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Thread Statistics | Show CCP posts - 2 post(s) |
Billy Sastard
Amarr Zephyr Enterprises Inc. Astral Wolves
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Posted - 2007.01.17 19:07:00 -
[151]
Originally by: Benvie Seriously, a Tech 2 shuttle. Something for just passenger carry, or blueprint carry. Something that gets up to warp extremely fast and warps extremely fast. An extra to add might be some sort of passive warp core stabilization bonus, but that's not a requirement.
I have been talking about this for ages. MY idea:
2 point built in WCS (like the blockade runners), 75-100 m3 cargo, built in T1 MWD, and slight better base armor/shield resists. Still have no slots for fittings, keep the same base speed. Require a specific skill for the ship, which requires the skills to use WCS and MWD in order to train (call it Advance Suttles or something). -=^=-
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Jason Marshall
Hammer Of Light Astral Wolves
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Posted - 2007.01.17 20:33:00 -
[152]
Id like to see sentry type ships, you know a hostile fleet is comming so you deploy and occupie theese things next to a gate. They can not be moved and you can not jump with them, they would have to be deployed in advance by a larger ship. They would do sniper type BS damage at long ranges, with varients for close ranges. They should have some lasting, faction ship type resists with high structure armor and shield HP. ill add more, but the bell is about to ring and im off to engineering.
Tacky lens flares in sigs 4tw! |
operated
Slacker Industries Exuro Mortis
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Posted - 2007.01.17 21:05:00 -
[153]
Edited by: operated on 17/01/2007 21:04:12 New cruisers pls , bit thoufer , i miss flying them .
A minicapital , having unique role not much thoufer then bs .
A ship to do something with mines ) ( i miss mines was funny as hell ) , maybe you could anchor 1 to 5 mines per skill (anchor at warp in point hope guy lands on it ) maybe frigsize so you can pass guy drop mine and guy flies right in it .
Thats it .
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Jezala
Mom 'n' Pop Ammo Shoppe X-PACT
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Posted - 2007.01.17 22:03:00 -
[154]
Edited by: Jezala on 17/01/2007 22:05:20 Edited by: Jezala on 17/01/2007 22:00:04 1. A dedicated smartbombing ship, preferably BC or BS class size. Bonuses to smartbomb range, damage, and/or cap consumption. Other bonuses to consider for this ship are bonuses that would aid it in an anti-drone/fighter role. One side effect of a ship like this would be a missile defense role. Oh yeah...it should be allowed to be used in high sec space.
2. Space taxi. 8 pods in my cargobay, the maneuverability of a frigate, and the size of a cruiser. I really wanted this when we had warp to 15 and bookmarks were essential to survival. Those pods in the cargobay should not be visible in local and should have the option to be ejected in space.
...and yes, we do sell and deliver ammo. 425 Express Delivery is available upon request, please see Hans Gates and Marcus Grisbius regarding this option. |
Merin Ryskin
Peregrine Industries
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Posted - 2007.01.17 22:32:00 -
[155]
1) Q-Ships: industrial hull, no way to tell it's anything unusual until it locks the target and blows it to dust. Should have poor tank and cargo, but extreme alpha strike, enough to kill an average pirate cruiser with a shot or two.
2) Light carriers: remove the jump drive and logistics ability in exchange for the ability to use stargates and fit cruiser or frigate guns. Should be faster than existing carriers, but with a weaker tank. So they're good for quickly deploying fighters from a safespot/warped in 100km from the battle, but not so good they replace the existing ships. And make one of them use the Providence hull design, it's just beggign to be a combat ship.
3) Fast battlecruisers: we have good BCs for close-range slugging matches, so lets have a T2 skirmish version. Heavy gank over tank, long range, high speed/agility. This could either be done with a static fitting bonus to BS weapons and skill bonuses to precision/tracking, or simply a lot of offensive bonuses to cruiser weapons. Essentially you have a ship that rips apart cruisers/HACs, but has to run away from battleships... the traditional definition of "battlecruiser".
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Erotic Irony
RONA Deepspace Rule of Three
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Posted - 2007.01.17 23:23:00 -
[156]
Originally by: Nifel Ships designed for area effect modules that can be targeted. I want to have psi storm in EVE kthx!
Originally by: Lisento Slaven When is CCP going to implement the space whaling occupation with full blown whaling ships?
Originally by: Jezala
dedicated smartbombing ship, preferably BC or BS class size.
Some neat ideas--I'd love to see some kind of AOE ECM blast that consumes stronthium or something and has 5min cooldown. Imagine a 20km white smartbomb effect and mix in some of the electronic/visual interferance of BF2142. Some more non damage effects would be awesome too, temporarily freeze gates, chaff blanket to disable directional scanner within a radius or neutralizing sub-systems. ^^
I like the support ship ideas but until focus fire sees diminishing returns or a reasonable way to lock gangmates, these hopes fall flat.
Indeed, what these new ships need is new gameplay functionality: perhaps their slots take damage over time, or they see small improvements in performance for surviving, endearing players to their ships even more. Maybe base it around insurance--the less insurance the faster it'll naturally become +2-3% faster at locking or tracking. Use your imagination.
We need something to break out of the arbitary 8-slot restrictions and the current meta-game which aside from the interdictors doesn't offer anything more than just bigger ships with mostly the same bonuses. The recons and the Caldari BS ship line show CCP can be creative, EVE in 2007 will need this new gameplay. That capitals are such a huge grind and are still limited by the 8-slot count should signal to CCP that there is more to PVP than just slots. What ever happened to tactical battlegrounds with specific penalties and advantages, formations or even cyno-bug fix? ___
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Sorela
Gallente
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Posted - 2007.01.17 23:42:00 -
[157]
Originally by: Mephesto Nizal new Fighter drones manned by players, launched from carriers.
If they had the right advantages this would be an awesome way to give lower skillpoint newbs a place on the battlefield.
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Red Riddler
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Posted - 2007.01.18 11:30:00 -
[158]
Originally by: James Swindle Im sure the miners would like some sort of big ass mining ship that was actually able to defend its self while in 0.0 space.
This ship could use strip miners and a large cargo hole. This ship would have weapons so it can defend its self....however it would only be able to target ships that have targetted it already. This way it can only be used in a defensive capacity.
No thanks, this will only open up low sec mining to macro miners capable of defensing themselves against rats (although probably not players), its hard enough trying to find a lump of omber bigger than a pebble in Empire as it is.
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Maya Rin
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Posted - 2007.01.31 22:03:00 -
[159]
I know this is probably going to be considered a stupid idea and would require not just the production of a new ship, but a whole new in station system, etc, but I'd realy like the introduction of personel transport ships, along with misions and everything else which goes with them.
This would involve ships of varying size, from small yachts to luxury cruise liner equivalents. Also there would be the possibility of running services for NPC passengers (individuals and small or large groups) who don't even have to be named or identified beyond their intended destination. eg. 231 passengers desined for Hurtoken. Also misions that might require the transportation of high ranking people to destinations, people who would not be content with the cargo hold.
This also paves the way for troup deployment when we start moving towards planetary domination and warfare.
Clearly there would be a new stat to ships, or maybe even more, namely the passenger capacity, and possibly the number of "rooms" available for different prices. For example a cruseliner would have "state" rooms which would cost about 100 times the price of the average room, but would need someone who was capable of payingt hat money to ill it, so we ave another aspect, level of passenger. maybe we have 1st, business and economy, like in modern day airplanes.
Just a thought, and I fully expect ot be booed and hissed. Still. I think it's a good one that might catch on in time.
Maya
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Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.01.31 22:22:00 -
[160]
I'm a BIG fan of the Juggernaut concept.
My ideal variation of the ship would be armed with 5 or 6 capital turrets (no missiles for this one folks!), with the approximate HP of the Dreadnoughts pre-Revelations (or less) so that they, while tough, can still be destroyed by significant numbers of ships that are smaller.
Give them a damage bonus to make them evil to battleship sized vessels or bigger, with the capacity to use stargates, but no siege mode :)
A ship that can go head to head on the front lines without overwhelming expense, and a genuine vulnerability to ships like, say, carriers (dreadnoughts are not threatened by a carrier when properly fitted, lets face it), they could bring some more balance into the game. Its a pretty big leap between Battleships and Dreads ---|---|---|---|---|---|---|---|---|---|---|---|--- This isn't the signature you're looking for. |
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Shi Mun
Caldari Perkone
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Posted - 2007.02.01 00:10:00 -
[161]
Ship Ideas to mull around the ol' noggin Aegis like support cruiser with bonii to defender missiles and single bonus to racial EW and special ability to shield transfer/remote rep/cap transfer range(does NOT affect NOS)
Dedicated exploration ship - fast moving high agility low sig high sensor strength moderate HP with moderate offensive capabilities and bonii to probes/exploration stuff? (i dont know dont use em)
Dedicated salvaging ship (frigate/destroyer hull) - weak ship with bonii to salvaging
FUN THOUGHT And here's a t2 battleship idea to throw at ya - a mine layer! in other words bring back mines, make em powerful with very large AoE. Must be deployed from a special launcher (high slot) very slow rof (i mean like every 60-100 seconds) Can only fit 2/3 of these launchers per ship Proximity activated (5km range?). Mines have a duration which after a period of time (maybe 5 mins max) will detonate anyway. (its enough time to deploy them if there is an expected attack but so that you cant deply thousands of the sods around a POS say). Mines have an activation delay to allow the layer to get away from it. Deploying a mine in empire counts as an act of aggression (just like using other AoE weapons i.e smartbombs) so ppl hu think its funny to drop these outside stations get screwed over (mines dropped in high sec get defused by concord immediately). There should be 4 types of mine - 1 for each race with own racial damage. - Caldari get kinetic mines with bonus for rof (deploying mines) (penalty: do less damage than other mines) - Gallente get thermal mines with bonus for AoE range (penalty: slower activation delay) - Amarr get EM mines with bonus for damage (penalty: lower proximity range than normal mines) - Minmatar get Explosive mines with bonus for proximity trigger (penalty: cant think of one so minnies get the jack of all trades :P ) The penalties for the mines shoulb be fixed into the stats and the bonus' would abvously be from the ship itself --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |
Tsi Ton
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Posted - 2007.02.01 10:04:00 -
[162]
Really i just wanna see a luvly new eWar ship
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Malcanis
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Posted - 2007.02.01 10:29:00 -
[163]
For the love of God and Grammar, will people please stop saying "boni" and "bonii".
