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Author |
Thread Statistics | Show CCP posts - 45 post(s) |
Bagrat Skalski
Poseidaon
8539
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Posted - 2015.05.21 18:01:04 -
[61] - Quote
Manssell wrote:CCP Antiquarian wrote:Manssell wrote:So will there be any difference between what we get (not how good it looks) grfx wise between the high and medium shader settings? Is the dirt for instance going to be seen on medium settings? Dirt is not visible on medium shader settings. Sooo then shouldn't you have put a disclaimer at the bottom of the dev blog saying "Cool new dirt feature not available to our Mac customers"? Since the most of the mac clients have no shader option higher than medium since your "partners" have put a clamp of medium shader setting on all AMD macs, this becomes yet another feature that will not roll out to you Mac customers. Look, I've been giving you guys guff about this stuff for a while and it's not meant to be personal, but as more and more advances are made with the Eve client there is also a growing gap of the Eve gaming experience between your Mac and PC users. I was hoping at this stage the gap would finally be getting smaller but yet is just keeps growing and it seems that Eve development is really leaving your Mac customers behind. This is because Mac is easy to fry. Enjoy medium.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Xercodo
Xovoni Directorate
4192
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Posted - 2015.05.21 18:07:01 -
[62] - Quote
CCP Darwin wrote:Trii Seo wrote:Edit: on a scale of 1 to 10, how much of a ***** are T3s to do? About a 7 for technical complexity, a 3 on the art side.
That was actually incredibly helpful for putting that into perspective for us. Can we get this sort of response whenever someone starts whining about why something isn't done yet? :P
For anything, not just art stuff.
The Drake is a Lie
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Linkoman
Dirt Nap Squad Dirt Nap Squad.
9
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Posted - 2015.05.21 18:08:37 -
[63] - Quote
Saw the word textures in the title and got excited that we finally got a date for High-Resolution textures. =\ |
Xercodo
Xovoni Directorate
4192
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Posted - 2015.05.21 18:10:40 -
[64] - Quote
Linkoman wrote:Saw the word textures in the title and got excited that we finally got a date for High-Resolution textures. =\
Yeah but since DoD is here the potential is finally here. Just need to wait for the art guys to finish those and the launcher-tech guys to give us the check box :D
The Drake is a Lie
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Bagrat Skalski
Poseidaon
8539
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Posted - 2015.05.21 18:19:39 -
[65] - Quote
Few years earlier everyone here would think these images were prerendered for cinematic trailer, but without high res textures. Ships in 5++ look very much like in cinematic trailers now on test server.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Bienator II
madmen of the skies
3302
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Posted - 2015.05.21 18:33:49 -
[66] - Quote
CCP Sledgehammer wrote:Nam Dnilb wrote:Will there be a ship-wash station service? We aren't enabling ships to get dirtier... yet. As we mentioned in the Fanfest panels, it's definitely something we'd be interested in.
invest in fedos! ;)
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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SecretService
Secret Services
1
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Posted - 2015.05.21 18:44:57 -
[67] - Quote
Since we're talking about dust, can we have an attribute for the ships with the assembly date. I assume that packaged ships are not an entity in the database so we can't have manufacturing date. |
Mister Ripley
Tribal Liberation Force Minmatar Republic
22
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Posted - 2015.05.21 18:58:13 -
[68] - Quote
Although this may not be the right thread to post it I'll do it becuase no one seems to care elsewhere. Since DoD release I (and a lot of others if I'm reading the complains) have the issue of small freezes ALL THE TIME. Opening Faction Warfare window ~2s freeze, opening market ~1s freeze, opening info window ~0.2 s freeze EVERY TIME and so on.
Can you please point the right people to this issue? |
Carneros
Ancient Hittite Corporation The Bastion
17
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Posted - 2015.05.21 19:11:54 -
[69] - Quote
A dust/grime layer doesn't add anything to my EVE experience. |
Aziosjj
TROLL'S HONOR
0
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Posted - 2015.05.21 19:23:00 -
[70] - Quote
OMG I LOVE IT GOOD JOB CCP
I cant wait the time I wash my girls in the tub(hanger?) with me ...naked : ) |
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Vartan Sarkisian
Raising the Bar Of Sound Mind
165
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Posted - 2015.05.21 19:31:47 -
[71] - Quote
CCP Darwin wrote:Sarmatiko wrote:So since you changing all textures in the game, what will happen with old obsolete textures in cache after Carnyx? Do you have automatic cleaning mechanism implemented for occasion or we have to invoke "rescache purge" manually (and non-technical users will enjoy 3-5 Gigabytes of extra data)? Edit: I posted the same thing as CCP Maxwell. Here are instructions to purge the resource cache.
I still get the error 51 error as mentioned in that link (windows 7 64bit)
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.
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Vartan Sarkisian
Raising the Bar Of Sound Mind
165
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Posted - 2015.05.21 19:34:29 -
[72] - Quote
CCP Antiquarian wrote:Sacu Shi wrote:Are you looking at adding battle damage using this method? for example, scorch marks, blast marks, soot, etc?
We are always open to considering new ideas. With the Dirt Map, we are mostly looking at dirt.
How much dirt is there exactly in space :D, I think battle damage would look superb.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.
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Janeway84
Def Squadron Pride Before Fall
166
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Posted - 2015.05.21 19:38:20 -
[73] - Quote
This looks amazing!
Would be cool if you could get warp out fx to show tiny bits of dirt fall off the ships Can't wait to check out all the ships in game with the dirty looks they will have |
Freelancer117
So you want to be a Hero
286
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Posted - 2015.05.21 20:06:33 -
[74] - Quote
Rust + Aluminium = Fire
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Unsuccessful At Everything
The Troll Bridge
21456
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Posted - 2015.05.21 20:46:01 -
[75] - Quote
I thought everything looked great after the initial PBR and lighting... but now... that **** looks amazing.
Time for bigger monitors in an attempt to cram more of this into my eyeballs.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Valeo Galaem
Deep Core Mining Inc. Caldari State
95
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Posted - 2015.05.21 21:13:35 -
[76] - Quote
Will the WebGL assets be updated for V5++ in the near future, or could you otherwise release the SOF data file in YAML or JSON format? I would really like to parse the new parameters for my Blender project.
Looks awesome
Standalone Windows build of ccpgames/dae-to-red
https://github.com/Nu11u5/dae-to-red/releases
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Kaylin Drake
Profound Destiny
47
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Posted - 2015.05.21 21:16:16 -
[77] - Quote
I looked for things to complain about and I found none..
Seriously though great job. I have spent time looking at several ships today and this just all is beautiful work. I was not happy with BPR in december, but I totally love V5++. Awesomeness. Can't wait for this to go live. |
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CCP Darwin
C C P C C P Alliance
1415
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Posted - 2015.05.21 21:21:54 -
[78] - Quote
Mister Ripley wrote:Although this may not be the right thread to post it I'll do it becuase no one seems to care elsewhere. Since DoD release I (and a lot of others if I'm reading the complains) have the issue of small freezes ALL THE TIME. Opening Faction Warfare window ~2s freeze, opening market ~1s freeze, opening info window ~0.2 s freeze EVERY TIME and so on.
Can you please point the right people to this issue?
The best way to do this is to report a bug. I recommend doing it in-game, from the F12 menu. Make sure to choose "Report Bug," and please explain specific things you do that seem to slow things down.
Opening new windows is unlikely to be stutter-free in any case, but if it's bad enough to irritate you, submit a bug and at least that will let the relevant teams know and they can consider what might be done to improve the issue.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Max Singularity
House Singularity
147
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Posted - 2015.05.21 22:09:39 -
[79] - Quote
By the grace of God there shan't be dirt upon thy divine ships of God. Battle damage maybe, but dirt... bend thine knee and clean it before you are devoured by my Fedos! Gold- Never- Rusts!
Harbinger of Faith his Holiness Maximilian Singularity of the Sixth Empire, Pope of New Eden
-First of his name-
((My doctors try to tell me Eve is not real... pffft... I've seen the YouTube Video. Eve is Real))
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Rawketsled
Generic Corp Name
197
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Posted - 2015.05.21 22:37:59 -
[80] - Quote
Just passing on my compliments to the engineers and artists that worked on this.
Everything looks hawt as hell. |
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Galphii
Caldari Provisions Caldari State
312
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Posted - 2015.05.22 00:13:54 -
[81] - Quote
I love the dirty looking ships and eagerly await their application to TQ. It's tricky to think of how to use them appropriately - age could be achieved simply by sitting in a hanger. Flying in dusty environments should contribute to dirt layers in some way (belts, anoms and site with cloud effects etc).
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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CowRocket Void
Doughboys Snuffed Out
21
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Posted - 2015.05.22 01:07:39 -
[82] - Quote
Bah.. dirt...
