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SwitchBl4d3
Infinitus Odium
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Posted - 2007.01.10 15:46:00 -
[1]
C'mon waited for this teaser since retail
:)
Originally by: Stavros BUNGLE IN JUNGLE? J tHX OMG YEAH CHICKEN WINGS K? LOLLER SKATESWIHT LUBE K?
MIUOINKEYT!!!
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Xoria Krint
The Movement
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Posted - 2007.01.10 15:47:00 -
[2]
Yea. I bet the system looks awesome in Jove Space... or not. ---
My Movies
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Da Death
Minmatar Relentless Enterprises
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Posted - 2007.01.10 15:51:00 -
[3]
da best only for GM's...
S@#^$%te link broken -($%*
All generalizations are dangerous, even this one. |
SwitchBl4d3
Infinitus Odium
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Posted - 2007.01.10 15:54:00 -
[4]
It's a content that i feel, our Buddies CCP need to give to us now as the next update.
Originally by: Stavros BUNGLE IN JUNGLE? J tHX OMG YEAH CHICKEN WINGS K? LOLLER SKATESWIHT LUBE K?
MIUOINKEYT!!!
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Normandus
Corrupt Industries
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Posted - 2007.01.10 16:02:00 -
[5]
Originally by: Da Death da best only for GM's...
GM's live in Polaris
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SwitchBl4d3
Infinitus Odium
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Posted - 2007.01.10 16:03:00 -
[6]
hot tubs there
Originally by: Stavros BUNGLE IN JUNGLE? J tHX OMG YEAH CHICKEN WINGS K? LOLLER SKATESWIHT LUBE K?
MIUOINKEYT!!!
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Virtuozzo
eXceed Inc.
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Posted - 2007.01.10 16:08:00 -
[7]
There isn't much in Jove space .. unless you'd want to go to war with Gamemasters inc. and that isquite probably not very healthy ...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |
SwitchBl4d3
Infinitus Odium
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Posted - 2007.01.10 16:10:00 -
[8]
ive been there via clone, boring yes content needed yes
bring it
Originally by: Stavros BUNGLE IN JUNGLE? J tHX OMG YEAH CHICKEN WINGS K? LOLLER SKATESWIHT LUBE K?
MIUOINKEYT!!!
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Ather Ialeas
Amarr Karjala Inc. Imperial Republic Of the North
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Posted - 2007.01.10 16:12:00 -
[9]
Originally by: Normandus
Originally by: Da Death da best only for GM's...
GM's live in Polaris
I have a screenshot that shows one kill in Polaris. WTB?
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ToxicFire
Warlords Corp The Core Collective
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Posted - 2007.01.10 20:29:00 -
[10]
Apart from the GM systems the Jove systems are pritty much the same as the 8 new regions. Cept everything hasn't been spawned.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Valrandir
Shiva Morsus Mihi
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Posted - 2007.01.10 20:51:00 -
[11]
I been there, 5 times at least
Eight new regions opened quite recently, and they are no where at full capacity yet. Older regions are also not yet at capacity.
A closed Jove space is usefull to host official events, and to offer a safe heaven for Polaris in their hax0r frigates, protecting them from experimented pilots [;)]
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware.
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Sonos SAGD
Minmatar Black Eclipse Corp Band of Brothers
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Posted - 2007.01.10 21:43:00 -
[12]
*ccp opens jove space but the jove race does not like you so it denies docking rights so you cant buy any of the jove skill books or ships*
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Ghoest
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Posted - 2007.01.10 22:06:00 -
[13]
It is kind of lame that it appears Jovian content will open maybe 10 years after release at the rate this is going.
That isnt really what I expected.
Wherever you went - here you are.
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Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.01.10 22:07:00 -
[14]
What will be good about jove space? It'll be just like every other 0.0 space but with its 5 odd stations that are in jove design and the belt rats will be amarr. --------
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Pokerface
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Posted - 2007.01.10 22:09:00 -
[15]
Yes, EVE need a common enemy! let us get to kill some joves!
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Pokerface
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Posted - 2007.01.10 22:13:00 -
[16]
Originally by: Araxmas What will be good about jove space? It'll be just like every other 0.0 space but with its 5 odd stations that are in jove design and the belt rats will be amarr.
New mofo ships, weapons, and other nice fittings..
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.01.10 22:16:00 -
[17]
I am afraid of the terrors that would come once jove space was opened if any one played swg remember the day jedi got lightsaber damage? Just wait till people start farming for jove ships Best Dressed Corp of 2006 and 2007! -Marcus TheMartin
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Fester Addams
Minmatar
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Posted - 2007.01.10 22:20:00 -
[18]
Why should Jove space open?
Have we the players done anything to make Jove feel its time to open upp?
I meen back a whiles a Jovian got blasted into lots and lots of tiny pieces, did we even return a fourth of all those pieces to them?
My guess is that they dont want to open upp for us yet :)
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Kung Zao
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Posted - 2007.01.10 22:23:00 -
[19]
pft wth for? it's just gonna look like all the other regions we have with nebula#xyz applied as background. And prolly drone-pirate-navy-cyborgordronez that drop ****-all since the potential drops cancel each other out with it being multiple entities at once and all.
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Mira deVorsha
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Posted - 2007.01.10 22:25:00 -
[20]
There is a secret Jovian gate according to one of the dev team (Granted the other devs tried to hold in the laughter at the discussion it was mentioned).
