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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Dwissi
Miners Delight
33
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Posted - 2014.10.12 10:01:00 -
[1] - Quote
I love the unlimited skill queue - even if i don't understand that you never had the idea to offer that as a one-time-payment service to us. I would have been all for that (gets ready for the incoming hate wave)
But please - i agree with others: No more extra lights pretty please. It has become a real annoyance actually when your windows are pinned and opaque requiring constant adjustment now. Proud designer of glasses for geeky dovakins |
Dwissi
Miners Delight
36
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Posted - 2014.10.14 16:29:00 -
[2] - Quote
Oh me getting very excited - reading the lore might reveal fancy stuff to come that hasnt been announced yet :D
I've seen implants in secure containers, changing hands between people whose pupils contract and expand like heartbeats. I've seen secured transmissions of brand-new blueprints for vessels that are not ever going to be flown by empire officers. There've even been hauls of components that I'm damn sure will be used to build something meant to go much, much faster than a spaceship.
If there is any truth in that and combined with that collection of sleeper tech lately - maybe we get new ships as well? Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Dwissi
Miners Delight
36
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Posted - 2014.10.15 06:48:00 -
[3] - Quote
Ncc 1709 wrote:still no mention of mexallon rebalancing :(
please tell us if its going to happen this patch or a later patch at least
Why is this coming up over and over again? We just had a mineral change in Crius doing this:
100 units of Prime Arkonor now yield 7596 Tritanium, 1406 Mexallon, 253 Megacyte, 127 Zydrine 100 units of Crimson Arkonor now yield 7251 Tritanium, 1342 Mexallon, 242 Megacyte, 121 Zydrine 100 units of Arkonor now yield 6905 Tritanium, 1278 Mexallon, 230 Megacyte, 115 Zydrine
Mine more or build less - no reason to yet another change to ore and minerals Proud designer of glasses for geeky dovakins Before someone complains again: grrr everyone |
Dwissi
Miners Delight
69
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Posted - 2014.10.24 12:26:27 -
[4] - Quote
I do like to mention a concern regarding the scanner changes:
Before this change clicking the scanner symbol would open all 3 scanner tabs in a single window. The same old shortcut (alt-d as default) will now only open the probe scanner.
I personally would really prefer if you could implement the solution in this way:
Keep the scanner window as it used to be but make the single windows undockable. With the current implementation on SISI you force everyone to create single shortcuts for each type of scanner. Especially new players will easily miss the other scanning abilities because many players use the shortcuts instead of the click functionality. Dont force everyone to click more than necessary please.
Proud designer of glasses for geeky dovakins
Before someone complains again: grrr everyone
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