I want pod goo splatters |
Louanne Barros
Hole Violence Whole Squid
6
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Posted - 2015.05.22 01:38:28 -
[83] - Quote
So, the ship hull is supposedly eutectic enough to use the Kerr effect on efficiently. Minmatar corporations developed ships in the Marauder and Black Ops classes, and these ships are not particularly cheap.
...and the designers didn't consider rust, where their colleagues in the other empires did? Down with rust; this part of the lore is silly, especially with not-so-recent changes.
Is the Sebiestor Hel going to get rusty? Are the Krusual skins going to rust? The whole thing just seems silly to me. |
Dersen Lowery
Drinking in Station
1580
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Posted - 2015.05.22 02:00:09 -
[84] - Quote
Louanne Barros wrote:So, the ship hull is supposedly eutectic enough to use the Kerr effect on efficiently. Minmatar corporations developed ships in the Marauder and Black Ops classes, and these ships are not particularly cheap.
...and the designers didn't consider rust, where their colleagues in the other empires did? Down with rust; this part of the lore is silly, especially with not-so-recent changes.
Is the Sebiestor Hel going to get rusty? Are the Krusual skins going to rust? The whole thing just seems silly to me.
It's a nod back to their history now. They do it on purpose, as an aesthetic.
Controlled oxidization is actually a great way to prevent corrosion. Look at every green (copper, bronze) or brown-black (brass) dome. East Indians even figured out a way to make iron statues that coated themselves in a thin rust over time that sealed them against significant corrosion.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Yeza
Golden Sunset
0
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Posted - 2015.05.22 02:25:09 -
[85] - Quote
a lot of work for very little. Though I agree that the Amarr gold layer was a bit much. But redesign the Gallente Industrials - they look like crap imho.
And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.
I could go on, but you rather play with dirt....
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Wendrika Hydreiga
340
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Posted - 2015.05.22 02:52:54 -
[86] - Quote
Yeza wrote: And what's up with the Prospect? Hold twice as much ore as the Venture, but is the same damn size. That's just dumb.
Those inbuilt warp core stabilizers take a lot of space. Obviously! |
Kikusama
Snuff Box Snuffed Out
39
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Posted - 2015.05.22 04:17:21 -
[87] - Quote
What I'd really like to know is when will you get rid of the hexagonal engine exhausts on the Megathron models (and possibly other ships). It struck me as horrible (apart from antialiasing not working properly and dodgy textures on my Vindicator) for 2015, honestly.
Dirt, paint, stuff like this is nice and I can appreciate the effort of the GFX team. But I'd like to see some details literally ironed out and brought up to speed.
Guns make the news. Science doesn't.
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Cristl
234
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Posted - 2015.05.22 04:32:20 -
[88] - Quote
The Talos is really confusing: some parts seem to look less rusty when you 'swipe left'. The 'shoulder bits' near the front for example. |
Mr Epeen
It's All About Me
8619
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Posted - 2015.05.22 04:55:35 -
[89] - Quote
Nice weathering...for a ship operating in a planetary atmosphere under one gravity. But pretty poor for a ship operating in space.
I see some skill, just not much imagination to go with it.
I spent many years modeling planes for combat flight sims. If I were weathering spaceships to look like planes, what you have done is how I would have painted them. The most glaring example is the streaking from between panels. Vertical streaks as though these things were sitting on a runway while being rained on. That's pretty amateur or just not thought out. Leaks, streaks and chipping should be alined horizontal to the movement of the ship, not dripping down from top to bottom. There is no gravity for that to happen.
There is much more I could point out. But instead I ask your painters to use some common sense. Like I said, they are technically proficient, just not imaginative.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Verite Rendition
F.R.E.E. Explorer
143
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Posted - 2015.05.22 05:46:46 -
[90] - Quote
l0rd carlos wrote:CCP Sledgehammer wrote:There seems to be an issue with certain browsers, are you using Chrome perchance? Does not matter, the browser can't even get the file. wget https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG --2015-05-21 17:43:09-- https://cdn1.eveonline.com/community/devblog/2015/v5plusplus/dirt/Amarr_01_Dirty.JPG Resolving cdn1.eveonline.com (cdn1.eveonline.com)... 205.185.216.10, 205.185.216.42 Connecting to cdn1.eveonline.com (cdn1.eveonline.com)|205.185.216.10|:443...
Until timeout. Edit: IT'S BECAUSE OF HTTPS! Confirming that I can't see diddly on Firefox or Internet Explorer.
205.185.216.10 does not support HTTPS. https://www.ssllabs.com/ssltest/analyze.html?d=cdn1.eveonline.com&s=205.185.216.10 |
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