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Thread Statistics | Show CCP posts - 85 post(s) |
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CCP Fozzie
C C P C C P Alliance
12955
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Posted - 2015.06.15 19:14:50 -
[1] - Quote
Hello everyone! As we announced first at Fanfest, we are running a test server playtest of the new sovereignty capture system so that players can get a chance to try it out before it hits TQ, and so that we can get lots of testing to prevent bugs and issues before they reach the live server.
We accepted signups via EVEMail for a few months, and we've now sent response EVEMails to all the interested alliance executors to give them all the details. If your alliance signed up to participate, poke your executors and make sure they've checked their EVEMails.
Current expected schedule is for the server to open up for people to start preparing sometime this weekend, and for the competition to begin next week, Tuesday at the earliest.
This will also serve as a general purpose thread for questions and comments about the Duality playtest.
Alliances that have signed up (with their starting constellations):
- Affirmative. (04-H4M)
- Brave Collective (G2E-RJ)
- Darkness. (ZQ2-CF)
- Fidelas Constans (I9B-8X)
- I Whip My Slaves Back and Forth (Q-6LG1)
- Ministry of Inappropriate Footwork (H-KW4A)
- Nemesis Enterprises (FDR-EQ)
- No Not Believing (AZBG-H)
- Pandemic Legion (HS7W-T)
- Praetorian Directorate (NNLX-K)
- Q Alliance-á(UD-ZJ3)
- Spectre Fleet (XV7L-S)
- Stella Nova (P6N8-J)
- Suddenly Spaceships (5-88B9)
Spectre Fleet will be forming an alliance on Duality and has asked us to let people know that they will be accepting characters into their alliance. So if you are interested in joining this test but aren't a member of a participating alliance feel free to give them a shout.
Quote:Rules:All rules and dates are subject to change. The primary purpose of this event is testing of new Sovereignty features. CCP staff reserves the right to penalize or disqualify alliances if they act in a manner which interferes with the goal of testing. The server simulation is taken as is, and we guarantee no reimbursement or compensation for any losses on Duality. The server may go down unexpectedly, and in extreme cases there may be database resets required. It's a test server running fresh features so a bunch of **** is probably going to break, make peace with that reality. The Duality server is expected to open up for you all this weekend (approximately June 12th), with the competition beginning early next week (approximately June 15th) and ending on July 6th. These dates are all subject to change, but if we do change them we'll give you as much notice as possible. A mass test will likely take place at some point during this time period, which may disrupt the competition temporarily. Alliances are welcome to accept members on Duality even if those players aren't members on TQ. If you would like CCP to help advertise your Duality recruitment for this playtest, let us know and weGÇÖll help as much as we can. We do not currently plan on restricting access to the Duality server during this competition, so pilots who are not involved with any of the competing alliance are welcome to show up and interact with the ongoing competition. This competition will take place in the entirety of Providence and three constellations in Catch (NNLX-K, T-HHHT, and FDR-EQ). Players are not restricted to this area and are welcome to use nearby areas for movement and to base in nearby NPC stations to launch counterinvasions if they lose their space. However be aware that outside of the competition zones server performance will likely be significantly poorer. Important: There will be some characters on the Duality server with the tag "PTW" in their name, as well as ISD bug hunters and CCP characters. These are QA professionals working on systematically testing the new features. They will generally be in completely different regions than the playtest, but if you do encounter them you are not allowed to shoot them or otherwise interfere with them. If you Entosis their **** we'll smite you with the banhammer. Each alliance will begin the competition with sovereignty over one constellation (assigned by CCP) in the competition area. Any remaining constellations will be claimed by a set of neutral placeholder alliances. The neutral placeholder alliances will not make any serious efforts to defend their space during this playtest (I may or may not show up in a Maulus to mess with you). Each system will begin the competition with a TCU and an IHUB, and most systems have stations (because Providence). The objective of the competition is to have as many of the three core sovereignty structures (TCU, IHUB, Station) belonging to your alliance online in the competition area as possible at the time when the competition ends. Alliances are welcome to make agreements with each other, support each other, and generally scheme however they want. Each TCU, IHUB and Station in the competition area will be worth one point. The prizes (more details below) include special honour for the alliance with the most points, as well as some prizes that are drawn randomly with each point providing the alliance with one "ticket" to the draw. This means that even if you do not expect to be able to come 1st it is still worthwhile to hold as many systems as possible by the end of the competition. Each constellation will have a market seeded system, and players are welcome to bring their own equipment from the TQ mirror as well. Please bug report any issues you find, and if you find a clear exploit please report it and then refrain from abusing it. Prizes:The names of every alliance that participates in this testing event (by capturing at least one system within the competition area) will be listed in the description of the Entosis Link I blueprint, in order from the highest points to lowest points. The identity of the first place alliance will be incorporated prominently into the lore surrounding the Entosis Link. We will also be naming four meta variations of the Entosis Link after four of the alliances in this playtest. The meta naming alliances will be drawn in a raffle, with each point counting as one raffle ticket for that alliance. Of the four randomly selected alliances, we will first allow the one with the highest point value to choose which meta variation they prefer to bear their name, and then the next highest and so on. For instance, if I Whip My Slaves Back and Forth get drawn in the raffle, people could be looting the blueprint for the "J4LP Modified Compact Entosis Link" for decades to come. Thank you all very much for participating in this playtest, and we hope you'll have a great time...
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12955
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Posted - 2015.06.15 19:15:02 -
[2] - Quote
Reserved
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Lebowski
C C P C C P Alliance
609
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Posted - 2015.06.15 19:15:19 -
[3] - Quote
Reserved
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
609
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Posted - 2015.06.15 19:25:14 -
[4] - Quote
Reserved
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
12955
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Posted - 2015.06.15 21:05:19 -
[5] - Quote
Ryno Caval wrote:I don't know if anyone else is having this issue but when I attempt to log onto Duality I am being prompted that my account has been disabled. Is this a known problem or am I not doing something right.
I've reactivated you. For anyone else with the same problem, post in this thread.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12955
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Posted - 2015.06.15 21:42:02 -
[6] - Quote
Onslaughtor wrote:For curiosities sake. If a alliance that didn't sign up for the play test were to take systems, would they be added to the listing? And how would that be handled? I can't make any promises, but if you take space in the competition zone we'll try to incorporate you into the lore somehow if possible.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12955
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Posted - 2015.06.15 21:44:08 -
[7] - Quote
Since this build doesn't allow station capture yet and station services can only be repaired by the station owning alliance, we've transferred the stations in the seeded systems to their respective alliances. The rest of the structures will be set up for you all right before we start the competition.
No Not Believing and Ministry of Inappropriate Footwork alliances both closed on this mirror, so you'll need to reform your alliances before we start the competition.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Lebowski
C C P C C P Alliance
609
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Posted - 2015.06.15 21:56:39 -
[8] - Quote
Gabriel Karade wrote:Found a pretty critical bug on duality - can I pm someone?
(assuming I can't use normal petition route as it is Duality...) You can send me a mail if you wish, but the best strategy would be to report the bug in client (F12 -> Report Bug), or failing that, through our website: https://community.eveonline.com/support/bug-reports/
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Habakuk
C C P C C P Alliance
1357
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Posted - 2015.06.16 08:28:30 -
[9] - Quote
Rowells wrote:im gonna make a wild geuss and assume /boostsov is disabled as well
Your wild guess is correct. No magical sov boost, except at the start of the test by us.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1357
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Posted - 2015.06.16 10:18:08 -
[10] - Quote
Gabriel Karade wrote:CCP Lebowski wrote:Gabriel Karade wrote:Found a pretty critical bug on duality - can I pm someone?
(assuming I can't use normal petition route as it is Duality...) You can send me a mail if you wish, but the best strategy would be to report the bug in client (F12 -> Report Bug), or failing that, through our website: https://community.eveonline.com/support/bug-reports/ I've submitted it through the client, didn't realise it logs automatically - neat feature. Quite an amusing 'bug' (if it is one - might just be me, will try logging in tomorrow); would cause all sorts of fun and mayhem on TQ....
Thank you for your report. It seems like you managed to find a very rare edge-case with ships containing drones, which are several years old. I assume that this would also be reproducible on Singularity.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Lebowski
C C P C C P Alliance
609
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Posted - 2015.06.16 17:11:50 -
[11] - Quote
SilverBack Rotineque wrote:7o,
Having trouble logging into Duality. I followed all the instructions and can get the client open (http://imgur.com/s8Kiw65). I type in my login information and the character screen doesn't pop up. I noticed that after typing in my login information, a bar that says checking status (http://imgur.com/LhtI2hS) pops up next to the login info where it usually says the server, status, and number of players, but it never goes to the character screen. I wait for a bit, then click login again and this (http://imgur.com/My1bA1W) pops up telling me I need to close and restart the client. I have tried clearing my settings, cache, starting from the launcher, deleting the folder and reinstalling Duality, nothing has worked. Is there anything else I can do to get logged in?
Thanks, Silverback Thanks for reporting this Silverback,
Unfortunately I'm not sure what to suggest as you seem to tried all the normal options for troubleshooting such an issue. Id ask you to make sure you are manually deleting the relevant cache files from your appdata folder (Normally found here: C:\Users\USERNAME\AppData\Local\CCP\EVE)
If this still does not work, please use CTRL+ALT+M to bring up the engine tools window, select log viewer and save the current logs. Then go to our online bug reporting tool (https://community.eveonline.com/support/bug-reports) and report a bug, providing as much information as you can and attaching that log file.
Hope this helps!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
12959
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Posted - 2015.06.16 17:29:20 -
[12] - Quote
After some internal discussion, we have decided not to seed faction or deadspace items on Duality. We are completely aware that 100isk ships and modules (including rare ships and pirate implants) lead to different fleet metas than what would be seen on TQ, but that's acceptable for the purposes of this test. However to expand the seeding list further would just move things further away from TQ combat rather then closer so we're going to avoid changing that for now.
Rowells wrote:also when is the expected end date? We're currently expecting to end the competition on July 6th.
Lisselle Rotsuda wrote:Just to be clear you will set up sov structures? You dont want us to drop TCU's and IHub's? You're free to drop your own TCUs and IHubs and to fight each other before the competition starts, but you don't need to. We'll be setting up all the structures in your constellation before we start the official event.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12959
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Posted - 2015.06.16 17:32:27 -
[13] - Quote
We're pushing back the expected start date of the competition one day to Thursday June 18th.
