Pages: 1 2 3 4 5 6 7 8 9 [10] 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Aiyshimin
Shiva Furnace
301
|
Posted - 2015.01.11 14:08:35 -
[271] - Quote
This is maybe not a "little thing", but I'd prefer the fitting window was smaller.
|
Sylveria Relden
Relden Enterprises
45
|
Posted - 2015.01.11 21:36:42 -
[272] - Quote
+1 Make drone stats reflective of equipped modules +1 Weapon Grouping ability (from the fitting window)
Perhaps even add a "summary" page somehow reflecting the difference in changes when you swap out modules? Like a "Before and After" summary? (so you can see what's changed overall) This would be helpful to list things like rig drawbacks, applied effects like total optimal/falloffs etc. for example. |
Hakan MacTrew
MUTED VOID Takahashi Alliance
879
|
Posted - 2015.01.12 20:15:49 -
[273] - Quote
Thinking about it, being able to lay out the module buttons for the in-flight UI while docked up using the fitting window would be great. I do get fed up of having to mess about with them after undocking a new ship.
Friends
|
M1k3y Koontz
Thorn Project Surely You're Joking
636
|
Posted - 2015.01.13 14:49:32 -
[274] - Quote
If the fitting tool showed EHP estimations using an Omni damage, rather than assuming the weakest resistances will always be hit, the tool would be so much more useful.
Also being able to select the damage type used to estimate EHP, so we can find out how bad our resist holes are.
How much herp could a herp derp derp if a herp derp could herp derp.
|
Sadew42
SUPERFLUOUS WANDERLUST Gentlemen's.Club
4
|
Posted - 2015.01.14 00:04:47 -
[275] - Quote
Very excited to hear this suggestion!
One thing to add: The ability to see how long a capacitor will last with an MWD onlined but not in use, as offlining the MWD returns capacitor to normal.
|
Fafer
Tr0pa de elite. Pandemic Legion
46
|
Posted - 2015.01.14 08:54:50 -
[276] - Quote
When flying capitals, refitting is pain with fitting window taking lot of screen space. I would like to have a button that can toggle between full version of window, and minimized version that shows only low-mid-high slots, and few essential data like resulting capacitor, resists and speed. That way I could have minimized version always opened.
Better yet, we already have it with HUD when displaying all modules, it only needs to be changed to drag-drop modules from cargo to placeholder.
|
Piranha Red
Trust Doesn't Rust Triumvirate.
0
|
Posted - 2015.01.14 12:24:32 -
[277] - Quote
Has anyone suggested remote repair output as a part of the fitting window stats? Ideally would show effects of implants etc, reckon lots of logibros would find this useful.. |
Ix Method
Shadows Legion High-Sec Tomfoolery
378
|
Posted - 2015.01.14 18:31:24 -
[278] - Quote
Would there be a massive downside to having things automagically repackaged when unfit from ships?
Travelling at the speed of love.
|
Aven Valkyr
Aven's Flight School
2
|
Posted - 2015.01.15 05:32:32 -
[279] - Quote
The ability to load a fit through a fitting window and click "fit ship", with the fitting window pulling my items from the cargo cans in my main hangar. In order to keep my hangar organized I have several cans that separate my goods according to what they do. For example:
Shields (all things shield related) Armor (all things armor and hull related) Ammo and Drones Mods Turrets (and related damage mods) Misc (gate keys, implants, skills, etc..)
