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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Tsukino Stareine
Sock Robbers Inc. Low-Class
934
|
Posted - 2015.01.30 13:25:39 -
[181] - Quote
Why don't all you people who hate hacking maybe........................DONT DO IT?
There's plenty of other ways of making money in this game, if you don't like the minigame nobody is forcing you to do it.
Exploration should have risk associated with it, it's not some cash cow you can just milk without consequence. |
Tipa Riot
Federal Navy Academy Gallente Federation
112
|
Posted - 2015.01.30 13:42:50 -
[182] - Quote
Now I see where this comes from ... some of you expect passive income from exploration. For myself I picked exploration because it is not passive and can be combined with PvP opportunities. So far it took me a couple of hours in roaming on a weekend to fund a couple of weeks PvP. Though I honor a reasonable ISK/h ratio, I bet for passive income it's better to rent goon space and let some "AFKtars" do their job.
Regarding "auto-hacking", if this module performs significantly worse than any manual low-skill hacker and pins you at the point (like bastion mode), I'm fine with it. In general I think, EvE needs more and not less activities which require actual player skills.
Just my point of view.
I'm my own NPC alt.
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Bagrat Skalski
Poseidaon
7921
|
Posted - 2015.01.30 20:58:27 -
[183] - Quote
I think that you people just don't want to hack things, well.. Just don't do it. More hacking for me.
Don't look any further for negative energy, you will find it by being lazy.
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Orlacc
764
|
Posted - 2015.01.30 21:04:13 -
[184] - Quote
You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game.
"Measure Twice, Cut Once."
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d026
Caldari Provisions Caldari State
0
|
Posted - 2015.01.31 11:12:30 -
[185] - Quote
Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game.
i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. |
d026
Caldari Provisions Caldari State
0
|
Posted - 2015.01.31 11:15:04 -
[186] - Quote
Tipa Riot wrote:N Regarding "auto-hacking", if this module performs significantly worse than any manual low-skill hacker and pins you at the point (like bastion mode), I'm fine with it. In general I think, EvE needs more and not less activities which require actual player skills.
Just my point of view.
bullshite.. just make the module like pre patch. chance based with a cycle time of ccp's choosing and everybody is happy:) |
Tsukino Stareine
Sock Robbers Inc. Low-Class
938
|
Posted - 2015.01.31 11:19:19 -
[187] - Quote
d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame.
there is risk involved, you have to sit uncloaked while hacking which allows people to attack you.
I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier.
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Nakovi Kitsune
Rapid Unscheduled Disassembly Events
8
|
Posted - 2015.01.31 18:22:24 -
[188] - Quote
Definitely agree with OP. Even if you just made it like it used to be, but made data and relic modules disable d-scan while turned on, that would be an improvement.
In short, I would rather watch a circle slowly fill up then play that horrendous mini-game. Devs should play the latest Deus Ex for an idea on how such a minigame should actually work. |
Orlacc
768
|
Posted - 2015.01.31 18:36:48 -
[189] - Quote
Tsukino Stareine wrote:d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. there is risk involved, you have to sit uncloaked while hacking which allows people to attack you. I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier.
If I am the hole with you there is risk.
"Measure Twice, Cut Once."
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d026
Caldari Provisions Caldari State
0
|
Posted - 2015.01.31 18:54:01 -
[190] - Quote
Tsukino Stareine wrote:d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. there is risk involved, you have to sit uncloaked while hacking which allows people to attack you. I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier.
The risk is losing a frigate. This is quite crazy considering you can make 100,s of millions/h in 0.0 with almost minimal risk loosing ur pity frig. Back in the days to do a hacking site u needed at least something like a t2 cruiser to fight off the rats first. This makes the risk reward way more proportional. For example if you want to go run a ded plex in 0.0 you never gonna make it in a frigate. So heavily buff 0.0 exploration sites. Even in highec. To achieve a 100mil/h u gonna fly a rattlesnake or a golem both worth around a billion. Now you really wanna tel me u can earn the same amount in a frig? No way mate bring ur golem to 0.0. But u probably don't have the balls to do such a thing because u think decloaking for 15 seconds while doing a can is already to dangerous |
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d026
Caldari Provisions Caldari State
0
|
Posted - 2015.01.31 18:59:51 -
[191] - Quote
Nakovi Kitsune wrote:Definitely agree with OP. Even if you just made it like it used to be, but made data and relic modules disable d-scan while turned on, that would be an improvement.
In short, I would rather watch a circle slowly fill up then play that horrendous mini-game. Devs should play the latest Deus Ex for an idea on how such a minigame should actually work.
Disabling dscan only is hurting losec wh explorers. To make exploration risky again is to up the game. I would say for high reward exploration sites you need at best marauders or t3 ships at least. For shiny loot bring the shiny ship! |
Jeremiah Saken
The Fall of Leviathan
214
|
Posted - 2015.01.31 19:55:50 -
[192] - Quote
d026 wrote:Disabling dscan only is hurting losec wh explorers. To make exploration risky again is to up the game. I would say for high reward exploration sites you need at best marauders or t3 ships at least. For shiny loot bring the shiny ship! Try sleepers sites and we'll talk about losing ships to PvE content. Especially superior sites. Also if nullsec was as much dangerous as lowsec you would have your treshold. Putting rats back doesn't make exploration riskier. You just can't adapt to new conditions.
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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d026
Caldari Provisions Caldari State
0
|
Posted - 2015.01.31 20:22:28 -
[193] - Quote
Jeremiah Saken wrote:d026 wrote:Disabling dscan only is hurting losec wh explorers. To make exploration risky again is to up the game. I would say for high reward exploration sites you need at best marauders or t3 ships at least. For shiny loot bring the shiny ship! Try sleepers sites and we'll talk about losing ships to PvE content. Especially superior sites. Also if nullsec was as much dangerous as lowsec you would have your treshold. Putting rats back doesn't make exploration riskier. You just can't adapt to new conditions.
Yes I agre 0.0 needs to be way more dangerous. That's why you shouldn't be able to do 0.0 sites in a covops in almost guaranteed safety. Adding rats to the sites would help a lot:) |
Tsukino Stareine
Sock Robbers Inc. Low-Class
943
|
Posted - 2015.01.31 20:50:48 -
[194] - Quote
d026 wrote:Tsukino Stareine wrote:d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. there is risk involved, you have to sit uncloaked while hacking which allows people to attack you. I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier. The risk is losing a frigate. This is quite crazy considering you can make 100,s of millions/h in 0.0 with almost minimal risk loosing ur pity frig. Back in the days to do a hacking site u needed at least something like a t2 cruiser to fight off the rats first. This makes the risk reward way more proportional. For example if you want to go run a ded plex in 0.0 you never gonna make it in a frigate. So heavily buff 0.0 exploration sites. Even in highec. To achieve a 100mil/h u gonna fly a rattlesnake or a golem both worth around a billion. Now you really wanna tel me u can earn the same amount in a frig? No way mate bring ur golem to 0.0. But u probably don't have the balls to do such a thing because u think decloaking for 15 seconds while doing a can is already to dangerous
You're still not understanding.
Removing the minigame and adding rats just adds a skill barrier and means new players have absolutely ZERO chance of doing null/w-space exploration.
Having the minigame and no rats means that everyone is on even ground (more or less) and it depends on your skill with the game on how much risk is involved.
A veteran 10 year player can just as easily use a T1 exploration frigate and be just as effective at doing data/relics and that's the point of the whole thing. |
d026
Caldari Provisions Caldari State
5
|
Posted - 2015.02.01 15:39:26 -
[195] - Quote
Tsukino Stareine wrote:d026 wrote:Tsukino Stareine wrote:d026 wrote:Orlacc wrote:You newb explorers thought you would just scan down sites and get rich. No. It takes about 15 secs to hack a can. Oooo. I can imagine if they went back to rats all over. Oooo....get rid of the rats it affects my game that I pay for. I think many of you are perhaps playing the wrong game. i was running hacking sites back when they were introduced and had npc's in them. the bigger sites needed a proper tank to beat the waves if i remember right. tbh i much more preferred to kill some rats as the minigame than the hacking we have now. with rats in the plex you can't just ******* fly in hostile 0.0 with a frig costing you less than a couple million isk. you had to bring at least a real ship which could be blown up. right now we have a exploration system with very little risk and big rewards coupled with a very annoying minigame. there is risk involved, you have to sit uncloaked while hacking which allows people to attack you. I don't think you understand what risk means, fitting up an expensive ship that can tank rats while you hack is NOT risk. It's just a skill barrier. The risk is losing a frigate. This is quite crazy considering you can make 100,s of millions/h in 0.0 with almost minimal risk loosing ur pity frig. Back in the days to do a hacking site u needed at least something like a t2 cruiser to fight off the rats first. This makes the risk reward way more proportional. For example if you want to go run a ded plex in 0.0 you never gonna make it in a frigate. So heavily buff 0.0 exploration sites. Even in highec. To achieve a 100mil/h u gonna fly a rattlesnake or a golem both worth around a billion. Now you really wanna tel me u can earn the same amount in a frig? No way mate bring ur golem to 0.0. But u probably don't have the balls to do such a thing because u think decloaking for 15 seconds while doing a can is already to dangerous You're still not understanding. Removing the minigame and adding rats just adds a skill barrier and means new players have absolutely ZERO chance of doing null/w-space exploration. Having the minigame and no rats means that everyone is on even ground (more or less) and it depends on your skill with the game on how much risk is involved. A veteran 10 year player can just as easily use a T1 exploration frigate and be just as effective at doing data/relics and that's the point of the whole thing.
i'm not really sure why a noob should be able to do any 0.0 sites at all. if you freshly start the game you work your way up. |
Tsukino Stareine
Sock Robbers Inc. Low-Class
947
|
Posted - 2015.02.01 16:05:16 -
[196] - Quote
As with any part of the game, if you specialise in it you will be good at it in quite a short amount of time.
Exploration obviously has a sp cap, one that can be reached very quickly. If you add another layer of required sp on top of that, it's no longer exploration and more site running. |
Quattras Peione
Gentlemen of Fortune.
53
|
Posted - 2015.02.01 22:00:08 -
[197] - Quote
Tsukino Stareine wrote:As with any part of the game, if you specialise in it you will be good at it in quite a short amount of time.
Exploration obviously has a sp cap, one that can be reached very quickly. If you add another layer of required sp on top of that, it's no longer exploration and more site running.
Precisely. This is why there are Sleeper hacking sites that do have rats, and which can yield far greater reward if you can do both.
Also, the payout rate that some of you are quoting is ridiculous. Hundreds of millions per hour doing null explo in a frigate? As a pilot who regularly does this, I'm calling shenanigans. If I run sites for a solid three or four hours, I just might come home a hundred million richer. Maybe. And that's not accounting for travel time before and after my expedition. This while flying a well-kitted Stratios with solid hacking and scanning skills. |
marly cortez
Mercurialis Inc. RAZOR Alliance
67
|
Posted - 2015.02.04 22:40:04 -
[198] - Quote
Quattras Peione wrote:Tsukino Stareine wrote:As with any part of the game, if you specialise in it you will be good at it in quite a short amount of time.
Exploration obviously has a sp cap, one that can be reached very quickly. If you add another layer of required sp on top of that, it's no longer exploration and more site running. Precisely. This is why there are Sleeper hacking sites that do have rats, and which can yield far greater reward if you can do both. Also, the payout rate that some of you are quoting is ridiculous. Hundreds of millions per hour doing null explo in a frigate? As a pilot who regularly does this, I'm calling shenanigans. If I run sites for a solid three or four hours, I just might come home a hundred million richer. Maybe. And that's not accounting for travel time before and after my expedition. This while flying a well-kitted Stratios with solid hacking and scanning skills.
Agreed, hours of time invested for very little return, but this silly Pac-Man game is actually more profitable per hour currently than Plexing were once it used to be a very profitable time invested pursuit, now it is to be quite honest a pitiful occupation in Null Sec, I can well understand now why so many of my Corp and Alliance members actually gave up on the idea.
