have the SP and isk. It doesn't take skill to queue up jobs at a station. They've always had the isk thanks to plex, now they'll have the SP as well.
I am waiting to see this wave of wannabee industrial injecting production skills and having no idea what they need to do next |
Cixi
16
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Posted - 2016.01.21 14:48:27 -
[9] - Quote
Skillbooks extraction would be nice but not necessary, only top tier skill books are really expensive |
Cixi
16
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Posted - 2016.01.21 17:37:58 -
[10] - Quote
Tristan Agion wrote:Zeddrick Anthar wrote:So you get 4 for a PLEX. My prediction is 2000 Aur apiece. Not an even multiple of what you get for a PLEX on purpose so you always have some AUR left over ... If CCP wants to seriously annoy the supporters of skill trading, then a price point like that would make perfect sense... Something like 10-20% "overhead costs" makes sense to me. The 500k SP are worth a quarter of a PLEX, or about 300M ISK at the moment. 10%-20% of that are 30-60M ISK, and that again is about 100-200 AUR. I would consider 100 AUR nice, 200 AUR acceptable, 500 AUR at the pain threshold. Anything more than that would be greedily stupid and stupidly greedy. If CCP were to price this at 2000 AUR, I would join the protesters - in spite of having been a strong supporter of this idea right from the start. That's just way out. If CCP wants to have "bigger AUR chunks" in their shop, then they can offer the extractors in packs only (buy 10 for 1000 AUR). That's OK, since they will be tradable individually. I should also point to the discussion we had up-thread about the impact on PLEX prices. According to it, I believe a low price for the extractors would mean a net drop in PLEX prices, whereas a higher price for the extractors would men a net rise. Basically it's a balance between more people needing PLEX as intermediary from ISK to AUR to buy extractors., and more people cashing in real money through PLEX for buying injectors. I wish I knew where the balance point is exactly, but I would bet that 2000 AUR would further drive PLEX price inflation. And that really is unhealthy for the game...
100Aur is never going to happen, it's a lot more probable that any extractor will be 0.5-0.75% of a plex |
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Cixi
16
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Posted - 2016.01.21 19:09:19 -
[11] - Quote
Regan Rotineque wrote:This is more of a question
If you remove some skills that are prerequisites for other skills what is going to happen? Will ships become unflyable? How is CCP going to balance that with other changes that they have made in the past where "if you could fly it in the past you can fly it in the future" even though you no longer had all the skills required?
Will it prevent you from removing skills that are prerequisites?
As for this idea in general - I am not entirely opposed to it, however I do see that those with unlimited resources both in game and out of game are going to be able to use this. I particularly see that this will be abused by those larger null sec entities who have access to unlimited in game resources and can divert those resources into purchasing these things off the market.
I suspect that there are those who are already trying to figure out how to best abuse this and CCP has not thought through how many ways this will be abused.
~R~
It will not be possible to remove prerequisites, this was answered somewhere on this thread |
Cixi
17
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Posted - 2016.01.28 07:29:24 -
[12] - Quote
Daniela Doran wrote:Shova'k wrote:I still have yet to see any proof from all the cry babies claiming this is pay to win when it clearly is not. IT is only pay to save TIME! nothing more same thing we had with character bazaar for many years. You poor delusioned fella. Don't you realize that in Eve, Time equates to XP gained by killing goblins and such in WoW. And now that Time is up for sale which equates to "pay2win". Char Bazaar is a scaled down version of pay2win with drawbacks. This SP trading is removing those drawbacks making it flat out pay2win which is a huge difference that only the delusional can't seem to grasp.
Player A have 50 mil SP with which he have perfect skills in a Comet, he waited more than 2 years to get these skillpoints.
Player B have 50 mil SP with which he have perfect skills in a Comet, but he didn't wait 2 years, he bought it all on the market with his credit card.
lets say both have the exact same fit (somehow...). What advantages does player B have over player A ? none
Player A have a serious advantage because he have more experience of PvP. |
Cixi
18
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Posted - 2016.01.28 08:16:01 -
[13] - Quote
Daniela Doran wrote:Cixi wrote:Daniela Doran wrote:Shova'k wrote:I still have yet to see any proof from all the cry babies claiming this is pay to win when it clearly is not. IT is only pay to save TIME! nothing more same thing we had with character bazaar for many years. You poor delusioned fella. Don't you realize that in Eve, Time equates to XP gained by killing goblins and such in WoW. And now that Time is up for sale which equates to "pay2win". Char Bazaar is a scaled down version of pay2win with drawbacks. This SP trading is removing those drawbacks making it flat out pay2win which is a huge difference that only the delusional can't seem to grasp. Player A have 50 mil SP with which he have perfect skills in a Comet, he waited more than 2 years to get these skillpoints. Player B have 50 mil SP with which he have perfect skills in a Comet, but he didn't wait 2 years, he bought it all on the market with his credit card. lets say both have the exact same fit (somehow...). What advantages does player B have over player A ? none Player A have a serious advantage because he have more experience of PvP. This seems to be the typical mindset of the PVP players in this thread. Try to remember that Eve is not all about PVP. If Eve was all about PVP then sure, I'd welcome the change like all the other PVP brainiacs. But as I stated earlier in this thread, some of us Eve players actually like the role playing experience that Eve provides and this SP trading scheme completely shatters that experience.
This is the same for everything. I don't PvP at all, I'm a trader, it's even harder for a trader to compete only with SP, because spreadsheets, and also... standings |
Cixi
18
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Posted - 2016.01.28 08:30:59 -
[14] - Quote
Tiddle Jr wrote: Is that mean if player B maxed his trading skills by injectors would also be outperformed by player A who trained all those in a standard manner?
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Cixi
18
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Posted - 2016.01.28 08:40:45 -
[15] - Quote
Jeremiah Saken wrote:Cixi wrote: Player A have 50 mil SP with which he have perfect skills in a Comet, he waited more than 2 years to get these skillpoints.
Player B have 50 mil SP with which he have perfect skills in a Comet, but he didn't wait 2 years, he bought it all on the market with his credit card.
lets say both have the exact same fit (somehow...). What advantages does player B have over player A ? none
Player A have a serious advantage because he have more experience of PvP.
I love Player A, player B examples, here's my: 2 players, both 0 day newbros Player A don't buy SP packet and just wait to train skills Player B bought and currently flying T3D with T2 modules Now they clash in PvP battle, who has advantage? Player A with propablly his first T1 frig or Player B with T3D? I could do this whole day. When you go faster than others (SP) you are paying to be better. Nobody tell me flying raven is same thing than flying golem, flying T1 hauler than cloaky one, not to mention T3 cruisers. There are artificial thersholds for hulls. I love the argument that it's the experience that is matter the most. Why there are thersholds then? Where's the benefit? How good would be T2 cruiser if I could fly it without high level skills from day 1?
Tell me in what situation a d0 newbro would fight against a T3 destroyer ? lets say he went into low sec, well then people who bought skill points will be the least of his worries |
Cixi
18
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Posted - 2016.01.28 10:27:02 -
[16] - Quote
There is no doubt that feature purpose is to earn CCP more money. Claiming it's for newbros is a bit cheezy but we can hardly do anything about it.
The feature can be useful for a lot of player tho
The price for an extractor will be 2000 Aurum, that's the most logical price, from a business point of view. |
Cixi
18
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Posted - 2016.01.28 11:03:36 -
[17] - Quote
Tiddle Jr wrote:[quote=Cixi] how did you figure?
You get 3500 AUR, 2000 AUR extractor mean you can only buy one per plex (56% of a plex) so you would need to input multiple PLEX (2 PLEX = 3 extractor and still 1000 leftover) for more than one, or have extra unused credits. I know it sound bad but this is how I would do it if I was in their position.
Edit : also the fact they didn't give the price tell us a lot they most likely already know the price. |
Cixi
18
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Posted - 2016.01.29 00:02:18 -
[18] - Quote
Tristan Agion wrote: If you are just going to biomass the 5M SP "rest", I would happily take that depleted toon (for free).
Would you pay 2 PLEX for the transfer fee ? |
Cixi
18
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Posted - 2016.01.29 01:46:16 -
[19] - Quote
CCP Quant wrote:HeXxploiT wrote:So whatever Dev it was at the end of the 07 show was talking about how he was curious to see how much injectors would go for in game. This is a deliberately misleading comment because CCP so obviously sets the price. These are not ship skins these are a high demand item therefor they will reach their plex/$$ equivalent.
If CCP sells them for $2.50 they will be 150mil on market, $5 they will be about 300mil, $10 they will be 600mil on market and if they sell for the same price as a plex they will be the same price as a plex in game.
Silly No you're missing the point I am curious to see how players will value the skillpoint part of the injector, as you say we know the extractor prices. The injector prices are thus floored at extractor prices, but on top of that comes the unknown added isk value for the skillpoints themselves. THAT is the interesting thing to watch for when this goes live.
Well the maximum price for SP will be 0.25, if the composite price for injector is more than that, people will start SP farms, it will most likely be less than that, at least at first |
Cixi
19
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Posted - 2016.01.29 05:53:43 -
[20] - Quote
Tyberius Franklin wrote:Oreb Wing wrote:I just hope that there's a failsafe in place to prevent mass unpenalized injections that sit unallocated in the reserved bank. It was confirmed in the test server thread that both allocated and unallocated SP was counted when determining how much SP an injector gave. On a related note, CS V is going to be in the queue for the last character I have that lacks it as soon as I'm back in front of my home PC.
What is funny is that if you have more than 5mil SP unallocated then you can 0 out all your skills (not sure if this is a bug) |
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