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Thread Statistics | Show CCP posts - 6 post(s) |
Constituo
Perkone Caldari State
0
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Posted - 2016.02.10 11:49:26 -
[211] - Quote
Just a few things that could make the camera better in my opinion.
Currently you have to hold C to track objects in space. Having it toggled before made it a lot easier to see where ships warped off and such. Not being able to see where ships warp to without awkwardly panning around, can be pretty painful.
Also it seems that zooming with scrolling can be delayed and not feel as smooth as before.
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War Kitten
Panda McLegion
6177
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Posted - 2016.02.10 12:20:39 -
[212] - Quote
CCP Optimal wrote:Known issues:
- Camera does not attach to target in tactical mode
- Jump effect is borked
- Camera mode preference is not persisted on jumping
- Marquee select only selects a single item
Please add: * Tactical overlay does not remember on/off state between camera mode switches or docking/undocking. (again)
I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14077
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Posted - 2016.02.10 12:50:54 -
[213] - Quote
new camera , new blog , updates and feed back here, more voices to the choir lads.
Better the Devil you know.
=]|[=
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Crosi Wesdo
War and Order
1754
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Posted - 2016.02.10 12:58:23 -
[214] - Quote
Hate to break it to those developing the new camera.
Whoever designed the parameters for rotation damping, zoom damping and field of view were just a lot smarter than the guys who are currently working on it.
You get the impression that the people who designed the original camera not only cared about the gameplay itself, but they also played the game.
Playability is quite obviously not the priority with the new camera. |
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CCP Turtlepower
C C P C C P Alliance
258
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Posted - 2016.02.10 13:20:23 -
[215] - Quote
Hello hello new camera users. I would like to ask you all to move this discussion to the following thread
https://forums.eveonline.com/default.aspx?g=posts&t=468482
Fly safe CCP Turtlepower // Team Psycho Sisters |
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Bumblefck
Kerensky Initiatives
10689
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Posted - 2016.02.10 13:21:14 -
[216] - Quote
I think that the dynamic FOV (or some other facet of the new camera system) has been causing me motion sickness. I'm not 100%, but I've definitely been feeling nauseated playing since the update (and no, it's not about the SP injectors :P)
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Nuke Cave
The Tuskers The Tuskers Co.
3
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Posted - 2016.02.10 13:23:01 -
[217] - Quote
I've tried new camera few times on Sisi since it's been introduced and it's much better now then it used to be.
Still, it's worse than old one because of the following:
1. Tracking camera needs toggle, same as old one. More clicks/key presses for same functionality is bad design. Also, why can't we track anoms and BMs? Also, it goes berserk after a while, I had to switch camera mode from orbit to tactical and back to get my ship in the center of the screen again. 2. When using "look at" ship weapons don't show. Someone mentioned it after the patch, so I CAREFULLY looked at a tristan i was going to fight and saw no guns, KM showed he had blasters. Turned new camera off after that, so I'm not sure if it's easy to reproduce. 3. Ship drifting off center even with ship speed offset off.
Flying with new camera feels weird, but i guess I (and everyone else) will get used to different zoom levels, POV and shortcuts eventually.
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Agrakari Saraki
Jump Drive Appreciation Society
5
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Posted - 2016.02.10 13:48:57 -
[218] - Quote
Here are some pissed off, rude comments:
I really don't like how indirect the camera is now. I appreciate that smoothing its movement has caused this, but I intensely dislike it. If I want to move the camera, I want to look at something right now, not in a few hundred milliseconds once the movement has caught up.
It's impossible to dscan on 5-¦ while in warp, thanks for ruining that.
The tracking camera just flat-out does not work any more, despite having an icon flash AND the selected item box title indicate that it is enabled. This makes tracking ships warping off impossible. Also - needing to right-click and select from the menu to track a ship is terrible, I thought we were moving away from that?
I suspect that gatecamp decloaks are now impossible - will have to test it using the FPV cam.
Lastly, I have to remember to disable this feature on every account I have now, preferably before I actually start to pvp anyone. Thanks for that too.
Apart from all that, I guess maybe the marquee select might be useful one day, but I honestly don't know what you were thinking when developing this new camera. In future please can you include more than just highsec carebears on your feature design team. I bet this new camera is just awesome for lv4 mission krabbing. |
Annemariela Antonela
Kill'em all. Let Bob sort'em out.
329
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Posted - 2016.02.10 14:34:12 -
[219] - Quote
Please keep the old camera as a permanent "legacy" option for those who prefer it. No one should have to lose ships because you forced us to use the new one with all its wonkiness. Even if said wonkiness is ironed out, we should always have the option to use the old camera-- and I think that goes for the map and scanner interfaces as well.