bo+nus (bō'nəs) Pronunciation Key n. pl. bo+nus+es
Something given or paid in addition to what is usual or expected.
http://dictionary.reference.com/browse/Bonus
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Neechi HollanderDanny
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.02.01 10:37:00 -
[164]
Not sure if its said before, how about decoy / fake ships? All ships got an 'upgrade' version alrdy (T1 -> T2), now a battleship which looks like a battleship but is actually 'empty'. The statistics (hull, armor, shield, low/med/high fittings) should be worked out. I'm more interested in the tactical advantages of decoy / fake ships. A. 20 ship fleet vs Z. 20 ship fleet, A fleet got 10 T2 fitted and 10 decoy / fake ships. The Z FC haves to decide to call primary's and secundairy's, losing precious time when shooting decoy / fake ships while the T2 10 BS are killing his ships. |
James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2007.02.01 11:16:00 -
[165]
I'd like to see:
Mobile shield ship.
Jumpdrive battleship
Jumpdrive freighter.
Mobile 'home', e.g. capital with manufacturing, refining, ship maintenance array, and maybe a few other things.
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.02.01 12:03:00 -
[166]
Originally by: Verone
Originally by: El Yatta I dont personally see the need for any kind of flagship/ubertank/ganglink ship when we have carriers, mothers, titans, AND command ships for more-advanced-than-BC leadership.
Loved the post mate, but I gotta disagree here. Some of the smaller PvP corps in Eve who don't have the resources to produce capitals would do well with a smaller platform than a carrier or mother, but more durable than a command ship which is liable to get primaried and ganked.
It would be nice to see Tech II BS, but with limited offense potential (think hardly any hardpoints and gang bonuses specific to the ship), and more of a gang support and personal defense role.
I do agree on the other points though, and can see some pretty interesting ship classes being drawn up from the ideas, especially the dedicated salvage class
I have to agree with Verone here. Command Ships as they stand, were before their time.
Squad Command = T1 BattleCruiser Wing Command = Current T2 BattleCruisers (renamed) Fleet Command = T2 BattleShip; either with increased gang mod bonus , or bonus to 2nd race gang mods.
What I do the rest of the time - Vote for a Jita bypass! |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.02.01 12:20:00 -
[167]
Whilst I am imagining ship classes:
Gunships Shuttles meet Fighters. No low/mid slots, a forced-fix MWD, and 1 high slot. Tie most of it's attributes (damage, speed, resists, etc) to skills.
Flagships As my previous post, T2 battleships with gang mods.
Large Logistics BattleCruiser hulled logistics.
More 'independent' race ships Faction ships, but without the limited supply or hard work. If ORE can produce mining vessels: Why can't Sisters of Eve produce escort runners for all those orphans they ferry about? (T2 destroyers with 50% range bonus replaced with a resist bonus). Why can't Interbus produce mini-freighters? Why can't Mordus Legion produce modified vessels? Why can't you buy pirate ships? Even if they are just a clone (in terms of stats) of a similar empire vessel. Why doesn't ORE expand it's range of ships, introducing mining battlecruisers (tank + bonus to gang mods), etc.
Refinery ships I suspect this is what is coming in, refinery ships.
Salvage ships Bonus to salvager range/success.
Tugs Ditto, but with tractor beams.
Also, I strongly feel that the new industrial ship shouldn't be both a refiner and a jump-capable ship. Two separate ships sure, a mini-freighter capable of jumps, and a mini-freighter that can refine; but a ship with both will just be abused by ISK farmers/macro'ers.
What I do the rest of the time - Vote for a Jita bypass! |
Morpheus Dreadnor
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Posted - 2007.02.01 12:30:00 -
[168]
ceptors with jump drive options. small gangs fast in fast out would be funneh.
a ship for pirats to hijack people and ransom em for isk. Auction caracter.
Signature image removed - That's just wrong... mkay? - Immy
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Ilea Celentay
Veiled Justice
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Posted - 2007.02.01 12:43:00 -
[169]
I say this without much thought but one thing that would be so very cool/interesting/funny/whatever....
A ship, that can mount a POS shield onto it... Like a mobile shield generator... Same restraints as a standard POS bubble, so unable to Fire into or out of such a thing... Would be interesting to see gang fleets wrapped in one of these...
Anyway..
Faction Ship Info || Rig Factory |
B1GDAVE
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Posted - 2007.02.01 13:08:00 -
[170]
The one thing that needs changing imo is destroyers. They are meant to be frigate killers, so why not make a t2 version with tracking bonuses so they can kill ceptors too. That would add some variety to the fleet battle field imo
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Vladimir Ilych
Gradient
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Posted - 2007.02.01 13:22:00 -
[171]
drone ship. no turret or missile high slots but can run 10 or 15 drones at the same time.
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Vladimir Ilych
Gradient
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Posted - 2007.02.01 13:22:00 -
[172]
drone ship. no turret or missile high slots but can run 10 or 15 drones at the same time.
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Maltitol
Gallente Tides of Silence SMASH Alliance
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Posted - 2007.02.01 14:18:00 -
[173]
- mineable planets - the ability to populate planets by providing planetary vehicles, which will in turn make the population mine for you, then the ability for:
PLANETARY BOMBARDMENT VIA SPECIAL SHIPS... (IE: T2 BS) ----------------------------------------
Originally by: Devil Hanzo
There is no problem with Jita, there is a problem with everybody going to Jita at the same time...
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Xtreem
Gallente Fire Mandrill Curse Alliance
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Posted - 2007.02.01 14:28:00 -
[174]
i dont want new abilitys, just some new ships, ie more cruisers/bc not a different teir, im just bored of the models.
Throax - Vigilant - Deimos Brutix - Eos - Astarte etc etc etc can we just have some different models!!
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Erim Solfara
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Posted - 2007.02.01 15:10:00 -
[175]
Originally by: Corbin Devereux Edited by: Corbin Devereux on 13/01/2007 15:08:12 I just want t2 myrmidons.
Originally by: El Yatta Could either be the t2 mining frigates (bantam inquisitor burst imicus etc)
You mean navitas not imicus.
He also means the tormentor not the inquisitor ---------------------------------------- Proposed new ship class |
Live Eye
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Posted - 2007.02.01 15:18:00 -
[176]
Oh, I don't know. How about a friggn t2 dominix? Did I read you right, saying there are no t2 BSs? Well if Hyperthron is not t2 then I definately want an upgraded version of dominix with all those nice extra slots and boosts in shield/armor/hull. I don't need to hear that dominix is already good enough either, people who say that are just repeating it without ever using a dominix most likely. It's a great ship but it can be limited like every other t1 BS and drone users need to have some room to grow as well just like the gunship users have now. I could just imagine the possibilties of an upgraded dominix with only a single more med and low slot...
Live Eye
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Erim Solfara
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Posted - 2007.02.01 15:34:00 -
[177]
It's a plug, but people in here have mentioned exactly what I've proposed here ---------------------------------------- Proposed new ship class |
Erim Solfara
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Posted - 2007.02.01 15:34:00 -
[178]
It's a plug, but people in here have mentioned exactly what I've proposed here ---------------------------------------- Proposed new ship class |
elbenito
Battlestars Curse Alliance
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Posted - 2007.02.01 16:16:00 -
[179]
A mini-freighter that can transfer to/from POS arrays would be nice.
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Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.02.01 17:33:00 -
[180]
I'd like to see the manticore become absolete (no more tweaking), and the introduction of a true stealth bomber. Something the size of a cruiser, and the ability of warp while cloaked, it would have 4 missile hardpoints for either cruise or torpedo launchers, but with a rate of fire penalty. It would have a tank that would fail under any serious attention much like actual cruisers.. but worse.
But.. this will only be acceptable if cloaked ships can be detected somehow, a capital scanning/probe module sounds good to me. Without the ability it may have to drop the warp while cloaked atribute, because it would be gankalicious.
Originally by: Deja Thoris The dead horse has now been flogged into puree.
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