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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Karuck
C C P C C P Alliance
338
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Posted - 2015.03.27 19:47:27 -
[31] - Quote
adam Davaham wrote:[quote=Circumstantial Evidence]I also think engine trails are too prominent, too long./quote]
I actually want the option to TURN OFF engine trails. I don't like them, they make it feel too arcadie and not realistic. I like how I have that feature in EVE. When I saw they were added, I was like NOOO. then i saw I could turn them off and I was happy :)
They are a very important feature for gameplay, helps you to find other ships that are orbiting you at high speeds. The look isn't final, we still have some tricks up our sleeves.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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MidnightWyvern
Night Theifs
80
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Posted - 2015.03.30 11:45:44 -
[32] - Quote
adam Davaham wrote:[quote=Circumstantial Evidence]I also think engine trails are too prominent, too long.
I actually want the option to TURN OFF engine trails. I don't like them, they make it feel too arcadie and not realistic. I like how I have that feature in EVE. When I saw they were added, I was like NOOO. then i saw I could turn them off and I was happy :) Don't forget that ship trails were in EVE since the beginning, and actually taken out after Empyrean Age which left a lot of veteran players opining the lack of them.
Ship trails aren't a new feature to EVE, and I feel like in both EVE and Valkyrie, they're a part of the feel of the world.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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1Robert McNamara1
The Graduates Forged of Fire
81
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Posted - 2015.03.30 18:03:23 -
[33] - Quote
Engine trails are fine. Maybe they get a different look like ion clouds or something, but given how hard it is to use the radar, they need to stay. |
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CCP Karuck
C C P C C P Alliance
357
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Posted - 2015.03.31 10:12:13 -
[34] - Quote
1Robert McNamara1 wrote:Engine trails are fine. Maybe they get a different look like ion clouds or something, but given how hard it is to use the radar, they need to stay.
The look isn't final, and yes we are going for a balance between usability and cool looking/plausible trails.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Caine Kwai Chang
State War Academy Caldari State
0
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Posted - 2015.03.31 16:14:27 -
[35] - Quote
CCP Karuck wrote:Baneken wrote:One that I might add is that from an outside view the game seems a bit slow (?) but I assume that's because you don't want you customers to line up for buckets ?
Because of the intensity of the experience, VR games in general need to be slower and closer to how things would be in real life. For example when people have tried porting FPS games over to VR they discover the player is running at insane speeds. Higher speeds have been used to make up for factors lacking in standard games, but VR will change this quite a bit in the next few years. It's one of the things that's hard to describe, you just have to experience it :)
hello I use DK2 for over six months and the important thing is an asset repere fix, helmet type, the brain is less senssible with repere is, testing with a false nose ^^ yes I know it can sound weird but apparently, this has a positive impact against the nausea, to conclude here, I make you fully trust, I know your company for over 10 years and I know you put the player in front as always, I patiently awaits the first exit in space with my dk2 and principally made haste I have powers to do my bit;) and confirm the devs have reasons sensational amplifiers are virtual reality, the speed is felt more realistic example of ways you roll a 190 km / h in your real car and give you the experience on your games console and you say hmmm I do not drive fast but with a virtual helmet that the perceived speed is faster much faster lol, I play car games and OMG , spacial simulator and then OMG VALKYRIE with CCP world behind I said JESUSSSSSSSSSSSSSSSSS ^^ |
MidnightWyvern
Night Theifs
80
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Posted - 2015.04.01 11:55:48 -
[36] - Quote
CCP Karuck wrote:1Robert McNamara1 wrote:Engine trails are fine. Maybe they get a different look like ion clouds or something, but given how hard it is to use the radar, they need to stay. The look isn't final, and yes we are going for a balance between usability and cool looking/plausible trails. Are you going to keep the current aspect of the trails indicating which team the player is on? Personally I think they should match with the racial theme. Having them be different based on whether the player is friendly or an opponent seems a little too arcadey for the balance you said you were looking for.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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1Robert McNamara1
The Graduates Forged of Fire
81
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Posted - 2015.04.01 16:49:52 -
[37] - Quote
MidnightWyvern wrote:CCP Karuck wrote:1Robert McNamara1 wrote:Engine trails are fine. Maybe they get a different look like ion clouds or something, but given how hard it is to use the radar, they need to stay. The look isn't final, and yes we are going for a balance between usability and cool looking/plausible trails. Are you going to keep the current aspect of the trails indicating which team the player is on? Personally I think they should match with the racial theme. Having them be different based on whether the player is friendly or an opponent seems a little too arcadey for the balance you said you were looking for.
It would make sense to me that the HUDs of the future would include that kind of FoF information. |
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CCP Karuck
C C P C C P Alliance
357
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Posted - 2015.04.01 19:53:26 -
[38] - Quote
MidnightWyvern wrote:CCP Karuck wrote:1Robert McNamara1 wrote:Engine trails are fine. Maybe they get a different look like ion clouds or something, but given how hard it is to use the radar, they need to stay. The look isn't final, and yes we are going for a balance between usability and cool looking/plausible trails. Are you going to keep the current aspect of the trails indicating which team the player is on? Personally I think they should match with the racial theme. Having them be different based on whether the player is friendly or an opponent seems a little too arcadey for the balance you said you were looking for.