Thank you.
GÇ£Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.GÇ¥
GÇò Richard K. Morgan, Altered Carbon
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Braden Fanguard
Deep Core Mining Inc. Caldari State
30
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Posted - 2016.02.10 17:05:59 -
[220] - Quote
While I really like what the new camera has, it has one major issue. No tracking camera. CCPlease take a look at making the tracking camera part of the new camera. |
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Daemun Khanid
Apollo Defence Industries
310
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Posted - 2016.02.10 17:38:14 -
[221] - Quote
Just want to remind every one to PLEASE read the official feedback thread. Take note of some of the concerns that have been expressed and voice your opinions. If players don't speak up we can say good bye to the old camera and we'll all be stuck with this new "feature" whether we like it not.
Daemun of Khanid
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Trajan Unknown
Rifterlings Zero.Four Ops
75
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Posted - 2016.02.10 17:42:47 -
[222] - Quote
As long as there is no tracking cam like the old one has and the zoom is super sensitive I won-¦t try it outside of "comedy use" for sure. It has some nice features but the changes are super drastic so I guess it won-¦t see much real testing in serious combat situations. |
Clover Axion
GoFast TransCorp
3
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Posted - 2016.02.10 18:25:16 -
[223] - Quote
If I jump while looking at something else, the camera completely spazzes out & flashes between my ship's view & back to what I was previously viewing. At random times the camera will also freeze in place, & attempting to click & drag it does not move the camera. Only jumping or docking solves this.
I will try to get captures of it next time but those are some bugs I have experienced. |
Daemun Khanid
Apollo Defence Industries
324
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Posted - 2016.02.10 19:29:47 -
[224] - Quote
Just be sure to share these opinions in the current feedback thread. Who knows if they are paying attention to this one any more since the feature has been pushed to tranquility.
Daemun of Khanid
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Xavos Shihari
ANZAC ALLIANCE Fidelas Constans
9
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Posted - 2016.02.11 10:05:44 -
[225] - Quote
I'm sure someones already mentioned this but on the old camera I use to use the tracking camera a lot. Can you put in a setting in the camera settings menu to auto track anything you click on? I know we can click C but I would really prefer it to be automatic.
thanks |
Mag's
Rabble Inc.
21275
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Posted - 2016.02.11 17:01:33 -
[226] - Quote
I understand the need to update old code etc. But why is it so hard to keep original functionality? It's like the new map all over again.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
640
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Posted - 2016.02.11 19:44:20 -
[227] - Quote
New camera makes me sea sick. |
Atrum Veneficus
GoonWaffe Goonswarm Federation
112
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Posted - 2016.02.11 19:51:01 -
[228] - Quote
This new camera is complete ass and after one jump in a carrier where I think my camera lost it's somewhat sentient awareness I disabled that crap.
Too sensitive, too complicated, and too difficult to control.
I get what you are trying to do but it looks from a user perspective you put too many "if else" logic blocks and they are fighting each other, causing the camera to wig out at the worst times.
Simplify it or leave Old Reliable as a permanent option. |
Rain6637
GoonWaffe Goonswarm Federation
33291
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Posted - 2016.02.11 20:01:31 -
[229] - Quote
Is my marauder loss reimbursable if it was due to the camera
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
33291
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Posted - 2016.02.11 20:02:18 -
[230] - Quote
please
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Ashlar Maidstone
Stay Frosty. A Band Apart.
207
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Posted - 2016.02.11 22:26:56 -
[231] - Quote
Spoke with my CEO and corpmates today, we all agree the new camera is really bad, CCP please do not change something that works just fine as is. |
Kirzath
Concordiat Spaceship Samurai
3
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Posted - 2016.02.12 02:35:50 -
[232] - Quote
I miss the functionality of being able to 'toggle' tracking camera, instead of having to manually track every single object.
