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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
89
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Posted - 2016.03.09 11:51:18 -
[271] - Quote
CCP RedDawn wrote:Hi there.
There has been no change to the distribution values / spawn frequencies of all the exploration sites. The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.
Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.
Yadaryon Vondawn wrote:CCP RedDawn wrote: * High Tech items are on my list to make useful CCP RedDawn
Hey CCP RedDawn! It is has been a while and with me still running data sites I still encounter High Tech items that sadly still are unusable for anything How is your list doing :D? Will they become useful march 8th or during the Citadel expansion?
Any updates on this aswell :)? |
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CCP RedDawn
C C P C C P Alliance
753
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Posted - 2016.03.09 12:58:48 -
[272] - Quote
Yadaryon Vondawn wrote:CCP RedDawn wrote:Hi there.
There has been no change to the distribution values / spawn frequencies of all the exploration sites. The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.
Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.
Yadaryon Vondawn wrote:CCP RedDawn wrote: * High Tech items are on my list to make useful CCP RedDawn
Hey CCP RedDawn! It is has been a while and with me still running data sites I still encounter High Tech items that sadly still are unusable for anything How is your list doing :D? Will they become useful march 8th or during the Citadel expansion? Any updates on this aswell :)?
I'm afraid not as the team have been working on a myriad of other features that have a higher level of importance. Rest assured however that this has not been forgotten about in any way.
Team Space Glitter
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Yadaryon Vondawn
Art Of Explosions 404 Hole Not Found
89
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Posted - 2016.03.09 13:06:12 -
[273] - Quote
CCP RedDawn wrote: I'm afraid not as the team have been working on a myriad of other features that have a higher level of importance. Rest assured however that this has not been forgotten about in any way.
Thanks for the answer, looking forward to it. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2732
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Posted - 2016.03.09 20:31:08 -
[274] - Quote
All you explorers should check the price of Small Ancillary Armor Repairers, contemplate the fact that blueprints from, these now drop in data rather than relic sites, and go run them as well.
Zappity's Adventures for a taste of lowsec and nullsec.
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Zappity
Pandemic Horde Inc. Pandemic Horde
2732
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Posted - 2016.03.09 20:32:08 -
[275] - Quote
CCP RedDawn wrote:Yadaryon Vondawn wrote:CCP RedDawn wrote:Hi there.
There has been no change to the distribution values / spawn frequencies of all the exploration sites. The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.
Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.
Yadaryon Vondawn wrote:CCP RedDawn wrote: * High Tech items are on my list to make useful CCP RedDawn
Hey CCP RedDawn! It is has been a while and with me still running data sites I still encounter High Tech items that sadly still are unusable for anything How is your list doing :D? Will they become useful march 8th or during the Citadel expansion? Any updates on this aswell :)? I'm afraid not as the team have been working on a myriad of other features that have a higher level of importance. Rest assured however that this has not been forgotten about in any way. Missed opportunity in citadels. This stuff could surely be included as production materials?
Zappity's Adventures for a taste of lowsec and nullsec.
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Damjan Fox
Fox Industries and Exploration
241
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Posted - 2016.03.09 22:02:27 -
[276] - Quote
Quote:Missed opportunity in citadels. This stuff could surely be included as production materials? Would be interesting to know, what CCP had planned for these items when they introduced them. They had a purpose for them in mind, i guess, but obviously something went wrong.
Proposal: >>> New Inventory / Item Hangar <<<
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Sama Dobrota
Imperial Academy Amarr Empire
54
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Posted - 2016.03.09 23:37:51 -
[277] - Quote
CCP RedDawn wrote:There has been no change to the distribution values / spawn frequencies of all the exploration sites. The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.
Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.
Dear CCP RedDawn,
Thank you for responding. Would you, please, pretty please, consider implementing exploration escalations in some still unforeseeable distant future? (at least this approximatingly is how Abandoned Research Complex DC007 currently works) Obtaining expedition is like winning a lottery, that brings some positive mood due to a rare but a nice surprise. Who does not like this?
Thanks |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
504
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Posted - 2016.03.10 03:43:37 -
[278] - Quote
Has anyone noticed a change in difficulty of the mini-game? I have T2 modules + rigs and have been failing recently where I only rarely did before.
Also, is anyone else getting momentary pauses on the mini-game clicks? I'm even getting them while typing this post and not sure if it's related to the CCP system changes or related to my computer/connection.
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Damjan Fox
Fox Industries and Exploration
250
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Posted - 2016.03.10 10:55:43 -
[279] - Quote
Quote:Has anyone noticed a change in difficulty of the mini-game? I have T2 modules + rigs and have been failing recently where I only rarely did before.
Also, is anyone else getting momentary pauses on the mini-game clicks? I'm even getting them while typing this post and not sure if it's related to the CCP system changes or related to my computer/connection. I haven't noticed a difficulty change, but the performance in the minigame is worse. It is lagging and you can't click as fast as before. This really sucks for hacks with timers (like ghost sites or sleeper caches) or if you operate in hostile space. I hope they fix this issue soon.
Proposal: >>> New Inventory / Item Hangar <<<
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Pandora Bokks
Caldari Provisions Caldari State
64
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Posted - 2016.03.12 06:54:32 -
[280] - Quote
Shiloh Templeton wrote:Has anyone noticed a change in difficulty of the mini-game? I have T2 modules + rigs and have been failing recently where I only rarely did before.
Also, is anyone else getting momentary pauses on the mini-game clicks? I'm even getting them while typing this post and not sure if it's related to the CCP system changes or related to my computer/connection.
No change in difficulty detected. The lags I encounter as well, but it seems to be very random. |
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abbas kaikot
Kill'em all. Let Bob sort'em out.
0
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Posted - 2016.04.25 21:52:00 -
[281] - Quote
CCP RedDawn wrote:Hi there.
There has been no change to the distribution values / spawn frequencies of all the exploration sites. The recent event sites have been added in addition, thus have not decreased the overall amount of currently existing exploration sites.
Escalations from exploration sites are currently not on the cards for the foreseeable future I'm afraid.
Dear CCP RedDawn,
Please, I beg you to reconsider this idea! Exploration as a whole would benefit immensely. It would serve primarily to get explorers out of familiar and routine site farming and into unfamiliar and potentially dangerous space- which is arguably the best characteristic of exploration as a career. Null Relic and Data sites are run mostly with a cargo scanner, oftentimes you just warp to a site, scan 6 containers, sigh, deliberately fail one and leave.
Something as simple as a success rate/timer trigger on relic and data sites that give you a destination in a more dangerous place. E.G. Hi sec sites -> Low sec Low sec sites -> Null sec Null sec sites -> W Space
This would give explorers motivation to be engaged with completing the site, and most importantly, to stray outside the comfort zone. I don't remember half the sites i've run, but I remember every time a cloaky tengu/proteus/astero/stratios tried to gank me. The explorers win, the people who like to hunt explorers win, everybody wins. |
Ransu Asanari
V0LTA WE FORM V0LTA
491
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Posted - 2016.04.26 18:19:00 -
[282] - Quote
From EVE Citadel Patch Notes:
Quote:The drop rates of all High-Tech goods in exploration Data sites have been greatly reduced.
Is there a reason this change is happening? I can only speculate 2 reasons:
1. Reducing the drop rate of these items so they take up less space in your exploration runs. If we just don't pick them up from sites, this doesn't really have an effect.
2. Reducing the drop rate so they become rarer, and increase in value. This only matters if there are industrial uses for these items, which there currently are not.
I would love to be enlightened on the reason for the change. |
Damjan Fox
Fox Industries and Exploration
292
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Posted - 2016.04.27 10:43:43 -
[283] - Quote
@Ransu Asanari You should read this.
Proposal: >>> New Inventory / Item Hangar <<<
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Ransu Asanari
V0LTA WE FORM V0LTA
491
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Posted - 2016.04.27 18:19:43 -
[284] - Quote
Damjan Fox wrote:@Ransu Asanari You should read this.
Cool thanks - That was one update from Fanfest I didn't know about until now. I'll post some feedback in that thread. |
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