To help accelerate the early testing and make up for the lost days we plan to set the reinforcement length on TCUs, IHUBs and Stations to one day (rather than the two days that are planned for the final design) for at least the first four days of testing.
In the meantime we will leave Duality open with its current QA settings for the structures (two minute capture times, one hour reinforcement periods) so that players can freely explore the basics of the system without needing to wait.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Lebowski
C C P C C P Alliance
609
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Posted - 2015.06.17 12:38:26 -
[14] - Quote
Thanks for the feedback so far everyone, let me try and answer a bunch of the questions brought up so far
kiu Nakamura wrote:IHUB IHUB is not recognized as being in 9uy. It is there in space, belongs to brave holdings, but the UI insists on that another IHUB can be deployed. When you try to deploy another ihub, you get a message that there is already an IHUB. Enemies can actually entosis the IHUB, but after repairing that, the IHUB is still not recognized. This is now fixed.
kiu Nakamura wrote:Station management The button for station management in the Offices list, sometimes doesnt show up. Need to redock to see that button. I haven't been able to reproduce this issue myself, if you see it again could you please submit a bug report in client (F12->Report Bug) and I'll investigate further.
kiu Nakamura wrote:Command Nodes Command Nodes do not show up on DSCAN or Probe Scan even though the devblog says otherwise. This will be resolved for dscan, adding this to the known issues.
kiu Nakamura wrote:Move HQ Could not move our HQ due to: "SEC regards the location you are in as being part of a territorial dispute. SEC rulesforbid HQs of corporations being created in or relocated to disputed territories. Due to this you can not move your HQ here." Even though we own the station and have a TCU in 9uy. Guess this is coupled to outdated SOV mechanics? This is correct, you've never been able to move your corporate HQ to a location you could get locked out of for obvious reasons
kiu Nakamura wrote:iHub Ownership When we placed and entosist an iHub, it got registered as being owned by the Exec Corp even though the person doing the Entosis is not part of the exec corp, he is member of a different alliance corp. Is this intentional? Can we transfer ihub ownerships somehow? This is by design. All structures will initially be owned by the executor corp, who will be able to transfer to any corp within the alliance. The functionality for this is still being worked on.
kiu Nakamura wrote:TCU We had a TCU and iHub at Planet I in 9uy (the one with the broken ihub). The TCU was fully functional and claimed BRAVE. I passed by and scooped it into my cargo. Why was I able to scoop it even though I am not int he owning Exec Corp? That did nothing to the system, it was still claimed to BRAVE. There was no notification about TCU loss. Then I tried to deploy it again at the exact same location and got an error (I believe notAPlanet?). Once downtime hit, the system got marked as unclaimed. I moved to a different planet, and there I could deploy it without a problem. Scooping should never have been possible by anyone, this was corrected in yesterdays build.
kiu Nakamura wrote:Vulnerability Window Not sure where the option is hidden to configure the vulnerability window? Or where we can define a system being the Designated Capital System? Both are configured in the Home Sub tab of the Alliance tab in the Corporation window. (Expand the settled systems section to see the options for capital system assignment).
kiu Nakamura wrote:Steam Is there an option for Steam users to get on Duality? I'm unsure about this actually, sorry! I'll be investigating this today and will hopefully return with more info.
kiu Nakamura wrote:TCU II Even though a systen is unclaimed (no active TCU), the UI (upper left corner) and Solarsystem Show Info shows a vuln window for the TCU. The system info panel has had some bugs with updating correctly, these should all be resolved now, but the data on vulnerability is currently faked and will be replaced with real data soon.
kiu Nakamura wrote:TCU III Redeployed the previously scooped TCU and entosist it. No notification. And for me the system was marked as unclaimed (for others it correctly switched to being claimed as brave). This fixed itself once I did a session change. As above, this should be fixed now.
Blue Ice wrote:please name command nodes A B C D etc.
e.g. 9UY4-H Station Command Node A
or any way to differentiate them. Yep unique names are part of our design and will be coming soon!
Milai Isagar wrote:Will we need to keep the indicies up and can we increase them during the test? or are they set for the duration? Also... i'm assuming when we get control of our stations properly we will have enough offices for corps for the obvious corp hangar reasons :)
The indexes will be initially set, but we don't have a way to keep them fixed sadly, so they will decay if not kept up.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
610
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Posted - 2015.06.17 17:51:34 -
[15] - Quote
Taurkinius wrote:With today's build moving the sov panel for a system into the system's info screen, the ability to check the sov indexes, ownership, and other useful information at the constellation and regional levels have been removed. We still need the sov panel available for information at constellation and regional level.
Edit:
I see in the alliance screen there is now a Sov panel that only shows sov info for my own alliance, however it does not display the indices unless I hover over the "Bonus" button, one system at a time. This is rather inefficient from an alliance leadership standpoint, as being able to view all of my alliance's sov indices at a glance is going to be a large part of how we work in the new sov system. Providing this data in a simplistic form that I can see immediately and can swiftly scroll through without having to look system by system would be VERY helpful as an alliance leader. Maybe some small dots or something else easily understood but not taking up large swaths of UI space. This is a fair point and we've been discussing it in Five 0 today. As of now we're undecided whether this will be something we address in the initial release, in a later iteration, or leave it to be something exposed through CREST that others can address themselves in their alliance tools. This may depend on how quickly we can get the more vital aspects of the UI to a working state, so stay tuned and we'll update you when we know more.
Thanks for the excellent bug report, its nice to be able to just assign straight to a developer without having to rewrite the whole thing for sanity, top work!
Rowells wrote:The entosis link has a tendency to lag a bit and start a new cycle when it shouldn't. It's usually off by a second or two between the timer and cycle time. You can turn off the modules before hand to get it to stop on time and the node still dies. We're aware of this and are working on a solution.
kiu Nakamura wrote:I assume this hasn't been enabled yet, but shouldn't our designated capital system have an adjusted Defense Multiplier (not 1.0)? And shouldn't the Sovereignity Tab on Show Info indicate somewhere that this is a capital? EDIT Ahhh...the icon in the upper left corner has a star for being a capital. Shouldnt the show info do the same thing then as it uses the same icon (I understand that this might be difficult due to coding limitations): http://i.imgur.com/MstOWh3.png The backend functionality is not in place yet, so this won't be affecting your Activity Defense Bonus just yet. That's a good point about the show info window though I'll pass it on to the relevant Dev.
Lauresh Thellere wrote:I had a couple of suggestions for the new sov ui, it's a pretty UI and gives the basic information but trying to get more advanced details can be a bit painful.
One way it's a pain is the new structure timer UI is gorgeous and it shows the name and logo of the alliance who owns them but there's no way of pulling up structure or alliance info from that. It would be nice if there was an info button that links to the alliance info page. I'd also love to see information on what structure upgrades are installed such as i-hub upgrades on the i-hub timer page.
Another way is that it seems to be hard to find a list of sov that the alliance owns, I'd love to see a sovereignty tab in the alliance info page that lists all the systems that particular alliance owns. Some good point in here that we'll be considering as we iterate on the UI.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
610
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Posted - 2015.06.17 17:55:58 -
[16] - Quote
Oh, just so everyone's aware, I'm ending all capture campaigns that are more than a day old as many may be quite buggy now.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
610
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Posted - 2015.06.17 18:34:37 -
[17] - Quote
Sorry I should have been clearer, at the very least it will be exposed through CREST
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 13:25:30 -
[18] - Quote
Lisselle Rotsuda wrote:did we get an answer of station offices? we can't run the corps logistics, indy and pvp functions without access to corp hangars not without most of us pulling our hair out at least
I cleared out a bunch of station slots for you in K1Y.
If anyone needs some offices opened up in their constellation just post in this thread letting us know which station and I'll get you sorted asap.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 13:55:01 -
[19] - Quote
We're still on course to start the competition today, but it may be a bit later in the evening before we can take the server out of VIP. We'll keep you posted.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 15:40:13 -
[20] - Quote
Ruune en Gravonere wrote:CCP Fozzie wrote:Lisselle Rotsuda wrote:did we get an answer of station offices? we can't run the corps logistics, indy and pvp functions without access to corp hangars not without most of us pulling our hair out at least I cleared out a bunch of station slots for you in K1Y. If anyone needs some offices opened up in their constellation just post in this thread letting us know which station and I'll get you sorted asap. awesome... could we have a few offices cleared in all the stations in the constellation please> O-Y5JQ N-RMSH IWZ3-C DNR-7M JEIV-E Done
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 17:13:03 -
[21] - Quote
CoffinBait wrote:We could use some slots in our home system as well , IS- . Done
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 17:14:22 -
[22] - Quote
We're definitely not going to be ready right at 18:00, work is ongoing and we'll get the server up as soon as we can.
Also please refrain from logging on while the server is in VIP if you have old access from last year's AT prep. I'm kicking people off and revoking their roles when we see them on during this period.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 17:57:38 -
[23] - Quote
Mitnik wrote:Tappits wrote:
Blue is defending Red is Attacking.
Well, that answers that. But i wonder if there will be a tracker thing like there is for FW, showing which alliance has the most control and such. Thanks for the answer btw Tappits is correct on the colour codes. We also plan on expanding the tooltips to make it clearer.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 18:22:39 -
[24] - Quote
DNLeviathan wrote:Will it be possible to boost speed on super builds? Nope
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 18:44:31 -
[25] - Quote
Buhhdust Princess wrote:Will duality be back up soon? currently in VIP? As soon as we've completed the setup and done an update to the most recent code. (Assuming we don't find any showstopping bugs). We'll keep the thread updated as we go.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 18:54:12 -
[26] - Quote
Buhhdust Princess wrote:Ah ok apologies, I thought it was up earlier!
No worries and thank you :D
We had been hoping to have it up an hour ago, but ran into a few small issues.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Lebowski
C C P C C P Alliance
613
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Posted - 2015.06.18 18:55:53 -
[27] - Quote
CCP Fozzie wrote:Assuming we don't find any showstopping bugs. Drinking caffeinated beverages, listening to rock and roll, and testing builds as quickly and thoroughly as I can for you guys, just a usual day as an EVE QA (My servers currently rebooting which is why you're receiving this message)
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
614
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Posted - 2015.06.18 19:29:05 -
[28] - Quote
Alan Artemisa wrote: they're all running screaming. More like sitting and http://i.imgur.com/pQBtCSm.jpg
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
614
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Posted - 2015.06.18 19:53:15 -
[29] - Quote
Ok folks, the setup is complete, I've updated the known issues and we're taking the server down to update it to the latest build.
