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madhapee
Amarr Damage Unlimited Inc Veritas Immortalis
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Posted - 2006.10.26 17:10:00 -
[1]
One issue that I have found is that enemies logoff immediately when engaged in a fight that they will lose.
I have seen it many times that if a cloaker gets cornered it logs and it gets away unharmed.
Even when fighting battleships the enemies just logoff and come back later.
It is a total joke.
With WCS gone this behavior might become even stronger.
I propose this: disable the current CTRL-Q, make it that if someone uses CTRL-Q or wishes to exit EVE through the ESC menu, they have to wait 15 secs to really logoff.
Nobody gets hurt with this rule, 15 secs is short enough not to be annoying.
It should make the gameplay more fair. What do you all think about this suggestion?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.26 17:15:00 -
[2]
1. Treat logoffs and disconnects the same way : just keep attempting to warp off to some random SS 2. Only "dissapear" ships that are in a safespot : if you are warpjammed *anywhere*, stay there until jamming ends or you die 3. Logging off in a mobile disruptor bubble = stay there FOREVER _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |
Cicilus Hadrican
Caldari Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2006.10.26 18:09:00 -
[3]
yeah there needs to be something implemented to stop the famous "logoffski" tactic
Sure Everyone D/C's every now and then. Bt how do you explain 10-13 peoplethat get caught in their own bubble, fitted for snipe all "logoffski" and warp away as if the bubble wasnt there.
That definately needs fixed
and Log on traps or just logging in a system to escape persecution is annoying too.
If your in a claimed space (You have Sov) I think there should be a timer oh like 10-15 minutes, just like the pvp timer for logging in another sov space. There should be a risk for living where you werent invited.
Everyone knows that there are the solo guys that kill some ratters then reaction fleet arrives, and they warp from safespot to safespot for 15 minutes and then log. Thats really annoying. But I think CCP said they arent fixing either (bubbles do need fixed though, its a blasted warp scramble deployed mod for crying out loud lol
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Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.10.26 18:44:00 -
[4]
Excelent idea. make it so you are ingame for 15 sec and if your shot your pvp timer will start (15min). If you disconnect then your in bad luck and still will stay in space 15sec till your loged of. Otherwise disconnecting can be exploited.
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pewpewpewpewBOOOM
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Posted - 2006.10.26 19:23:00 -
[5]
The question is:
Which is more damaging to gameplay in general:
1) Losing a ship when you actually crash during a fight 2) Log-off tactics
The answer seems simple to me, but sadly, the other 100k's of people who play this game are not me. A survey of all players would be very interesting, although it'll never happen.
Obviously the devs have chosen #1, but if a vast majority of the playerbase disagrees, I don't really understand why they still treat it as a complete non-issue.
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Estelle Matsuko
Caldari Jericho Fraction The Star Fraction
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Posted - 2006.10.26 19:23:00 -
[6]
Whats to stop someone just pulling the cable? NO Ctrl Q involved.
It¦s not as simple to solve as people think.
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Anasur
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Posted - 2006.10.26 20:22:00 -
[7]
Edited by: Anasur on 26/10/2006 20:22:03 Logging off while in a bubble is an exploit. However, I have no problem with people logging to save their pod when they are not in a bubble. Why? Because the only reason most peoples pod dies is because of that 2-3 seconds of lag you get when your ship blows. Dying because of that lag is just stupid.
If CTRL-Q gets a 15 second delay, I also want an option to tell my pod to start to warp immediately as soon as it appears, regardless of lag. Autopilot doesn't cut it:)
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pewpewpewpewBOOOM
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Posted - 2006.10.26 20:56:00 -
[8]
Having to change game mechanics to accomodate lag is depressing
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.10.26 21:11:00 -
[9]
Originally by: Anasur
Logging off while in a bubble is an exploit.
Its not. If you want convo me in-game (or send mail) and ill show you my conversation with GM which states its perfectly legal to logoff during combat or from dictor spheres.
