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Soldarius
Deadman W0nderland The 99 Percent
1018
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Posted - 2015.01.12 16:35:50 -
[1] - Quote
Mag's wrote:Gabriel Elarik wrote:as long as they can see with d scan probes or visual they interact with the world they gather intel and nobody can do anything about it players sitting in stations they can be flipped and i by all means i had the joy to come back after a week and sitting in hostile space with no means to move my stuff out thats one of the risk players have while sitting in stations while cloakys have no risk and intel and if its that thats hinders improvement by all means make a thread and say what mechanic would be ok i have no problems with that What mechanic are they using to interact with you, whilst they are AFK?
A: Local chat.
Also, Oh, boy! Everyone's favorite thread! Now, with ISD stamp of approval!
I have an actual idea that I can't remember seeing suggested. What if your contacts list showed whether or not a person was online, offline, or AFK, instead of just on/offline?
Also, I think that if you are cloaked, you should not show up in local. But what if the cloaker could no longer receive local channel updates?
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Deadman W0nderland The 99 Percent
1018
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Posted - 2015.01.12 17:34:42 -
[2] - Quote
I would be ok with a long-cycle-time combat probe that gives results on cloaked ships. But by long time I mean something like 10 minutes base, not 60 seconds or some other nonsense. This would at least put the prober on grid with the cloaked ship. With some ingenuity and effort, they could potentially decloak a moving AFK cloaked ship.
This would also discourage blops fleets from staging in hostile populated systems.
My concern at this point would be using these to find cloaked titans/supers that are waiting out an aggro timer or jump cap. But imho, if they didn't plan ahead they deserve to die. Death to supers!
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1028
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Posted - 2015.01.15 15:39:23 -
[3] - Quote
So, according to reports, Circadian Sleepers can actually detect and scan cloaked ships. This doesn't help anyone if the cloaked ship is not at a warpable celestial, gate, or station. But it is something.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1047
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Posted - 2015.01.20 14:38:43 -
[4] - Quote
I've often wondered what the effect would be if immediate mode local chat were an optional POS module tied to sov strategic level, like cynosural jammers and jump bridges.
Say, all NPC space is immediate mode local. That would leave only claimable sov and w-space as delayed mode by default, with claimable sov upgradable to immediate mode.
Sov strategic index levels 4 and 5 have no uses iirc.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1179
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Posted - 2015.03.18 14:06:11 -
[5] - Quote
GeeShizzle MacCloud wrote:Feyd Rautha Harkonnen wrote:76 pages, when the answer is so simple (it really is). F 77 pages, and its almost like you read none of them. Especially when a script can push that button for you with a randomised buffer interval every 5mins, so yah great idea genius. Bet that inflatable dartboard was yours too.
So your counter-argument is to break the ToS/EULA? gg enjoy your permaban.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1182
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Posted - 2015.03.23 20:44:23 -
[6] - Quote
GeeShizzle MacCloud wrote:Because the whole idea of a sandbox is to give the players the tools to engineer themselves out of a problem, not introduce a cruise missile style fix that obliterates the problem and causes significant collateral damage to other areas
There's no issues with cloaking and people who have issues with cloaks aren't concerned about the cloak its about what happens after the cloak drops and a bunch of undesirable appear instantly to make a fight totally one sided.
the problem is the relative risk that the gankers have to deal with when carrying out these ganks, and that risk is practically zero.
Bullcrap. It is only incredibly narrow-minded fools that think hot dropping has zero risk. I've personally been on counter-drop forces and QRFs that have trashed entire blops fleets.
That does not mean that I think the current cloaking/cyno/local issues in nul/losec are good. I'm only disagreeing with your assertion that there is no risk to the people dropping in on the lonely carebear. There are a multitude of tactics the bear can use to make himself a very undesirable target, or to bait the blops fleet into an untimely and embarrassing loss.
As for the stuff going on in the observatory thread, I'm looking forward to some form of afk cloaky counter-measures that an active player can easily avoid and an afk player cannot.
http://youtu.be/YVkUvmDQ3HY
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Soldarius
Kosher Nostra The 99 Percent
1220
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Posted - 2015.04.01 14:19:19 -
[7] - Quote
The belief that removal of AFK cloaking will result in a sudden surge in the isk faucet of nulsec pve is utterly absurd. The vast majority of PvE space is not AFK camped on a regular basis. AFK cloaking or the lack thereof does not change the overall value of space unless it is done long enough to force a degradation of the military index. Even then, once the camping ends, it can be quickly repaired.
An AFK cloaker denying the use of space only reduces the normal isk input of one system of the thousands available and in use. Furthermore, those PvErs typically have an option to simply go to another system and resuming their isk-generation activities. Or they can simply ignore the possibly afk player. Risk vs reward says it is less risky to go someplace else for the same reward.
http://youtu.be/YVkUvmDQ3HY
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