In fact, scratch the pulling out of cans. Give us more control over our hangars by giving us options by default to add individual bays to our overall hangar. I hate having my good mods mixed up with my loot (and there is a LOT over the course of a couple days missioning). So couple the idea of being able to fit mods to our ships automatically using the fitting window by pulling items out of our bays. And when we strip a ship, if such bays are enabled, have the fitting window auto-sort the items back into their respective bays. This will eliminate the need to have to buy several station cans and having to label and pick through each one every time I want to fit (or re-fit) a ship. Thanks :) |
Rain6637
GoonWaffe Goonswarm Federation
29472
|
Posted - 2015.01.15 20:23:36 -
[280] - Quote
Feeling right as rain after seeing what was proposed for ship skins on the o7 show.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
|
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
58
|
Posted - 2015.01.16 13:33:58 -
[281] - Quote
It would be nice to have the ability to see what modules will fit into a slot when you have a limited amount of power or CPU. So, if you only have 10 CPU for instance, you would see a list of modules that have less than 10 CPU. It would also be nice to be able to incrementally slide it up or down from that point. |
Nina Pappotte
Wayward Chickens
0
|
Posted - 2015.01.17 10:48:04 -
[282] - Quote
I know more options for ehp and tank in general have been suggested already, but what i'd like to see is a box where you can throw in ammo or npc corps. It would then show ehp and tanked dps against that ammo or type of rats. |
snorkle25
Dirt Nap Squad Dirt Nap Squad.
9
|
Posted - 2015.01.19 21:40:04 -
[283] - Quote
Im sure most of these have been mentioned but just incase:
Fitting Window: -move the 'import from...' button over to the section with ship name so its accessible all the time at the top level. -Included the personal/corporate fitting window as a collapsable portion of the main fitting window much like the currect stat portion but on the opposite side. -include specific drone info on fitting window that is *ACCURATE* and *UPDATED FOR CURRENT SHIP/SKILLS*. i.e drone control range, DPS (FOR EACH FLIGHT!!!) tracking, optimal, etc.... -show agility as modifier AND align time -show CPU/PG as a fraction of total (ie 43.5/256). -Turret/launcher alpha as well as DPS (ie. my bomber hits for 5235 damage every 6.5 sec for 805 DPS) |
Metal Icarus
Dirt Nap Squad Dirt Nap Squad.
726
|
Posted - 2015.01.20 23:46:48 -
[284] - Quote
Consider a UI that is able to change with the number of slots so that you do not see any "empty slots". |
Lady Rift
What Shall We Call It
168
|
Posted - 2015.02.02 04:35:02 -
[285] - Quote
in general look at eft and pyfa and take the best out of both programs. |
Kyalla Ahashion
Paladin Order Fidelas Constans
18
|
Posted - 2015.02.05 07:17:53 -
[286] - Quote
CCP Sharq wrote:Happy new year pilots! There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience?
Inventory & Market integration within saved/viewed fittings
I should be able to visually confirm inventory and market availability of the modules in the current station from the displayed fitting, and purchase missing modules easily directly from that window.. Search buttons or appropriate context options to quickly and easily find modules nearby. I need to know at a glance if I can easily assemble the displayed fitting where I'm currently located..
Assemble and Fit This would look for a packaged hull in inventory, assemble that hull, make it active, and attempt to fit the modules to it. This would make life easier for people who fit large volumes of identical ships
Edit saved fits - being able to edit a fit without having a fitted ship to modify would be helpful and save time. Add Cargo Items in saved fits (there are currently kludgy ways to do this involving importing fittings that have been hand edited),, an official way to do this that doesn't rely on dirty hacks and that doesn't break the UI would be really nice.
Refit to .... from cargo easily apply a saved fit from modules in cargo when fitting in space - fits matching current hull and modules in own cargo hold would show up in a context menu on objects providing a fitting service
Saved fittings with defined alternate modules - indicate a default choice, and define comparable modules to look for if the default for that slot is not available (ie, meta module in place of t2, t2 inplace of meta, different meta)
|
|
CCP karkur
C C P C C P Alliance
3873
|
Posted - 2015.02.16 22:55:10 -
[287] - Quote
Yay - I've read all the posts, and am super excited about all those great suggestions! :) Thanks a lot for your input, and feel free to keep posting here, we'll be reading it :)
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
|
|
Harvey James
The Sengoku Legacy
1097
|
Posted - 2015.02.16 23:14:59 -
[288] - Quote
build all fitting slots into the hull of T3 strategic cruisers, so switching subs isn't so annoying
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|
Kale Freeman
Dirt 'n' Glitter
36
|
Posted - 2015.02.17 09:22:45 -
[289] - Quote
Multi-fitting doesn't need to be part of the fitting screen.
1. Fit up a single ship, name it, load ammo scripts etc into the hold. 2. Right click a stack of hulls and chose "Assemble to template". 3. Select the already fitted, named, loaded ship as the template to use. 4. Watch the magic happen as the entire stack is turned into clones of the chosen template ship. |
Colette Kassia
Kassia Industrial Supply
62
|
Posted - 2015.02.17 09:27:19 -
[290] - Quote
Kale Freeman wrote:Multi-fitting doesn't need to be part of the fitting screen.
Start with a single fitted ship. Renamed and loaded with ammo etc.
1. Right click a stack of hulls and chose "Assemble to template". 2. Select the already fitted, named, loaded ship as the template to use. 3. Watch the magic happen as the entire stack is turned into clones of the chosen template ship. Ingenious. +10 |
|
Hrothgar Nilsson
454
|
Posted - 2015.02.17 09:41:45 -
[291] - Quote
Kale Freeman wrote:Multi-fitting doesn't need to be part of the fitting screen.
Start with a single fitted ship. Renamed and loaded with ammo etc.
1. Right click a stack of hulls and chose "Assemble to template". 2. Select the already fitted, named, loaded ship as the template to use. 3. Watch the magic happen as the entire stack is turned into clones of the chosen template ship. +1000
http://www.youtube.com/watch?v=ZTzA_xesrL8
|
Max Kolonko
WATAHA. Unseen Wolves
495
|
Posted - 2015.02.17 11:19:42 -
[292] - Quote
Kale Freeman wrote:Multi-fitting doesn't need to be part of the fitting screen.
Start with a single fitted ship. Renamed and loaded with ammo etc.
1. Right click a stack of hulls and chose "Assemble to template". 2. Select the already fitted, named, loaded ship as the template to use. 3. Watch the magic happen as the entire stack is turned into clones of the chosen template ship.
+ over 9000
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|
Rain6637
GoonWaffe Goonswarm Federation
29933
|
Posted - 2015.02.17 12:38:56 -
[293] - Quote
Why do I foresee the client freezing while this batch job takes place.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
|
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
616
|
Posted - 2015.02.17 12:53:56 -
[294] - Quote
Kale Freeman wrote:Multi-fitting doesn't need to be part of the fitting screen.
Start with a single fitted ship. Renamed and loaded with ammo etc.
1. Right click a stack of hulls and chose "Assemble to template". 2. Select the already fitted, named, loaded ship as the template to use. 3. Watch the magic happen as the entire stack is turned into clones of the chosen template ship.
Why not use the new Industry window for this?
You create a BPC from the fitting window with however many runs you want (this would obviously require data sheets and stuff used to create BPC's)
You then drop that BPC into the industry window with however many runs It fires back at you how many modules, charges and rigs are required. You hit run, it takes 10 seconds per ship to "build" to stop the server from getting face punched. You would then hit deliver and get however many of the ships fitted.
You could even "Trade" fittings via the BPC!!
Give them to corp mates or sell them on the market!! |
|
CCP karkur
C C P C C P Alliance
3875
|
Posted - 2015.02.17 12:55:54 -
[295] - Quote
Please don't turn this thread into multi-fitting thread :)
CCP karkur | Programmer | Team Pirate Unicorns |-á@CCP_karkur
|
|
Rain6637
GoonWaffe Goonswarm Federation
29936
|
Posted - 2015.02.17 13:06:43 -
[296] - Quote
sorry, didn't realize they were different :-/
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
|
Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.02.17 13:14:38 -
[297] - Quote
YES to simulating modules you don't own and specific modules being active etc, would be able to see actual cap stability in typical use cases (e.g. a exploration-combat fit Stratios won't be running cloak + guns + MWD + both analyzers + tank including a repper all at the same time, ever), actual EHP etc.
