ShahFluffers
Ice Fire Warriors Late Night Alliance
6006
|
Posted - 2014.08.30 18:39:00 -
[1] - Quote
Gor Yo wrote:So I was ganked at a gate in my industrial again. It hasnt happened to me in a while since after first 2 ganks, when I was naively trying to rely on short time-to-warp with istabs to avoid gate ganks. After that, I never entered lowsec without 2 warpcore stabilizers and it always saved me. Yesterday however it didnt. I was pointed, and tooltip said "warp disrupted". Does it mean I am pointed by a disruptor? Or it can be either a scrambler or a disruptor? I tried to look you up on the killboards but nothing except a dead mining barge is coming up (you should have tanked that thing BTW)... so I can only speculate on what killed you.
You say it was only one ship that warp disrupted you? It may have been a HIC (Heavy Interdictor). They can script their special AoE warp disruptor into an "infinite point" which basically ignores all warp core stabilizers.
Alternatively... you could have been killed by a Recon cruiser or T3 (specifically the Arazu/Lachesis or Proteus). Those ships have a bonus to warp disruptor/scrambler range and it isn't uncommon for them to fit more than one.
Gor Yo wrote:I am still too much of a noob to distinguish a scrambler from a disruptor by its icon. Even if it was a scrambler, dont they have 2 points of strength? So my 2 stabilizers should have been enough to escape? Or do I need 1 more point than I am being pointed for? What am I not getting here? Disruptor is light blue. Scrambler is dark blue.
However, you can't really tell at a glance what you are on the receiving end of it (the icon looks the same from your point of view).
If you have 2 warp core stabs and someone warp scrambles you, yes... you can warp away. Which means that you were either pointed by an "Infini-point" (which ignores all WCSs) or a warp scrambler and another scrambler/disruptor (which overcame your marginal immunity to being pointed).
Gor Yo wrote:And a little related rant - I think that it is ridiculous that you need more stabilizer modules than scrambler modules, or that stabilizers have penalties, while scramblers dont. I mean you can point a ship many many miles away from you or stop it from using an mwd, but miraculously it doesnt do anything to your own warpcore are mwd which are mere meters away. Oh well, that is the game mechanics. Rant off. Funny story about this.
Back in the day, Warp Core Stabilizers did not have any penalties (except for CPU need). What people started to do is snipe in full gank battleships at ranges that only frigates could get to quick enough. As soon as a frigate grabbed the battleship, it would warp off laughing. And bear in mind that a battleship has anywhere between 6 to 8 low slots... more than enough for 3 weapon enhancement mods and 3+ warp core stabs. The DEVs then heavily nerfed the warp core stabilizers because it was actually preventing people from fighting (people would just warp away or overblob).
As far as "penalties" go with warp disruptors and scramblers... - they consume a fair bit of capacitor power (especially true for frigates). - they require CPU - they require a precious medium slot that could be better used for tank, utility, propulsion, or weapon application. - disruptors have long range... but only deal 1 point of warp disruption and nothing else. - scramblers deal 2 points of warp disruption and shut down MWDs... but have such short range that they require a ship to go into the "zone of commitment" (where they too can be locked down). Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |