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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
29289
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Posted - 2015.01.06 13:27:33 -
[1] - Quote
For the most part, the fitting window fits my needs, but adding more information about a module's performance like EFT and Pyfa would be excellent.
This turret profile chart is part of a guide I made nearly a year ago. The triangular diagrams are a cross-section of a cone formed by the range of a turret and its radians of tracking. If the cones responded to skills and ammo loaded, I think it would provide a better visual representation of turrets and ammo compared to each other.
For ships with bonuses to guns, this would be a great way to bring out more of their personality..
I'm not sure how informative you're hoping to make the new fitting window, or if you're looking for other types of information to include. One thing that is absent from the game (and EFT / Pyfa) is a practical conversion of radians and range.
Other items conspicuously missing from EVE:
Drone control range Heat damage mechanics (arrangement)
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29291
|
Posted - 2015.01.06 16:09:52 -
[2] - Quote
The issue I take with transparent fitting UI is the need to refit in space, against all types of backgrounds from light to dark. Normally I dislike tables, but the opaque table format in fitting's case ensures the contents of the table can be seen against all backgrounds.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29300
|
Posted - 2015.01.07 01:13:10 -
[3] - Quote
CCP Sharq wrote:We have been looking into features like:
- Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
- Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
- More accurate and rich information on attributes in the fitting window.
These are excellent. Forgot to comment on that. This crowdsourcing of ideas from the player base is one of the most hope-inducing trends I've seen in EVE ever.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29304
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Posted - 2015.01.07 18:31:15 -
[4] - Quote
Dersen Lowery wrote:Rixx Javix wrote:As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken from suggestions in this thread. Fitting Window UI ConceptUPDATED to make the image larger and clean up a few things. The biggest win of this design is that it reinforces the HUD layout. It's also clean and pretty, but the reference back to the UI that you use to fly the ship is pure win. However, I'm not sure if it would be as intuitive for people like me who put all frequently activated mods on the top row, because modifier keys are annoying and/or bound to voice activation. it might look pretty but it's not intuitive and rixx should stick to making vectorized wallpapers.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29304
|
Posted - 2015.01.07 19:30:49 -
[5] - Quote
It's really simple. Use the ship view as a simulation, and add the rack interface under the table.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29336
|
Posted - 2015.01.08 02:04:57 -
[6] - Quote
I think you can do one better than letting people sit in ships they don't have the skills to fly, by making the fitting window a simulation center.
Allow drag-and-drop of ships and items from market to populate the fitting window, and allow skill queue to function as a ghost skill planner (like EFT). Also include a training time for all hypothetical skills. So my young pilot whose skill sheet looks like this can ghost queue whatever skills she'd like to view the simulated performance of the ship in fitting window.
Implants would work the same way, with drag-and-drop functionality to ghost over whatever is plugged in.
It would also be nice to apply effects to the whole thing, such as wormholes, leadership boosts, and ewar. I think this could be handled with drop-down menus for Fleet Commander, Wing Commander, Squad Commander, according to ship with links (and assuming all skills are perfect, and mindlinked).
So each leadership spot would have identical drop-downs or right-click trees like:
Titan
-Avatar -Erebus -Ragnarok -Leviathan
Command Ship
-Armored Warfare Mindlink -Siege Warfare Mindlink -Skirmish Warfare Minlink -Information Warfare Mindlink -Republic Fleet Mindlink -Caldari Navy Mindlink -Imperial Navy Mindlink -Federation Navy Mindlink
T3 Warfare Booster
-Armored Warfare Mindlink -Siege Warfare Mindlink -Skirmish Warfare Minlink -Information Warfare Mindlink -Republic Fleet Mindlink -Caldari Navy Mindlink -Imperial Navy Mindlink -Federation Navy Mindlink
And a system effect drop-down including things like:
Wormhole
-Black Hole -Magnetar -Pulsar -Wolf Rayet -Cataclysmic Variable -Red Giant
Size
-C1 -C2 -C3 -C4 -C5 -C6
Shattered Wormholes
- - - - - -
Incursion
-nerfed stuff -blah whatever incursions do - -
Oh, and mining boosts.
Rorqual Orca -Mining Foreman Mindlink -That other mining mindlink
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29341
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Posted - 2015.01.08 07:23:47 -
[7] - Quote
Being able to drag-and-drop linked fits would be awesome. Two players could toss a fit back and forth through chat, while changing the modules, skills, and implants involved. Being able to generate saved fits without having to possess a ship and fittings (and especially rigs) would be great, too.
Could you make it possible to down-regulate skills for pretend purposes? Having everything trained is great, but then you have no way of knowing what the minimum skills would be, in reaching a performance goal. ISK value and grid/CPU are things to theorycraft around, but minimum training time is important too.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29472
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Posted - 2015.01.15 20:23:36 -
[8] - Quote
Feeling right as rain after seeing what was proposed for ship skins on the o7 show.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
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Rain6637
GoonWaffe Goonswarm Federation
29933
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Posted - 2015.02.17 12:38:56 -
[9] - Quote
Why do I foresee the client freezing while this batch job takes place.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Rain6637
GoonWaffe Goonswarm Federation
29936
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Posted - 2015.02.17 13:06:43 -
[10] - Quote
sorry, didn't realize they were different :-/
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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