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Author |
Thread Statistics | Show CCP posts - 41 post(s) |
Rob Kashuken
School of Applied Knowledge Caldari State
60
|
Posted - 2014.10.02 03:46:00 -
[2401] - Quote
Without reading 120 pages of thread, and having read the blog, will there be skill adjustments for JDC / JDO? Because there's no way on earth that the current training times for those skills equate to the benefit that they give, and from where I'm sitting, I might as well just abandon that account that the hauler is training up on. |
Senn Denroth
Lazerhawks
213
|
Posted - 2014.10.02 03:46:00 -
[2402] - Quote
Needmore Longcat wrote:Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas.
How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense at all?
Absolutely terrible.
Because people of smaller entities will be more willing to commit more expensive assets without the fear of getting mega blobbed by you.
Thus providing more content for both parties, you just will have to rethink your "I win" button strategy. |
Meyrr Odebe
Black Swan Corp The Unthinkables
0
|
Posted - 2014.10.02 03:47:00 -
[2403] - Quote
Hmmm so you might as well just remove capitals in general and just make a sub-cap game... By the math your looking at 200+ man bomber fleets and all aggression coming from Low Sec. So, shake up Null by making it all blue...yea not feeling this one. 2-cents |
Kah'Roor
Dirt Nap Squad Dirt Nap Squad.
17
|
Posted - 2014.10.02 03:47:00 -
[2404] - Quote
Nazri al Mahdi wrote:DNSBLACK wrote:
Yes they do deserve you and why not give them some more of your sub money for a game that isn't out yet. What happen to the adapt or die and the HTFU. Has the current eve player base become so week. Nathan would be so sad right now watching eve players cry about the next challenge in eve. I guess you will enjoy the space WOW of SC. Plus can I have your stuff.
I'm a logistics pilot. The "challenge" of making the game 10 times more tedious with no increase in fun factor is not one I care to take on. HTFU in this situation means standing up to the people turning the game to crap. People play games to escape boredom, not engorge themselves with it. Not that I expect a person incapable of spelling "weak" to understand this. The big deal isn't that he misspelled weak, its that he spelled the rest of them right. |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
23
|
Posted - 2014.10.02 03:47:00 -
[2405] - Quote
Kalissis wrote:Onictus wrote:Nazri al Mahdi wrote:Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner? ...and god help you need a battleship. they just dont realize what EVE at its core is, its the most rewarding game out there, you can't have that kind of reward for doing nothing! If you like doing nothing and get nothing in return play something different. CCP is on spot whith this changes, hell make em even more!
8 hours a week moving crap in a jump freighter equals nothing in what world? Only someone with no job and no life who plays EVE constantly would have such a skewed perspective. |
Dr Cedric
Independent Miners Corporation Care Factor
76
|
Posted - 2014.10.02 03:48:00 -
[2406] - Quote
100+ pages in and I am NOT going to read every post.
Thoughts:
This totally opens up the road for some new skills/mods. Off the top of my head:
Skills - should only be obtainable through Pirate LP stores (or concord?) Psychomotor hardening - 10% per level reduction in jump cooldown timer (add in some Serpentis Lore about how their scientists figured something out) Psychomotor synchronization - 10% per level reduction in jump fatigue factor following a jump (add in some Sansha's lore about how their scientists figured something fancy out) Advanced Jump Drive Calibration - Skill at managing the accumulated effects of multiple jumps over a short period of time. Places a cap on the maximum total amount of time to fully recover from a series of jumps. At Level 1 the maximum time is capped at 30 days, level 2: 18 days, level 3: 11 days, Level 4, 6 days, level 5: 4 days (add in Guristas Lore here) Advanced Jump Portal Generation - skill to use the Capital Jump Portal Reinforcement Array module. 2% per level reduction in jump fatigue factor for fleet members that use your jump portal (add in Angel's lore here) Some Leadership Skills as well: Jump Drive Engineering Management - 2% per level reduction in jump fatigue factor following a jump Rigs: Jump Drive Harmonizer I and II - 10/15% increased max jump distance at the expense of increased cooldown timer (BPC's drop in WH low sec only) Mods: External Jump Calibration Matrix - Increases the max range of jump capable ships by siphoning from the ships capacitor pool. Ranges from +3 (Meta 0) to +5 (Meta 5) to +7 (Meta 12) LY with total capacitor capacity reduced 35% and regen increased 10%
Capital Jump Portal Reinforcement Array Module designed to reduce the fatigue factor of ships in fleet that travel through a portal generated by the ship (High Slot module, must be active to work [similar to Drone Control Links])
Warfare Links (fittable only by Titans/SC/Carrier), as well as a mindlink Capital Jump Logistics Reconfiguration I and II - Further reduces the fatigue factor of ships Jumping through a Portal (max 15% reduction) Capital Jump Logistics Hastener I and II - Reduced cooldown (minimum 35 seconds) Capital Jump Logistics Computational Matrix I and II - Increased Maximum Jump range (max 20%)
Overall, I like it. Looking forward to seeing how this plus the upcoming Sov changes will affect the Meta Cedric
|
Onictus
Sigillum Militum Xpisti Black Legion.
929
|
Posted - 2014.10.02 03:48:00 -
[2407] - Quote
DaReaper wrote:
Put crap up for contracts, and buy it again elsewhere? Not that hard. You have not tried moving an entire corp yourself out of wormholes, no caps, no jump drive, and your 20 other members already bailed on you. Thats hell. Adapt or die. Or better yet, instead of unsubbing as a knee jerk reaction, why don;t you post WHY you think it sucks and how to improve in the idea. The idea is coming but you and other can tweek it to make less shocking.
Because it doesn't matter once its in a dev blog it IS going live.......come hell or high water.
So the only thing they notice is subs. Count mine out. Its that simple.
....and what piddling WH were you in that you couldn't get a carrier in?
|
Niobea Aenir
The Dutch East India Company Fidelas Constans
2
|
Posted - 2014.10.02 03:51:00 -
[2408] - Quote
I think there was a good intention behind this planned update, but it wen't terribly wrong when it came to designing the changes.
Moving stuff will get extremely time consuming and even more boring (not all eve players are no-lifers with 10 accounts). I would understand limiting the jump range for battle caps, but not for JFs.
I think JFs should have the current jump range, wo any changes and also fatigue shouldn't affect them.
A lot of small corporations based in low-sec and NPC null use carriers for transporting stuff, because they can't afford JFs. You will just kill them with this update and they will starve. Also a decent number of nullsec players use carriers to move their ships (I'd say more than half of pilots who are capable of flying carrier use it for transportation and weren't even in a single battle with it). You will take them this option too, or they will need to spend vast amounts of extremely boring time doing that.
It would be great to provide new modules for carriers which will increase the jump range (to the current values) and which will also block the fatigue timer, but for some cost: significantly worse resists, lower base shield/armor/hull hp, drone dps significantly decreased. This will make the carrier really vulnerable to attacks even of a few man gang.
This change will affect small corporations and alliances more than a large coalitions. Because they have enough resources to find a way around, like they always do... when CCP introduces a silly feature like this one.
I kind of hoped that promised nullsec changes will affect the every-day life of pilots in nullsec and provide them with a new content.. well, I was terribly wrong. The life in nullsec will be more tough, but the average pilot will get more money from hisec l4s than from anoms and mining in null.
You want to encourage coalitions to keep smaller territories, but 4/5 systems in every region are not useful at all for anoms/mining) because of trusec. So usually all pilots from alliance occupy like a few systems from the whole region. The rest is only for moon mining (alliance level stuff, not involving usual players). So the coalitions need to keep large territories for the moon materials and also for providing their members with systems where they can earn some ISK.
|
Pavlakakos
W.A.S.P Curatores Veritatis Alliance
11
|
Posted - 2014.10.02 03:51:00 -
[2409] - Quote
Xenocy wrote:
That Star Citizen sounds better every day. Wonder if they want my money or have some sort of page where I could donate.....
You mean... add to the USS 51 million already donated? bwahahaha. Chris Roberts should be named honorary citizen of Jita. |
lumbrina
Phoenix Space Legion Against ALL Authorities
3
|
Posted - 2014.10.02 03:52:00 -
[2410] - Quote
I hope jump range for JF will remain the same. I leave in stain, and no ship will be able to get there with max jump range of 5 ly. Could you leave same range for JF, and mb increase time between jumps?
Other then that, it looks like a great idea. It will make people to learn how to fight instead of pressing F1, and keeping 400 systems for income.
P.S. stain is not the only region that will not be available for logistics. |
|
Kah'Roor
Dirt Nap Squad Dirt Nap Squad.
17
|
Posted - 2014.10.02 03:52:00 -
[2411] - Quote
Nazri al Mahdi wrote:Kalissis wrote:Onictus wrote:Nazri al Mahdi wrote:Yuri Fedorov wrote:Lol people quitting eve over cap changes. Adapt and fly subcaps. Let's be happy the game is changing at all with all the threadnaught complaints in every single change CCP ever floats. If it already takes 8 hours a week for a logistics pilot to supply a corp in a JF, how long do you think that will take in a blockade runner? ...and god help you need a battleship. they just dont realize what EVE at its core is, its the most rewarding game out there, you can't have that kind of reward for doing nothing! If you like doing nothing and get nothing in return play something different. CCP is on spot whith this changes, hell make em even more! 8 hours a week moving crap in a jump freighter equals nothing in what world? Only someone with no job and no life who plays EVE constantly would have such a skewed perspective. The point is to open up local production. Just saying.
|
Onictus
Sigillum Militum Xpisti Black Legion.
929
|
Posted - 2014.10.02 03:53:00 -
[2412] - Quote
lumbrina wrote:I hope jump range for JF will remain the same. I leave in stain, and no ship will be able to get there with max jump range of 5 ly. Could you leave same range for JF, and mb increase time between jumps?
Other then that, it looks like a great idea. It will make people to learn how to fight instead of pressing F1, and keeping 400 systems for income.
P.S. stain is not the only region that will not be available for logistics.
In the west look at fountain.
4 JBs and 28 low jumps to get to empire.
.....have fun with that. |
Alp Khan
GoonWaffe Goonswarm Federation
179
|
Posted - 2014.10.02 03:54:00 -
[2413] - Quote
John McCreedy wrote:Hypothetical situation for you. I live in A24 in Insmother. Assuming maxed skills, for a pilot to take a Jump Freighter to Empire is currently three jumps with a total fuel consumption of 37,278 units of fuel. It's a distance of 24.312 lightyears.
Post nerf, to stop by stations, that becomes eight jumps and requires 47,899 Isotopes travelling a distance of 33.973 lightyears.
My costs just went up so I have to pass that on to the people in my Alliance which means ships are now considerably more expensive than they are in Empire space. My route just more than doubled increasing my risks. The time it takes me to complete my journey just went up thus eating in to my play time when I want to be doing other things.
Why would I want to continue living in null sec?
By extension, because my costs just went up and ships are so much more expensive now compared to pre-nerf, and because there isn't a proportionate increase in the ISK per hour generation in 0.0, the people in my alliance have to spend more time ratting or mining so that they can afford to buy ships rather than PvPing.
Why would they want to continue living in null sec?
Insmother is relatively close to Empire. Pity the fool that lives in the far corners of the map.
In its current state, this is massively ill thought out.
Precisely! You guys would be having it relatively good, just as how GSF would have it good with Deklein. Rest of the null, except for one or two more regions will not be as lucky as us.
Even the luckiest would have to invest hours and days for what, just to be able to produce ships to sell in null, or export raw materials to empire?
Brilliance Greyscale shows here is astounding. |
Tribalist
FinFleet Northern Coalition.
3
|
Posted - 2014.10.02 03:55:00 -
[2414] - Quote
What bothers me is the lack of respect CCP shows it's player/ customer base.
To start a DEV Blog where CCP responds top comments with "We'll have to look at that" or "We'll need to consider that" it becomes apparent they gave the actual mechanics very little thought.
What was this Wild Ass Idea Wednesday? Did you decide to tell your customers, we want to take your investment in our product, your time and money and make it useless?
Your initial jump fatigue numbers as shown in a couple of player given examples, 20 LY jump which is not excessive (does not move you across the galaxy etc..) takes hours to accomplish and over a week before you can return unless you want to take gates back. Eve is a game, it's not a second job. To Paraphrase James Carville - Bill Clintons Campaign Strategist - It's a Game, Stupid.
GENIUS! (That's Sarcasm, I'm pointing it out because after reading the Dev Blog I felt it might be necessary)
Now, to all the Tear collectors, Have a laugh. But it's not about us vs. them. It's about people feeling passionately about a game we all play. It will be a poorer experience for all of us if a large percentage leave.
I read the article in TMC about the "Come to Jesus" moment, and this has the potential for that in two very different ways. #1. CCP creates a new way to play, possibly having Jump Drive Spool Down timers (5 minutes to a max of 10 Minutes) and who knows, possibly even letting Caps jump through Null and Low Sec gates. #2. Customers realize that CCP as a company has no respect for their time or money invested into CCP's product and act accordingly. For me that would be inactivating my accounts until I feel that the game is something I want to play again.
The majority of the Posts in this thread demonstrate a passion and a commitment to this game, and the reaction displayed is one of anger, outrage and hurt because we the average EVE player feels invested in the game.
Please CCP Fix the game, but don't break it or disrespect us while doing it. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
883
|
Posted - 2014.10.02 03:55:00 -
[2415] - Quote
Onictus wrote:DaReaper wrote:
Put crap up for contracts, and buy it again elsewhere? Not that hard. You have not tried moving an entire corp yourself out of wormholes, no caps, no jump drive, and your 20 other members already bailed on you. Thats hell. Adapt or die. Or better yet, instead of unsubbing as a knee jerk reaction, why don;t you post WHY you think it sucks and how to improve in the idea. The idea is coming but you and other can tweek it to make less shocking.
Because it doesn't matter once its in a dev blog it IS going live.......come hell or high water.
The fact that you think this is true, combined with the fact that you don't want things to change if they don't favor you, makes you one subscription EVE Online will not be missing.
You may deposit your stuff into the nearest grinder and jettison the leftovers into the first black hole you can find.
Good day, sir. My YouTube Channel - EVE Tutorials & other game related things! |
Nazri al Mahdi
Federal Navy Academy Gallente Federation
23
|
Posted - 2014.10.02 03:55:00 -
[2416] - Quote
Doggfather san wrote:I think a lot of people commenting here about how great these changes are and how they can now move into nullsec and claim a stake for themselves because the big alliances will be busy looking after their core systems.
Sure, you might me able to lay claim to a system. Good luck keeping it without being able to supply yourselves properly.
I rarely comment on these forums especially patch ones. There are many bad changes CCP has brought in recently.
But this is just awful. From some1 who has lived the mining life in highsec, the pvp life in both low and null, this is truly bad and doesn't achieve anything other than an attempt to draw more money out of people's wallets.
We used to have 40-60k people log on 2 years ago. Now we are lucky to get half of that.
These changes, I firmly believe, will kill off more people. As other's have mentioned you are making Eve more tedious. I cannot see player retention going up after this change.
You are not stopping the big entities from deploying anywhere as they have the isk and power to easily place massive capital fleets all around space. All you are doing is making it even harder for the smaller groups trying to achieve something bigger.
Truly fail CCP. I won't threaten to quit Eve just yet but I'm also certainly not feeling good about what's coming.
Totally. What CCP doesn't realize is that every minute I spend in a freighter is a minute I am NOT spending missioning with noobs an recruiting them into my player community. Around 30% of the players I have recruited in the last two years are still with me. That is many times better than what CCP can achieve alone.
MAKE EVE LESS TEDIOUS. I don't care about nerfing power projection but JF's need a BUFF, not a NERF. |
VegasMirage
Reikoku Pandemic Legion
1565
|
Posted - 2014.10.02 03:56:00 -
[2417] - Quote
Senn Denroth wrote:Needmore Longcat wrote:Is today April 1? Capitals taking gates? Jump fatigue? These are some of the worst ideas.
How is a stagnant nullsec going to be fixed by making things take even longer than they do already? How does that make any sense at all?
Absolutely terrible. Because people of smaller entities will be more willing to commit more expensive assets without the fear of getting mega blobbed by you. Thus providing more content for both parties, you just will have to rethink your "I win" button strategy.
As opposed to you never having an "I win" button, rather be rethinking then never having tyvm. no more games... it's real this time!!! |
Amber Lana
Solar Vista.
21
|
Posted - 2014.10.02 03:56:00 -
[2418] - Quote
To cap pilots... |
Soleil Fournier
StarFleet Enterprises Intrepid Crossing
20
|
Posted - 2014.10.02 03:58:00 -
[2419] - Quote
The key to projection nerfs (successful ones, anyways) is to make sure you can still have reasonable, regional capital travel for regional wars while preventing projection to the other side of the map. By regional I mean (25% ish) of the new eden 0.0 pie, enough to quickly assault your neighbor 1-2 regions next to you in either direction. And it doesn't look like these changes support that. They look far too restrictive for that, so I think you should lesson them for close range travel, harsher the penalty for long range travel.
|
MeBiatch
GRR GOONS
1934
|
Posted - 2014.10.02 03:58:00 -
[2420] - Quote
So deep space logistics will go from a chore done by a dedicated few to keep 0.0 alliances going to become strategic ops carried (that will become content generators) out by many to keep 0.0 alliances going. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
|
Kalissis
55
|
Posted - 2014.10.02 03:59:00 -
[2421] - Quote
Doggfather san wrote:I think a lot of people commenting here about how great these changes are and how they can now move into nullsec and claim a stake for themselves because the big alliances will be busy looking after their core systems.
Sure, you might me able to lay claim to a system. Good luck keeping it without being able to supply yourselves properly.
I rarely comment on these forums especially patch ones. There are many bad changes CCP has brought in recently.
But this is just awful. From some1 who has lived the mining life in highsec, the pvp life in both low and null, this is truly bad and doesn't achieve anything other than an attempt to draw more money out of people's wallets.
We used to have 40-60k people log on 2 years ago. Now we are lucky to get half of that.
These changes, I firmly believe, will kill off more people. As other's have mentioned you are making Eve more tedious. I cannot see player retention going up after this change.
You are not stopping the big entities from deploying anywhere as they have the isk and power to easily place massive capital fleets all around space. All you are doing is making it even harder for the smaller groups trying to achieve something bigger.
Truly fail CCP. I won't threaten to quit Eve just yet but I'm also certainly not feeling good about what's coming.
so you are a renter, and you are playing and having fun with beeing the bottom of all eve, now you complain that your life is getting better because you like beeing at the bottom, no big deal we will find you a place in the new age of EVE. And if you decide to leave EVE: can I have your stuff?
CCPs suggestions for EVE sound just great, there is what we asked for for years now, and all I see here is hope that EVE will last forever!
Btw. thanks for all your tears, thats how EVE suppose to be played, and I'm enjoying it. |
Miyammato Musashi
Freeport Exploration Loosely Affiliated Pirates Alliance
60
|
Posted - 2014.10.02 04:00:00 -
[2422] - Quote
Those opposed to this change should see this.
|
MeBiatch
GRR GOONS
1934
|
Posted - 2014.10.02 04:00:00 -
[2423] - Quote
Tribalist wrote:What bothers me is the lack of respect CCP shows it's player/ customer base.
To start a DEV Blog where CCP responds top comments with "We'll have to look at that" or "We'll need to consider that" it becomes apparent they gave the actual mechanics very little thought.
What was this Wild Ass Idea Wednesday? Did you decide to tell your customers, we want to take your investment in our product, your time and money and make it useless?
Your initial jump fatigue numbers as shown in a couple of player given examples, 20 LY jump which is not excessive (does not move you across the galaxy etc..) takes hours to accomplish and over a week before you can return unless you want to take gates back. Eve is a game, it's not a second job. To Paraphrase James Carville - Bill Clintons Campaign Strategist - It's a Game, Stupid.
GENIUS! (That's Sarcasm, I'm pointing it out because after reading the Dev Blog I felt it might be necessary)
Now, to all the Tear collectors, Have a laugh. But it's not about us vs. them. It's about people feeling passionately about a game we all play. It will be a poorer experience for all of us if a large percentage leave.
I read the article in TMC about the "Come to Jesus" moment, and this has the potential for that in two very different ways. #1. CCP creates a new way to play, possibly having Jump Drive Spool Down timers (5 minutes to a max of 10 Minutes) and who knows, possibly even letting Caps jump through Null and Low Sec gates. #2. Customers realize that CCP as a company has no respect for their time or money invested into CCP's product and act accordingly. For me that would be inactivating my accounts until I feel that the game is something I want to play again.
The majority of the Posts in this thread demonstrate a passion and a commitment to this game, and the reaction displayed is one of anger, outrage and hurt because we the average EVE player feels invested in the game.
Please CCP Fix the game, but don't break it or disrespect us while doing it.
Maybe stop owing half of the galaxy and find fights closer to home then. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Burl en Daire
M.O.M.S. Corp
43
|
Posted - 2014.10.02 04:01:00 -
[2424] - Quote
Every compliant about Null has been about power projection or stagnation. Seems like this would fix both in one swoop. Larger groups and caps can't be anywhere within minutes and gate to gate would cause more fights on gates and that means more content. More ships moving more slowly through space means more chances for screw ups, ganks, gate camps and well laid traps.
Small groups can move in and take systems because moving across the universe will now take time and would mean that other parts of space are undefended. Suicide jumping is taking it on the chin, as it should because it is a work around to these mechanic changes. This change is a step in the right direction and it should shake things up. The stats are not set in stone and can be changed so if they are too lax or too strict then they will be revisited.
Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson
|
MASSADEATH
MASS A DEATH Mordus Angels
46
|
Posted - 2014.10.02 04:01:00 -
[2425] - Quote
You have to change your mind sets....
you wont be flitting across the galaxy to "deploy" anymore like we have been.... we will be engaged in long term local conflicts with border regions... against enemies who have a vested interest in those areas... you will not be able to hold vast areas anymore..thats the whole point...so dont get your knickers in a knot about supplying far off places.... cause the map will change... the mechanics will support what it can support...current areas of control will change....
YOU WILL BE DOING EVERYTHING IN A LOCAL SENSE
what happens across eve wont matter...cause your ability to deploy there quickly will be limited...what does matter is working with allies to set up timers and fleets to draw your enemies into "choices"... defend...split fleets....or stay...move....use JFB(jump fatigue bait) ..the possibilities are endless...use gates? or risk more jump fatigue....
and hopefully it will have a side effect of decentralizing JITA as well....since many tears seem to be coming from haulers who have it easy in the current jump mechanics....
ohh and if the goons keep unsubbing..we can just walk in soon and take your goodies without any fights :) so keep up the tear hose goonies and CFC... its a wonderful day in eve when the goons on one hand are saying this is going to help us...and on the other hand the players who did not get the memo on how to talk on the forums..are crying they will unsub thier accounts...
IMO this is a great small alliance win...(alliances that are mostly fixed in position) nomadic alliances of course that are cap heavy will have to come to realize that the galaxy has got much bigger and they will have to narrow their field of operations...
PURE GOLD!!!!
|
BrokenBC
Incompertus INC Fatal Ascension
47
|
Posted - 2014.10.02 04:02:00 -
[2426] - Quote
Tribalist wrote:What bothers me is the lack of respect CCP shows it's player/ customer base.
To start a DEV Blog where CCP responds top comments with "We'll have to look at that" or "We'll need to consider that" it becomes apparent they gave the actual mechanics very little thought.
What was this Wild Ass Idea Wednesday? Did you decide to tell your customers, we want to take your investment in our product, your time and money and make it useless?
Your initial jump fatigue numbers as shown in a couple of player given examples, 20 LY jump which is not excessive (does not move you across the galaxy etc..) takes hours to accomplish and over a week before you can return unless you want to take gates back. Eve is a game, it's not a second job. To Paraphrase James Carville - Bill Clintons Campaign Strategist - It's a Game, Stupid.
GENIUS! (That's Sarcasm, I'm pointing it out because after reading the Dev Blog I felt it might be necessary)
Now, to all the Tear collectors, Have a laugh. But it's not about us vs. them. It's about people feeling passionately about a game we all play. It will be a poorer experience for all of us if a large percentage leave.
I read the article in TMC about the "Come to Jesus" moment, and this has the potential for that in two very different ways. #1. CCP creates a new way to play, possibly having Jump Drive Spool Down timers (5 minutes to a max of 10 Minutes) and who knows, possibly even letting Caps jump through Null and Low Sec gates. #2. Customers realize that CCP as a company has no respect for their time or money invested into CCP's product and act accordingly. For me that would be inactivating my accounts until I feel that the game is something I want to play again.
The majority of the Posts in this thread demonstrate a passion and a commitment to this game, and the reaction displayed is one of anger, outrage and hurt because we the average EVE player feels invested in the game.
Please CCP Fix the game, but don't break it or disrespect us while doing it.
Great post Yo.
|
Nazri al Mahdi
Federal Navy Academy Gallente Federation
24
|
Posted - 2014.10.02 04:03:00 -
[2427] - Quote
Kah'Roor wrote:The point is to open up local production. Just saying.
If you lived in null you would know why local production without importing those materials that are very rare in nullsec is completely impossible - as in, basic minerals found in almost every item are nearly absent from all of 0.0. They need to make local production in 0.0 possible about 1 year before making transport impossible*.
* - transport is still possible if you live within 10-20ly of empire. I live something around 50 from empire, which requires 28 cynos to reach from the nearest empire system if jf are limited to 5ly, and doing so only through station systems is impossible. |
Edwin Wyatt
Lone Star Warriors Yulai Federation
30
|
Posted - 2014.10.02 04:04:00 -
[2428] - Quote
Hey CCP,
After having discussion with some of my alliances members IGÇÖve got a few suggestions for you to consider.
POS jump bridges. Already have inherited risks from past changes with only allowing a single bridge per system. -Will limit ability to react to small fleet engagements. -Dont remove fatigue just reduce based on ownership of space or module.
Black Ops. The changes limits there abilities, even their very role. Black Ops should be 99% reduced in fatigue including the portal with the following changes. -Covert cyno should have a reverse counter of 30 - 60 seconds before opening, this gives defender an option to escape or destroy the attacker. Still allows free movement without being limited by fatigue but no more continuous hot drops.
Death Cloning, / Cyno Generation I would recommend not making the suggest change to death cloning but instead add cyno fatigue which increase the amount of fuel require to generate a cyno in short periods of time. If you really want to open continuos cynos it will cost you more and maybe even require a larger ship to generate adding more risk.
Thanks for reading,
Edwin |
BrokenBC
Incompertus INC Fatal Ascension
47
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Posted - 2014.10.02 04:05:00 -
[2429] - Quote
MASSADEATH wrote:You have to change your mind sets....
you wont be flitting across the galaxy to "deploy" anymore like we have been.... we will be engaged in long term local conflicts with border regions... against enemies who have a vested interest in those areas... you will not be able to hold vast areas anymore..thats the whole point...so dont get your knickers in a knot about supplying far off places.... cause the map will change... the mechanics will support what it can support...current areas of control will change....
YOU WILL BE DOING EVERYTHING IN A LOCAL SENSE
what happens across eve wont matter...cause your ability to deploy there quickly will be limited...what does matter is working with allies to set up timers and fleets to draw your enemies into "choices"... defend...split fleets....or stay...move....use JFB(jump fatigue bait) ..the possibilities are endless...use gates? or risk more jump fatigue....
and hopefully it will have a side effect of decentralizing JITA as well....since many tears seem to be coming from haulers who have it easy in the current jump mechanics....
ohh and if the goons keep unsubbing..we can just walk in soon and take your goodies without any fights :) so keep up the tear hose goonies and CFC... its a wonderful day in eve when the goons on one hand are saying this is going to help us...and on the other hand the players who did not get the memo on how to talk on the forums..are crying they will unsub thier accounts...
IMO this is a great small alliance win...(alliances that are mostly fixed in position) nomadic alliances of course that are cap heavy will have to come to realize that the galaxy has got much bigger and they will have to narrow their field of operations...
PURE GOLD!!!!
That is the game play YOU want. Not me I want giant fights with big ships and lots of people. I want long drawn out wars not more little ity bity border skirmishes. That dose not interest me in the least.
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DaReaper
Net 7 The Last Brigade
1034
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Posted - 2014.10.02 04:06:00 -
[2430] - Quote
Rob Kashuken wrote:Without reading 120 pages of thread, and having read the blog, will there be skill adjustments for JDC / JDO? Because there's no way on earth that the current training times for those skills equate to the benefit that they give, and from where I'm sitting, I might as well just abandon that account that the hauler is training up on.
no the blog and responces say 5ly MAX with skills OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
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