Most of these have probably been said by others, but maybe I have something new as well:
- Align time should be listed, it's silly we have to get it from a 3rd-party program
- Drone control range should be listed
- Should be able to select between drone groups (and save them with the fit maybe?) to check dps
- List not just generic EHP but EHP vs. each damage type individually or even against customizable incoming damage
- Give the fitting browser its own neocom icon and keybinding, so we don't always have to go through the main fitting window
- In fitting browser, show estimated prices or "killmail prices" (or are these the same?) for the hull, each module etc. and the total price
- In fitting browser search, have a search of e.g. "Vexor" return BOTH all fits using Vexors (and VNIs, reskins etc) and fits with "Vexor" in the name. Currently it's name-only, so to replicate this I have to have the hull name in the fit name, on every fit. Same for ship classes: "frigate", destroyer" etc.
- Add a "buy this fit immediately" button to the fitting browser that opens a multi-buy window to buy the right amounts of everything (including the hull) from sell orders, if available (I also want the same multi-buy for the industry screen inputs and a general multi-buy option, but that discussion doesn't really belong here). If some item isn't available, don't buy that but buy the rest. Preferably with an option to either buy everything you're missing i.e. don't have unassembled at the current station, or to buy the whole fit even if you have some parts.
|
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
616
|
Posted - 2015.02.17 15:24:36 -
[298] - Quote
CCP karkur wrote:Please don't turn this thread into multi-fitting thread :)
I understand that you want to create an in game EFT but how difficult would it be to make the fitting window have the utility to "multi-fit".
I can tell you now. If you do leave space for that to be developed and you do develop it in the future you will be swimming in free beer.
If you don't, the mob may just turn on you |
Jenshae Chiroptera
The Volition Cult
944
|
Posted - 2015.02.17 17:41:30 -
[299] - Quote
CCP Sharq wrote:EDIT: These are just things we are looking into doing, non of this has been planned for any release... I would like an "unstack" all option.
Then I will dream about being able to replicate a fit.
- Set up one ship with a fitting. - Select stacked identical ships. - Select (shift, ctrl w/e) can with modules. - Choose the replicate option
Code then attempts to assemble all the ships and fill in the modules from the can. The modules must be identical. If there is a shortage of one type then they it keeps going to the next ship and continues with the other modules.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
|
Gerart en Daire
EVE University Ivy League
3
|
Posted - 2015.02.19 16:45:17 -
[300] - Quote
Spugg Galdon wrote:CCP karkur wrote:Please don't turn this thread into multi-fitting thread :) I understand that you want to create an in game EFT but how difficult would it be to make the fitting window have the utility to "multi-fit". I can tell you now. If you do leave space for that to be developed and you do develop it in the future you will be swimming in free beer. If you don't, the mob may just turn on you
I read that as "yes we're aware you want multi-fitting, I think it sounds great too, I've read the various suggestions here, but I'd rather keep hearing more suggestions on all sorts of stuff rather than the discussion becoming focused on all the possible ways to implement multi-fitting".
While I'm posting, I'd like to say that the "fitting BPC" idea might sound ok (gives server time to work etc.), but blueprints are item types with set materials, and we can't just add practically-infinite fitting variations as new items into the game. So it would require some sort of new "fitting template" code, which sounds like a fairly major thing. My guess is multi-buy, including a "multibuy this many sets of fittings" option, together with reducing the amount of mouse clicks to make 1 fitted ship (ideally to 1 per ready ship, if you have the components ready) is far more low-hanging fruit. In effect, better to improve functionality for everyone from the casual fitter to the power user, which also lessens the load on the power users, than create a separate tool/subsystem that only a relatively small amount of people will use. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |