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Thread Statistics | Show CCP posts - 10 post(s) |
Bad Messenger
Nasranite Watch
848
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Posted - 2015.03.21 16:34:06 -
[1] - Quote
I do not know but i like more about look of valkyrie video from fanfest 2014, in 2015 it looks like any other generic shooter.
after fanfest 2014 i was gonna buy this game , but now i am not going to.
anyone else have same feeling? |
Algol Paradox
GoonWaffe Goonswarm Federation
0
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Posted - 2015.03.21 18:08:45 -
[2] - Quote
That is game development where Ideas change, gameplay emerges, and the fun is found. What you saw in 2014 was a concept, not an actual fleshed out game. |
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CCP Karuck
C C P C C P Alliance
321
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Posted - 2015.03.22 11:40:46 -
[3] - Quote
Bad Messenger wrote:I do not know but i like more about look of valkyrie video from fanfest 2014, in 2015 it looks like any other generic shooter.
after fanfest 2014 i was gonna buy this game , but now i am not going to.
anyone else have same feeling?
Im curious to hear what it is about the look that puts you off? Everything has received a higher level of polish than last year. Is it the theme of the map? If so, we will have maps with very different themes/look.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd.
6762
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Posted - 2015.03.22 13:31:16 -
[4] - Quote
Bad Messenger wrote:I do not know but i like more about look of valkyrie video from fanfest 2014, in 2015 it looks like any other generic shooter.
after fanfest 2014 i was gonna buy this game , but now i am not going to.
anyone else have same feeling?
Honestly, after FF15, I'm planning to grab a DK2.
Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art.
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Bad Messenger
Nasranite Watch
848
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Posted - 2015.03.22 13:31:54 -
[5] - Quote
CCP Karuck wrote:Bad Messenger wrote:I do not know but i like more about look of valkyrie video from fanfest 2014, in 2015 it looks like any other generic shooter.
after fanfest 2014 i was gonna buy this game , but now i am not going to.
anyone else have same feeling? Im curious to hear what it is about the look that puts you off? Everything has received a higher level of polish than last year. Is it the theme of the map? If so, we will have maps with very different themes/look.
1st version back in 2013 was more like EVE is and looked as space game, now when you look gameplay of valkyrie it looks more like some adhd shooters with small map and lots of fancy effects all around, it does not look even space anymore.
My feeling when i watched it was same when watching some cod tournament.
I bet it is fun game when you actually play it, but not the awesome looking thing as it was back in 2013. |
Makoto Priano
Itsukame-Zainou Hyperspatial Inquiries Ltd.
6762
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Posted - 2015.03.22 13:42:07 -
[6] - Quote
A cleaner in-space aesthetic would be nice; it does seem a bit cluttered at the mo. Still worth it, though!
Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art.
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Phoenix Jones
Isogen 5
1170
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Posted - 2015.03.22 14:22:16 -
[7] - Quote
People want the exploration you can get in eve as well as the fps you can get in.. Well everything else. If you want a pinpoint accurate reason why, overlay shooting in Valkyrie and shooting in star citizen. It's the same.
Now being the same isn't a bad thing, but it looks exactly the same. It's a little bit too much gun spam, it's also probably a little too fast (yea, odd for a fps).
It's mostly a balance thing, but when I saw the valk shoot, it reminded me exactly like star.
There is aIso a little too much clutter in that build.
Yaay!!!!
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Omega Tron
Amarr Mining Inc
53
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Posted - 2015.03.22 15:32:47 -
[8] - Quote
I watched all of the streaming TWITCH events that had Valkyrie in it and I also was put off by the current versions that you brought. While there has been a lot of refinement to the individual elements (very nice on that point) I think what is wrong when they are brought into a map is that they are -- 1. Much to close together. By this I mean the static ships the NPC drones and other stuff. To me it seemed like one of the blob fights that when viewed out far enough to take in is nothing but a bunch of "plus" symbols. But up close is nothing but over lapping stuff that is impossible to sort out. 2. I noticed that one could not lead a target such that it would fly into the stream of bullet's/laser fire. 3. There seemed to me to be a disconnect between the length of time the cannon fire happen compared to how fast the capacitor gage depleted. But I could be wrong on this point. 4. I think the missile trails are much to long and my suggestion is to shorted them. 5. I would also like to suggest that the gun fire flashes are much to large and might over long term play be to much. The short duration used at FF15 may have been OK, but long term I know I would not like it.
Oh and finally the "Clean Me" on the right side window was a big plus for me. Thank you!
CCP's sand box is EVE Online. The sand is owned by CCP. We pay them a monthly fee to throw the sand at each other. That is all that is here, so move along. Nothing more to be seen.
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Admiral Peacock
State Protectorate Caldari State
0
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Posted - 2015.03.22 21:50:51 -
[9] - Quote
I have to disagree with the OP. I love the direction the game is going in and the art. All that diving in and out of space debris reminds me of watching a Battlestar Galactica dogfight. I love the engine trails too.
It'd be nice if you could use a button to maintain the ship direction and speed, while you flip the ship around and shoot the guy on your tail (also like the Vipers in Battlestar).
Keep up the good work Devs! |
Rawketsled
Generic Corp Name
143
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Posted - 2015.03.23 05:25:33 -
[10] - Quote
Personally, I'd like to see a little less fog in the far distance.
At times, it felt more like sky than space. |
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Circumstantial Evidence
178
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Posted - 2015.03.23 07:32:49 -
[11] - Quote
I also think engine trails are too prominent, too long.
For everything else, I think it's going in the right / expected direction. I expect this to be a lightweight, low-consequences shooting game set in the EVE universe, not EVE 2.0.
I like how the large EVE ships become merely terrain obstacles, to the Valkyries. Relative scale seems fine, the exactness of scale is not so important to me. Like the stone giants in Lord of the Rings, the "terrain" is conducting its own battle on a larger scale, we just want to accomplish our objectives, and stay out of their way.
I was reminded of the classic rail shooter Star Wars: Rebel Assault. This was a pack-in title for early CD-ROM drives, a similar position Valkyrie is in. Minus the rail :) In that title, you would swoop around a star destroyer, and down the Death Star trench, shooting at stuff that popped up into your field of view. |
Miss Masquerade
Federal Navy Academy Gallente Federation
16
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Posted - 2015.03.23 10:17:25 -
[12] - Quote
Now when someone mentioned it, while watching the latest Valk vid at fanfest for the 2nd time, I too felt that the enginetrails were all over the place, adding clutter to the scenario.
Please, make sure to give the players some options to enable / disable some of these elements.
Some players like to keep it simple, some players want to crank it up all the way.
Thanks :) |
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CCP Karuck
C C P C C P Alliance
321
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Posted - 2015.03.23 14:31:30 -
[13] - Quote
Thanks for the feedback everyone, keep it coming :)
I'd like to address a few things:
Omega Tron wrote: 2. I noticed that one could not lead a target such that it would fly into the stream of bullet's/laser fire.
Actually you have to :) There is even a leading aim reticle, but its too small and falls into the background so most people don't see this. This will be fixed very soon!
Omega Tron wrote: 3. There seemed to me to be a disconnect between the length of time the cannon fire happen compared to how fast the capacitor gage depleted. But I could be wrong on this point.
Cannons/gatlings are not tied into capacitor.
Omega Tron wrote: 5. I would also like to suggest that the gun fire flashes are much to large and might over long term play be to much. The short duration used at FF15 may have been OK, but long term I know I would not like it.
We know, but it looks a lot different in VR :) No limited screen space there!
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
321
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Posted - 2015.03.23 14:33:09 -
[14] - Quote
Rawketsled wrote:Personally, I'd like to see a little less fog in the far distance.
At times, it felt more like sky than space.
Its part of the map theme :) But we also need a tiny bit of fog to help with sense of scale. Human brains are wired to use distance tinging as a clue for how big things are, but it wont be as visible in all maps.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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CCP Karuck
C C P C C P Alliance
321
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Posted - 2015.03.23 14:34:38 -
[15] - Quote
Regarding scale and engine trails. All ships are too scale in our maps, but there were a lot of last minute tweaks. Don't worry, we think about scale.. A LOT! :)
Regarding ship and missile trails, we know :) These are not final, we just didn't manage to get everything done we wanted.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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Admiral Peacock
State Protectorate Caldari State
0
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Posted - 2015.03.23 18:00:35 -
[16] - Quote
CCP Karuck wrote:Regarding scale and engine trails. All ships are too scale in our maps, but there were a lot of last minute tweaks. Don't worry, we think about scale.. A LOT! :)
Regarding ship and missile trails, we know :) These are not final, we just didn't manage to get everything done we wanted.
Please don't shorten the trails too much. I think it gives the ships much more of a sense of motion and direction. Helps with planning an attack angle as well |
DaReaper
Net 7
1862
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Posted - 2015.03.24 03:32:00 -
[17] - Quote
The only negative i had on the fan fest version was that the map felt a little too cluttered. Things seemed a bit too close together, but besides that it was wicked fun. Though i got no kills lol.
OMG Comet Mining idea!!! Comet Mining!
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Baneken
Arctic Light Inc. Arctic Light
505
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Posted - 2015.03.24 05:43:38 -
[18] - Quote
Thing that stood out to me is that none of those eve ship models have a single gun fitted in them ...
Not surprised they're all destroyed since they were unarmed ! |
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CCP Karuck
C C P C C P Alliance
330
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Posted - 2015.03.24 11:24:01 -
[19] - Quote
DaReaperOh, a way to easily tell if your misses hit and or missed might be good too. most of the time i had no idea if my gun was hitting anything or if my misses hit.[/quote wrote:There is :) you get ripples coming from your crosshair when you hit. Those are still not final, and perhaps not visible enough. [quote=Baneken]Thing that stood out to me is that none of those eve ship models have a single gun fitted in them ...
This isn't a finished map :) A lot of things got done at the last minute.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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DaReaper
Net 7
1863
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Posted - 2015.03.24 16:07:39 -
[20] - Quote
CCP Karuck wrote:DaReaper wrote: Oh, a way to easily tell if your misses hit and or missed might be good too. most of the time i had no idea if my gun was hitting anything or if my misses hit. There is :) you get ripples coming from your crosshair when you hit. Those are still not final, and perhaps not visible enough. Baneken wrote:Thing that stood out to me is that none of those eve ship models have a single gun fitted in them ... This isn't a finished map :) A lot of things got done at the last minute.
yea it was not very noticeable. that or i just sucked and could not hit the broad side of a barn ;)
OMG Comet Mining idea!!! Comet Mining!
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jason hill
Caldari Provisions Caldari State
756
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Posted - 2015.03.24 20:56:24 -
[21] - Quote
well TBF ... im pretty sold on it ...and with all the experience ive had over the years with the constants tweaks /patches ..updates that will come (which is inevitable when it goes alpha/beta/gold) just like eve im looking forward to the experience that will be EVR so much so that ive just invested in a new top end rig to play it on . so just waiting to get meself a DK2 rift .
only thing I personally want to ask it will be possible to merge my eve account character with my with my up and coming EVR account ...so that I can get the best of both worlds with fighting with my corpies ...and still doing corporation stuff when I don't need EVR ... I think essentially what im asking is ... when I get a call to alliance /corp arms can I do it in EVR ...but when not need I`d like to be doing it in the normal fashion such as it is now ?rather than have the hassle of 2 separate eve setups ?
I hope this sort of makes sense
lol...one account to RULE THEM ALL ! |
MidnightWyvern
Night Theifs
80
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Posted - 2015.03.25 02:10:05 -
[22] - Quote
Personally I thought this gameplay was just fine, but mixing that environment up with a few others that are more open would be a good idea.
Claustrophobic environments are cool, but they get a bit monotonous by themselves.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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1Robert McNamara1
The Graduates Forged of Fire
78
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Posted - 2015.03.25 15:10:25 -
[23] - Quote
I'm sure other maps will be more open. There needs to be variety, and I'm happy with their clever addition of cover for the light ships to use when hiding from those damned flak cannons.
I liked the engine trails. Some pilots really zip around the terrain very quickly and the trails help track in on their last course change. I agree when all 10 are in the same blob it's a mess but that's OK in my book, 5v5 in the same area should be chaotic. I'm ok with shorter but not anything drastic.
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Baneken
Arctic Light Inc. Arctic Light
507
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Posted - 2015.03.26 11:07:25 -
[24] - Quote
One that I might add is that from an outside view the game seems a bit slow (?) but I assume that's because you don't want you customers to line up for buckets ?