Turning on tracking camera, single-clicking on celestials/anoms to d-scan, and then turning it back off was really handy. With the new camera, I have to hold a button AND click on each celestial. It's just a bit irksome. |
Jajuka Cirim
23
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Posted - 2016.02.12 03:56:38 -
[233] - Quote
Mostly I'm frustrated by how the new camera alters the context menu. A majority of the SISI bugs seem to have been solved. I realise you just copied the "Advanced Camera" settings but really, I don't need any fancy follow tracking. I like my contextual commands where they were, please. At the top of the list. |
Rain6637
GoonWaffe Goonswarm Federation
33293
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Posted - 2016.02.12 05:16:58 -
[234] - Quote
I'm guessing this new camera is intended to complement increased grid sizes. I think it would have helped to highlight that justification, but not a single mention. It's awkward but intuitive enough that I felt myself getting accustomed to it after a few minutes. My only suggestion is returning "camera look" to a toggle (formerly C as the shortcut). I don't see the point of changing that behavior.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
33293
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Posted - 2016.02.12 05:21:07 -
[235] - Quote
The zoom curve is good, I like that part. Saves a lot of scrolling. Perhaps a shortcut or a series of shortcuts to activate different camera states, like Z for zoomed-out-tactical, and M for zoomed-in-look-at-target. (Keys used as examples, I would personally custom map them to something random then put them under a Logitech macro key).
The point of having two such shortcuts would be switching very quickly between a tactical grid view at a custom distance and a dogfight / turret tracking view at a custom distance.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
GoonWaffe Goonswarm Federation
33293
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Posted - 2016.02.12 05:55:48 -
[236] - Quote
The track camera I would want and use is like this:
Target moving toward me http://i.imgur.com/Vi8RdrK.png
Away from me http://i.imgur.com/VsupcvK.png
Shows the target's speed and angular velocity, the bare essentials. Angular V because it is the stat that correlates to turret tracking.
Directional arrow because at that range you just can't tell where the other ship is going. Saves the player the back-and-forth between looking at target and back at their own ship.
Difference between target direction toward and away https://i.imgur.com/pS7jdgB.gif
In this tracking view I would want the camera locked off-center over the shoulder of my ship so I could keep it in view.
Tracking camera right now is useless because without your own ship in the frame, you lose the reference point.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Cat Evergreen
EVE University Ivy League
0
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Posted - 2016.02.12 08:49:36 -
[237] - Quote
The camera doesn't remember the state of the tactical overlay (on/off) when jumping to another system.
I also do not like that switching between tracking and tactical camera changes the zoom and direction. Both can be rotated in all directions (and I think zoomed to the same levels), so why reset them both to their defaults when I switch? I think it would be better to have each camera remember the last setting I made instead of reseting to defaults. Because now I have to find that angle and zoom I need to see what I want every time I switch cameras. |
Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
19
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Posted - 2016.02.12 08:59:36 -
[238] - Quote
Rain6637 wrote:The track camera I would want and use is like this: Target moving toward me http://i.imgur.com/Vi8RdrK.png Away from me http://i.imgur.com/VsupcvK.png Shows the target's speed and angular velocity, the bare essentials. Angular V because it is the stat that correlates to turret tracking. Directional arrow because at that range you just can't tell where the other ship is going. Saves the player the back-and-forth between looking at target and back at their own ship. Difference between target direction toward and away https://i.imgur.com/pS7jdgB.gif In this tracking view I would want the camera locked off-center over the shoulder of my ship so I could keep it in view. The camera should swivel on my ship. An indicator of my own ship would be okay, especially if I could manipulate the direction indicator line to steer my ship. This saves the player from needing to point the camera off in a lateral direction (away from the action) to double-click in space. http://i.imgur.com/TraAoqL.png Tracking camera right now is useless because without your own ship in the frame, you lose the reference point.
1000000000x times this .. every sailor will know that .. it is so easy to gouge the speed etc and positions with vectors in space
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Ssoraszh Tzarszh
Eschelon Directive
85
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Posted - 2016.02.12 17:36:55 -
[239] - Quote
Hi,
Love the new camera, i did wonder if the ability to tilt the orbit camera around to look at more than just the center of your ship/corner of field of vision was returning? In the old camera you could hold right-click and drag to adjust the angle of what is now the orbit camera and my muscle memory is addicted to that so i find myself missing it something fierce ;-)
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wopolusa
Anti-Nub Incorporated Triumvirate.
25
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Posted - 2016.02.12 17:57:24 -
[240] - Quote
While it has a few cool features & looking at other ships is far prettier, I have 2 things that stop me really wanting to use this camera:
A) The inertia both when zooming and panning is still a bit much even after the last fix, I want to feel in control of the camera not like im slingshotting it roughly in the direction I want, best case scenario would be to make it adjustable by the player.
B) I use left alt as my Push-to-Talk key on any comms, alt + scrolling with the mouse wheel changes the FoV even with dynamic FoV turned off. So anytime I want to zoom in/out while talking on comms my FoV changes and there's no zooming. It's so annoying. Obviously this would be 100% fine if I could rebind the key combination but I literally cannot find anything to do with ALT + Scroll/zoom in any of the shortcut tabs. Please make this rebindable. |
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