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lilol' me
Retribution Holdings Corp Retribution.
42
|
Posted - 2015.06.26 09:42:03 -
[1] - Quote
So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally. |
Lan Wang
V I R I I Triumvirate.
842
|
Posted - 2015.06.26 09:47:31 -
[2] - Quote
everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module
EVEALON Creative - Logo Design & Branding | Digital Design
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lilol' me
Retribution Holdings Corp Retribution.
42
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Posted - 2015.06.26 09:49:30 -
[3] - Quote
Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module
I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10413
|
Posted - 2015.06.26 09:52:31 -
[4] - Quote
Nothing wrong with overheating, what those videos never show are the times they burn out their reppers ,tackle or propmods.
It's fine, theirs a thin line between extra performance and certain doom.
=]|[=
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10413
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Posted - 2015.06.26 09:53:29 -
[5] - Quote
lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about
=]|[=
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Valkin Mordirc
1167
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Posted - 2015.06.26 09:54:40 -
[6] - Quote
lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long.
Solo and Small gang PVPer overheat at the start of an engagement because generally those fights are going to be over before the heat burns out the mods. at most overheating a full rack of guns you will get 1min 30secs of life in them before burning them out. Most fights with solo and small gangs are decided within that timeframe.
#DeleteTheWeak
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Lan Wang
V I R I I Triumvirate.
842
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Posted - 2015.06.26 09:55:24 -
[7] - Quote
im thinking this is also hull based? i tried overheating in my dramiel and my mods burned out soo fast, it does require some attention though while managing range, points and webs and everything overheating requires quite a bit of skill
EVEALON Creative - Logo Design & Branding | Digital Design
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Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
127
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Posted - 2015.06.26 10:16:57 -
[8] - Quote
What is issue if everyone does overheat? |
Azda Ja
Green Skull LLC
3976
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Posted - 2015.06.26 10:27:16 -
[9] - Quote
Svenja Timofeyeva wrote:... You're not Pixie...
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
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Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2303
|
Posted - 2015.06.26 10:51:51 -
[10] - Quote
Everyone can do it, thus it is fine!
Hrrm. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10416
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Posted - 2015.06.26 11:06:50 -
[11] - Quote
Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Google pixie tickle to shed some light
=]|[=
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GankYou
Redshield Holding Company
656
|
Posted - 2015.06.26 11:13:01 -
[12] - Quote
Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie...
Wots going on abovt here then? v0v
...And They All Crave One Thing - ISK. G˙+
Nullsec Ore Changes - Lowend Mineral Price Tracking [2015]
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Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
129
|
Posted - 2015.06.26 11:13:08 -
[13] - Quote
Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... /me pulls your hair.
So? |
lilol' me
Retribution Holdings Corp Retribution.
43
|
Posted - 2015.06.26 11:14:45 -
[14] - Quote
Ralph King-Griffin wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about
Well every module that can overheat
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lilol' me
Retribution Holdings Corp Retribution.
43
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Posted - 2015.06.26 11:15:31 -
[15] - Quote
Kiandoshia wrote:Everyone can do it, thus it is fine!
Hrrm.
You are completely missing the point... go back to sleep |
lilol' me
Retribution Holdings Corp Retribution.
43
|
Posted - 2015.06.26 11:18:02 -
[16] - Quote
Valkin Mordirc wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. Solo and Small gang PVPer overheat at the start of an engagement because generally those fights are going to be over before the heat burns out the mods. at most overheating a full rack of guns you will get 1min 30secs of life in them before burning them out. Most fights with solo and small gangs are decided within that timeframe.
I am dealing with really thick people today? That's the point. It ridiculous that can overheat for so long. With some careful management you can pretty much overheat for the whole fight. This wasn't what overheat was supposed to do. Also sure everyone can do it, doesn't mean its right though does it. |
Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
129
|
Posted - 2015.06.26 11:19:27 -
[17] - Quote
lilol' me wrote:Kiandoshia wrote:Everyone can do it, thus it is fine!
Hrrm. You are completely missing the point... go back to sleep No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. Nothing op about something everyone can do and does. Real question here is why you have a problem with it! That's what we should know. |
War Kitten
Panda McLegion
6147
|
Posted - 2015.06.26 11:30:11 -
[18] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.
Your opinions and assumptions here are questionable.
Also, the data you have provided is overwhelming and totally supports your conclusion.
I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.
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Azda Ja
Green Skull LLC
3978
|
Posted - 2015.06.26 11:41:44 -
[19] - Quote
Ralph King-Griffin wrote:Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Google pixie tickle to shed some light Aha.
Svenja Timofeyeva wrote:
So?
Interesting name choice.
"I only lose ships when I fly with Azda." - Barry Cuttlefish
Because sometimes you die. And sometimes we are why. GSLLC is Recruiting.
Grrr I tell you. Grrr.
|
xxxTRUSTxxx
Galactic Rangers
289
|
Posted - 2015.06.26 11:43:10 -
[20] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.
if what you say is based on watching videos and not personal experience then you are misleading yourself. overheating it working good,, so no overheating isn't OP.
everyone can use it, but i guess not all are good at it.
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Yarda Black
Militaris Industries Northern Coalition.
729
|
Posted - 2015.06.26 11:46:04 -
[21] - Quote
I disagree. Overheating is not overpowered in my opinion. I overheat 24/7 and end up with burned out mods alot more than I'd like. Even nanopasting in warp doesn't "save" me.
Since your killboard is a farce, I'm going with the idea that you're posting on an alt.
Fight more and train "Thermodynamics"
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10418
|
Posted - 2015.06.26 11:47:01 -
[22] - Quote
lilol' me wrote:Ralph King-Griffin wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about Well every module that can overheat Yes but which ones in particular , they all have different rates of heat accumulation, different hp value,different bonuses to heat and different cycle times, all of which are used as balancing factors so which ones matter.
Also worth mentioning that the fact you don't see why the distinction between one module and another is important in this context sort of hurts your credibility to be making suggestion.
=]|[=
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Svenja Timofeyeva
Sebiestor Tribe Minmatar Republic
129
|
Posted - 2015.06.26 11:48:19 -
[23] - Quote
Azda Ja wrote:Ralph King-Griffin wrote:Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Google pixie tickle to shed some light Aha. Svenja Timofeyeva wrote:
So?
Interesting name choice. Spent day on website reading historical female badasses. Argued with GM, went for mix of swedish and russian. Beats having people think of foot fetish. I forgive you. Let's have drink some time and chat!
* fixed for russian accent |
Pixie Tickle
Sebiestor Tribe Minmatar Republic
129
|
Posted - 2015.06.26 11:48:19 -
[24] - Quote
Azda Ja wrote:Ralph King-Griffin wrote:Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Google pixie tickle to shed some light Aha. Svenja Timofeyeva wrote:
So?
Interesting name choice. Spent day on website reading historical female badasses. Argued with GM, went for mix of swedish and russian. Beats having people think of foot fetish. I forgive you. Let's have drink some time and chat!
* fixed for russian accent |
ImYourMom
Republic University Minmatar Republic
62
|
Posted - 2015.06.26 11:52:47 -
[25] - Quote
Yarda Black wrote:I disagree. Overheating is not overpowered in my opinion. I overheat 24/7 and end up with burned out mods alot more than I'd like. Even nanopasting in warp doesn't "save" me.
Since your killboard is a farce, I'm going with the idea that you're posting on an alt.
Fight more and train "Thermodynamics"
Haha said the F1 monkey.. To be honest i DO agree with OP. Come at me.... |
Yarda Black
Militaris Industries Northern Coalition.
729
|
Posted - 2015.06.26 11:55:03 -
[26] - Quote
ImYourMom wrote:Yarda Black wrote:I disagree. Overheating is not overpowered in my opinion. I overheat 24/7 and end up with burned out mods alot more than I'd like. Even nanopasting in warp doesn't "save" me.
Since your killboard is a farce, I'm going with the idea that you're posting on an alt.
Fight more and train "Thermodynamics"
Haha said the F1 monkey.. To be honest i DO agree with OP. Come at me....
You mean you used another alt to simulate support?
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ImYourMom
Republic University Minmatar Republic
62
|
Posted - 2015.06.26 11:57:17 -
[27] - Quote
Yarda Black wrote:ImYourMom wrote:Yarda Black wrote:I disagree. Overheating is not overpowered in my opinion. I overheat 24/7 and end up with burned out mods alot more than I'd like. Even nanopasting in warp doesn't "save" me.
Since your killboard is a farce, I'm going with the idea that you're posting on an alt.
Fight more and train "Thermodynamics"
Haha said the F1 monkey.. To be honest i DO agree with OP. Come at me.... You mean you used another alt to simulate support?
Oh dear, now your completely delusional and in denial that some other people actually don't think the same as you. Go back to pressing F1 and your elite peeevvveeepeeee. Oh wait make sure you bring that cap as well, we wouldn't want to think you could actually fight with anything else. |
Yarda Black
Militaris Industries Northern Coalition.
729
|
Posted - 2015.06.26 11:59:06 -
[28] - Quote
ImYourMom wrote:Yarda Black wrote:ImYourMom wrote:Yarda Black wrote:I disagree. Overheating is not overpowered in my opinion. I overheat 24/7 and end up with burned out mods alot more than I'd like. Even nanopasting in warp doesn't "save" me.
Since your killboard is a farce, I'm going with the idea that you're posting on an alt.
Fight more and train "Thermodynamics"
Haha said the F1 monkey.. To be honest i DO agree with OP. Come at me.... You mean you used another alt to simulate support? Oh dear, now your completely delusional and in denial that some other people actually don't think the same as you. Go back to pressing F1 and your elite peeevvveeepeeee. Oh wait make sure you bring that cap as well, we wouldn't want to think you could actually fight with anything else.
ok. Thanx for clearing up what this is about |
Lan Wang
V I R I I Triumvirate.
844
|
Posted - 2015.06.26 12:04:56 -
[29] - Quote
ImYourMom wrote:worthless gabble.
hey why not post with your main instead of being a little b!tch?
EVEALON Creative - Logo Design & Branding | Digital Design
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V1P3RR
Goonswarm Federation
23
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Posted - 2015.06.26 12:05:54 -
[30] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.
have you actually used said OP mechanic ? or you just enjoy whining about it from the 3 minutes you`ve spent watching some PvP vids ? |
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Ka'Narlist
Dreddit Test Alliance Please Ignore
397
|
Posted - 2015.06.26 12:07:59 -
[31] - Quote
lilol' me wrote:I am dealing with really thick people today? Maybe if everyone is argueing against you and you still don't see the point you are the thick person here?
ImYourMom wrote:Oh dear, now your completely delusional and in denial that some other people actually don't think the same as you. Go back to pressing F1 and your elite peeevvveeepeeee. Oh wait make sure you bring that cap as well, we wouldn't want to think you could actually fight with anything else. Lol you want to bash someone else over their PvP activity while your own killboard is completly empty? Are you really that dumb or just a bad troll? |
Harrison Tato
Yamato Holdings
408
|
Posted - 2015.06.26 12:40:35 -
[32] - Quote
Ka'Narlist wrote:Are you really that dumb or just a bad troll?
Not a pleasant choice is it? |
Ka'Narlist
Dreddit Test Alliance Please Ignore
397
|
Posted - 2015.06.26 12:50:30 -
[33] - Quote
I'm afraid not |
Kaarous Aldurald
Black Hydra Consortium. CODE.
13515
|
Posted - 2015.06.26 13:08:18 -
[34] - Quote
It's a matter of situational awareness, really. Overheat when you need to, not when you don't, and only for as long as needed. It's simple to say that, but requires tons of practice to get used to. I certainly haven't mastered it yet.
I really don't think we need to be removing one of the more universally interesting skillcap mechanics in the game at this juncture.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Paranoid Loyd
6003
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Posted - 2015.06.26 13:30:14 -
[35] - Quote
You don't understand what OP is and/or are trolling.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Syrilian
Federal Defense Union Gallente Federation
108
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Posted - 2015.06.26 13:41:44 -
[36] - Quote
Actually I think thermodynamics is a great equalizing skill that levels the playing field somewhat for newer players fighting older. I've been in a couple fights against more established players who mismanaged their overheat, burned out their guns and allowed me to win the fight. Conversely, I've also been in fights where an opponent didn't overheat or overheated too late and I won because of it. It's a great skill to train that can close the SP gap. |
Moac Tor
Cy-Core Industries Stain Confederation
99
|
Posted - 2015.06.26 13:43:14 -
[37] - Quote
Overheating will probably come up in a future balance pass as I don't think it has been looked at for quite a while. Certain modules will burn out very quickly and others will last almost indefinitely; it depends on the module.
In a future balance pass one thing that I would like to see is the meta 4 items being bought down to the level of T2 items in terms of how long they can be overheated for. |
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
1681
|
Posted - 2015.06.26 13:45:34 -
[38] - Quote
Ralph King-Griffin wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about Civilian shield boosters. You can light them up for nearly 5 minutes. So OP.
Who put the goat in there?
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Daemun Khanid
Sanctus Imperialis
105
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Posted - 2015.06.26 13:48:34 -
[39] - Quote
I'm not sure how you figure 30 seconds to 90 seconds of overheat is too long. Have you or are you ever involved in fleet or multiple target pvp? Even cruiser and larger pvp for that matter. Every thing isnt balanced specifically for "honorable" 1v1.
Daemun of Khanid
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Lan Wang
V I R I I Triumvirate.
849
|
Posted - 2015.06.26 13:49:41 -
[40] - Quote
maybe drugs are too op also?
EVEALON Creative - Logo Design & Branding | Digital Design
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Masaaq
PYRO MANIACS A Band Apart.
7
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Posted - 2015.06.26 14:01:14 -
[41] - Quote
The real evil here is how overpowered forum threads are.
They take almost zero skill and time to create, often make wild claims with little to no supporting evidence and with no thought to those they might affect, yet tend to get overwhelming support from those wishing to board the whine-train.
Thankfully, this time round the original poster is being made to look the fool, and rightly so.
Learn to manage your heat better and HTFU. |
IcyMind Arierep
Chaotic Tranquility Lethal Intent.
15
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Posted - 2015.06.26 14:05:44 -
[42] - Quote
I been in fights where my opponent just stop shooting, i guess they overheated for too long. I like this mechanic ! |
McChicken Combo HalfMayo
The Happy Meal
829
|
Posted - 2015.06.26 14:12:03 -
[43] - Quote
Overheat the rack and you won't think it burns out too slowly.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Lady Mister
Royal Amarr Institute Amarr Empire
1
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Posted - 2015.06.26 14:28:50 -
[44] - Quote
lilol' me wrote:So I been thinking a lot recently... Think again. We're not back in the 2010's, we are in f***ing space, we can do overheating. |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
850
|
Posted - 2015.06.26 14:36:14 -
[45] - Quote
Overheating a microwarp for more then a few cycles burns out the engine.
OP, its not overpowered because some modules generate more heat then others, like, A LOT more. Your perception that most modules can be overheated for a long time is incorrect, if you try to overheat everything, you will burn out in 20 seconds your entire ship.
People in videos generally overheat only 1 or 2 things at a time, and those mods are pre-placed in positions where their overheated life is maximized. There is a whole science to fitting stuff for overheating.
Trick is to know how to arrange modules to manage the heat bleed, and when to pulse and not to pulse the heat on the modules.
Not overpowered at all, it rewards skill. |
Celise Katelo
State War Academy Caldari State
120
|
Posted - 2015.06.26 14:54:54 -
[46] - Quote
I think DDA's should be able to get the "Overheat" effect
EVEBoard ...Just over 26million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"
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Zimmy Zeta
Lisa Needs Braces.
58181
|
Posted - 2015.06.26 15:42:54 -
[47] - Quote
Posting in a stealth anti-ganking thread.
I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it.
Yes, I do feel bad about it.
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Jonah Gravenstein
Machiavellian Space Bastards
24080
|
Posted - 2015.06.26 15:45:27 -
[48] - Quote
Lan Wang wrote:im thinking this is also hull based? i tried overheating in my dramiel and my mods burned out soo fast, it does require some attention though while managing range, points and webs and everything overheating requires quite a bit of skill While not relevant to the Dramiel, some ships have a utility high slot which you can't fit weapons to; because it's not fixed in position beyond being a high slot it's possible to use a cheap assed module between the weapons slots to act as a heat sink when overheating, giving a few more seconds of balls out performance before burning out.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Sykaotic
Renegade Armada.
100
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Posted - 2015.06.26 15:51:44 -
[49] - Quote
Hmmm I wish there was an overheat brain option.
Recruitment is open for Renegade Armada PvP / Merc corp.
For discussing business join Mercs Contract channel.
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Bobb Bobbington
The Mjolnir Bloc The Bloc
17
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Posted - 2015.06.26 16:11:59 -
[50] - Quote
So... you're saying that a 15% increase in performance for about 30 seconds to a minute that everybody can do, but has a risk of making a module completely unusable is OP, because other people can do it better than you? |
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Velarra
411
|
Posted - 2015.06.26 16:27:32 -
[51] - Quote
Hmm. While i'm not so sure about Over Heating Modules,
- aren't Eve's Dev's kinda OP? |
Herzog Wolfhammer
Sigma Special Tactics Group
6743
|
Posted - 2015.06.26 17:04:33 -
[52] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.
Overheating is how you counter off grid boosting.
Bring back DEEEEP Space!
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Cassius Rex
Ascendent. Test Alliance Please Ignore
0
|
Posted - 2015.06.26 17:16:14 -
[53] - Quote
The OP has a point. Rather than being something that is used sparingly for a short burst at the 'oppurtune moment' it's mainly become a 'do this or else' mechanic.
Overheat tactics are everywhere:
-In large fleet fights we turn off a hardner and 'pre-heat' it so that if we get called primary, we just pop it on and we get a few extra seconds to let reps lands
-In Incursions it's a required skill because of contests (overheating to kill a structure m whoever does the most DPS wins)
-Overheating to get away or to get to a loot can before someone else does.
etc etc. It would probably make more sense is there was a randomness factor (.05% chance of a module going off line even if you stop overheat before 100% damage) or some kind of 'accumulation' factor (over time, the more you over heat a module, the easier it is to burn out) or something. of course some of these ideas wouldn't mesh with EVE technically, I'm just thinking out loud.
Nothing is terribly broken about overheating per se, but as it is now, overheating is almost all benefit with no draw back unless you take it too far/forget you are doing it. IMO overheating should probably be more of a gamble. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10421
|
Posted - 2015.06.26 17:43:44 -
[54] - Quote
Herzog Wolfhammer wrote:lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally. Overheating is how you counter off grid boosting. Overhead true sansa scram on a proteus with offgrid boosts is hilarious, it's a silly , they Think they're kiting you...
=]|[=
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Lucy Lopez
Brutor Tribe Minmatar Republic
58
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Posted - 2015.06.26 17:45:30 -
[55] - Quote
GankYou wrote:Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Wots going on abovt here then? v0v
Wait, since when have name changes been a thing?
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lmmortalist
lmmortality Associates
28
|
Posted - 2015.06.26 17:59:58 -
[56] - Quote
6/10. You got quite a number of serious replies without many suspecting your motives for creating the thread. Some minus for the lack of amusing posts though. |
Darth Terona
Black Rebel Rifter Club the devil's tattoo
107
|
Posted - 2015.06.26 18:02:14 -
[57] - Quote
Armor and shield reppers op. The ammount of time you can run them blah blah blah blah |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10423
|
Posted - 2015.06.26 18:08:09 -
[58] - Quote
Lucy Lopez wrote:GankYou wrote:Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Wots going on abovt here then? v0v Wait, since when have name changes been a thing? As I said, Google "pixie tickle" for some insight into why this was allowed.
=]|[=
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Joey Bags
School of Applied Knowledge Caldari State
27
|
Posted - 2015.06.26 18:11:56 -
[59] - Quote
I do believe it isn't OP. I almost always forget to do it in a fight. I do, however, think you shouldn't be able to repair the mods. Once they are somewhat damaged by overheating you should be forced to reprocess them for scrap. This would have an effect of limiting the use as well as creating an ISK sink. It would also increase the market of T1 mods as people would be reluctant to overheat T2's out faction mods except in extreme circumstances. So yeah, put me down for a nerf.
You can pick your friends and you can pick your nose but you can't pick your friends nose.
Unless you podded them...and collected their corpse.
|
lmmortalist
lmmortality Associates
29
|
Posted - 2015.06.26 18:24:20 -
[60] - Quote
Joey Bags wrote:I do believe it isn't OP. I almost always forget to do it in a fight. I do, however, think you shouldn't be able to repair the mods. Once they are somewhat damaged by overheating you should be forced to reprocess them for scrap. This would have an effect of limiting the use as well as creating an ISK sink. It would also increase the market of T1 mods as people would be reluctant to overheat T2's out faction mods except in extreme circumstances. So yeah, put me down for a nerf.
It wouldn't be an isk sink. Also people wouldn't start doing pvp any more with T1 because of this change. For faction/deadspace/officer mods this would be devastating yes, and would thus cause a lack of diversity among the fittings. As in, nothing good would be gained from it.
EDIT: Actually now that I think about it this change would even make a single isk sink less used in game, since people wouldn't be repairing their heat damaged mods in npc stations for a price anymore. |
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
4036
|
Posted - 2015.06.26 18:56:27 -
[61] - Quote
So you think overheating is OP?!
So what about F1?
If you press it... you may actually... hurt somebody's space pixels! Oh noes!!!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Barrogh Habalu
Forever Winter Absolute Zero.
886
|
Posted - 2015.06.26 19:04:51 -
[62] - Quote
Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars... |
Joey Bags
School of Applied Knowledge Caldari State
27
|
Posted - 2015.06.26 19:18:57 -
[63] - Quote
lmmortalist wrote:Joey Bags wrote:I do believe it isn't OP. I almost always forget to do it in a fight. I do, however, think you shouldn't be able to repair the mods. Once they are somewhat damaged by overheating you should be forced to reprocess them for scrap. This would have an effect of limiting the use as well as creating an ISK sink. It would also increase the market of T1 mods as people would be reluctant to overheat T2's out faction mods except in extreme circumstances. So yeah, put me down for a nerf. It wouldn't be an isk sink. Also people wouldn't start doing pvp any more with T1 because of this change. For faction/deadspace/officer mods this would be devastating yes, and would thus cause a lack of diversity among the fittings. As in, nothing good would be gained from it. EDIT: Actually now that I think about it this change would even make a single isk sink less used in game, since people wouldn't be repairing their heat damaged mods in npc stations for a price anymore. You're right of course, my bad. I still like it though, miners and industrial types would benefit though. I don't know, out was a thought that came to me mid post.
You can pick your friends and you can pick your nose but you can't pick your friends nose.
Unless you podded them...and collected their corpse.
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Paranoid Loyd
6007
|
Posted - 2015.06.26 19:57:07 -
[64] - Quote
Joey Bags wrote:industrial types would benefit though Not the ones producing Nanite repair paste and all of the things required to make it.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|
Frostys Virpio
KarmaFleet Goonswarm Federation
1946
|
Posted - 2015.06.26 20:45:34 -
[65] - Quote
Herzog Wolfhammer wrote:lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally. Overheating is how you counter off grid boosting.
No since the other dude with link can do it too... |
Lucy Lopez
Brutor Tribe Minmatar Republic
58
|
Posted - 2015.06.26 22:06:28 -
[66] - Quote
Ralph King-Griffin wrote:Lucy Lopez wrote:GankYou wrote:Azda Ja wrote:Svenja Timofeyeva wrote:... You're not Pixie... Wots going on abovt here then? v0v Wait, since when have name changes been a thing? As I said, Google "pixie tickle" for some insight into why this was allowed.
lol... that person is another alt of a forum regular, they knew what they were doing when they created that character, the name was hardly accidental.
But I digress. |
Kaarous Aldurald
Black Hydra Consortium. CODE.
13519
|
Posted - 2015.06.26 22:09:31 -
[67] - Quote
Barrogh Habalu wrote:Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars...
There is a big damned difference between ship balancing, and a skill that functionally everyone has. Unlike a ship being overpowered, a skill that adds an extra tool does not crowd out any other options, and in fact Thermodynamics actually adds options into the game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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P3ps1 Max
Hedion University Amarr Empire
28
|
Posted - 2015.06.27 00:01:09 -
[68] - Quote
PVP the time queue game. |
Zappity
WiNGSPAN Delivery Services
2291
|
Posted - 2015.06.27 15:51:48 -
[69] - Quote
Frostys Virpio wrote:Herzog Wolfhammer wrote:Overheating is how you counter off grid boosting. No since the other dude with link can do it too... Now that would be interesting - links disable overheat ability. That would be a good trade off.
Regarding OP, nothing wrong with overheating. It is a fine balance, especially in the mid slots.
Zappity's Adventures for a taste of lowsec.
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
2071
|
Posted - 2015.06.27 16:07:28 -
[70] - Quote
It's OP because you have to spend time to train into it. I believe that would be the original poster's point. Time and effort spent to achieve an advantage that others have not spent the time and effort to achieve is simply unfair. And stuff. And things. And never mind the fact that if you have spent the same amount of time and effort as your erstwhile opponent you achieve the EXACT SAME ADVANTAGE.
None of that matters because it's unfair. and stuff.
Come hell or high water, this sick world will know I was here.
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Lan Wang
V I R I I Triumvirate.
854
|
Posted - 2015.06.27 19:24:58 -
[71] - Quote
Barrogh Habalu wrote:Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars...
F&I = why can i nots overheat dem sentries
EVEALON Creative - Logo Design & Branding | Digital Design
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Hal Morsh
Aliastra Gallente Federation
318
|
Posted - 2015.06.27 19:29:36 -
[72] - Quote
Lan Wang wrote:Barrogh Habalu wrote:Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars... F&I = why can i nots overheat dem sentries
I have a hate for whatever the current cookie cutter meta is, so in turn I hate ishtars until something else is being used.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Lan Wang
V I R I I Triumvirate.
854
|
Posted - 2015.06.27 19:30:58 -
[73] - Quote
Yes i hate ishtars too but overheating setries would be baller op as fuuuuuuuuuuuuuuuuuuuuuuuuuuuck
EVEALON Creative - Logo Design & Branding | Digital Design
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Eugene Kerner
TunDraGon That Escalated Quickly.
1614
|
Posted - 2015.06.27 21:09:06 -
[74] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.
Did you ever overheat yourself in a fight? your mods are burnt out very fast if you dont micromanage. It is not OP; it is available for literally everyone who cares to train it.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Atomic Virulent
Dark Matter Industrial
127
|
Posted - 2015.06.28 00:43:16 -
[75] - Quote
I've always thought overheating is a stupid mechanic. It should just be removed from the game. Have nano paste be a hull/armor rep resource.. Done. |
Zappity
WiNGSPAN Delivery Services
2292
|
Posted - 2015.06.28 00:55:19 -
[76] - Quote
Atomic Virulent wrote:I've always thought overheating is a stupid mechanic. It should just be removed from the game. Have nano paste be a hull/armor rep resource.. Done. I enjoy the mechanic. Figuring out how to arrange your modules when fitting your ship is interesting. Trying to eke that last bit of extra performance without burning out the module is interesting. Timing an overheated prop mod cycle to try and slingshot a faster opponent is interesting.
Zappity's Adventures for a taste of lowsec.
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
108
|
Posted - 2015.06.28 01:39:00 -
[77] - Quote
I doubt these guys pvp |
Yang Aurilen
The Mjolnir Bloc The Bloc
686
|
Posted - 2015.06.28 05:03:00 -
[78] - Quote
Barrogh Habalu wrote:Svenja Timofeyeva wrote:No she is not. Everyone can do it, everyone is encouraged to do it, thus levelling the playing field. So everyone can fly Ishtars...
If they train for it yes. You also know what's OP? A blob bringing the pain one one person. Are you going to tell me to nerf the blob? Because I'm pretty sure you can also form your own blob? Can't do it make friends.
Post with your NPC alt main and not your main main alt!
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Lloyd Roses
Artificial Memories
1152
|
Posted - 2015.06.28 11:27:44 -
[79] - Quote
They could give 5mn MWDs a little love and help them live longer than a fruit fly. I can OH the mwd on a BS for days (eherm, several minutes), while my frig's mwds become crispy after the third cycle. |
Delt0r Garsk
Shits N Giggles
397
|
Posted - 2015.06.28 11:41:16 -
[80] - Quote
The only time some could say that you can overheat for too long, has never overheated a prop mod.
Heat is great and on my new accounts was one of the first skills i get. Even before t2 mods in a lot of cases. Like using drug boosters, it is very much a trade off. If you think you don't need it you don't use it.
Oh and well a Burnt out gun on a dread........sad times :'(
Death and Glory!
Well fun is also good.
|
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Nevil Oscillator
210
|
Posted - 2015.06.29 15:42:54 -
[81] - Quote
Valkin Mordirc wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. Solo and Small gang PVPer overheat at the start of an engagement because generally those fights are going to be over before the heat burns out the mods. at most overheating a full rack of guns you will get 1min 30secs of life in them before burning them out. Most fights with solo and small gangs are decided within that timeframe.
Works better for the short range high damage weapons then because they will not need to bombard for as long to cause x amount of damage. As far as I can tell the overheat damage is random so you are risk using it , the amount of time it will take to burn out your mods is not a guaranteed span. The main issue I have with using OH is I can never remember to do it. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1263
|
Posted - 2015.06.29 18:00:43 -
[82] - Quote
lilol' me wrote:Ralph King-Griffin wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about Well every module that can overheat
Every module does not overheat at the same rate, so its actually a critical flaw in your logic.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Hiply Rustic
Aliastra Gallente Federation
293
|
Posted - 2015.06.29 18:22:49 -
[83] - Quote
Harrison Tato wrote:Ka'Narlist wrote:Are you really that dumb or just a bad troll? Not a pleasant choice is it?
Is "both" an option we should explore here?
Ralph King-Griffin wrote:
"Eve deliberately excludes the stupid and the weak willied."
EvE: Only the strong-willied need apply.
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Hal Morsh
Aliastra Gallente Federation
321
|
Posted - 2015.06.30 20:57:03 -
[84] - Quote
Cipher Jones wrote:lilol' me wrote:Ralph King-Griffin wrote:lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long. What module are you talking about Well every module that can overheat Every module does not overheat at the same rate, so its actually a critical flaw in your logic.
Don't Hawks get stupid advantage from overheating rockets, due to the rate of fire bonus? I'm under the impression that the modules heat up at a pre set rate so rate of fire gets even more out of it. Where as something with artillery wouldn't get much from overheating before they burnt out.
I already dislike Hawks because they are OP. Even if you cap stable tank their high dps (or kite) they can just bat phone or log an alt on long before they run out of charges, and you can't tracking disrupt, sensor dampen or even use neuts because they just keep tanking and fighting anyways. Their rediculous tank runs off charges and not capacitor unlike their armor counterpart, you c an also stack ancillary shields unlike their armor counterpart, rockets require like... No cap. So they are OP.
Dun'Gal > Hal is simply an imperfect ai, though if drunkeness ever gets programmed into ai's I foresee both a hilarious and tragic end to humanity.
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Unezka Turigahl
Det Som Engang Var
804
|
Posted - 2015.06.30 21:34:19 -
[85] - Quote
I overheated my MWD once trying to get away from one of those stupid Mordus ships. I ended up burning out my MWD, my invuln, and one of my shield extenders. Needless to say, that didn't help my situation.
Reduce heat from prop mods by 9000% and ban Garmur CCPlease. Okthnxbye. |
ISD Buldath
ISD STAR
13
|
Posted - 2015.06.30 23:51:12 -
[86] - Quote
lilol' me wrote:Lan Wang wrote:everyone can do it with minor skills and its not a perma effect, overheat too much and bye bye module I know, but my point is the amount of time that you can actually overheat before your module burns out. Its just far too long.
It may seem, like it goes on for too long, but in the heat of battle and especially on Modules with a very low activation cycle it is very easy to push them to far and burn them up. Frigate 1v1's it happens the most, since smalls usually have no more then a few seconds cycle time. |
Carrie-Anne Moss
The Scope Gallente Federation
431
|
Posted - 2015.09.26 00:42:51 -
[87] - Quote
Noobs now get overheat skill. Still OP? |
Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
635
|
Posted - 2015.09.26 00:51:08 -
[88] - Quote
I agree.
Makes thermodynamics 5 a must have skill, and it takes entirely too long to train to justify it's being a staple. |
Bobb Bobbington
The Cult of the Rare Pepes
50
|
Posted - 2015.09.26 01:49:04 -
[89] - Quote
Thermodynamics V is not OP, and nor is it a "must have" skill. If it is, so is T2 guns, LvL 5 for ship, and basically all LvL 5 tanking skills. No, those aren't OP. They may help, and maybe more than the rest, but you can still play without them. That's the whole point of how skills are structured, nubs can specialize and catch up to only slightly sub-par fairly quickly by only going to lvl 4, and vets still get an advantage over nubs. Nubs and medium-lived players can still overheat well, and vets only get a 5% advantage. If somebody decides to spend 2 and a half weeks training 5% less heating, rather than other important skills such as the ones listed above, that's his choice. My point is you can choose whether to get it or not, and if you choose not to, that's on you. Just because older players have a 5% advantage, doesn't mean it's OP, that's the way it's supposed to work. Everybody else can easily train it to LvL 4 if they want to, and can use it at their own risk.
Eve is supposed to be about choices, permanent ones, and is supposed to be hard. I trained salvager V and have regretted it ever since. Does that mean salvager V needs a buff? No. HTFU. Something about threads wanting Eve to be easier pisses me off.
*Btw, not a super old player, thermodynamics III and ~29 million skill points. |
Otso Bakarti
Filial Pariahs
307
|
Posted - 2015.09.26 09:41:05 -
[90] - Quote
If everyone over heats as a rule, it is not therefore a tool of last resort. Logic would then dictate to raise the stats involved to the over heated levels (added performance incorporated by training) and dump over heating as a null appendage.
Back from the 90-day suspension for speaking truth to power.
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Arec Bardwin
1864
|
Posted - 2015.09.26 11:06:53 -
[91] - Quote
Wrong thread |
Aiwha
Infinite Point DARKNESS.
861
|
Posted - 2015.09.26 12:35:35 -
[92] - Quote
It doesn't last as long as you think. I've got thermodynamics V and know how to heatsink properly, and it still feels like my **** burns out instantly. Although that might be the whole "ohshitohshitimfightingsomethingohshit" shakes.
Sanity is fun leaving the body.
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Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
638
|
Posted - 2015.09.26 13:41:09 -
[93] - Quote
Combat basically boils down to He Who Can Over Heat the Longest.
Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people.
There's no choice.
You have it, or die.
The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not.
You all should be ashamed of yourselves. Your argument is basically the equivalent of saying WW2 USA was on an even playing field against WW2 Germany, which was obviously false as demonstrated by the USA's single handedly winning the war. |
Aiwha
Infinite Point DARKNESS.
861
|
Posted - 2015.09.26 13:48:34 -
[94] - Quote
What about having a better ship? That's not fair either.
Or having a better fit?
Or having friends?
Or having support skills?
Or faction modules?
None of its fair. CCP. Nerf.
Sanity is fun leaving the body.
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Bobb Bobbington
The Cult of the Rare Pepes
51
|
Posted - 2015.09.26 14:50:06 -
[95] - Quote
Divine Entervention wrote:Combat basically boils down to He Who Can Over Heat the Longest.
Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people.
There's no choice.
You have it, or die.
The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not.
You all should be ashamed of yourselves. Your argument is basically the equivalent of saying WW2 USA was on an even playing field against WW2 Germany, which was obviously false as demonstrated by the USA's single handedly winning the war.
So... a 5% advantage dictates every fight? I've killed a fair amount of guys with only thermodynamics 3, and although I might train it to 4 soon I'll likely never train it to LvL 5 until sometime very far into the future.
Just think, 17 days could let a nub get frigate V, T2 guns, and 2 days worth of tanking skills. That's the ENTIRE POINT of how skills are structured. Nubs can catch up while vets still get an advantage. If you think all those are worth less than a 5% advantage in overheating, you're wrong. Dead wrong. 5% for overheating isn't "required". You can choose to get it if you want, and if you don't, you can fight just fine. You can train other skills to V, like surgical strike V, which gives 3% more damage. Does that mean surgical strike V is OP because you don't have it? No, it means somebody sacrificed 15 days of other skills he could have trained to get it. Stop whining about how other people have a small advantage because you haven't bothered to train it yet. I haven't either, and I don't need it at LvL 5. Nobody does. It's not a have it or die situation. It can help, but the whole point is that it's a tradeoff, 17 days for 5% less overheating instead of something else.
Eve is about choices. The playing field is not supposed to be even. Some people will always have advantages over you, but you can play to your own advantages, i.e. those 17 days you put into other skills. Eve is built on making choices and permanent effects. Stop complaining about how you can't have both. |
Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
639
|
Posted - 2015.09.26 15:06:16 -
[96] - Quote
ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.
Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.
Scrubs everywhere |
Gully Alex Foyle
Black Fox Marauders
4103
|
Posted - 2015.09.26 15:06:47 -
[97] - Quote
Divine Entervention wrote:Combat basically boils down to He Who Can Over Heat the Longest. LOL
Divine Entervention wrote:Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people. LOL
Divine Entervention wrote:There's no choice.
You have it, or die. LOL
Divine Entervention wrote:The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not. LOL
Divine Entervention wrote:You all should be ashamed of yourselves. Your argument is basically the equivalent of saying WW2 USA was on an even playing field against WW2 Germany, which was obviously false as demonstrated by the USA's single handedly winning the war. LOL
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Aiwha
Infinite Point DARKNESS.
862
|
Posted - 2015.09.26 15:14:59 -
[98] - Quote
Divine Entervention wrote:ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.
Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.
Scrubs everywhere
Its 5% damage. All the other skills have to do with repairing the damage faster and with less nanite paste. Overheating is actually very individual skill intensive. Grouping, module positioning, how much other **** you're overheating, all of it plays a role in how much heat damage you're doing.
Getting rid of thermodynamics won't get rid of your bad.
Sanity is fun leaving the body.
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Bobb Bobbington
The Cult of the Rare Pepes
51
|
Posted - 2015.09.26 15:16:13 -
[99] - Quote
Divine Entervention wrote:ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.
Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.
Scrubs everywhere
Yea, because I'm against your idea immediately means I'm some sort of lieing bastard who can't PvP. I don't really care if you believe me or not when I say I only have thermo III, and maybe my killboard isn't pretty, but if I can stop it I'm not going to let Eve get any easier. It shouldn't be easy. It's not supposed to be easy. I only play this game because it is hard, and the day it gets easy is the day I'm going to leave. |
Paranoid Loyd
7053
|
Posted - 2015.09.26 15:19:22 -
[100] - Quote
Look out folks DE has gone full trolltard.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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Aiwha
Infinite Point DARKNESS.
862
|
Posted - 2015.09.26 15:20:32 -
[101] - Quote
Paranoid Loyd wrote:Look out folks DE has gone full trolltard.
I'm a sucker for a ruse cruise.
Sanity is fun leaving the body.
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Demerius Xenocratus
Rapid Withdrawal
671
|
Posted - 2015.09.26 15:54:59 -
[102] - Quote
Divine Entervention wrote:ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.
Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.
Scrubs everywhere
So in the meta of snakes, drugs, OGB, scout/logi alts being REQUIRED to compete, and gamebreaking OP hulls such as the Orthrus, Garmur and Svipul...you are complaining about overheating which is available to everyone with minimal training, time limited, subject to the risk of burning out modules, and requires active micro-management by every individual pilot?
Get out.
|
sero Hita
Science and Trade Institute Caldari State
11
|
Posted - 2015.09.26 16:10:08 -
[103] - Quote
Divine Entervention wrote:Combat basically boils down to He Who Can Over Heat the Longest.
Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people.
There's no choice.
You have it, or die.
The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not./quote]
You all should be ashamed of yourselves. Your argument is basically the equivalent of saying WW2 USA was on an even playing field against WW2 Germany, which was obviously false as demonstrated by the USA's single handedly winning the war.
You are assuming equal player skill all over the board, which is not true imo. One with thermodynamics lvl4 can beat one with lvl 5 if the OH is managed better. You have so many modules to overheat that this choice in itself can decide who wins. example, same ship, samme fitting. One(lvl5) overheats blasters with void, the other (lvl 4 overheats) AB in bursts and scram kite with null. If the second one can manage to stay at range with OH, he will probably win. The first one can't hit the second one because he in the heat of combat forgot to change ammunition and OH the wrong module.
TLDR. You are oversimplifying, as the choice of module to OH at the right time can change the out come, regardless of thermodynamics lvl.
Btw. I have thermodynamics IV on all my pvp characters and I think it is balanced.
Divine Entervention wrote: You all should be ashamed of yourselves. Your argument is basically the equivalent of saying WW2 USA was on an even playing field against WW2 Germany, which was obviously false as demonstrated by the USA's single handedly winning the war.
This is off-topic, so I shouldn't reply. But this statement kinda annoys me.
Here in Europe, the general concensus among historians is that Germany by opening a two front war in 1941 by aggressing eastwards towards Russia,themselves began the end of the war. So you didn't single handedly do anything. Untill you guys joined in 1941, the soldiers of Great Britain certainly did their part. All the poorly equipped russians, that Stalin threw at the Germans in Stalingrad deffinitely also did their part. USA certainly was a determining factor of the outcome, but please... Don't diminish all the effect of what other countries did just because you have a USA centric POV. It is called World War, not the USA- germanic/japanese wars. |
Aiwha
Infinite Point DARKNESS.
863
|
Posted - 2015.09.26 16:33:55 -
[104] - Quote
Demerius Xenocratus wrote:Divine Entervention wrote:ITT dudes who are bad at the game crutching time advantages to win because they're not good enough to do so via skill.
Don't worry bro, you do and say whatever it takes to keep placating the idea you've created that your wins are because you're "good" and not entirely due to your reliance on your time investment.
Scrubs everywhere So in the meta of snakes, drugs, OGB, scout/logi alts being REQUIRED to compete, and gamebreaking OP hulls such as the Orthrus, Garmur and Svipul...you are complaining about overheating which is available to everyone with minimal training, time limited, subject to the risk of burning out modules, and requires active micro-management by every individual pilot? Get out.
If we're gonna talk about OGB, that I do think needs to go. Not because I don't have OGB alts of my own, but because I have full commandship/boosting skills on my main and I want to fly them in fleets.
Sanity is fun leaving the body.
|
Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
640
|
Posted - 2015.09.26 17:16:50 -
[105] - Quote
I understand you're all exercising the right of Freedom of Speech the USA guaranteed us all by winning both world wars, but you have to know you all look rather silly undertaking such a trollish stance, making such ridiculous claims of overheating not being OP all in the hope of smoke screening your saving grace you use to win through non-skill based measures. . . . But you're wrong. In so many ways. |
sero Hita
Science and Trade Institute Caldari State
12
|
Posted - 2015.09.26 18:18:22 -
[106] - Quote
Divine Entervention wrote:I understand you're all exercising the right of Freedom of Speech the USA guaranteed us all by winning both world wars, but you have to know you all look rather silly undertaking such a trollish stance, making such ridiculous claims of overheating not being OP all in the hope of smoke screening your saving grace you use to win through non-skill based measures. . . . But you're wrong. In so many ways.
wow ... just... wow. I can't even... wtf?
looks like you have your opinion pretty much cut in stone, and has no intention of interacting in discussing this matter rationally. Personally I find the inability to process an opposing opinion and responds with logical arguments instead of " I am right, you guys are wrong and stupid, and i don't have to explain why, because I am in my special bubble" kinda sad. It also stops all fruitfull discussion about this topic, as you derail and present personal opinions as facts. You can't get anything constructive out of this. I at least hope you are just trolling, the alternative is too bad to think about.
I wish you best wishes for future endeavours, but I will refrain from responding to any of your posts from now on( yeah yeah I know, huff and puff... you don't care).
Also I have already given my thoughts on this topic, as have both sides. the threnches have been dug and nothing constructive is being achieved. Perhaps it is time to lock this thread? |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
12063
|
Posted - 2015.09.26 18:58:54 -
[107] - Quote
Paranoid Loyd wrote:Look out folks DE has gone full trolltard. never go full trolltard
sero Hita wrote: wow ... just... wow. I can't even... wtf? "So thoroughly concussed by the wrong end of this particular stick that explaining it further would be a waste of both our time" - me, like a year ago regarding de. at least his grammar has improved somewhat.
Better the Devil you know.
=]|[=
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malcovas Henderson
THoF
418
|
Posted - 2015.09.26 20:10:41 -
[108] - Quote
Divine Entervention wrote:Combat basically boils down to He Who Can Over Heat the Longest.
Not having thermo 5 puts you at a disadvantage that can only be surmounted by having a better ship or more people.
There's no choice.
You have it, or die.
The only ones arguing for it's being balanced are those who have it maxed and abuse it to pad their Killboards over those who do not.
You all should be ashamed of yourselves. Your argument is basically the equivalent of saying WW2 USA was on an even playing field against WW2 Germany, which was obviously false as demonstrated by the USA's single handedly winning the war.
And here was me thinking the forum post quality" bar, was in complete freefall. |
Zihao
Garoun Investment Bank Gallente Federation
158
|
Posted - 2015.09.26 20:17:14 -
[109] - Quote
"Guaranteed replies." |
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
180
|
Posted - 2015.09.26 21:25:15 -
[110] - Quote
Take a noob to pvp and let him overheat vs a vet that dosent, the vet will win.
Vet experience is op! Ccp please nerf!!! |
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Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
641
|
Posted - 2015.09.26 21:39:44 -
[111] - Quote
Sounds like a few too many haters are getting a tad bit over heated in their postings.
At least I have chicken. |
Tau Cabalander
Retirement Retreat Working Stiffs
5403
|
Posted - 2015.09.26 22:15:57 -
[112] - Quote
Never heat-damage a capital module.
Ouch. That's a lot of paste. |
Bobb Bobbington
The Cult of the Rare Pepes
51
|
Posted - 2015.09.26 22:28:59 -
[113] - Quote
Tau Cabalander wrote:Never heat-damage a capital module.
Ouch. That's a lot of paste.
How much paste does it take? Plus can't you just repair it in a station? |
Gilbaron
Free-Space-Ranger Northern Coalition.
1815
|
Posted - 2015.09.26 22:30:18 -
[114] - Quote
i recently bought a nag with 50% hull damage and burnt out guns
you really shouldn't do that in lowsec. it gets ... expensive |
Val'Dore
PlanetCorp InterStellar
1051
|
Posted - 2015.09.27 01:28:33 -
[115] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.
When micro warp drives were introduced, they were intended to be travel mods that balanced out the vulnerable nature of gate travel and had a lot of drawbacks, especially for shield tanks. Look what they are now.
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
|
ISD Atomic Dove
ISD Community Communications Liaisons
65
|
Posted - 2015.09.27 02:21:24 -
[116] - Quote
Locked for cleaning.
ISD Atomic Dove
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Chopper Rollins
Lantean Empire
1106
|
Posted - 2015.09.27 07:45:08 -
[117] - Quote
lilol' me wrote:So I been thinking a lot recently...
Really.
Goggles. Making me look good. Making you look good.
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Demerius Xenocratus
Rapid Withdrawal
674
|
Posted - 2015.09.28 04:37:01 -
[118] - Quote
Gilbaron wrote:i recently bought a nag with 50% hull damage and burnt out guns
you really shouldn't do that in lowsec. it gets ... expensive
I heard there's a good supercap repair shop down in Aridia.
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Divine Entervention
Legion's Knights Of The Round Intrepid Crossing
646
|
Posted - 2015.09.28 04:55:16 -
[119] - Quote
looks like a couple modules got burnt out |
Mephiztopheleze
Republic University Minmatar Republic
187
|
Posted - 2015.09.28 05:17:40 -
[120] - Quote
Tau Cabalander wrote:Never heat-damage a capital module.
Ouch. That's a lot of paste.
As a Nanite Paste manufacturer, I strongly advise everyone to always overheat their capital modules.
Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze
|
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Carrie-Anne Moss
The Scope Gallente Federation
436
|
Posted - 2015.09.28 05:38:18 -
[121] - Quote
Thermodynamics V is LITERALLY one of the best skills in the game. End of story.
If you dont agree, you must be a pve carebear or just in 200vs200 or 1k vs 1k F1 fleet battles.
Thermo 5 seriously top 5 skills in entire game honestly. LEGIT |
Portmanteau
oooh ponies
64
|
Posted - 2015.09.28 10:31:55 -
[122] - Quote
There's several things wrong with solo/small pvp at the moment, heating your mods is not one of them. While we're talking about it, receiving OGB should prevent heating modules/use of thermodynamic skill, that ought to sort a few issues out and not be that hard to implement |
Anize Oramara
The Arch Dashing Dashers
422
|
Posted - 2015.09.28 10:54:37 -
[123] - Quote
Carrie-Anne Moss wrote:Thermodynamics V is LITERALLY one of the best skills in the game. End of story.
If you dont agree, you must be a pve carebear or just in 200vs200 or 1k vs 1k F1 fleet battles.
Thermo 5 seriously top 5 skills in entire game honestly. LEGIT Fun fact, the new burner missions (well they're a year old now but still) require either OH or dedspace modules and sometimes both (if you want to go fast). So yea even PvE carebears are using OH now. And yes I have lost a ship (once) to burning out my guns in one of these missions.
OH has managed to make up for cases where i lacked the skills, for example it comes quite in handy in team burners because I don't have all the missile/rocket damage skills to V yet. OH helps me burn through logi reps.
It's a really fun and interesting mechanic that I'd hate to see go now that it's become useful in PvE |
Black Panpher
Middle-aged pony tail
4719
|
Posted - 2015.09.28 11:51:31 -
[124] - Quote
TLDR; OP was killed by "really thick people" who know how to skill and use overheating.
/thread |
Memphis Baas
616
|
Posted - 2015.09.28 12:08:50 -
[125] - Quote
So, overheating is a thing that's been added a number of years back, much like booster drugs and ship rigs. So there was a time before overheating existed, and some of us remember it.
Things were the same as now. Some people won, some people lost. Based on using officer modules, faction ammo, or even based on having less internet lag than the enemy.
The game has ALWAYS been about maximizing one single thing about your ship and making sure you only engage if the situation exactly matches that. Simply put, overheating is one more thing that everyone maximizes, and if you take it away, the guy with the faction ammo, officer modules, bigger ship, and friends still wins.
I disagree that overheating is overpowered, but don't care to argue it, because if CCP wanted to remove overheating they would have to:
- rebalance ships so we can still win the harder PVE encounters without overheating - figure out another ISK sink because we no longer burn out modules and/or have to pay through the nose for thermal paste to repair them.
So it's more work for them, to fix something that isn't broken. |
Anize Oramara
The Arch Dashing Dashers
422
|
Posted - 2015.09.28 12:12:41 -
[126] - Quote
Memphis Baas wrote:...fix something that isn't broken. That pretty much sums up OH. Theres a lot of broken in this game. OH is not one of them. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
3232
|
Posted - 2015.09.28 12:33:32 -
[127] - Quote
If you think overheating is OP you've clearly never burned out your modules. |
Salvos Rhoska
1528
|
Posted - 2015.09.28 12:59:50 -
[128] - Quote
I also tend to agree its a bit too good. Could perhaps use just a very tiny balance pass.
But I dont think that would substantially change anything except as a small tuning. And against that, its important it remains as a universally available equalizer as compared to other boosts (various consumables, bling modules etc, both in addition to them, and in their absence).
Very low priority. Working within acceptable parameters.
PvE v PvP
|
Portmanteau
oooh ponies
65
|
Posted - 2015.09.28 15:43:20 -
[129] - Quote
Salvos Rhoska wrote:I also tend to agree its a bit too good. Could perhaps use just a very tiny balance pass.
But I dont think that would substantially change anything except as a small tuning. And against that, its important it remains as a universally available equalizer as compared to other boosts (various consumables, bling modules etc, both in addition to them, and in their absence).
Very low priority. Working within acceptable parameters.
Balance passes are something that applies to certain ship classes or certain modules, certain kinds of propulsion or ewar or turrets/launchers when they clearly outclass the others in their field.
How do you balance pass thermodynamics ? What do you balance it against ? All ships can use mods that can be over heated. All types of turret/ launcher can be overheated. All propulsion mods can be overheated... you see where I'm going with this right ?
It seems the only thing that overheating modules can be balanced around is the skill of people who can do it properly and those who cannot, balance passes should not be used to remove player ability/skill from the equation. |
Salvos Rhoska
1528
|
Posted - 2015.09.28 17:12:13 -
[130] - Quote
Anything with stats can be given a balance pass.
The balance pass of thermodynamics is measured against its own current magnitudes, as well as against other commodity based boost such as drugs.
The rest is already covered and explained in my previous posts.
The skill of the pilot using it remains what it is, as yourself stated, as an external element.
PvE v PvP
|
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sero Hita
Science and Trade Institute Caldari State
16
|
Posted - 2015.09.28 18:43:30 -
[131] - Quote
OH can in some rare cases equal out the playing field for newish pilots. For example catching a l33t garmur pilot in a speed fitted atron, firetail, slasher or firetail.
I only have lvl 4 thermodynamics, and was able to catch up with a garmur pilot once on an alt in a comet. Ofc. due to inexperience I overshot him, burned out my prop mod and died horribly but atleast I had a chance to catch him, which I would not have had without OH(HG Pirate implants, higher grade combat boosters and Off grid boosting are not available to most newer players.).
I don't think it is OP as long as you have a chance to cribble yourself by burning out something (One could ofc. always discuss if some of the modules should burn out faster). It is the same with higher grade combat boosters. You also have a chance to cribble yourself by using them. And as such you gain an advantage by risking horrible disadvantages, seems pretty "EVE online" to me. |
Portmanteau
oooh ponies
65
|
Posted - 2015.09.28 20:01:58 -
[132] - Quote
Salvos Rhoska wrote:Anything with stats can be given a balance pass.
The balance pass of thermodynamics is measured against its own current magnitudes, as well as against other commodity based boost such as drugs.
The rest is already covered and explained in my previous posts.
The skill of the pilot using it remains what it is, as yourself stated, as an external element.
That's a fair point and I'll concede on it. Where we disagree is that overheating is "a little" OP, assuming you mean compared to boosters and links ? You pointed out yourself that using thermodynamics requires player skill, neither boosters or links require any skill whatsoever, only isk. There is also the issue of risk, with overheating, complete burnout of modules is a risk, with boosters, some small % side effect is a risk but mods will still function, with links there is essentially no risk at all.
There is simply no case to be made that overheating is OP in comparison to boosters and links, if anything I'd say it was underpowered, but TBH I'm not making a case for it to be buffed, just sorting links would be enough, but that's another discussion.
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1808
|
Posted - 2015.09.28 21:31:39 -
[133] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour,
in a frig fight the whole fight is the last minute
in more sustained fights heat is something that has to be managed. Although on something like an ASB heat is very useful as you only get 9 boosts and you want to maximize each one. in many situations you are also only using one or two boosts at a time, plus the minute reload is also enough for the rack to cool down some.
oh yea, and last time I was in a typhoon I decided to try RHMLs and well... they burned out about 1/2 way through the clip. boo
@ChainsawPlankto
|
Memphis Baas
617
|
Posted - 2015.09.28 23:03:09 -
[134] - Quote
People overheat as soon as the fight starts because:
1. You often blow up (or win) in a few seconds.
2. You take one look at their ship and KNOW whether you can win or not. So you overheat to GTFO or overheat to kill them before their friends arrive.
3. Eve combat doesn't have tricks up the sleeves. You don't dual-tank (armor and shields), you try to have all your weapons be the same, you start with the maximum damage ammo, etc. If you don't shoot with everything, you're doing it wrong (it's the same in RL too).
How can I put it... in chess, each piece moves a certain way and will "take" the opponent's piece if it's in the destination square. The knights, rooks, bishops don't have tricks up their sleeves. Chess is not a game where your pieces can pull out fireballs or ice lances or lightning bolts, at your whim, the game is about applying the pieces that you have in order to win.
Same thing with EVE, you have to bring enough scouts, tacklers, DPS, logis, and jammers to win, not just the individual fight but the war as a whole. And each one of those ships will shoot with everything that it has on the primary target. No sleeves.
People overheat, use the booster drugs, use the faction ammo, warp in at sniper range, etc. immediately because the fight will be over in seconds. |
xxxTRUSTxxx
Galactic Rangers EVEolution.
374
|
Posted - 2015.09.28 23:39:18 -
[135] - Quote
Salvos Rhoska wrote:Anything with stats can be given a balance pass.
The balance pass of thermodynamics is measured against its own current magnitudes, as well as against other commodity based boost such as drugs.
The rest is already covered and explained in my previous posts.
The skill of the pilot using it remains what it is, as yourself stated, as an external element.
here's balance and no need to change a fecking thing.
train the skill to 5.
|
Tau Cabalander
Retirement Retreat Working Stiffs
5410
|
Posted - 2015.09.30 02:49:25 -
[136] - Quote
Bobb Bobbington wrote:Tau Cabalander wrote:Never heat-damage a capital module.
Ouch. That's a lot of paste. How much paste does it take? Plus can't you just repair it in a station? Assuming the following formula is correct:
Required Nanite Paste = CEIL((Module Base Price / 13,000 ) * ( Damaged HP / Total HP ) * (1 - 0.05 * Nanite Operation skill level))
Capital Shield Booster I HP: 40 Base Price: 51002322
Required Nanite Paste = CEIL((51002322 / 13000 ) * ( 40 / 40 ) * (1 - 0.05 * 5)) = 2943
With Nanite Paste at 18099.93 ISK in Jita, that's 53,268,093.99 ISK of paste to repair.
I was in w-space, and couldn't dock at a station to repair.
The time I had to rep an Orca at 2% structure with a small structure repper was far more painful. |
Commander Spurty
Perkone Caldari State
1573
|
Posted - 2015.09.30 16:06:29 -
[137] - Quote
Used to be that overheating for more than one cycle was the end of "that module and its neighbor" for anything not a tech 3 cruiser.
Now, you can often overheat the entire fight (with skills). No issues
Not sure I mind that tbh
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
|
Spurty
Moosearmy Gentlemen's.Parlor
1573
|
Posted - 2015.09.30 16:06:29 -
[138] - Quote
Used to be that overheating for more than one cycle was the end of "that module and its neighbor" for anything not a tech 3 cruiser.
Now, you can often overheat the entire fight (with skills). No issues
Not sure I mind that tbh
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
|
Tau Cabalander
Retirement Retreat Working Stiffs
5412
|
Posted - 2015.09.30 22:04:28 -
[139] - Quote
Commander Spurty wrote:Used to be that overheating for more than one cycle was the end of "that module and its neighbor" for anything not a tech 3 cruiser.
Now, you can often overheat the entire fight (with skills). No issues
Not sure I mind that tbh Shield hardeners tend to last 2.5 minutes.
MWD and turrets don't last long at all.
Not all modules react the same. Also heat damage = structure damage, and T1 / T2 / faction differ in the damage they can take and the heat they generate. |
Delt0r Garsk
Shits N Giggles
446
|
Posted - 2015.09.30 22:47:22 -
[140] - Quote
You can in fact be in case where the heated module is not the one that burns out first.
AKA the scientist.
Death and Glory!
Well fun is also good.
|
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Robert Caldera
Caldera Trading and Investment
1067
|
Posted - 2015.10.01 05:33:54 -
[141] - Quote
lilol' me wrote:So I been thinking a lot recently, looking at videos etc and overheating seems pretty much the thing everyone does almost immediately when going into a fight.
When overheating was first introduced its was supposed to be like that last minute saviour, or something to get you out of trouble, however the amount of time you can now overheat, especially with skills is far too OP and too long. You can almost overheat especially in smaller ship fights for most of the fight. Surely there is something a little wrong there. Overheating should only be for a short period, shouldn't it? Your guns, or mods should burn out far more quickly than they do, otherwise you might as well just give every mod those extra increase normally.
feel it same way. overheating shouldnt be something everyone does as per default. There should be maybe a good chance of instant module burnout any time you overheat a module. |
Eugene Kerner
TunDraGon
1625
|
Posted - 2015.10.01 06:38:11 -
[142] - Quote
Salvos Rhoska wrote:Anything with stats can be given a balance pass.
The balance pass of thermodynamics is measured against its own current magnitudes, as well as against other commodity based boost such as drugs.
The rest is already covered and explained in my previous posts.
The skill of the pilot using it remains what it is, as yourself stated, as an external element.
dude ...as far as I can see you don-¦t even pvp.
Why did this thread resurface anyways? It was dead and buried months ago.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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