However if it's not a vomit issue could there be a faster pace with an obstacle course as in sort of a rat race through a debris field ? You know the solid scifi clich+¬ that you see in almost ever space movie involving fighters I'd imagine a pirate faction to organise such death races on regular basis. |
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CCP Karuck
C C P C C P Alliance
332
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Posted - 2015.03.26 11:54:46 -
[25] - Quote
Baneken wrote:One that I might add is that from an outside view the game seems a bit slow (?) but I assume that's because you don't want you customers to line up for buckets ?
Because of the intensity of the experience, VR games in general need to be slower and closer to how things would be in real life.
For example when people have tried porting FPS games over to VR they discover the player is running at insane speeds. Higher speeds have been used to make up for factors lacking in standard games, but VR will change this quite a bit in the next few years.
It's one of the things that's hard to describe, you just have to experience it :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
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MidnightWyvern
Night Theifs
80
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Posted - 2015.03.26 13:20:50 -
[26] - Quote
CCP Karuck wrote:Baneken wrote:One that I might add is that from an outside view the game seems a bit slow (?) but I assume that's because you don't want you customers to line up for buckets ?
Because of the intensity of the experience, VR games in general need to be slower and closer to how things would be in real life. For example when people have tried porting FPS games over to VR they discover the player is running at insane speeds. Higher speeds have been used to make up for factors lacking in standard games, but VR will change this quite a bit in the next few years. It's one of the things that's hard to describe, you just have to experience it :) I really wish I knew someone with a DK2. I don't really want to get a DK2 with newer prototypes already out.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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Nomistrav
Aliastra Gallente Federation
292
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Posted - 2015.03.26 18:54:17 -
[27] - Quote
CCP Karuck wrote:Baneken wrote:One that I might add is that from an outside view the game seems a bit slow (?) but I assume that's because you don't want you customers to line up for buckets ?
Because of the intensity of the experience, VR games in general need to be slower and closer to how things would be in real life. For example when people have tried porting FPS games over to VR they discover the player is running at insane speeds. Higher speeds have been used to make up for factors lacking in standard games, but VR will change this quite a bit in the next few years. It's one of the things that's hard to describe, you just have to experience it :)
From my experience at Fanfest 2014, it was mostly trying to find the target and keep an eye on them. It was incredible the way that, in retrospect, I was looking directly at my target and moving the ship to adjust subconsciously as opposed to staring at the center of a screen and moving the ship in that fashion throughout like you would a normal monitor. That sort of tactical advantage is incredible but if the gameplay is too fast it becomes, very quickly, hard to manage with.
Its a bizarre experience. The speed its at is fine, in my opinion, unless something changed so drastically over the course of a year that I'm just missing out on the context.
Third Place Winner
Pod and Planet Fiction Contest YC114
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Malakai Asamov
Van Diemen's Demise Pandemic Legion
32
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Posted - 2015.03.26 22:32:29 -
[28] - Quote
CCP Karuck wrote:Baneken wrote:One that I might add is that from an outside view the game seems a bit slow (?) but I assume that's because you don't want you customers to line up for buckets ?
Because of the intensity of the experience, VR games in general need to be slower and closer to how things would be in real life. For example when people have tried porting FPS games over to VR they discover the player is running at insane speeds. Higher speeds have been used to make up for factors lacking in standard games, but VR will change this quite a bit in the next few years. It's one of the things that's hard to describe, you just have to experience it :)
Interesting article on fake noses fixing some motion sickness issues (http://www.gamasutra.com/view/news/239807/Putting_a_fake_nose_in_your_VR_game_may_make_it_less_nauseating.php). If its an issue in valkyrie maybe adding the edge of a face mask or helmet could help :) |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
330
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Posted - 2015.03.27 12:59:26 -
[29] - Quote
I agree that last gameplay was more "cluttered" than the previous one, but I'm pretty confident it's just a matter of it being a particular mission where a very large fleet just gathered. Probably, many other maps will be much more open and "space-like". After all, it's still WiP. Looking forward to Valkyrie! |
adam Davaham
State Protectorate Caldari State
0
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Posted - 2015.03.27 19:25:17 -
[30] - Quote
[quote=Circumstantial Evidence]I also think engine trails are too prominent, too long.
I actually want the option to TURN OFF engine trails. I don't like them, they make it feel too arcadie and not realistic. I like how I have that feature in EVE. When I saw they were added, I was like NOOO. then i saw I could turn them off and I was happy :) |
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