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Araxmas
Black Lance Against ALL Authorities
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Posted - 2007.01.10 22:27:00 -
[21]
Originally by: Pokerface
Originally by: Araxmas What will be good about jove space? It'll be just like every other 0.0 space but with its 5 odd stations that are in jove design and the belt rats will be amarr.
New mofo ships, weapons, and other nice fittings..
Oh you mean open up jove as a whole. As much as that would be nice it would sorta kill the mystery behind them. Also from what i heard their frigs have 8 high/low slots or something ridiculous. --------
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Pokerface
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Posted - 2007.01.10 22:27:00 -
[22]
Originally by: Fester Addams Why should Jove space open?
Have we the players done anything to make Jove feel its time to open upp?
I meen back a whiles a Jovian got blasted into lots and lots of tiny pieces, did we even return a fourth of all those pieces to them?
My guess is that they dont want to open upp for us yet :)
I still got some of the jovian stuff.. as for how much they got returned i got no clue, but i use mine for study voodoo stuff
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The Ghostwolf
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Posted - 2007.01.10 22:35:00 -
[23]
Originally by: Fester Addams Why should Jove space open?
Have we the players done anything to make Jove feel its time to open upp?
I meen back a whiles a Jovian got blasted into lots and lots of tiny pieces, did we even return a fourth of all those pieces to them?
My guess is that they dont want to open upp for us yet :)
IIRC The jovians blew themselves up and webbed every ship in the galaxy in the process. They can get their own man chunks back.
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Pokerface
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Posted - 2007.01.10 22:44:00 -
[24]
Edited by: Pokerface on 10/01/2007 22:42:18
Originally by: Araxmas
Oh you mean open up jove as a whole. As much as that would be nice it would sorta kill the mystery behind them. Also from what i heard their frigs have 8 high/low slots or something ridiculous.
Its a mystery we havent see it yet.. how long do an avg. eve player stick to the game? 1year? ive been around just before castor and there have only been one time we got to see any jovians.. So what i really think.. ccp got no story for them to come ingame ever! and lets say they will open it one day.. in ten years time from now.. how many of the vets will still be around? only fun for vets in eve is PVP, rst of it how gives a ... :P
Open it up for a few weeks and zip it again for an even bigger mystery!
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.01.12 04:58:00 -
[25]
Adding the Jove will remove a large part orf their enigma, and it will bland the game.
You will see some smacking tard in local, see it's a Jove, and all your dreams of their uberness will be dead.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Fester Addams
Minmatar
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Posted - 2007.01.23 13:10:00 -
[26]
Originally by: Pokerface
I still got some of the jovian stuff.. as for how much they got returned i got no clue, but i use mine for study voodoo stuff
I didnt return the piece I found of the jovian ither, in reality I have been collecting parts, buying them when I can at low prices in order to use in the future, I dont know how yet but Ill think of somthing.
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Blindscythe
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Posted - 2007.01.23 13:27:00 -
[27]
Keep it as a 'secret' or mystery - just give some of us older Eve'rs a Jovian Connections skill that costs a bomb, takes blooduy ages to train up, but allows us to diplomactically gain entrance.
Or something.
Just don't wanna see something so rooted in Eve lore become swamped by people :)
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Wizzkidy
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Posted - 2007.01.23 14:43:00 -
[28]
Originally by: TxShadow I feel that making Jovian ships playable by the public is a good idea and here is why (please read before insta-reply/flaming, or you'll just make yourself look stupid ).
Yes, their ships would be the PWNMOBILES, but the way to prevent them becoming a massive overpowered fleet of ships in players hands would be simple:
Make the standard skill books not only cost a fortune, say, Jove Frigate, Jove Cruiser, Jove Laser Turrent, and Jove Battleship, but make them take a horrendous amount of time to train, even with high attributes.
Now when I say horrendous amount of time to train, I mean it. I am talking about 4-6 months or more, before anyone will be able to pilot one of these ships. This, added with a massive price to even buy one of the skills, and then a massive price to buy one of the ships themselves, would deter many, from getting the "I-WIN button".
To me, the I-WIN button is the Titans Doomsday weapon, but that's another subject.
Basically in a nutshell, I feel that the Jove ships and skills should be avalible, but, at a mammouth price in not only isk, but training times.
I read your post but I must say NO simply because nothing in this game should be an I WIN button. I do not want to come up agaist a player in a jove ship, because quite frankly there are people playing this game with NO LIFES and they will be able to produce the ISK needed to fly them and will just wait out the SP and then be a solo PWN mobile! and I aint got time to play the game like these people, so just NO NO NO
The game is balanced (kinda) at the moment - yes something are not but this would just be utterly stupid.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.01.23 14:46:00 -
[29]
Originally by: TxShadow I feel that making Jovian ships playable by the public is a good idea and here is why (please read before insta-reply/flaming, or you'll just make yourself look stupid ).
Yes, their ships would be the PWNMOBILES, but the way to prevent them becoming a massive overpowered fleet of ships in players hands would be simple:
Make the standard skill books not only cost a fortune, say, Jove Frigate, Jove Cruiser, Jove Laser Turrent, and Jove Battleship, but make them take a horrendous amount of time to train, even with high attributes.
Now when I say horrendous amount of time to train, I mean it. I am talking about 4-6 months or more, before anyone will be able to pilot one of these ships. This, added with a massive price to even buy one of the skills, and then a massive price to buy one of the ships themselves, would deter many, from getting the "I-WIN button".
To me, the I-WIN button is the Titans Doomsday weapon, but that's another subject.
Basically in a nutshell, I feel that the Jove ships and skills should be avalible, but, at a mammouth price in not only isk, but training times.
Almost on track, however, price of skillbooks are not a issue. People can afford skillbooks costing hundreds of millions quite easaly. And people would just make jove alts to afk train if there were crazy training times.
The thing is, if jovian ships outclass standard ones, that creates a balace issue.
However, if the Jovian frig cost as much to make as a t1 battleship - now that would change things. A Jovian BS costing as much as a carrier to make, perhaps only using POS materials, can be as overpowered as required, and still retain an amount of balance. -- Slot 10 Blacklight's Modified 'GMhaX' implant +8% Pwnage FREE |
Monkey Spankah
coracao ardente Sani Khal'Vecna
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Posted - 2007.01.23 15:05:00 -
[30]
everyone saying it will ruin the game cause of the mystery behind them. who honestly sits in a mission or pieing thinking OMG you know what makes this game great. the jove and not knowing who or what they are.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.23 15:06:00 -
[31]
Originally by: Monkey Spankah everyone saying it will ruin the game cause of the mystery behind them. who honestly sits in a mission or pieing thinking OMG you know what makes this game great. the jove and not knowing who or what they are.
Depends if you're into the chronicles, short stories and other literature, tbh. Personally I think they're a dead interesting bit of EVE law which shouldn't be meddled with lightly. -----------------------------------------------
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TxShadow
LEG1ON
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Posted - 2007.01.23 15:08:00 -
[32]
Edited by: TxShadow on 23/01/2007 15:05:23
Originally by: Wizzkidy I must say NO simply because nothing in this game should be an I WIN button
Well that is too bad, because the Titans already have the I-WIN button with their DD weapons.
There could also be penalties to having a Jovian ship. Such as, as someone just mentioned (sorry forgot your name), having to pay more than the cost of a carrier to get a Jove Battleship.
Even then, you still need to train skills for the shields and/or armor, and their weapons.
There could also be required implants to fly their ships (who says that they dont have them? After all they invented the POD piloting and that requires implants [if you read the short-stories and chronicals]).
The implants could cost a fortune, and when plugged in, they can then give you lets say, a mere 25% chance that it will be successful. By this, I am suggesting that they could try and implement a system to where when you plug-in the Jove implant to fly their ships (admist the training times and costs), that your character will have a 25% chance of success.
If you fail, which is a good possibility, then your character will die from the Jove disease.
This could make getting into fully fitted Jove Battleship with nothing but Jove modules next to impossible, and very risky.
They could also try and implement a system to where your character will die after X-amount of time from the Jove disease no matter what, and you'll have to get a new implant to fly the Jove ships with your clone, as well as get another clone in general.
In the end, it could be nearly impossible but not unreachable to get into a Jove Battleship, and even then it could have heavy expenses.
Throw in suggestions.
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Jessica May
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Posted - 2007.01.23 15:10:00 -
[33]
A bit of speculation with no grounds in fact:
Part 1 Factions Wars, all the factions start fighting each other.
Part 2 Faction Wars get out of control/did not go as planned and a storyline is needed to stop them.
Part 3 Enter Jove as a powerful NPC faction which the player factions must combine forces in order to avoid extinction.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.23 15:16:00 -
[34]
Originally by: TxShadow Edited by: TxShadow on 23/01/2007 15:05:23
Originally by: Wizzkidy I must say NO simply because nothing in this game should be an I WIN button
Well that is too bad, because the Titans already have the I-WIN button with their DD weapons.
There could also be penalties to having a Jovian ship. Such as, as someone just mentioned (sorry forgot your name), having to pay more than the cost of a carrier to get a Jove Battleship.
Even then, you still need to train skills for the shields and/or armor, and their weapons.
There could also be required implants to fly their ships (who says that they dont have them? After all they invented the POD piloting and that requires implants [if you read the short-stories and chronicals]).
The implants could cost a fortune, and when plugged in, they can then give you lets say, a mere 25% chance that it will be successful. By this, I am suggesting that they could try and implement a system to where when you plug-in the Jove implant to fly their ships (admist the training times and costs), that your character will have a 25% chance of success.
If you fail, which is a good possibility, then your character will die from the Jove disease.
This could make getting into fully fitted Jove Battleship with nothing but Jove modules next to impossible, and very risky.
They could also try and implement a system to where your character will die after X-amount of time from the Jove disease no matter what, and you'll have to get a new implant to fly the Jove ships with your clone, as well as get another clone in general.
In the end, it could be nearly impossible but not unreachable to get into a Jove Battleship, and even then it could have heavy expenses.
Throw in suggestions.
One thought might be to have the required implants having major drawbacks- eg, you can fly jove ships, but cannot train any new skills while plugged in.
People will still be able to get around it with jump clones, but it'll certainly make someone think twice about spending all day in their super ship. -----------------------------------------------
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TxShadow
LEG1ON
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Posted - 2007.01.23 15:22:00 -
[35]
But it wont be that much of a super ship, since their going to have to train the skills to use the modules, the shields/armor, the guns, etc., if they can afford them, as well as wait the long amount of time for those to train as well.
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Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.01.23 15:23:00 -
[36]
i really want one of them SOCT cruisers, they look really god damn cool.
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LAUNCH THAT SUCKER YEAH! |
TxShadow
LEG1ON
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Posted - 2007.01.23 15:24:00 -
[37]
I dont think that's a Jove ship m8. But I'll agree with you it doesant look to shabby, but I'd still prefer the Jove Eidolon, or however you spell its name.
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MOS DEF
0utbreak
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Posted - 2007.01.23 15:51:00 -
[38]
Actually the few jove ships we saw had fun stats for the devs to have fun with. They could simply add jove as 5th race with balance ships.
There is storyline about the mighty jove but afaik they only spanked the amarr fleet with a mighty beam. Could've been an allmight titan afterall.
If a jove frig is better then any other frig and is somewhat easy to come by the game is over. If it is a lot better but not by THAT much and is rare/hard to get that could work as well.
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Mira deVorsha
Caldari Boards.ie
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Posted - 2007.01.23 16:14:00 -
[39]
Originally by: TxShadow Well that is too bad, because the Titans already have the I-WIN button with their DD weapons.
Some people have problems pressing that button though. Steves last firing of the gun prior to its death only killed 2 enemy ships and 1 friendly ship.
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Teinyhr
Minmatar United Systems Navy
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Posted - 2007.01.23 16:29:00 -
[40]
Afaik Jove ships aren't by far pwnmobiles. They have fairly average stats as any other ship class does, they might have more slots and so on.. But after the HP increase which I bet didn't include the Jovian ships - they even might be the underdogs to every other race's ships.
There is this IG website that I can't remember now, but has the stats for faction ships, GM ships, SOCT Cruisers and yes, the Jovian ships. I'd guess the data is pulled from the game's database, so it should be accurate. -------------------
Originally by: Smagd Besides, specialization is for insects.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.01.23 17:00:00 -
[41]
Originally by: TxShadow I dont think that's a Jove ship m8. But I'll agree with you it doesant look to shabby, but I'd still prefer the Jove Eidolon, or however you spell its name.
Technically, Society Of Concious Thought is Jovian, just not mainstream Jovian. Sorta like a second Jovian faction
Technically the poster above me is right, Jove ships are in the database right now, and are shabby. But Devs have said thats nothing but a database relic, and if Jovian ships were to ever be used in any way, they'd be completely rehashed first. The only times they are used is when a Dev brings one out to play (like Sharkbait's stress tests) and then they don't have database stats- they're dev tweaked to whatever they like. -----------------------------------------------
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.01.24 10:08:00 -
[42]
Well, as long as the CEO of the NPC Jove Navy faction is a Minmatar, I kinda doubt anything will happen any time soon on Jove ships :) -- Slot 10 Blacklight's Modified 'GMhaX' implant +8% Pwnage FREE |
Anglo
Minmatar Astral Mexicans
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Posted - 2007.01.24 10:31:00 -
[43]
they should make jove space to ULTRA hard teritory. as in capital complexes and the belts should have much harder npc as in u need capital ships to even enter. make it posible to jump to jove space IF u have cap ships. this owul dbe good for mothership and such, as that is the only way u can get backup with smaller ships in there.. and would make an idea with cap ships again...
ps. make it posible to jump with freighters, btw. but ofc it should cost ****LOAD to jump with such a heavy ship... as in they use TONS of fuel. i find it funny u cant go thrue gate swith a carier but with freighters u can even thou a freighter in my mind is much bigger and less agile than carier dreads etc....
introduce trains.. transport trains wich u can send from one destination to another without pilot... those trains would ofc be cool targets soooo u might want to defend em ? hehehe so many ideas... hell i wich i worked for ccp making new stuff.
storyline jove space invaded by capital ship swhom found a route into there land. a war start. so we will see atacks from jove into empire. damn... get it going ccp.
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UGWidowmaker
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.01.24 10:33:00 -
[44]
make people with 50 mill +sp have the option to turn into jove. then ofc the caracter will turn into a jove loose all sp he had and start ower. BUT as a jove. maybe even say 70 mill sp. something. this would be the reward for being with eve online for ages like many of us did.
I will make your wife/mann a widow. |
Oz Borne
Naughty 40 The UnAssociated
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Posted - 2007.01.24 11:11:00 -
[45]
Originally by: Ghoest It is kind of lame that it appears Jovian content will open maybe 10 years after release at the rate this is going.
That isnt really what I expected.
then at least eve will still be here, and we'll be getting new content - quit whining.
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HankMurphy
Pelennor Swarm Eternal Rangers of Terror
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Posted - 2007.01.24 11:17:00 -
[46]
yes, i would like to see something out of the jove storyline in my lifetime. It is fiction, not like we can start another 'new mystery' after that.
As far as balance is concerned, the devs can make it balanced, well at least i hope they can its kinda their jobs
Originally by: Lord WarATron Well, as long as the CEO of the NPC Jove Navy faction is a Minmatar, I kinda doubt anything will happen any time soon on Jove ships :)
Its only cause they know we the wtfPWNZOR!
Jove have a hard-on for Matar. Because we kill everything we see! They play their games, we play ours! -Minmatar Drill Instructor
/subtle?
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Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
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Posted - 2007.01.24 11:42:00 -
[47]
why the hell is this on page 1... close for lack of content PLEASE. This thread is ANCIENT.
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Fester Addams
Minmatar
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Posted - 2007.01.24 12:26:00 -
[48]
Originally by: Nicholas Barker i really want one of them SOCT cruisers, they look really god damn cool.
Im not sure if that ship is really a Jove ship.
Back in the day I popped lots and lots of those ships as a part of missions, I think the ship was considered the one BS you could fight but it was far too weak to really be a BS, it popped like a cruiser and not a very tough one ither.
The mission that spawned them was however removed when agents was altered to make mission running a much easier task, back in the day you would have to do 100(or so) missions to be refered to one lev 2 agent and he didnt even have to be a high quality one, 100(or so) missions later the lev 2 would refer you to one lev 3 agent, again at random.
The lev 3 agent would once in a while give out the mission to hunt that ship.
It is a nice looking ship, I am however suprised to see it in a station.
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hotgirl933
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Posted - 2007.01.24 13:02:00 -
[49]
they have been slaved for this year but given the ongoing delays to kali expect 2008
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eeevans
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Posted - 2007.01.24 13:02:00 -
[50]
Originally by: TxShadow then your character will die from the Jove disease.
did you hear him?
THE JOVE DISEASE!
THE! JOVE! DISEASE! |
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.01.24 13:03:00 -
[51]
We need to hear more about the war between the Jove and Enheduanni. Perhaps open up a small part of Jove space as they ask for help from Pod pilots in the war. Passive shield tanking guide click here |
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Deckard Bishop
Forum Moderator Interstellar Services Department
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Posted - 2007.01.24 13:38:00 -
[52]
Originally by: TxShadow
your character will die from the Jove disease.
disease!!
OMG! i spent crimbo flying around jovian space.... hope i didn't catch anything!
forum rules | [email protected] | Our Website!
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TxShadow
LEG1ON
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Posted - 2007.01.24 16:06:00 -
[53]
Originally by: Aphotic Raven why the hell is this on page 1... close for lack of content PLEASE. This thread is ANCIENT.
This thread is just a few days old. Open your eyes. Moderators, please remove his SPAM post, it has nothing relevant to the discussion at hand.
Now, back to the thread.
I still feel that the Jove disease could be implemented to serve a purpose in the pod pilots of the Jove ships, which of course would have to be nerfed a wee-bit due to their current powerful weapons and such.
I just dont see why they dev's cant work the Jove ships into the game as playable. So many options and possiblities that they can do the ensure that they are not overpowered, and that they are not "pwn-Mobiles"; it will just take a little thought.
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Fester Addams
Minmatar
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Posted - 2007.01.25 12:17:00 -
[54]
Originally by: TxShadow
I still feel that the Jove disease could be implemented to serve a purpose in the pod pilots of the Jove ships, which of course would have to be nerfed a wee-bit due to their current powerful weapons and such.
I just dont see why they dev's cant work the Jove ships into the game as playable. So many options and possiblities that they can do the ensure that they are not overpowered, and that they are not "pwn-Mobiles"; it will just take a little thought.
As far as I can recall some dev has stated that Jove ships were about the equivilent of tech 5 items, the by accident released jove mining laser (think it was jove, may have been polaris) sure was T5 equivilent.
My hope is that Jove ships will be taken down to about T3 equivilent and released as extremely rare rewards shortly before T3 starts being released in ... 2 years.
As for ships I really want to be able to fly... The Ixion is a ship that I have wanted ever since I first met an Angel Depredetor some 3 years ago.
Since then I have seen the Cynabal become a playable ship (yes I have it) but not the Ixion and thus I keep waiting.
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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.01.25 14:19:00 -
[55]
To say some one Wins = the end of any game !
I love eve the way it is !
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Ashturi Nagano
Mantigen Quanta
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Posted - 2007.01.25 21:16:00 -
[56]
Originally by: Aphotic Raven why the hell is this on page 1... close for lack of content PLEASE. This thread is ANCIENT.
Two weeks is "ancient"? Odd. I thought "ancient" was "ancient." Like...I don't know...Pentium 1s. Besides people keep contributing.
And my thought is: Bring out Jovian ships. But, only make them attainable as really high rewards from agents...especially if CCP can work in a storyline about capturing some Jovian tech and reverse engineering it, or something along those lines. And they WOULD be more powerful, just not as uber-powerful as everyone seems to think they would be. Sure, they wiped the floor with the Amarrians, but they had a giant ship class noone had seen before. The rest of Eve has caught up a bit.
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Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.01.25 21:40:00 -
[57]
Edited by: Einheriar Ulrich on 25/01/2007 21:37:12
Originally by: Ashturi Nagano
Originally by: Aphotic Raven why the hell is this on page 1... close for lack of content PLEASE. This thread is ANCIENT.
Two weeks is "ancient"? Odd. I thought "ancient" was "ancient." Like...I don't know...Pentium 1s. Besides people keep contributing.
And my thought is: Bring out Jovian ships. But, only make them attainable as really high rewards from agents...especially if CCP can work in a storyline about capturing some Jovian tech and reverse engineering it, or something along those lines. And they WOULD be more powerful, just not as uber-powerful as everyone seems to think they would be. Sure, they wiped the floor with the Amarrians, but they had a giant ship class noone had seen before. The rest of Eve has caught up a bit.
No...the ships are to powerfull.have fought with a group of jove frigates ingame..they killed everything in their path.
Joves are not ready yet to be implemented into game as playble...maybe in the future.
I once had a sig...it deleted
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Nullity
Gallente
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Posted - 2007.01.25 21:45:00 -
[58]
Originally by: Pokerface Yes, EVE need a common enemy! let us get to kill some joves!
There is one. It's called BOB. I don't get why very few of the players in this game realize that NPCs (at least right now they are), are only secondary parts of the storyline. It's the pod-pilots that move the storyline forward, with their own actions.
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Rei Al'Vos
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Posted - 2007.01.25 21:53:00 -
[59]
Originally by: Jessica May A bit of speculation with no grounds in fact:
Part 1 Factions Wars, all the factions start fighting each other.
Part 2 Faction Wars get out of control/did not go as planned and a storyline is needed to stop them.
Part 3 Enter Jove as a powerful NPC faction which the player factions must combine forces in order to avoid extinction.
Or...
Part 2 - The Caldari and Amarr begin to follow in the ways of the Order.
Part 3 - An alliance is formed between the Matari, Gellante, and Jove to combat the rising threat to humanity.
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Dita Jin
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Posted - 2007.01.30 11:50:00 -
[60]
Originally by: Rei Al'Vos
Originally by: Jessica May A bit of speculation with no grounds in fact:
Part 1 Factions Wars, all the factions start fighting each other.
Part 2 Faction Wars get out of control/did not go as planned and a storyline is needed to stop them.
Part 3 Enter Jove as a powerful NPC faction which the player factions must combine forces in order to avoid extinction.
Or...
Part 2 - The Caldari and Amarr begin to follow in the ways of the Order.
Part 3 - An alliance is formed between the Matari, Gellante, and Jove to combat the rising threat to humanity.
Yeah, then we can bring an end to crap looking caldari ship designs and use only good looking ones
Now why would caldari follow the ways of the order anyways? They went to war with gallente because they wanted to do things their own way you know. It is pretty plausible that : Amarr invades Minmatar space in the name of the almighty ninja. Gallente comes to help Minmatar since they babysit Minmatar all the time anyways. Caldari sees an opputunity to strike at gallente and reclaim Caldari prime in the name of the holy $$$, and so there will be two alliances, later on in the war the gallente will turn more from the minmatar and more to the caldari and so there will be a 2 vs. 2 faction warfare, Don't know how it'll end though, probably something about Minmatars winning and Amarr losing and Caldari and Gallente Becomes homies 4 life etc.
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Nev Clavain
Wise Guys Rogue Method Alliance
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Posted - 2007.01.30 12:04:00 -
[61]
Edited by: Nev Clavain on 30/01/2007 12:01:15 Yes bring in Jove now, and make it so you have to be level 70 before you can use their uber ships.
Then when you reach level 70 you can pwn everyone because that is your right at level 70.
Skilltraining times, cost , all of this doesnt make any difference. If the ships are significantly better, people will all train for them, and the game will be ruined.
Jove perhaps as interactable content and space - yes. Jove as new uber ships and weapons - definately not.
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sorilin
Amarr Who CareZ
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Posted - 2007.01.30 12:10:00 -
[62]
lvl 70 ??
u do meen 70 mill sp dont you. I am the borg! |
hotgirl933
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Posted - 2007.01.30 12:12:00 -
[63]
the jove will represent an evoluation of the game when CCP get a bit low on updates and or need a big content boost - i reckon once we approach a 50k online record that CCP will beging to intergrate the jove more ( could they be coming with factional warfare not sure dont think so)
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Mr Mozzie
Eve University Ivy League
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Posted - 2007.01.30 12:36:00 -
[64]
Like Nev Clavain said, making the training times or costs greater will not balance the game, it will only delay the unbalancing.
I liked Ashturi's idea:
Originally by: Ashturi Nagano
And my thought is: Bring out Jovian ships. But, only make them attainable as really high rewards from agents...especially if CCP can work in a storyline about capturing some Jovian tech and reverse engineering it, or something along those lines. And they WOULD be more powerful, just not as uber-powerful as everyone seems to think they would be. Sure, they wiped the floor with the Amarrians, but they had a giant ship class noone had seen before. The rest of Eve has caught up a bit.
If Jovian ships were limited somehow, they would not have sufficient numbers to unbalance the game.
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hotgirl933
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Posted - 2007.01.30 12:46:00 -
[65]
hmm perhaps ancient civilian jove technology ( jove would keep military grade tech for themselves) perhaps it could at first be done via the angel pirate group ( perhaps they could discover new technology in some ancient jove ruins)
that said CCP have said its a very big job for the content team , what sort of pirate NPC groups would u have out there is the other thing. A lot of stuff needs to go into it and we have kali then planetary interaction expansion before the jove come into play
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.01.30 12:56:00 -
[66]
Edited by: Lord WarATron on 30/01/2007 12:53:10
Originally by: Nev Clavain Edited by: Nev Clavain on 30/01/2007 12:01:15 Yes bring in Jove now, and make it so you have to be level 70 before you can use their uber ships.
Then when you reach level 70 you can pwn everyone because that is your right at level 70.
Skilltraining times, cost , all of this doesnt make any difference. If the ships are significantly better, people will all train for them, and the game will be ruined.
Jove perhaps as interactable content and space - yes. Jove as new uber ships and weapons - definately not.
Of course, if a Jove Battleship costs as much as a carrier to build, then it has the right to be more powerful than bog standard battleships. Otherise if we follow your school of thought, nobody would buy HAC's and just stick with t1 cruisers.
Isk is also a balacing factor - I dont hear anyone complaining that faction battleships are overpowered, even though they cost a arm and a leg
Quality is fine at a cost. -- Slot 10 Blacklight's Modified 'GMhaX' implant +8% Pwnage FREE |
Nev Clavain
Wise Guys Rogue Method Alliance
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Posted - 2007.01.30 12:57:00 -
[67]
Originally by: sorilin lvl 70 ??
u do meen 70 mill sp dont you.
No i mean level 70, yes as in WoW, because thats what this game will be like if you add the equivalent of 'epic' items for the people who grind the most.
Already we have faction ships for people who seem to really love the grind just to get something a little bit better. Or for people who love the grind just to sell and make yet more isk they don't know what to do with.
Put in Jove and those grinders will attain it and demand something more, and then after the next thing they want more and more and more. Just like WoW.
This is a game which allows you to create your own content to a large extent, not a game where you grind for the top level thing, and then wait for the next content patch. I'd like it to stay that way.
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Nev Clavain
Wise Guys Rogue Method Alliance
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Posted - 2007.01.30 13:10:00 -
[68]
Originally by: Lord WarATron Edited by: Lord WarATron on 30/01/2007 12:53:10
Originally by: Nev Clavain Edited by: Nev Clavain on 30/01/2007 12:01:15 Yes bring in Jove now, and make it so you have to be level 70 before you can use their uber ships.
Then when you reach level 70 you can pwn everyone because that is your right at level 70.
Skilltraining times, cost , all of this doesnt make any difference. If the ships are significantly better, people will all train for them, and the game will be ruined.
Jove perhaps as interactable content and space - yes. Jove as new uber ships and weapons - definately not.
Of course, if a Jove Battleship costs as much as a carrier to build, then it has the right to be more powerful than bog standard battleships. Otherise if we follow your school of thought, nobody would buy HAC's and just stick with t1 cruisers.
Isk is also a balacing factor - I dont hear anyone complaining that faction battleships are overpowered, even though they cost a arm and a leg
Quality is fine at a cost.
Yes we have faction battleships, but no one is satisfied with those anymore, so people now beg for new uber jove ships. It is neverending, and its a slippery slope once you start down this path of making ever more expensive and desirable items with no real specific purpose other than being a bit better than already existing items in their class, without drawbacks. Hacs for example I think are OK because they are inherently vulnerable to some other classes of ships. However if you start another whole level of ships, even beyond that, these vulnerabilities are going to begin to disappear.
Carriers and Dreadnoughts are uber, but they have a specific role, set apart from existing ships. They are a seperate class.
So what if a JOve battlehip cost 2bn to make? If its that much better all the rich will buy one and make it the standard in pvp or pve. Then everyone will be forced to catch up, and when everyone does, the super-rich will want something else. Like i said, when you start down that path it never ends and it satisfies no one.
The satisfaction is often in the struggle to get somewhere, and once you do get there it is deflating. Better that what players struggle towards is set by themselves, rather than some shiny new ship that every man and his dog wants to fly.
A bit of a scattered argument but hey. Anyway to keep the carriage moving, keep the carrot where it should be, in front of the horse not in its mouth. Just tantalisingly out of reach. Close enough to strive for, impossible to get there.
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Shi'ra Kull
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Posted - 2007.01.30 13:16:00 -
[69]
Edited by: Shi''ra Kull on 30/01/2007 13:12:34 I dont think they should be playable but def think they should make another appearence :)
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hotgirl933
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Posted - 2007.01.30 14:06:00 -
[70]
NPC interactions should be enough for now
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.01.30 14:53:00 -
[71]
Edited by: Lord WarATron on 30/01/2007 14:52:44
Originally by: Nev Clavain Yes we have faction battleships, but no one is satisfied with those anymore, so people now beg for new uber jove ships. It is neverending, and its a slippery slope once you start down this path of making ever more expensive and desirable items with no real specific purpose other than being a bit better than already existing items in their class, without drawbacks. Hacs for example I think are OK because they are inherently vulnerable to some other classes of ships. However if you start another whole level of ships, even beyond that, these vulnerabilities are going to begin to disappear.
Carriers and Dreadnoughts are uber, but they have a specific role, set apart from existing ships. They are a seperate class.
So what if a JOve battlehip cost 2bn to make? If its that much better all the rich will buy one and make it the standard in pvp or pve. Then everyone will be forced to catch up, and when everyone does, the super-rich will want something else. Like i said, when you start down that path it never ends and it satisfies no one.
The satisfaction is often in the struggle to get somewhere, and once you do get there it is deflating. Better that what players struggle towards is set by themselves, rather than some shiny new ship that every man and his dog wants to fly.
A bit of a scattered argument but hey. Anyway to keep the carriage moving, keep the carrot where it should be, in front of the horse not in its mouth. Just tantalisingly out of reach. Close enough to strive for, impossible to get there.
Your point is that once people get a "Uber Mobile", then everything else is obsolete. This is only really true if all a person does is lvl4 missions. If you are pvping, then no matter what you fly - it is already an explosion waiting to happen.
Lets say a hypothetical Jove Battleship came out today, and was basically a Abaddon with double armour/shield/hull and used lasers that did double damage over standard lasers. Now you might say "Omg PwnMobile", however if such a beast cost 2bil to setup - then there is a lot of collateral that can be lost if it goes pop.
You see, anyone flying a Jove ship will get called primary every time, and anyone soloing in a Jove battleship will attract every random pirate in the constalation to dampen such a ship and easaly tackle it. There is a reason why the CEO of the Jove NPC faction is a Minmatar :)
Your argument is the same as the argument against the original battleships before they came out. I am not fussed either way if Jove ever enter the game this side of the decade, however you cannot write off ships by saying they are overpowered until you look at the cost. -- Slot 10 Blacklight's Modified 'GMhaX' implant +8% Pwnage FREE |
Tarminic
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Posted - 2007.01.30 15:30:00 -
[72]
Originally by: Pokerface
Originally by: Araxmas What will be good about jove space? It'll be just like every other 0.0 space but with its 5 odd stations that are in jove design and the belt rats will be amarr.
New mofo ships, weapons, and other nice fittings..
OMGWTF Nerf Jove k!
