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Thread Statistics | Show CCP posts - 13 post(s) |
Querns
GBS Logistics and Fives Support Goonswarm Federation
776
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Posted - 2014.09.01 16:24:00 -
[1] - Quote
Crius has been amazing, so far. The Industry UI is so much faster to use when installing multiple jobs; it's like a breath of fresh air.
I have some minor requests, of course:
* Can the maximum size of courier contracts be increased? Right now, you can only put a maximum of 980,000 m^3 of goods into one courier contract, while freighters are all easily capable of 1m+ m^3. * Here's one that is gonna require some significant UI work -- pagination on teams and blueprints in the industry UI is sorely needed. There are a LOT of teams currently active on TQ, and attempting to load the teams page is pretty rough on my computer, and surely others. People with truly insane numbers of blueprints are experiencing the same problem. Putting in some pagination would help that a lot.
Regarding the outpost bugs, here's the issue: The dev blog Eve Industry: All You Want To Know mentions in Appendix 2 that outposts are supposed to receive a cost reduction for jobs simply by the dint of their existence. These reductions are clearly not in play, however. The confusion was that we received mixed reports as to whether the cost reduction as detailed in that dev blog was actually meant to exist. If the cost reductions are not supposed to exist, then that's all well and good. However, if they are supposed to exist, then they are definitely not applying on TQ. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
776
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Posted - 2014.09.01 16:32:00 -
[2] - Quote
Agreed -- station compression would be a huge shot in the arm for the sorry state of acquiring compressed minerals today.
Might I also suggest a UI hint in the Reprocessing dialog, pointing players towards compression if the price of the minerals they are receiving is significantly less than what the compressed ore value?
This all seems like overkill, but keep in mind -- changing the way mining works like this is fighting against 11 years of learned behavior. You cannot underestimate how strongly it is ingrained in the minds of the playerbase that reprocessing your ore is how you do business. Drastic measures are needed to decouple reprocessing from mining. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
776
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Posted - 2014.09.01 17:19:00 -
[3] - Quote
Drago Shouna wrote:Querns wrote: Agreed -- station compression would be a huge shot in the arm for the sorry state of acquiring compressed minerals today.
Might I also suggest a UI hint in the Reprocessing dialog, pointing players towards compression if the price of the minerals they are receiving is significantly less than what the compressed ore value?
This all seems like overkill, but keep in mind -- changing the way mining works like this is fighting against 11 years of learned behavior. You cannot underestimate how strongly it is ingrained in the minds of the playerbase that reprocessing your ore is how you do business. Drastic measures are needed to decouple reprocessing from mining.
Sorry guys I disagree. Yes something needs doing (maybe). As a mainly one man corp I just cannot justify the cost of buying then running even a small POS for the small increase in mining income, and i'm sure that i'm by far from being the only one thinking the same. Maybe if players in a system could share a POS without being in the same corp it would help, or at least be able to allow players to use a compression array by invite or something. Heck even corps in the same alliance can't use each others POS facilities atm. Yes i'd sell some compressed, but it just isn't worth it as it stands. But I'm still not sure station facilities are the way forward to compress. That is the whole point -- adding station compression would make it so you can compress your ore without requiring a POS. I agree that the POS is both a significant barrier to entry and fiddly to make work with disparate groups of people. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
776
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Posted - 2014.09.01 18:13:00 -
[4] - Quote
Drago Shouna wrote:I don't know what the answer is, but I do feel that if anyone could compress ore in any station it would quickly become worthless. Yes you'd get your minerals, but it would soon become pointless as selling raw ore or minerals would still be more viable due to the competition.
It'd be worth at least 10-20% more than the minerals are worth, just because nullsec can afford to pay that much more for it. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
776
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Posted - 2014.09.01 23:35:00 -
[5] - Quote
CCP Greyscale wrote:Hi everyone,
I'm going to read this properly tomorrow, but in the meantime I'm just dropping in to suggest that if you want to have a longer discussion about particular things, it'd be super helpful if you created a spin-off thread and link it from here, mainly because it makes it much easier for me to follow separate conversations when they're not interleaved :) What's all here is great, I'm just wary of coming back in the morning and finding ten pages about compression ;)
Thanks! -Greyscale Ah, sorry about that.
I've taken the liberty of making the adjunct thread you requested.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
777
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Posted - 2014.09.02 18:46:00 -
[6] - Quote
KIller Wabbit wrote: Still have a totally unusable skill orphaned.
What skill are you talking about, Advanced Industry (nee Material Efficiency?)
Advanced Industry is an awesome skill. I have a new industry character training it to 5 now. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
780
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Posted - 2014.09.03 21:11:00 -
[7] - Quote
Quentin Rush wrote:Short version
- Shut down 4 high sec Large Industy POS for costs outweighing profit - Stopped all T2 production, BPO and invention for declined margins and numbers - Fall back to T1 production until we figure out what to do - Moving production to Jita for obvius reasons
So... Hoping to see the market level out, cant make enough to fund all needed plex atm. Stetching till the end of the year.. Maybe quit for the time being You complain of declined margins... and then move all your production to Jita, the system with the highest job costs? This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
780
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Posted - 2014.09.03 22:34:00 -
[8] - Quote
Ranamar wrote:[quote=Querns][quote=Quentin Rush] ... and the least shipping costs.
Shipping costs are a pittance in empire. Public couriers are your friend.
An example follows.
The install costs for my last batch of items produced in empire cost 1.5b isk. I'm building in a system with a job index of (rounded) 0.05, compared to Jita's 0.08. (I, too, am not immune to laziness.)
According to my spreadsheet, I needed 15 couriers to get my inputs to my build station, and 17 couriers to ship my finished products back to Jita. I pay 1.5m isk per jump, because I am a benevolent job creator. At this rate, my total public courier bill is 96m isk per jump from Jita. I could afford to ship 15 jumps from Jita before my shipping cost would outstrip my job install cost. If you were willing to pay less, this range increases considerably. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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