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Lord Sid
Minmatar Lordless
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Posted - 2006.10.26 22:19:00 -
[10]
Adding a delay won't make any difference and just put the few people who don't work around it at a disadvantage. -=Lucy in the Sky with Diamonds=- |
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.10.26 22:42:00 -
[11]
Originally by: Anasur Edited by: Anasur on 26/10/2006 20:22:03 Logging off while in a bubble is an exploit. However, I have no problem with people logging to save their pod when they are not in a bubble. Why? Because the only reason most peoples pod dies is because of that 2-3 seconds of lag you get when your ship blows. Dying because of that lag is just stupid.
If CTRL-Q gets a 15 second delay, I also want an option to tell my pod to start to warp immediately as soon as it appears, regardless of lag. Autopilot doesn't cut it:)
Before you die, click a planet and start spamming the "warp to" button.
Oh and logging off to save pod is lame and we tend to scan down all pods that logoff to annoy the lame people. _____________________________
siggys v. 0.5 |
madhapee
Amarr Damage Unlimited Inc Veritas Immortalis
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Posted - 2006.10.26 23:01:00 -
[12]
15 seconds I think is a good rule,
yes you can still yank the cable of your pc, but that is a little harder than just insta-quit with ctrl-q.
if you have to kill the process from windows or other more difficult measures it will be harder. And that is all I ask.
CTRL-Q right now is just too easy and unfair.
If you guys like a rule in this direction, please sign this thread even you have nothing to add :) I bet that if we hit 50 posts we can make a statement :) |
Liru Okami
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Posted - 2006.10.27 00:07:00 -
[13]
It never ceases to amase me that pirates and PK a$$holes will tell you exactly how to get away from them as soon as another method of escape is nerfed.
Way to go.
PS: Yes i am still loging out to save my ship and avoid unwanted PvP.
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Johann Jeneau
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Posted - 2006.10.27 12:08:00 -
[14]
I'm not a pirate and i never logoff, it's lame, childist and hurt EVE, i lost a ship to NPC due to lag/system crach...i assume it as part of the game.
Despite other differences the main one between EVE and other similar games is the sence of lost, i only play a game if i have the feeling of being on the edge of a cliff, if people don't like this then EVE is the wrong game for them, if the devs decide to take this from the game then i don't see how can EVE compete with the other games, there are better games for in your face PVP/PVE
If EVE is supposed to be a roleplaying game then i think it's fair people has the chance to loose stuf while roleplaying, if you can't afford to loose something then don't use it, in real life when people risk like that they too many times end up puting a bullet in their head, the solution is not to take the risk from life, is to use your brains before doing stuff...
DO YOU WANT TO BE A VEGETABLE???
ps: sorry for my lousy english
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Angus McLean
Gallente Divinity Trials
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Posted - 2006.10.27 13:28:00 -
[15]
Originally by: Estelle Matsuko Whats to stop someone just pulling the cable? NO Ctrl Q involved.
It¦s not as simple to solve as people think.
Quick overview on computers and networks. The poster I quoted is correct. When you CTRL-Q EVE a message to the network doesnt say 'xxxx CTRL-Q'd EVE, log him off please', its far more basic, the command that goes to the server is 'xxx disconnected for some stupid reason, please log him off'.
See what im saying? The server isnt able to destinguish CTRL-Q from a power failure, so in the even someone actually does have a power failure or someone trips over his power cord, he will pay the price.
Id say leave as is until we can find a better solution. I dont like hotfix's that lead to worse gameplay.
Quote:
Basically we've established, EVE physics > Amarr
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Cicilus Hadrican
Caldari Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2006.10.27 14:32:00 -
[16]
see I dont think its that, and I dont see how it ruins game play.
The game is a MMO and encourages teamplay, if you dont use a scout ahead, use the map to see hotspots for possible gatecamps or other intel gathering methods...then maybe your asking for your ship to get ganked.
I agree with the system being broken right now you can't implement this because the system is too laggy. But Ctrl+Q is a huge and believeable exploit no matter if CCP waves no foul :/.
Ok so people are saying this harms the new player base then the old. As much as I encourage players to explore and come to 0.0 and all that, maybe they shouldnt wander into areas they shouldnt.
Maybe the log out delay could be in 0.0 maybe. I could imagine a silly little mesg pop up saying.
"disconnecting comms? Captain there's hostiles running around! "
I dont know, I think its a exploit never the less and solo gankers or infamous alliances, which I wont troll and call out, are using the tactic more and more.
but yeah, I'm a common whiner lol
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Carnicx 1
LFC Lotka Volterra
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Posted - 2006.10.27 18:47:00 -
[17]
First off I am not an expert in programming so I might be assuming things to be easier than they actually are.
In my oppinion it should be enough to change the way the logged off pilots ship behave. As it is now it engages warp and becomes invulnerable. In the normal case a pilot would engage warp, but if he is scrambled before reaching warp speed he gets caught. Why not simply make the auto-warp-off to safespot when ctd work the same way?
Client crash or ctrl-q makes the ship instantly engage warp, but not rendering it invulnerable. Once at the safespot it behaves as per usual. If no aggro-timer it disapears, if aggro-timer it stays for the same time as today.
Now, this would still mean that pods are going to get away easier than usual, but not really different than you can do manually by spamming the 'warp-to' option over and over again.
This would of course cause some upset feeling when peole have a genuine ctd, but lets face it. The problem of people being lame and logging off to save their gear is a serious issue that seem to be escalating and little by little ruining the game. If this continues locking down a system will become impossible. Camping a gate will be useless, and most of the fighting will only take place when one side is certain of winning, but then the other side will just log off to negate it. The only 'good' thing about keeping the current system is that, if things keep going the way they are now, soon nobody will loose implants or expensive ships so more and more will be able to afford all the expensive toys. That would of course result in an extreem inflation in the market...initially. Once the majority have the ships they desire there will never be any need to buy replacements which in turn will make the prices drop. In the end ppl will stop producing stuff since there is no longer any profit in it.
*Speed Agression Surprise* |
Black Scorpio
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Posted - 2006.10.27 19:44:00 -
[18]
signed.
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Baraccas
Minmatar
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Posted - 2006.10.27 22:18:00 -
[19]
signed, I think this makes perfect sense
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rgreat
Gallente OEG
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Posted - 2006.10.28 00:03:00 -
[20]
signed
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HaulerWench
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Posted - 2006.10.28 12:19:00 -
[21]
signed
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Constantine Arcanum
Gallente IMPERIAL SENATE Pure.
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Posted - 2006.10.28 12:26:00 -
[22]
nerf logging off. I helped - Cortes What a shiny and lovely place here - Eshtir Well lets make it a party atleast :D -Xorus RAWWWR!11!!1!2 SIG HIJACK!!11!1 I found it first, get orrrfff moiiii laaannnd - Cortes |
Marneous Calgar
Caldari Dragons Of Redemption Veritas Immortalis
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Posted - 2006.10.28 12:29:00 -
[23]
Signed --------------------------------------------- The Dragon rides again apon the winds of time. |
Brother Theos
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Posted - 2006.10.28 12:33:00 -
[24]
/signed.
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Dou Maxwell
Dawn of a new Empire
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Posted - 2006.10.28 12:45:00 -
[25]
Signed
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Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.10.28 12:50:00 -
[26]
The invulnerability of someone, who quits the game or disconnects needs to go. He should stay there 15secs and if he's aggressed, it should trigger the pvp timer too. Noone needs to log-off just in the seconds, when he's about to be aggressed. If someone cdts, bad luck. He should log back in. It's already that way, if you cdt mid-combat. Bad luck. People, who really need to log out, should do it, where no enemy is around.
So, yes, nerf logging off.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.28 13:03:00 -
[27]
I would be happy if jumping/running into a bubble counted as PvP agro. That's 15 minutes to probe'em out.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Savesti Kyrsst
Minmatar Unity Star
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Posted - 2006.10.28 13:08:00 -
[28]
/signed
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Galifardeua
Gallente Completament Tarats
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Posted - 2006.10.28 15:37:00 -
[29]
Not signed The ones not doing bad things should not be punished for the ones being stupid cowards.
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.10.28 16:29:00 -
[30]
It should be that if you log off in space your ship stays in the system 15mins, no matter if you have an aggression timer or not. If you want the security og logging off safely then it should be done in a station.
They also need to set it up that a person warps back to the spot the person went ld the first time, no matter how many times they quit out. What is happening now is people log out, log back in, log out.. etc. If they do this enough times they end up a long distance from where they first logged out and never go back to the point where they first logged off.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
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