Please resize your signature picture to be no more than 24000 bytes, 400x120 pixels. - Devil ([email protected]) It's true, I swear. |
Nev Clavain
Wise Guys Rogue Method Alliance
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Posted - 2007.01.30 16:13:00 -
[73]
Originally by: Lord WarATron your post
I see what you are saying and i do agree with it to an extent. For example I don't think very specialist setups like nanoBS should be nerfed, partly because one of their drawbacks is the risked collateral and the cost to set one up, which people seem to ignore. Cost is what defines risk, and is an important part of the balance equation.
However a few extra points i'd make.
1) maybe in a gang of 100 v 100 you'd call the jove ship primary because it would die almost as quick as any other target and you've inflicted a huge loss. In smaller gangs its rarely wise to target first a ship that is tanking like an absolute beast, because that pilots gangmates will waste half your fleet while you are trying to take out this ubertank.
2) I think Dev time is better spent elsewhere. We already have expensive faction toys that cost billions to setup. We already have capital ships. Most people are a long way from experiencing all the content that already exists in this game. At the same time we have bugs that havent been solved, and lots of new content, yet to be released, that has been promised and is much more original than new ships, which would actually add new elements to the game rather than a another expensive toy.
For me, at least, Jove should be on the backburner.
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James Redric
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Posted - 2007.03.01 20:09:00 -
[74]
i think if there gunna release jove space it should be after some strange ting and all the joves dissapear and all traces of them aswell and u could be able to find there skill books in some uberhard missions and ships could be a offer from lvl 5 agents wen u have like 700k lp for a loly jove frig
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Sheriff Badden
Amarr Legion Federation Amen Anera
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Posted - 2007.03.01 20:16:00 -
[75]
I read that the jove ships are well behind in the tech race and need updating
well, maybe we can get in there in... 6 months ? 9 ?
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xOm3gAx
Caldari Stain of Mind DAMAGE INC...
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Posted - 2007.03.01 21:01:00 -
[76]
Stats here -> http://izlin.free.fr/eve/factioninfo.htm <-Ingame only
Pics here-> http://izlin.free.fr/eve/faction.htm <- Out of game / ingame ----------- "Mercinaries never die, we just go to hell to regroup." -xOm3gAx '99
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James Redric
Minmatar Racketeers
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Posted - 2007.08.23 00:34:00 -
[77]
Jove Ships From the few ive seen states off are extramly ahead the BS "edolion" Has 8high 8medium and 8 low so they can have the mother of all tanks and use with 8 guns or 8 launchers so offensivly there mad and defensivly have fun breaking two tanks
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.23 00:42:00 -
[78]
Necrotastic...
It's been said before and it'll be said again: the Jove ships currently in the database are NOT ever going to be released. If and when Jove ships are released, they'll be subject to a complete redesign. --------
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Mordrake
ComNav Resources SunStorm Dominion
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Posted - 2007.08.23 00:47:00 -
[79]
I heard the Jove abducted a bunch of the old MoO and are doing experiments on them..... yas don't want to go there!!
"Anal Probes" *shudders*
"Arte et Marte" |
New Dice
Caldari Eve University Ivy League
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Posted - 2007.08.23 01:09:00 -
[80]
I just read this chronicle http://www.eve-online.com/background/potw/11-02-05.asp
If this jove space was opened, wouldn't jovian ships simply murder anyone that went in?
- - - - - - - - - - - - - - - - -8<- - - - - - - Stab some scissors into the screen and cut me out.
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Summer Ellisune
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Posted - 2007.08.23 02:21:00 -
[81]
Well, lets review:
Jovians have a lust for knowledge. Jovians are really powerful. Jovians have genetically "enhanced" themselves to the point of near extinction.
Now, there are a few possible plots to add them: -big galactic war, joves come in and kill everything(lame) -big galactic war, joves come in and save the day(even worse)
now, something new and exciting: If the joves love knowledge, maybe they know about earth. Maybe that wormhole opened and closed for a reason. Maybe the jovians know something and they are scared, and hiding it from the rest of the universe.
Whatever that may be that could be for the devs. id love to see some alien race come in after some big galactic war, and something like the race opening a wormhole and dividing humanity, and then destroying earth, and now coming for the rest of humanity. something like that, but thats just me. im trying to play and type and im loosing my train of thought...
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Alloures
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Posted - 2007.08.23 02:24:00 -
[82]
You might want to read Theodicy. It'll give you a bit of insight.
And sweet necro.
Also, I have an Eidolon and two Phantasms, come try and take them from me.
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Jtexasboyz
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Posted - 2007.08.23 06:55:00 -
[83]
I don't think they should add the Jove any time soon. I do like the idea someone said earlier about some low grade tech is found or stolen, and reversed engineered. And maybe tie in some radical Jovian seeking revenge which leads to in game events. Maybe even have the Jovians give some away to balance things out during faction war.
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Boonaki
Caldari Knights of Chaos Chaos Incarnate.
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Posted - 2007.08.23 07:53:00 -
[84]
Screw jove space, I want them to open up the eve gate and give us a whole nother galaxy to jack up. Fear the Ibis of doom!
113 |
azura nester
Caldari White Shadow Imperium
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Posted - 2007.08.23 08:10:00 -
[85]
meh, opening up jove space would just take some wonder out of the game. but the theory about making them oober powerful..um..its simple, if we had to "unite" the player factions...the nodes would crash the second BoB or Goon decided to put a massive fleet to use ( no flaming meant ). so if ccp does decide to put the players up against a crazy strong npc faction. they better do some serious upgrades to there servers. and have fun organizing the neutral corps and getting past old grudges...but i admit..it would make titans have another use other then BoB and Goonfleet blowing eachother to hell with them, lol
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