It's too confusing, and there is no strong racial theme to the ships.. its all pirates.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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PinkKnife
Raising the Bar Of Sound Mind
517
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Posted - 2015.04.02 11:56:09 -
[39] - Quote
CCP Karuck wrote:DaReaperOh, a way to easily tell if your misses hit and or missed might be good too. most of the time i had no idea if my gun was hitting anything or if my misses hit. There is :) you get ripples coming from your crosshair when you hit. Those are still not final, and perhaps not visible enough. Baneken wrote:Thing that stood out to me is that none of those eve ship models have a single gun fitted in them ... [;) wrote:
This isn't a finished map :) A lot of things got done at the last minute.
Like that oracle with no guns on it? :) |
Dersen Lowery
Drinking in Station
1517
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Posted - 2015.04.03 18:58:10 -
[40] - Quote
I haven't seen the game with a VR headset yet, but I love the scale of the ships in the video. They look huge, as they should, and the Great Wall of Erebus in the background makes the ship look appropriately like a Titan.
I'm sure that not all the maps will be that cluttered, but for a tutorial, you want to be able to practice buzzing ships--er, navigating in tight spaces. I've always wanted to zip between the twin pillars of a Megathron.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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MidnightWyvern
Night Theifs
81
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Posted - 2015.04.04 04:01:40 -
[41] - Quote
Dersen Lowery wrote:I haven't seen the game with a VR headset yet, but I love the scale of the ships in the video. They look huge, as they should, and the Great Wall of Erebus in the background makes the ship look appropriately like a Titan.
I'm sure that not all the maps will be that cluttered, but for a tutorial, you want to be able to practice buzzing ships--er, navigating in tight spaces. I've always wanted to zip between the twin pillars of a Megathron. The ships seemed a little smaller than they should have been, but I'm not that worried about it right now.
They'll probably address that anyway.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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jason hill
Caldari Provisions Caldari State
757
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Posted - 2015.04.05 13:20:39 -
[42] - Quote
Caine Kwai Chang wrote:CCP Karuck wrote:Baneken wrote:One that I might add is that from an outside view the game seems a bit slow (?) but I assume that's because you don't want you customers to line up for buckets ?
Because of the intensity of the experience, VR games in general need to be slower and closer to how things would be in real life. For example when people have tried porting FPS games over to VR they discover the player is running at insane speeds. Higher speeds have been used to make up for factors lacking in standard games, but VR will change this quite a bit in the next few years. It's one of the things that's hard to describe, you just have to experience it :) hello I use DK2 for over six months and the important thing is an asset repere fix, helmet type, the brain is less senssible with repere is, testing with a false nose ^^ yes I know it can sound weird but apparently, this has a positive impact against the nausea, to conclude here, I make you fully trust, I know your company for over 10 years and I know you put the player in front as always, I patiently awaits the first exit in space with my dk2 and principally made haste I have powers to do my bit;) and confirm the devs have reasons sensational amplifiers are virtual reality, the speed is felt more realistic example of ways you roll a 190 km / h in your real car and give you the experience on your games console and you say hmmm I do not drive fast but with a virtual helmet that the perceived speed is faster much faster lol, I play car games and OMG , spacial simulator and then OMG VALKYRIE with CCP world behind I said JESUSSSSSSSSSSSSSSSSS ^^
I`m curious to find out which language this was translated from ...cos it makes no sense to me ...and I`ve read it twice and I`m still struggling to understand it ! ....or is it because im reading it sober |
1Robert McNamara1
The Graduates Forged of Fire
81
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Posted - 2015.04.06 20:42:32 -
[43] - Quote
jason hill wrote:I`m curious to find out which language this was translated from ...cos it makes no sense to me ...and I`ve read it twice and I`m still struggling to understand it ! ....or is it because im reading it sober
I'm pretty sure he's saying 'to combat Simulation Sickness, please consider including a false nose in both screens. The false nose has proven in other VR experiments to aid in reducing simulation sickness, I know it sounds crazy but it do. Valkyrie is awesome. |
DaReaper
Net 7
1904
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Posted - 2015.04.06 23:31:08 -
[44] - Quote
1Robert McNamara1 wrote:jason hill wrote:I`m curious to find out which language this was translated from ...cos it makes no sense to me ...and I`ve read it twice and I`m still struggling to understand it ! ....or is it because im reading it sober I'm pretty sure he's saying 'to combat Simulation Sickness, please consider including a false nose in both screens. The false nose has proven in other VR experiments to aid in reducing simulation sickness, I know it sounds crazy but it do. Valkyrie is awesome.
i think a slight helmet edge would work better then a fake nose?
OMG Comet Mining idea!!! Comet Mining!
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CCP Karuck
C C P C C P Alliance
369
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Posted - 2015.04.07 14:35:39 -
[45] - Quote
We've tried a bunch of those things :) Ultimately they have problems since the VR HMD's don't (yet!) have the same wide FOV as actual human eyes.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Aphrodite Balum
Caldari Independent Navy Reserve Curatores Veritatis Alliance
6
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Posted - 2015.04.20 18:56:41 -
[46] - Quote
CCP Karuck wrote:Bad Messenger wrote:I do not know but i like more about look of valkyrie video from fanfest 2014, in 2015 it looks like any other generic shooter.
after fanfest 2014 i was gonna buy this game , but now i am not going to.
anyone else have same feeling? Im curious to hear what it is about the look that puts you off? Everything has received a higher level of polish than last year. Is it the theme of the map? If so, we will have maps with very different themes/look.
The world "map" really throws me off coming from Eve. Are there going to be lanes and jungle and the nexus? Cuz that would really suck. I sense a large gap between the conceptualization of Valkyrie and Eve, I.e. Eve has no "maps" it has "grids" and "systems". And we rarely see massive engagements between npc corps/factions. So unless we see these engagements in Eve, the question of "where da f@&$ these ships come from?!" would remain. |
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