|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Chanina
ASGARD HEAVY INDUSTRIES Shadow Coalition
5
|
Posted - 2011.12.12 10:04:00 -
[1] - Quote
Sir Substance wrote:Jafit McJafitson wrote: I like how things have reached the point in Empire where you have to use blockade runners to move your stuff, yet you still won't consider living in nullsec.
You know what the funny part is? If he used a normal industrial, people would be less likely to scan him and see if he has interesting **** aboard.
If he had been using a normal industrial he might got killed without being scanned. Some ganking parties just kill empty transports. most likely because they haven't scanned.
Concerning Transports: The Defense of the cloaking Indu is its cloaking (isn't too obvious, right) A well fittet deep space Transport should be able to hold off more than one BC trying to gank it. They can be pushed up to 120k - 150k EHP and if your stuff is that precious think again about the M in MMO. Multiplayer is the one i'm looking for not the massively ;-) Get your self a buddy to escort your DS-Transport with an appropriate logistic ship and you can tank a hell of DPS coming in. Still looking for a gang trying to fry an armortanked occator with 1 or 2 logistics on its tails. That might become a long list of victims ;-) |
Chanina
ASGARD HEAVY INDUSTRIES Shadow Coalition
5
|
Posted - 2011.12.12 12:46:00 -
[2] - Quote
Misanthra wrote:could a tornado sebo'd the hell out even instalock a ninjya hauler solo?
hit an instalocker gang setup run right you are screwd no matter what. Kind of moot point in this case. Probaly be the 2-3 cruisers or dessies who will the be killer of you since they'd 'be first dibs for dps on you with the more insta instalock.
Good point. But a good organized gang should always be able to make a successful gank. I'm an industrial and most likely a victim of ganking instead of a shooter. Further more a gang can be spotted by a scout. Delivering expensive Modules or bpcs or what ever can still be transported in different ships, smaller batches or with a heavy escort. In any case, there is no risk free version and if your scouts report a heavily camped gate you should consider take another route or just dock and wait or split things up.
You should always consider following rules of thumb: don't carry more value than needed to gank you. Fly never bpcs or bpos in a T1 industrial. Use a T2 version, Ceptor or even BC, BS or Commandship if it is necessary. If you don't feel safe, you aren't. if you feel safe, you most likely mistaken. ;-) Always ask a friend or tow to help you if you feel unsafe.
Cheer up, they only scan your ship and don't know which imps you carry in your head. they might kill you just for them ;-)
Sir Substance wrote:Bad or bored ones maybe.
Yes, bored ones most likely. And before the patch i must admit. |
Chanina
ASGARD HEAVY INDUSTRIES
5
|
Posted - 2011.12.13 09:55:00 -
[3] - Quote
Karash Amerius wrote:As in my previous thread on the subject, I just think the active tanked bonuses on all Transports are very misplaced as NO ONE with a brain actually fits any transport to actively tank anything.
A passive fit Bustard however is quite hilarious getting aggro in high end anoms I am told.
Thanks, I accept, i'm brain less ;-)
take a DST and fit its lowslots with bulkheads and a damage control II and you get a serious amount of HP + Resis. Also some surprise for hulltanking ;-) (Hull reppers are very slow but good to clean up the mess afterwards)
Fit an occator with T2 Repper, dmg control, Hardeners / erng. Platings and an armorplate and you also get a decent amount of EHP. Add some Tank supporting rigs (buffer or rep bonus).
Last time i checked that could hold of a lot of dmg. Repping away a Torp fitted raven and even sustaining some volleys of alpha BS setup.
Not so sure about the number but after undocking you are invulnerable for 20 or 30 seconds or until you change the course of your ship. you can stop your ship without loosing the invu timer. If you get shot out of station and it's not in your warp direction stop ship, warp off to a celestial or have a save bm. stopping ship will allow you to align faster without drifting around but you cold be bounced. Celestial might be a bit obvious but using something between 10 and 100 km warp distance should limit the risk the enemy is waiting there. If you are in a low traffic system use the 20 sec do get out of rang for cloaks and hit the MWD short before the time is over. You should be able to cloak pretty fast after hitting mwd, if not it might not be a so low traffic system.
One thing i would like to see a change concerning Logistics is that the Freighter should get an industrial SMA like the Rorqual so it can take a fitted Hauler with it. Freighter can stay on the main route while you collect the small stuff in off road systems. |
Chanina
ASGARD HEAVY INDUSTRIES The Citadel of Asgard
8
|
Posted - 2011.12.16 09:11:00 -
[4] - Quote
Velicitia wrote:Mike Whiite wrote: Note with crucible you get 30 sec invunrability when leaving the station and you're able to redock in 20.
So they changed this too? Nice, used to be 30/30.
yes it was 30/30. but the invu timer is independent from the session change timer. And the Session change timer is the one which prevented you from docking. And the session timer has been changed to 20 sec. |
|
|
|