So basically what Im saying is ...
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 19:53:51 -
[30] - Quote
Update: We've set up all the sov structures and dev idex stuff. We're now taking the server down for an update. We'll keep the server in VIP when it comes up so we can make sure nothing is on fire, and then open it up if everything looks good.
Also Lebowski is faster than me.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12962
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Posted - 2015.06.18 20:01:58 -
[31] - Quote
Eikie Kurvora wrote:CCP Fozzie wrote: Also Lebowski is faster than me.
I am sorry mr fozzie, you just got fourm sniped *pewpew* Also, a legimate question, will the servers on duality be able to withstand giant clashes and possibly titans without lighting on fire and burning the earth? Only one way to find out!
Serious answer is that we really don't know for sure but we *think* hardware performance will be somewhere between "normal TQ node" and "reinforced TQ node" levels. Unfortunately on Duality there's no extra supernodes so we can't reinforce systems.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12963
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Posted - 2015.06.18 20:50:10 -
[32] - Quote
Sally Kafferton wrote:Fozzie. I'm not sure if you understand this, but lives hang in the balance here. I'm literally by the bedside of an elderly man on his deathbed, upon said deathbed is the elderly man himself, who lies upon a bed, dying. In his delirium, he has come to believe that he's twenty five years old, and is rambling about how terrible Fozziesov is.
Let me show him the truth, Fozzie. Let me show him how grand these sov changes will be. Let me show him that EVE is in safe hands, that the future of this great game is assured. Can I have his stuff?
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12963
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Posted - 2015.06.18 21:01:45 -
[33] - Quote
VIP mode has been removed, you should all be able to log onto Duality now.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12963
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Posted - 2015.06.18 21:41:30 -
[34] - Quote
kiu Nakamura wrote:Is there any reason why the invuln window in Show info shows a date and not only a time?
It's for debug purposes, in case something breaks and the vulnerability doesn't correctly happen every day. The text there will be changed before release.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12965
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Posted - 2015.06.18 22:13:51 -
[35] - Quote
An issue has been found that prevents the Activity Defense Multiplier from correctly increasing the time it takes to reinforce Stations, IHubs and TCUs. I've added it to the known issues and we'll have it fixed tomorrow.
We won't make a decision until I can talk to the whole team in the morning, but this means we might reset any reinforcements made between now and tomorrow's update. Nothing will be able to go through the whole reinforcement period before then anyways so nothing will have been destroyed/captured yet. We'll keep you updated.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12965
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Posted - 2015.06.18 22:18:26 -
[36] - Quote
Ruune en Gravonere wrote:Ok so a little confused... when it says station/ihub/tcu 'invulnerable between 18.30 and 21.30 that tells me the rest of the time all our sov assets are vulnerable to attack? isnt that the wrong way around Yup the wording isn't clear in this version. The first line shows the current state: "IHub Invulnerable". The next lines show when it will become vulnerable.
We're planning on changing it to look more like:
IHub Secure Vulnerability Window xx:xx - xx:xx
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12966
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Posted - 2015.06.18 23:18:10 -
[37] - Quote
Jayne Fillon wrote:IHUB upgrades cannot be installed atm Toss in a bug report from within the client (so that it includes the logs) and we'll take a look.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12966
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Posted - 2015.06.19 11:00:36 -
[38] - Quote
Hey everyone. We discussed the Activity Defense Multiplier bug internally and have decided how we'll proceed. We'll be updating the server early this afternoon with a new build that fixes that bug.
When we bring the server back up we will go through each constellation that has been reinforced and "un-reinforce" all but two of the systems. That means we will still have plenty of action tonight as systems exit reinforced but the alliances who had their whole constellations hit while this bug was active will have a more reasonable defense task.
Since the display of reinforcement exit timers is currently broken I will also post a list of every sov structure within the competition area that remains reinforced along with the exact exit time of their reinforcement.
There are also a few systems where we messed up the initial setup (which allowed odd things to happen). We'll be correcting those mistakes today. This means that the IHub in 3GXF-U will be transferred to Suddenly Spaceships, the TCU in IW23-C will be transferred to Stella Nova, and the IHUb and TCU in G7AQ-7 will be transferred to Eurasia Alliance.
Thanks for the bug reports last night everyone.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12967
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Posted - 2015.06.19 14:28:22 -
[39] - Quote
Ok everyone we've updated the server and it should be open to you soon.
Like I said above, we've removed some of the reinforcement timers and left others. None of the station services have been changed so if you disabled them before the reboot they're still disabled.
Since the display of reinforcement exit timers is currently bugged, I'll provide a list here of all the reinforced sov structures in the competition zone at the time of this posting:
Exit Time Solar System Structure Owning Alliance Defense Multiplier 2015.06.19 21:52 XHQ-7V IHub Spectre Fleet Alliance 5.2 2015.06.19 22:01 YQB-22 Station Suddenly Spaceships. 4.7 2015.06.19 22:15 YQB-22 TCU Suddenly Spaceships. 4.7 2015.06.19 22:24 18XA-C Station I Whip My Slaves Back and Forth 4.2 2015.06.19 22:28 YQB-22 IHub Suddenly Spaceships. 4.7 2015.06.19 22:37 18XA-C TCU I Whip My Slaves Back and Forth 4.2 2015.06.19 22:39 18XA-C IHub I Whip My Slaves Back and Forth 4.2 2015.06.19 22:43 VKI-T7 Station Suddenly Spaceships. 5.5 2015.06.19 22:48 VKI-T7 IHub Suddenly Spaceships. 5.5 2015.06.19 22:49 VKI-T7 TCU Suddenly Spaceships. 5.5 2015.06.19 23:10 3D-CQU TCU I Whip My Slaves Back and Forth 4.7 2015.06.19 23:19 3D-CQU IHub I Whip My Slaves Back and Forth 4.7 2015.06.19 23:24 3D-CQU Station I Whip My Slaves Back and Forth 4.7 2015.06.20 00:22 T-RPFU IHub Oceania Alliance 4.9 2015.06.20 00:23 T-RPFU TCU Oceania Alliance 4.9 2015.06.20 00:25 T-RPFU Station Oceania Alliance 4.9 2015.06.20 00:43 KA6D-K Station Oceania Alliance 3.6 2015.06.20 00:56 KA6D-K TCU Oceania Alliance 3.6 2015.06.20 01:00 KA6D-K IHub Oceania Alliance 3.6 2015.06.20 06:48 FC-3YI TCU No Not Believing 4.9 2015.06.20 06:55 FC-3YI IHub No Not Believing 4.9 2015.06.20 06:58 FC-3YI Station No Not Believing 4.9 2015.06.20 07:28 DP-JD4 Station No Not Believing 4.7 2015.06.20 07:35 DP-JD4 TCU No Not Believing 4.7 2015.06.20 07:47 DP-JD4 IHub No Not Believing 4.7 2015.06.20 08:20 TA3T-3 TCU Eastasia Alliance 3.1 2015.06.20 08:33 TA3T-3 IHub Eastasia Alliance 3.1 2015.06.20 09:58 HP-6Z6 IHub Ministry of Inappropriate Footwork 4.2 2015.06.20 10:02 HP-6Z6 TCU Ministry of Inappropriate Footwork 4.2 2015.06.20 10:02 HP-6Z6 Station Ministry of Inappropriate Footwork 4.2 2015.06.20 10:12 7YWV-S IHub Ministry of Inappropriate Footwork 5.3 2015.06.20 10:18 7YWV-S TCU Ministry of Inappropriate Footwork 5.3 2015.06.20 10:25 LF-2KP TCU Q Alliance 4.5 2015.06.20 10:25 7YWV-S Station Ministry of Inappropriate Footwork 5.3 2015.06.20 10:28 LF-2KP Station Q Alliance 4.5 2015.06.20 10:30 K1I1-J TCU Q Alliance 5.2 2015.06.20 10:35 N8XA-L Station Affirmative. 6 2015.06.20 10:39 LF-2KP IHub Q Alliance 4.5 2015.06.20 10:46 K1I1-J IHub Q Alliance 5.2 2015.06.20 10:53 N8XA-L TCU Affirmative. 6 2015.06.20 11:04 K1I1-J Station Q Alliance 5.2 2015.06.20 11:05 N8XA-L IHub Affirmative. 6 2015.06.20 11:09 MH9C-S Station Eastasia Alliance 5.2 2015.06.20 11:15 MH9C-S IHub Eastasia Alliance 5.2 2015.06.20 11:15 MH9C-S TCU Eastasia Alliance 5.2 2015.06.20 11:21 18-GZM IHub Affirmative. 4.7 2015.06.20 11:24 18-GZM TCU Affirmative. 4.7
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12974
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Posted - 2015.06.20 15:26:44 -
[40] - Quote
Here's the most up to date list of reinforcement exits in the competition zone:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing YQB-22 Station Suddenly Spaceships. 4.7 Ongoing YQB-22 TCU Suddenly Spaceships. 4.7 Ongoing YQB-22 IHub Suddenly Spaceships. 4.7 Ongoing 18XA-C IHub I Whip My Slaves Back and Forth 4.2 Ongoing VKI-T7 IHub Suddenly Spaceships. 5.5 Ongoing VKI-T7 TCU Suddenly Spaceships. 5.5 Ongoing 3D-CQU TCU I Whip My Slaves Back and Forth 4.7 Ongoing 3D-CQU IHub I Whip My Slaves Back and Forth 4.7 Ongoing LF-2KP TCU Q Alliance 4.5 Ongoing LF-2KP Station Q Alliance 4.5 Ongoing K1I1-J TCU Q Alliance 5.2 Ongoing LF-2KP IHub Q Alliance 4.5 Ongoing K1I1-J IHub Q Alliance 5.2 Ongoing K1I1-J Station Q Alliance 5.2 Ongoing MH9C-S Station Eastasia Alliance 5.2 Ongoing MH9C-S IHub Eastasia Alliance 5.2 Ongoing MH9C-S TCU Eastasia Alliance 5.2 2015.06.20 15:34 G-AOTH Station Eurasia Alliance 3 2015.06.20 15:40 G-AOTH TCU Eurasia Alliance 3 2015.06.20 15:49 G-AOTH IHub Eurasia Alliance 3 2015.06.20 16:14 CBL-XP IHub Nemesis Enterprises. 2.5 2015.06.20 16:17 G7AQ-7 TCU Eurasia Alliance 3.7 2015.06.20 16:19 D-GTMI Station Eurasia Alliance 2.4 2015.06.20 16:42 G7AQ-7 IHub Eurasia Alliance 3.7 2015.06.20 16:45 CBL-XP TCU Nemesis Enterprises. 2.5 2015.06.20 16:46 D-GTMI TCU Eurasia Alliance 2.4 2015.06.20 17:01 UL-7I8 IHub Praetorian Directorate 4.8 2015.06.20 17:17 D-GTMI IHub Eurasia Alliance 2.4 2015.06.20 17:20 FSW-3C IHub Eurasia Alliance 5.2 2015.06.20 18:08 ZQ-Z3Y TCU Eurasia Alliance 6 2015.06.20 18:11 GN7-XY IHub DARKNESS. 4.7 2015.06.20 18:12 GN7-XY TCU DARKNESS. 4.7 2015.06.20 18:16 PI5-39 Station DARKNESS. 4.9 2015.06.20 18:21 5KG-PY Station DARKNESS. 3.9 2015.06.20 18:27 ZQ-Z3Y IHub Eurasia Alliance 6 2015.06.20 18:31 F-DTOO IHub DARKNESS. 6 2015.06.20 18:31 F-DTOO Station DARKNESS. 6 2015.06.20 18:31 F-DTOO TCU DARKNESS. 6 2015.06.20 18:42 PI5-39 IHub DARKNESS. 4.9 2015.06.20 18:43 GN7-XY Station DARKNESS. 4.7 2015.06.20 18:43 ZQ-Z3Y Station Eurasia Alliance 6 2015.06.20 18:45 PI5-39 TCU DARKNESS. 4.9 2015.06.20 18:58 INQ-WR TCU DARKNESS. 5.8 2015.06.20 18:59 QO-SRI TCU DARKNESS. 4.3 2015.06.20 19:22 INQ-WR IHub DARKNESS. 5.8 2015.06.20 19:25 5KG-PY TCU DARKNESS. 3.9 2015.06.20 19:35 5KG-PY IHub DARKNESS. 3.9 2015.06.20 19:41 QO-SRI IHub DARKNESS. 4.3 2015.06.20 20:36 H6-CX8 IHub Fidelas Constans 6 2015.06.20 22:19 FSW-3C TCU Eurasia Alliance 5.2 2015.06.21 00:16 9-F0B2 Station Brave Collective 3.6 2015.06.21 00:24 49GC-R Station Brave Collective 3.2 2015.06.21 01:08 I7S-1S TCU Oceania Alliance 4.1 2015.06.21 02:52 KA6D-K Station Freeport Freeport 1 2015.06.21 03:08 9UY4-H Station Brave Collective 6 2015.06.21 03:20 3GXF-U&nbs...
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12974
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Posted - 2015.06.20 15:38:36 -
[41] - Quote
As for the discussion around the capture speed of nodes this really comes down to the challenge of balancing between the desires and goals of attackers and defenders. We're definitely listening and this system has been built from the beginning to be easily adjustable. However we're not going to jump into any changes from one day of Duality testing, especially considering that the balance of this test is significantly different than any expected TQ situation (smaller groups hitting largely undefended systems with unusually high multipliers). As the test period goes on we will be interested to see how the lower defensive multipliers (thanks to normal decay and system changing hands losing their Strategic index) will impact the flow as well as what happens when the active groups start running out of undefended territory and begin bumping heads with each other more.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Masterplan
C C P C C P Alliance
1703
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Posted - 2015.06.21 13:08:19 -
[42] - Quote
BlitZ Kotare wrote:The plexes need some way to tell each other apart. Often they even spawn in very similar areas so giving them some kind of code to differentiate them from each other is really necessary. Yes, we're planning to add something like that - most likely similar to the way scan sigs work. Probably a three-character alphanumeric code should be unique enough for each system. If you have preferences for avoiding very wide overview columns, feel free to post suggestions on how you think they could be best named.
Gabriel Karade wrote:Just for info; when you pop the nodes associated with the IHub, it (the IHub) just disappears - no big badda boom :/ I know TCUs were exploding plenty. I'll have a check for IHubs and see what is up there. What is the fun of going to all that effort without a satisfying explosion at the end :)
Gabriel Karade wrote:kiu Nakamura wrote:Gabriel Karade wrote:Q: I drop an Ihub, it appears as 'Concord' = I have to Entosis my own Ihub?? In the current system you need to anchor and then online stuff. In the new system you throw it in space and entosis it. Not that different? I guess so, just was unexpected at the time. Edit: Terrible grid-fu at the time too; was sat on the Ihub and couldn't lock it, nor see what was happening, we only figured out too late. Ah well, if this is the design intent - noted (but there should probably be something in the description about having to Entosis it) Having newly-launched IHubs/TCUs owned by an NPC is intended. You should only be deploying those structures once you've got the area under control. Getting a TCU down shouldn't be a matter of who can spam Anchor the fastest. (We'll probably change it from CONCORD though, as that doesn't quite fit thematically as they don't really have much presence in alliance sov matters)
I'm not sure if the structures are currently snapping to the grid centers when launched. The intention is that they will always jump to the closest grid center that is currently unoccupied, to avoid overlapping/bumping issues.
Ruune en Gravonere wrote:Could mail notifications of sov attacks go out across the whole alliance? Most sov is held by holding corps with a few alts in so... or will it show on everyones sov dashboard?
It would be really great to see 'real' data instead of fake data to try to get a feel for what that will be giving us Hooking up real data on the sov dashboard is one of the next priority tasks. That should give you a better idea of what is happening and where.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Fozzie
C C P C C P Alliance
12975
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Posted - 2015.06.21 15:24:38 -
[43] - Quote
Here's the latest list of reinforcement timers:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing ZQ-Z3Y TCU Defense Eurasia Alliance 0.166666667 Ongoing ZQ-Z3Y IHub Defense Eurasia Alliance 0.166666667 Ongoing 3GXF-U IHub Defense Suddenly Spaceships. 0.222222222 Ongoing J6QB-P TCU Defense Oceania Alliance 0.454545455 Ongoing J6QB-P IHub Defense Oceania Alliance 0.454545455 Ongoing J6QB-P Station Defense Oceania Alliance 0.454545455 Ongoing 2V-CS5 IHub Defense Ministry of Inappropriate Footwork 0.188679245 Ongoing 2V-CS5 Station Defense Ministry of Inappropriate Footwork 0.188679245 Ongoing 2V-CS5 TCU Defense Ministry of Inappropriate Footwork 0.188679245 Ongoing TXJ-II IHub Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing H9-J8N IHub Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing H9-J8N Station Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing GA9P-0 Station Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing TXJ-II Station Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing TXJ-II TCU Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing GA9P-0 TCU Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing GA9P-0 IHub Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing H9-J8N TCU Defense Ministry of Inappropriate Footwork 0.166666667 Ongoing 3GXF-U TCU Defense Suddenly Spaceships. 0.222222222 Ongoing C1-HAB IHub Defense Ministry of Inappropriate Footwork 0.175438596 Ongoing C1-HAB TCU Defense Ministry of Inappropriate Footwork 0.175438596 Ongoing C1-HAB Station Defense Ministry of Inappropriate Footwork 0.175438596 Ongoing MVCJ-E TCU Defense Q Alliance 0.188679245 2015.06.21 16:07 MH9C-S Station Freeport Freeport 1 2015.06.21 16:50 YQB-22 Station Freeport Freeport 1 2015.06.21 17:27 K1I1-J Station Freeport Freeport 1 2015.06.21 18:56 IS-R7P TCU Defense Praetorian Directorate 0.166666667 2015.06.21 19:05 IS-R7P Station Defense Praetorian Directorate 0.166666667 2015.06.21 19:05 BR-N97 TCU Defense Praetorian Directorate 0.166666667 2015.06.21 19:14 LF-2KP Station Freeport Freeport 1 2015.06.21 19:16 IS-R7P IHub Defense Praetorian Directorate 0.166666667 2015.06.21 19:45 3KB-J0 Station Defense I Whip My Slaves Back and Forth 0.166666667 2015.06.21 20:00 G-AOTH Station Freeport Freeport 1 2015.06.21 21:56 T-RPFU TCU Defense Pandemic Legion 0.23255814 2015.06.21 22:02 F-YH5B IHub Defense Suddenly Spaceships. 0.166666667 2015.06.21 23:06 F-YH5B Station Defense Suddenly Spaceships. 0.166666667 2015.06.21 23:18 F-YH5B TCU Defense Suddenly Spaceships. 0.166666667 2015.06.21 23:37 8P9-BM Station Defense Suddenly Spaceships. 0.175438596 2015.06.22 00:32 8P9-BM IHub Defense Suddenly Spaceships. 0.175438596 2015.06.22 00:59 3D-CQU IHub Defense Brave Collective 0.212765957 2015.06.22 01:25 8P9-BM TCU Defense Suddenly Spaceships. 0.175438596 2015.06.22 01:34 VKI-T7 TCU Defense Brave Collective 0.212765957 2015.06.22 01:35 YWS0-Z Station Defense Brave Collective 0.178571429 2015.06.22 01:38 YWS0-Z IHub Defense Brave Collective 0.178571429 2015.06.22 01:39 YWS0-Z TCU Defense Brave Collective 0.178571429 2015.06.22 02:17 QBL-BV TCU Defense Oceania Alliance 0.166666667 2015.06.22 02:46 D-GTMI Station Freeport Freeport 1 2015.06.22 03:00 F-DTOO  ...
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12975
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Posted - 2015.06.21 16:31:38 -
[44] - Quote
Ruune en Gravonere wrote:any news on being able to install upgrades in ihubs? and just to double check that cyno jam or jump bridge is a choice?
No progress on that will be made until normal working hours next week.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13003
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Posted - 2015.06.22 10:40:17 -
[45] - Quote
The raffle system is intended to make sure that people have incentive to get and hold as many systems as they can, even if they know that they won't get enough to be in the top 4.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13003
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Posted - 2015.06.22 12:18:04 -
[46] - Quote
Latest set of timers:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing YWS0-Z IHub Brave Collective 5.6 Ongoing YWS0-Z TCU Brave Collective 5.6 Ongoing 5KG-PY Station Freeport Freeport 1 Ongoing AY-24I IHub Q Alliance 4.3 Ongoing I7S-1S Station Freeport Freeport 1 Ongoing ZQ-Z3Y Station Freeport Freeport 1 2015.06.22 15:11 2V-CS5 Station Freeport Freeport 1 2015.06.22 15:35 H9-J8N Station Freeport Freeport 1 2015.06.22 17:05 D-6WS1 Station Fidelas Constans 4.1 2015.06.22 17:11 J6QB-P Station Freeport Freeport 1 2015.06.22 22:51 C1-HAB Station Freeport Freeport 1 2015.06.23 00:36 AY-24I Station Q Alliance 4.3 2015.06.23 00:41 YQB-22 Station Brave Collective 4.3 2015.06.23 00:47 AY-24I TCU Q Alliance 4.3 2015.06.23 01:12 18XA-C TCU I Whip My Slaves Back and Forth 4.2 2015.06.23 01:29 TXJ-II Station Freeport Freeport 1 2015.06.23 02:25 TA3T-3 TCU Brave Collective 2.7 2015.06.23 02:49 TA3T-3 IHub Brave Collective 2.7 2015.06.23 03:30 9UY4-H IHub Brave Collective 6 2015.06.23 07:15 3GXF-U IHub Fidelas Constans 4.5 2015.06.23 07:50 GA9P-0 Station Freeport Freeport 1 2015.06.23 08:06 QBL-BV Station Freeport Freeport 1 2015.06.23 09:29 YWS0-Z Station Freeport Freeport 1 2015.06.23 10:33 FX-7EM IHub Eastasia Alliance 6 2015.06.23 10:33 FX-7EM Station Eastasia Alliance 6 2015.06.23 10:33 FX-7EM TCU Eastasia Alliance 6 2015.06.23 11:02 18-GZM TCU Affirmative. 4.7 2015.06.23 11:10 1-1I53 IHub Affirmative. 6 2015.06.23 11:19 18-GZM IHub Affirmative. 4.7 2015.06.23 11:27 1-1I53 TCU Affirmative. 6 2015.06.23 11:29 1-1I53 Station Affirmative. 6 2015.06.23 12:01 MVCJ-E IHub Q Alliance 4.3 2015.06.23 12:12 2-TEGJ Station Q Alliance 6
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13017
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Posted - 2015.06.23 00:07:53 -
[47] - Quote
Latest timers:
Exit Time Solar System Structure Owning Alliance Defense Multiplier 2015.06.23 00:36 AY-24I Station Q Alliance 4.3 2015.06.23 00:41 YQB-22 Station Brave Collective 4.3 2015.06.23 00:47 AY-24I TCU Q Alliance 4.3 2015.06.23 01:12 18XA-C TCU I Whip My Slaves Back and Forth 4.2 2015.06.23 01:29 TXJ-II Station Freeport Freeport 1 2015.06.23 02:25 TA3T-3 TCU Brave Collective 2.7 2015.06.23 02:49 TA3T-3 IHub Brave Collective 2.7 2015.06.23 03:30 9UY4-H IHub Brave Collective 6 2015.06.23 07:15 3GXF-U IHub Fidelas Constans 4.5 2015.06.23 07:50 GA9P-0 Station Freeport Freeport 1 2015.06.23 08:06 QBL-BV Station Freeport Freeport 1 2015.06.23 09:29 YWS0-Z Station Freeport Freeport 1 2015.06.23 10:33 FX-7EM IHub Eastasia Alliance 6 2015.06.23 10:33 FX-7EM Station Eastasia Alliance 6 2015.06.23 10:33 FX-7EM TCU Eastasia Alliance 6 2015.06.23 11:02 18-GZM TCU Affirmative. 4.7 2015.06.23 11:10 1-1I53 IHub Affirmative. 6 2015.06.23 11:19 18-GZM IHub Affirmative. 4.7 2015.06.23 11:27 1-1I53 TCU Affirmative. 6 2015.06.23 11:29 1-1I53 Station Affirmative. 6 2015.06.23 12:01 MVCJ-E IHub Q Alliance 4.3 2015.06.23 12:12 2-TEGJ Station Q Alliance 6 2015.06.23 12:47 2-TEGJ TCU Q Alliance 6 2015.06.23 13:07 BK4-YC TCU Q Alliance 6 2015.06.23 13:18 2-TEGJ IHub Q Alliance 6 2015.06.23 15:15 BK4-YC Station Q Alliance 6 2015.06.23 15:26 3GXF-U Station Suddenly Spaceships. 4.5 2015.06.23 15:39 BK4-YC IHub Q Alliance 6 2015.06.23 16:41 D-GTMI IHub Pandemic Legion 1 2015.06.23 18:12 7MD-S1 TCU Praetorian Directorate 4.7 2015.06.23 18:15 7MD-S1 IHub Praetorian Directorate 4.7 2015.06.23 18:22 7MD-S1 Station Praetorian Directorate 4.7 2015.06.23 18:28 S25C-K IHub Praetorian Directorate 4.9 2015.06.23 18:31 ERVK-P TCU Praetorian Directorate 5.3 2015.06.23 18:54 D-GTMI TCU Pandemic Legion 1.6 2015.06.23 19:00 D-GTMI Station Pandemic Legion 1.6 2015.06.23 19:50 T-RPFU Station Pandemic Legion 3.7 2015.06.23 19:51 T-RPFU TCU Pandemic Legion 3.7 2015.06.23 19:56 T-RPFU IHub Pandemic Legion 3.7 2015.06.23 20:03 UL-7I8 IHub Pandemic Legion 4.8 2015.06.23 20:19 D-6WS1 Station Fidelas Constans 3 2015.06.23 20:23 8P9-BM TCU Suddenly Spaceships. 4.8 2015.06.23 20:23 8P9-BM IHub Suddenly Spaceships. 4.8 2015.06.23 20:26 D-6WS1 TCU Fidelas Constans 3 2015.06.23 21:01 D-6WS1 IHub Fidelas Constans 3 2015.06.23 21:12 VKI-T7 Station Suddenly Spaceships. 3.7 2015.06.23 21:19 8P9-BM Station Suddenly Spaceships. 4.8 2015.06.23 21:56 3GXF-U TCU Suddenly Spaceships. 3.5 2015.06.23 22:06 H-GKI6 Station Suddenly Spaceships. 4.4 2015.06.23 22:11 49GC-R Station Brave Collective 2 2015.06.23 22:12 H-GKI6 TCU Suddenly Spaceships. 4.4 2015.06.23 23:01 49GC-R TCU Brave Collective 2 2015.06.23 23:07 49GC-R IHub Brave Collective 2 2015.06.23 23:22 F-YH5B Station Suddenly Spaceships. 6 2015.06.23 23:39 &...
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Lebowski
C C P C C P Alliance
618
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Posted - 2015.06.23 16:13:26 -
[48] - Quote
Hey everyone, thanks for all your feedback and testing so far, its been really invaluable, and we're taking all feedback into account even if we haven't had time to reply to it all!
Just want to let you know that we are planning a special mass test on Duality on Thursday, June 25th, at 17:00 UTC (= EVE time), and let you know how this affects the wargames.
Important: The sovereignty playtest in Providence and Catch will be paused from 16:30 until 18:30 on Thursday, June 25th - CCP will enforce this and if necessary revert any progress made during this time.
What exactly is being tested? Sovereignty changes Server and client performance
Test steps: Probably similar to following, systems will be decided later:
Meet in system WWW (outside of target constellation) - We will add this system to the /moveme command Mass jump into XXX (in target constellation) Spread out over the whole constellation in small groups and capture as many sites as possible Jump to system YYY and warp to station Reinforce station with MANY entosis links - no PVP Start PVP after several minutes (wait for the command by CCP) Ceasefire (optimally when station is reinforced) and warp away Spread out over the whole constellation Capture the freeport in ZZZ - combat allowed - free for all!
What else should I know?
- Bring appropriate ships for sov warfare - Please fit Entosis Links if possible.
- Fleets will be mostly player organized, but there will also be a CCP organized fleet
- For moving to the test system - use /moveme
- 2M Skill points will be awarded on both Singularity and Duality for this mass test
- We will reactivate moveme for each wargame constellation for 30 minutes after the test ends, to allow people to return.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
620
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Posted - 2015.06.23 21:08:34 -
[49] - Quote
Hey all,
just a quick update, we're aware that an issue with capture times not taking into account a systems Activity Defense Multiplier have cropped up again. We've fixed the problem locally and will be updating the server with a new build as soon as its ready (Should only be a couple of hours now) .
Additionally this build should also resolve some of the other known issues, including problems with installing upgrades in Ihubs.
Stay tuned!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
13022
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Posted - 2015.06.24 15:57:50 -
[50] - Quote
Hey everyone. We had a defect yesterday that caused the initial entosis reinforcement of structures to ignore the defense multiplier. We've fixed the issue early this morning and I've gone through and done the same thing we did at the beginning of the competition when a similar issue appeared. We've removed some of the reinforcement timers and left others, to roughly simulate what could have been reinforced with the same amount of effort if the capture times had been correct.
I'm also going to be doing a run through the competition zone tonight and adding some strategic indexes to systems that are still owned by their original alliances. This will allow you folks to test out strategic IHub upgrades (which should be working now).
IMPORTANT NOTE: You should be receiving corporation bills for your IHubs now. At the moment those bills don't do anything when they expire, but we're going to change that at some point soon and that would mean structures exploding when bills aren't paid. The SCC does not **** around. Pay your bills folks.
And here's a list of the remaining active reinforcement timers for the next 24hrs:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing VKI-T7 Station Suddenly Spaceships. 3.7 Ongoing 9-F0B2 TCU Brave Collective 3.1 Ongoing 4B-NQN TCU Brave Collective 5.7 Ongoing Z-RFE3 IHub I Whip My Slaves Back and Forth 4.2 Ongoing E-YJ8G Station Eastasia Alliance 5.3 Ongoing FX-7EM Station Freeport Freeport 1 Ongoing 2-TEGJ Station Freeport Freeport 1 2015.06.24 16:23 Shintaht Station Fidelas Constans 4.1 2015.06.24 16:42 D61A-G Station Fidelas Constans 2.5 2015.06.24 16:46 D61A-G IHub Fidelas Constans 2.5 2015.06.24 17:02 D61A-G TCU Fidelas Constans 2.5 2015.06.24 20:09 18XA-C TCU Pandemic Legion 2.2 2015.06.24 20:42 H9-J8N Station Pandemic Legion 5.2 2015.06.24 22:22 D-6WS1 Station Freeport Freeport 1 2015.06.24 22:53 3GXF-U Station Freeport Freeport 1 2015.06.25 00:10 7MD-S1 Station Freeport Freeport 1 2015.06.25 00:53 G-AOTH Station Pandemic Legion 1.6 2015.06.25 02:16 49GC-R Station Freeport Freeport 1.6 2015.06.25 03:40 YWS0-Z IHub Brave Collective 4.6 2015.06.25 04:29 3KB-J0 Station I Whip My Slaves Back and Forth 5.3 2015.06.25 07:10 BK4-YC Station Freeport Freeport 5.2 2015.06.25 07:28 4B-NQN Station Freeport Freeport 4.8 2015.06.25 10:34 3D-CQU Station No Not Believing 2.7 2015.06.25 11:26 F-YH5B Station Freeport Freeport 5.2 2015.06.25 13:01 H-GKI6 Station Freeport Freeport 3.4 2015.06.25 13:56 G-5EN2 Station Freeport Freeport 3.4 2015.06.25 14:20 9-F0B2 Station Freeport Freeport 2.2
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13022
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Posted - 2015.06.24 17:04:58 -
[51] - Quote
Lisselle Rotsuda wrote:@Fozzi... um... we seem to have had all our sov indexes kinda messed up... mistake?
EDIT***Also.. it means we have no idea what our vulnerability window is as we didnt see the numbers before they came out... Can you be more specific?
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13022
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Posted - 2015.06.24 17:12:15 -
[52] - Quote
I want to make sure we're clear that this was never intended to be a test of fleet compositions and tactics. Unfortunately there was no way to make those aspects realistic on a test server.
This test is intended to help find bugs, to help us improve the UI and how the system is communicated in the client, and to allow players and alliances to try out the mechanical nuts and bolts and understand them better (which helps us get better feedback).
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13025
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Posted - 2015.06.24 20:18:34 -
[53] - Quote
Latest timers:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing 4B-NQN TCU Brave Collective 5.7 Ongoing 18XA-C TCU Pandemic Legion 2.2 2015.06.24 20:42 H9-J8N Station Pandemic Legion 5.2 2015.06.24 22:22 D-6WS1 Station Freeport Freeport 1 2015.06.24 22:53 3GXF-U Station Freeport Freeport 1 2015.06.25 00:10 7MD-S1 Station Freeport Freeport 1 2015.06.25 00:53 G-AOTH Station Pandemic Legion 1.6 2015.06.25 02:16 49GC-R Station Freeport Freeport 1.6 2015.06.25 03:40 YWS0-Z IHub Brave Collective 4.6 2015.06.25 04:29 3KB-J0 Station I Whip My Slaves Back and Forth 5.3 2015.06.25 07:10 BK4-YC Station Freeport Freeport 5.2 2015.06.25 07:28 4B-NQN Station Freeport Freeport 4.8 2015.06.25 10:34 3D-CQU Station No Not Believing 2.7 2015.06.25 11:26 F-YH5B Station Freeport Freeport 5.2 2015.06.25 13:01 H-GKI6 Station Freeport Freeport 3.4 2015.06.25 13:56 G-5EN2 Station Freeport Freeport 3.4 2015.06.25 14:20 9-F0B2 Station Freeport Freeport 2.2 2015.06.25 16:47 Shintaht IHub Fidelas Constans 3.5 2015.06.25 16:53 H6-CX8 Station Fidelas Constans 5.6 2015.06.25 17:01 Y-MPWL Station Fidelas Constans 3.2 2015.06.25 17:08 Y-MPWL TCU Fidelas Constans 3.2 2015.06.25 17:09 VKI-T7 Station Freeport Freeport 3.7 2015.06.25 17:14 H6-CX8 IHub Fidelas Constans 5.6 2015.06.25 17:18 H6-CX8 TCU Fidelas Constans 5.6 2015.06.25 17:35 Shintaht TCU Fidelas Constans 3.5 2015.06.25 17:37 Y-MPWL IHub Fidelas Constans 3.2 2015.06.25 17:39 SI-I89 Station Fidelas Constans 4.8 2015.06.25 17:49 SI-I89 TCU Fidelas Constans 4.8 2015.06.25 18:00 SI-I89 IHub Fidelas Constans 4.8 2015.06.25 18:06 Shintaht Station Freeport Freeport 3.5 2015.06.25 18:15 E-YJ8G Station Freeport Freeport 4.4 2015.06.25 18:32 D61A-G Station Freeport Freeport 2 2015.06.25 19:37 VKI-T7 TCU Pandemic Legion 3.7 2015.06.25 19:43 UL-7I8 Station Praetorian Directorate 3.7 2015.06.25 19:50 F-YH5B TCU Suddenly Spaceships. 6 2015.06.25 20:00 7MD-S1 TCU Praetorian Directorate 4.3 2015.06.25 20:02 UL-7I8 TCU Praetorian Directorate 3.7 2015.06.25 20:03 ERVK-P IHub Praetorian Directorate 4.3
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13025
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Posted - 2015.06.24 22:32:08 -
[54] - Quote
Lisselle Rotsuda wrote:@fozzie did you get a chance to reset the sov levels? we want to set up our JB network
You should be good to go now.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13025
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Posted - 2015.06.24 23:29:23 -
[55] - Quote
Gabriel Karade wrote:IHub's still seem to be bugged for installing upgrades. Please send in a bug report with details. Thanks.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Lebowski
C C P C C P Alliance
622
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Posted - 2015.06.25 10:18:07 -
[56] - Quote
Cannonfodder Ellecon wrote:Fozzie
Can we please get Constellation "04-H4M" Strategic Index reset back to lvl 5 so we can do IHUB testing
Thankyou Any system still owned by their original Alliance have had their levels reset to the level they were at at the start of the tournament (Note this was not level 5 for all systems). If your seeing issues with this could you tell us which systems exactly are incorrect?
Warmeister wrote:One of the latest patches broke the freeport stations capture. The nodes now seem to take into account defense multipliers from the system, and take ages to capture instead of usual 12 minutes Yep, I've confirmed this issue this morning and we'll get a fix in asap, likely this evening. Any events still affected after the update will be fixed.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
13026
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Posted - 2015.06.25 14:17:16 -
[57] - Quote
To make your structures secure after the vulnerability period ends you need to regain full control of them. If a structure is in a partially contested state it will remain vulnerable until one side or the other takes full control.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Lebowski
C C P C C P Alliance
622
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Posted - 2015.06.25 14:18:08 -
[58] - Quote
The issue with Strategic index persistence should be resolved now, let us know if your systems index looks incorrect!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
13026
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Posted - 2015.06.25 16:31:02 -
[59] - Quote
Latest reinforcement timers:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing YWS0-Z IHub Brave Collective 4.6 Ongoing 4B-NQN Station Freeport Freeport 4.8 Ongoing H-GKI6 Station Freeport Freeport 3.4 Ongoing G-5EN2 Station Freeport Freeport 3.4 Ongoing 9-F0B2 Station Freeport Freeport 2.2 2015.06.25 16:47 Shintaht IHub Fidelas Constans 3.5 2015.06.25 16:53 H6-CX8 Station Fidelas Constans 5.6 2015.06.25 17:01 Y-MPWL Station Fidelas Constans 3.2 2015.06.25 17:08 Y-MPWL TCU Fidelas Constans 3.2 2015.06.25 17:09 VKI-T7 Station Freeport Freeport 3.7 2015.06.25 17:14 H6-CX8 IHub Fidelas Constans 5.6 2015.06.25 17:18 H6-CX8 TCU Fidelas Constans 5.6 2015.06.25 17:35 Shintaht TCU Fidelas Constans 3.5 2015.06.25 17:37 Y-MPWL IHub Fidelas Constans 3.2 2015.06.25 17:39 SI-I89 Station Fidelas Constans 4.8 2015.06.25 17:49 SI-I89 TCU Fidelas Constans 4.8 2015.06.25 18:00 SI-I89 IHub Fidelas Constans 4.8 2015.06.25 18:06 Shintaht Station Freeport Freeport 3.5 2015.06.25 18:15 E-YJ8G Station Freeport Freeport 4.4 2015.06.25 18:32 D61A-G Station Freeport Freeport 2 2015.06.25 19:37 VKI-T7 TCU Pandemic Legion 3.7 2015.06.25 19:43 UL-7I8 Station Praetorian Directorate 3.7 2015.06.25 19:50 F-YH5B TCU Suddenly Spaceships. 6 2015.06.25 20:00 7MD-S1 TCU Praetorian Directorate 4.3 2015.06.25 20:02 UL-7I8 TCU Praetorian Directorate 3.7 2015.06.25 20:03 ERVK-P IHub Praetorian Directorate 4.3 2015.06.25 20:17 BR-N97 TCU Praetorian Directorate 5.6 2015.06.25 20:22 S25C-K Station Praetorian Directorate 3.8 2015.06.25 20:29 IS-R7P TCU Praetorian Directorate 5.6 2015.06.25 20:31 18XA-C IHub I Whip My Slaves Back and Forth 1 2015.06.25 20:33 IS-R7P IHub Praetorian Directorate 5.6 2015.06.25 20:34 S25C-K TCU Praetorian Directorate 3.8 2015.06.25 20:34 IS-R7P Station Praetorian Directorate 6 2015.06.25 20:41 ERVK-P Station Praetorian Directorate 3.4 2015.06.25 21:06 BR-N97 IHub Praetorian Directorate 5.6 2015.06.25 21:27 8P9-BM Station Suddenly Spaceships. 3.9 2015.06.25 21:44 F-YH5B IHub Suddenly Spaceships. 6 2015.06.25 21:59 H-GKI6 IHub Suddenly Spaceships. 3.4 2015.06.25 22:18 18XA-C Station I Whip My Slaves Back and Forth 2.2 2015.06.25 23:24 D-6WS1 IHub Brave Collective 2.2 2015.06.25 23:29 D61A-G IHub Spectre Fleet Alliance 1.6 2015.06.25 23:51 Z-RFE3 Station I Whip My Slaves Back and Forth 3.3 2015.06.26 00:27 0B-HLZ IHub I Whip My Slaves Back and Forth 3.7 2015.06.26 00:40 0B-HLZ TCU I Whip My Slaves Back and Forth 3.7 2015.06.26 01:23 I-MGAB IHub I Whip My Slaves Back and Forth 5.2 2015.06.26 01:29 I-MGAB Station I Whip My Slaves Back and Forth 5.2 2015.06.26 01:36 I-MGAB TCU I Whip My Slaves Back and Forth 5.2 2015.06.26 01:43 KA6D-K Station No Not Believing 1.6 2015.06.26 01:47 G-5EN2 TCU Brave Collective 3.4 2015.06.26 02:14 3KB-J0 TCU I Whip My Slaves Back and Forth 4.3 2015.06.26 02:16 9UY4-H TCU Brave Collective 5.2 2015.06.26 02:19 3KB-J0 IHub I Whip My Slaves Back and Forth 4.3 2015.06.26 02:50...
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13026
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Posted - 2015.06.25 16:32:15 -
[60] - Quote
SilentAsTheGrave wrote:CCP Fozzie wrote:I want to make sure we're clear that this was never intended to be a test of fleet compositions and tactics. Unfortunately there was no way to make those aspects realistic on a test server.
This test is intended to help find bugs, to help us improve the UI and how the system is communicated in the client, and to allow players and alliances to try out the mechanical nuts and bolts and understand them better (which helps us get better feedback). Out of curiosity, is it possible to see the logged in player count for Duality during this playtest competition? Chribba has you covered.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13026
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Posted - 2015.06.25 16:59:54 -
[61] - Quote
SilentAsTheGrave wrote:CCP Fozzie wrote:SilentAsTheGrave wrote:CCP Fozzie wrote:I want to make sure we're clear that this was never intended to be a test of fleet compositions and tactics. Unfortunately there was no way to make those aspects realistic on a test server.
This test is intended to help find bugs, to help us improve the UI and how the system is communicated in the client, and to allow players and alliances to try out the mechanical nuts and bolts and understand them better (which helps us get better feedback). Out of curiosity, is it possible to see the logged in player count for Duality during this playtest competition? Chribba has you covered. What is your thought of player participation the last week go from about 350 peak steadily decline down to just a little over a hundred at the peak? Numbers have been high enough for us to get a lot of good bug reports and feedback. From our perspective they've been fine.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Masterplan
C C P C C P Alliance
1703
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Posted - 2015.06.25 21:59:22 -
[62] - Quote
Dreamer Targaryen wrote:The system "YWS0-Z" is somehow bugged: - When you are in the system, you are unable to see the HUD (systeminfo, route, opportunities) - The status was: freeported station, brave ihub, no tcu. - After putting up a tcu and activating my entosis-module on it, I went through the warmup-cycle, then the 10min capture-time (white arrow-circle) and after that nothing happened. The tcu seems to be still owned by Concorde and my module is still cycling without doing anything. (De-activating and re-trying to entosify it had no effect either.) - The sovereign-tab of the system is blank. Hopefully most of these bugged systems have now been sorted, and structures should explode and be replaceable in a working manner. Of course if you have any other cases of the UI breaking or s structure doing something odd, please send a bug report from your client (and maybe report it here as well to see if anyone else if having similar issues).
Greygal wrote:On the solar system show info window, sovereignty tab, I like how it now states clearly "Station secure" or "Station vulnerable now".
However, there is no way to see what the vulnerability time window is for the system now. Also, the displaying of the current time followed by a timer that is always starting at two hours continues to cause confusion. I think all the places where that fake 2-hour countdown was happening have now been replaced with real data. (At least they have in the build going out tomorrow, if not already in the one you have)
Greygal wrote:That's odd... show-info on alliances always shows 10:00 to me, which is our default vulnerability window. Is your default vulnerability window 02:00 by chance? You don't realize how much you use and depend on Dotlan until you can't use it, WTB Dotlan for Duality! Yup we've got a defect on the default vulnerability window always showing your own setting when you look at another alliance. Hopefully fixed soon.
We've got a nice update to the alliance's dashboard coming tomorrow that hooks it up to real data from the server, so you should be able to see at a glance all your own structures
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Fozzie
C C P C C P Alliance
13029
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Posted - 2015.06.26 10:48:14 -
[63] - Quote
Like BlitZ mentions, the primary purpose of the longer cycle time is to force the capital ship into longer periods of vulnerability (where it cannot be repped, warp or jump) to compensate for their EHP. The cooldown after capturing is also a big deal when we're talking about fights over multiple nodes.
We do expect the 5x cycle time multiplier to be a significant penalty for the system on TQ, just as it is for station services on TQ now. However if capitals turn out to be a problem, it's trivial for us to adjust that cycle time penalty in a minor point release.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13029
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Posted - 2015.06.26 10:48:41 -
[64] - Quote
New timers list:
Exit Time Solar System Structure Owning Alliance Defense Multiplier Ongoing Shintaht IHub Fidelas Constans 3.5 Ongoing Y-MPWL Station Fidelas Constans 3.2 Ongoing Y-MPWL TCU Fidelas Constans 3.2 Ongoing H6-CX8 IHub Fidelas Constans 5.6 Ongoing Shintaht TCU Fidelas Constans 3.5 Ongoing Y-MPWL IHub Fidelas Constans 3.2 Ongoing Shintaht Station Freeport Freeport 3.5 Ongoing D61A-G Station Freeport Freeport 2 Ongoing F-YH5B TCU Suddenly Spaceships. 6 Ongoing S25C-K Station Praetorian Directorate 3.8 Ongoing 18XA-C IHub I Whip My Slaves Back and Forth 1 Ongoing 8P9-BM Station Suddenly Spaceships. 3.9 Ongoing F-YH5B IHub Suddenly Spaceships. 6 Ongoing H-GKI6 IHub Suddenly Spaceships. 3.4 Ongoing 18XA-C Station I Whip My Slaves Back and Forth 2.2 Ongoing D-6WS1 IHub Brave Collective 2.2 Ongoing D61A-G IHub Spectre Fleet Alliance 1.6 Ongoing Z-RFE3 Station I Whip My Slaves Back and Forth 3.3 Ongoing 0B-HLZ IHub I Whip My Slaves Back and Forth 3.7 Ongoing 0B-HLZ TCU I Whip My Slaves Back and Forth 3.7 Ongoing I-MGAB IHub I Whip My Slaves Back and Forth 5.2 Ongoing I-MGAB Station I Whip My Slaves Back and Forth 5.2 Ongoing I-MGAB TCU I Whip My Slaves Back and Forth 5.2 Ongoing G-5EN2 TCU Brave Collective 3.4 Ongoing 3KB-J0 TCU I Whip My Slaves Back and Forth 4.3 Ongoing 3KB-J0 IHub I Whip My Slaves Back and Forth 4.3 Ongoing G-5EN2 IHub Brave Collective 3.4 Ongoing 3KB-J0 Station Freeport Freeport 4.3 2015.06.26 12:29 3D-CQU Station Freeport Freeport 2.7 2015.06.26 21:03 D61A-G TCU Spectre Fleet Alliance 1.6 2015.06.26 23:11 IS-R7P Station Freeport Freeport 6 2015.06.27 00:44 YWS0-Z TCU Brave Collective 3.7 2015.06.27 03:12 SI-I89 Station Freeport Freeport 4.4 2015.06.27 07:58 UL-7I8 Station Freeport Freeport 2.8 2015.06.27 09:14 ERVK-P Station Freeport Freeport 3.4
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13031
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Posted - 2015.06.26 11:22:54 -
[65] - Quote
Warmeister wrote:so many ongoing timers someone's been slacking off
Fozzie, any ETA on the fix for defence multipliers applying to defender and freeported stations? it's kinda hard to do 20 nodes with a 6x defense multiplier It's fixed internally we're just running a smoketest on the new build before deploying it to Duality.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Lebowski
C C P C C P Alliance
623
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Posted - 2015.06.26 11:39:47 -
[66] - Quote
Sorry for the wait on the fix folks, a few large behind the scene changes have been implemented in the last day and we want to make sure the build is nice and stable for a weekend of war :)
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Fozzie
C C P C C P Alliance
13032
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Posted - 2015.06.26 12:17:48 -
[67] - Quote
An unmodified and uncontested node should never stretch into an extra cycle for the 10 minute and 5 minute links, as the "10 minute" base capture time on the nodes is actually 9 minutes and 55 seconds now to provide a buffer for server ticks.
However once activity multipliers or other players start showing up, things change significantly.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13034
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Posted - 2015.06.26 13:54:45 -
[68] - Quote
BlitZ Kotare wrote:CCP Fozzie wrote:An unmodified and uncontested node should never stretch into an extra cycle for the 10 minute and 5 minute links, as the "10 minute" base capture time on the nodes is actually 9 minutes and 55 seconds now to provide a buffer for server ticks.
However once activity multipliers or other players start showing up, things change significantly. Oh. That must be new? I was using a Rorq and an Archon to capture some nodes on Duality to test out links on capitals earlier in the test. Almost every time (again, depending on ticks) I was stuck there for an extra 10min cycle even for 10min defensive nodes. So the 9min55s change might be in response to my earlier post in the thread questioning the length of cycle times post-node-save and such? Either way I approve, a very fair change IMO. This means that, for defensive node saves, you're looking at 20min of "stuck" time for a capitals (assuming zero attacker activity), for offensive use you're looking at a bare minimum of 20min, upwards to... I guess 70? At a 6x multiplier it would take you 10min to warm up and 60min on target to capture that node, assuming a T2 entosis link of course. Yeah we implemented this tweak last week thanks to the feedback so far. Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Habakuk
C C P C C P Alliance
1364
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Posted - 2015.06.27 12:32:49 -
[69] - Quote
Ruune en Gravonere wrote:Any news on when Duality will be back up?
Now. Unfortunately I only saw it now, that the automated startup scripts failed.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1364
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Posted - 2015.06.27 13:04:45 -
[70] - Quote
michael chasseur wrote:info isn't showing on systems now; made a petition
I hope by "petition" you mean "bug report" (F12 - Report Bug).
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Masterplan
C C P C C P Alliance
1704
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Posted - 2015.06.29 10:48:50 -
[71] - Quote
Sbrodor wrote:i have a couple of question:
1) when a node of reinforcemente spawn have a fix 10 min timer or the timer of this single node is influenced by index? and if by index what index: index of starting reinforce structure in base system or in the system where it spawn itself? [snip]
When a structure becomes vulnerable, all events that are triggered as a result of that vulnerable window will use the same Activity Defense Multiplier value, until either the structure is lost, or the defender regains full control.
In more detail: When a structure ends its daily vulnerable window, it samples the Activity Defense Multiplier for the solarsystem at that point, and then schedules tomorrow's vulnerable window for the structure. This window includes the start and end time (obviously), but also the multiplier that will apply between those times (let's call that value M). Whatever happens to the index levels in the solarsystem after that will have no effect until the defenders re-secure the structure. The next day, the structure enters its vulnerable window, with capture multiplier M. If it becomes reinforced by the attackers during this window, it will then schedule the command node event using that also uses the same multiplier M. When the command nodes start spawning a day or so later, they will also use the same multiplier M that we started with.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Fozzie
C C P C C P Alliance
13040
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Posted - 2015.06.30 09:58:56 -
[72] - Quote
Douglas Aurelius wrote:Spectre Fleet Alliance just had all of its holding in the I9B-8X constellation put into reinforcement past our vulnerability period. The first of the structures was hit at around 01:50 according to notifications which should have been as much as 2 hours after their vulnerable timer. We didn't have many people on at the time and we're attempting to see if any of them saw first hand to confirm if they were still visually reading as vulnerable or if they read as invulnerable and were still able to be entosis linked.
We had encountered a bug in this area earlier in the games where we were able to reinforce the area without the defensive multiplier taking effect. Not sure if that helps but both were firsts, will attempt to find anything else out on our end. If anyone that was part of the RFing can comment that would probably be helpful to determine if it was a bug on the structure vulnerability end or the system for properly showing when the vulnerability is that would be appreciated.
Looking at the logs, the systems hit last night have fairly low defense multipliers (1x and 1.6x) and Spectre Fleet's vulnerability timer is 22:00. That means the period in which the structures were hit should have been well within their vulnerability windows. Remember that the size of each structure's vulnerability window is tied to the defense multiplier in its star system, so the window will have different sizes for structures in different systems.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13040
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Posted - 2015.06.30 10:00:15 -
[73] - Quote
Warmeister wrote:CCP Masterplan wrote: When a structure becomes vulnerable, all events that are triggered as a result of that vulnerable window will use the same Activity Defense Multiplier value, until either the structure is lost, or the defender regains full control.
In more detail: When a structure ends its daily vulnerable window, it samples the Activity Defense Multiplier for the solarsystem at that point, and then schedules tomorrow's vulnerable window for the structure. This window includes the start and end time (obviously), but also the multiplier that will apply between those times (let's call that value M). Whatever happens to the index levels in the solarsystem after that will have no effect until the defenders re-secure the structure. The next day, the structure enters its vulnerable window, with capture multiplier M. If it becomes reinforced by the attackers during this window, it will then schedule the command node event using that also uses the same multiplier M. When the command nodes start spawning a day or so later, they will also use the same multiplier M that we started with.
Who's considered a defender when multiple alliances own the structures in the system? Is it always the structure owner? Do the defense multipliers apply regardless of who owns the other structures? Say if attacker has managed to capture one of the structures in someone's system with high indexes, will they now be benefiting from those indexes if the defending alliance tries to recapture it?
The owner of the structure is always the defender. And the activity defense multiplier (other than the capital system bonus) applies to all owned structures in the system no matter their owner.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13041
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Posted - 2015.07.01 10:28:06 -
[74] - Quote
Ryno Caval wrote:Some of the system's vulnerability timers are still bugged and do not show up Can you let us know which structures are experiencing the problem? Either here or through a bug report would work.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13041
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Posted - 2015.07.01 13:47:06 -
[75] - Quote
Most recent timer list:
Exit Time Solar System Structure Owning Alliance Defense Multiplier 2015.07.01 19:32 WJ-9YO Station Freeport 1 2015.07.01 22:45 2V-CS5 IHub Defense Pandemic Legion 2.6 2015.07.01 18:22 D61A-G Station Defense Spectre Fleet Alliance 1 2015.07.01 20:10 D61A-G IHub Defense Spectre Fleet Alliance 1 2015.07.01 16:28 D61A-G TCU Defense Spectre Fleet Alliance 1 2015.07.01 19:26 Y-MPWL IHub Defense Spectre Fleet Alliance 1.6 2015.07.01 20:04 D-6WS1 TCU Defense Spectre Fleet Alliance 1.6 2015.07.01 23:43 D-6WS1 Station Defense Spectre Fleet Alliance 1.6 2015.07.01 20:16 D-6WS1 IHub Defense Spectre Fleet Alliance 1.6 2015.07.02 03:33 Y-MPWL TCU Defense Spectre Fleet Alliance 1.6 2015.07.01 22:42 Y-MPWL Station Defense Spectre Fleet Alliance 1.6 2015.07.02 16:11 H6-CX8 Station Defense Fidelas Constans 6 2015.07.02 20:03 H6-CX8 IHub Defense Spectre Fleet Alliance 3.4
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13041
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Posted - 2015.07.01 13:53:11 -
[76] - Quote
We've received some questions about whether newly deployed outposts will count towards alliance scores for the competition. Since testing the outpost deployment process in the new system is valuable we will count new outposts. However we want to make sure that there is time for people to wrest control of all newly deployed outposts before the end of the competition.
Therefore any outpost that is successfully deployed before 11:00 EVETime on Friday July 3rd will count towards alliance points for the competition, and any outposts deployed after that time will not.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13043
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Posted - 2015.07.03 09:13:19 -
[77] - Quote
Redwyne Vyruk wrote:is the bills we're receiving in duality the real value it'll be on TQ at the launch? No, the bills are currently set to lower values in this build. You can expect overall costs to stay the same in this release, with the major change being the TCU cost being moved to the IHub.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Goliath
C C P C C P Alliance
2687
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Posted - 2015.07.03 09:20:31 -
[78] - Quote
Just to say that we are aware that Duality is currently experiencing some locking conflicts and that the server is unstable and reasonably unusable at the moment. We are investigating and will hopefully have it resolved very soon.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Fozzie
C C P C C P Alliance
13043
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Posted - 2015.07.03 09:21:53 -
[79] - Quote
Upcoming reinforcement timers:
Exit Time Solar System Structure Owning Alliance Defense Multiplier 2015.07.03 21:04 H6-CX8 TCU Spectre Fleet Alliance 3.4 2015.07.03 18:59 4B-NQN TCU Spectre Fleet Alliance 2.2 2015.07.03 23:16 4B-NQN IHub Spectre Fleet Alliance 2.2 2015.07.03 20:14 YWS0-Z IHub Spectre Fleet Alliance 2.2 2015.07.03 21:21 YWS0-Z TCU Spectre Fleet Alliance 2.2 2015.07.03 20:15 YWS0-Z Station Spectre Fleet Alliance 2.2 2015.07.03 17:45 9-F0B2 Station Spectre Fleet Alliance 1 2015.07.04 02:03 9-F0B2 TCU Spectre Fleet Alliance 1 2015.07.03 20:16 B-WPLZ IHub Spectre Fleet Alliance 2.4 2015.07.04 19:31 H6-CX8 Station Freeport 1 2015.07.05 02:57 D61A-G Station Spectre Fleet Alliance 1.4 2015.07.04 17:58 D61A-G TCU Spectre Fleet Alliance 1.4 2015.07.05 02:45 D61A-G IHub Spectre Fleet Alliance 1.4 2015.07.05 01:59 Shintaht IHub Spectre Fleet Alliance 2.2 2015.07.04 18:59 Shintaht TCU Spectre Fleet Alliance 2.2 2015.07.04 18:38 Shintaht Station Spectre Fleet Alliance 2.2 2015.07.04 22:09 49GC-R IHub Spectre Fleet Alliance 1.4 2015.07.04 16:27 49GC-R TCU Spectre Fleet Alliance 1.4
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Goliath
C C P C C P Alliance
2687
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Posted - 2015.07.03 09:31:17 -
[80] - Quote
We recompiled a misfiring notifications proc and this has fixed the problem. If you are currently logged in you will need to relog to experience things correctly.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Fozzie
C C P C C P Alliance
13045
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Posted - 2015.07.06 11:10:25 -
[81] - Quote
And the competition is officially over!
Final scores are: Pandemic Legion: 198 Spectre Fleet Alliance: 40 No Not Believing: 35 Affirmative.: 22 Fidelas Constans: 7
Big congrats to everyone who participated, especially to the final five alliances.
I've drawn the winners for the module naming using Chribba's dice, and those results will be revealed in an upcoming dev blog.
Remember that the drawn alliances don't get to name the module whatever they want. The default is for the alliance ticker of the winning alliances to be added to the name, and we're willing to consider other suggestions from the winning alliances as long as they completely and totally fit into the EVE universe. The bar for alternate suggestions is extremely high, and we expect to use the ticker for most of the modules.
Remember that Duality remains open and can still be used for testing, bug reporting and getting acquainted with the new system. We have another internal build ready to deploy soon that has another big batch of UI updates thanks to your feedback.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13047
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Posted - 2015.07.06 11:35:34 -
[82] - Quote
Neddy Fox wrote:And Stella Nova ?
Stella Nova's starting constellation was taken by No Not Believing
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13049
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Posted - 2015.07.06 14:18:50 -
[83] - Quote
Jayne Fillon wrote:I'm assuming there are 4 meta modules that will be named?
Also, was the requirement for participants to "capture at least one system within the competition area" met by all 5 alliances? Yup four out of the five Alliances left will get modules named after them. Which ones exactly will be revealed in an upcoming dev blog.
As for the "capture at least one system" requirement, it was for getting named in the BPO, not for the drawing itself. We'll be pretty generous with that prize though, everyone who was active testing the new system in just about any significant way will get their names on the BPO.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13052
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Posted - 2015.07.07 15:25:29 -
[84] - Quote
Warmeister wrote:how bout that dev blog http://community.eveonline.com/news/dev-blogs/summer-of-sov-transition-and-deployment/
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13066
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Posted - 2015.07.11 21:27:32 -
[85] - Quote
karkur made the change, I just passed the request along.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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