Considering the trail of Nerf's CCP have inflicted on players this past few years, Spun off as improvements to the game, the Devs seem to have overlooked the fact that currently many players would rather sit in station and spin then even consider scanning as a form of ISK/Content generation, partly due to the poor rewards but in the main due to the Pac-Man game, a soul destroying occupation when simply by using a cargo scanner you already know that all this idiotic clicking is going to get you very little in the end even if you crack the can.
This Dev indicates that the mini game was not as designed, I would offer that it is in fact totally counter productive when compared to the original method used in scanning, the rewards often bear no relation to the time invested and even the so called high end finds are poor when there is no market outlet other than contracts for those unwilling to engage in that other CCP nerf nightmare manufacturing.
As a CeO and a long term permanent resident of Null Sec space, if this is the quality of the ideas aimed at enticing players out of Empire space my I suggest that whatever you guys are smoking you should reconsider, it is not doing you any good, gaining you no brownie points and certainly not increasing the game interest and content for players by putting every impediment you can dream up in there way, EVE was never meant to be the haunt of the brainless, please stop treating players as if they were. |
Orlacc
771
|
Posted - 2015.02.05 02:51:37 -
[199] - Quote
You all understand that more high-end loot would make the price of said loot drop until it is no longer high end...right?
"Measure Twice, Cut Once."
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Jeremiah Saken
The Fall of Leviathan
215
|
Posted - 2015.02.05 07:30:21 -
[200] - Quote
marly cortez wrote:Agreed, hours of time invested for very little return, but this silly Pac-Man game is actually more profitable per hour currently than Plexing were once it used to be a very profitable time invested pursuit, now it is to be quite honest a pitiful occupation in Null Sec, I can well understand now why so many of my Corp and Alliance members actually gave up on the idea.
Considering the trail of Nerf's CCP have inflicted on players this past few years, Spun off as improvements to the game, the Devs seem to have overlooked the fact that currently many players would rather sit in station and spin then even consider scanning as a form of ISK/Content generation, partly due to the poor rewards but in the main due to the Pac-Man game, a soul destroying occupation when simply by using a cargo scanner you already know that all this idiotic clicking is going to get you very little in the end even if you crack the can.
This Dev indicates that the mini game was not as designed, I would offer that it is in fact totally counter productive when compared to the original method used in scanning, the rewards often bear no relation to the time invested and even the so called high end finds are poor when there is no market outlet other than contracts for those unwilling to engage in that other CCP nerf nightmare manufacturing.
As a CeO and a long term permanent resident of Null Sec space, if this is the quality of the ideas aimed at enticing players out of Empire space my I suggest that whatever you guys are smoking you should reconsider, it is not doing you any good, gaining you no brownie points and certainly not increasing the game interest and content for players by putting every impediment you can dream up in there way, EVE was never meant to be the haunt of the brainless, please stop treating players as if they were. So: you don't like the hacking mechanics, then there is something about income is too good, then something about income is too small, cargo scanning ability whine (i can't decide about what you whining with cargo scanning, ability to hack shiny cans and decrese the level of hacking or whining about cherrypicking), then something about permanent residents of nullsec not falling into this awfull mechanism, then something about smoking, eating brown cake?, and... i lost it... So you want back to sit and watch hacking module are doing hacking noise and hacking by itself? in the name of progress?
"...genre is a definition, the definition in itself must have boundaries, the boundaries act as barriers, and the barriers are like walls, like the walls of a prisonn++..."
The Good, The Bad and The Bantam
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PhantomMajor
High Flyers The Kadeshi
18
|
Posted - 2015.02.05 11:27:21 -
[201] - Quote
I recently returned to scanning again and i missed the "spew of cans" thank god. However i have done several data sites in null sec and i view them as a total waste of time and effort, the loot that i was able to retrieve from one site was barely 2 milliion isk in value.
Being rusty it took me ten minutes to scan the site down, ( have improved on that since then) followed by another ten minutes trying to figure out the "mini-game", all of this was done in "safe" null sec which gave me the advantage on numerous levels. I do feel if i was a freelance then flying through hostile null sec to scan down sites which pay out so little and leave you vulnerable to attack simply isn't worth the effort, especially with the stupid mini-game check hinders you from taking defensive action to avoid being killed...simply put the old way was far superior.
In short my twenty minutes scanning and mini-gaming netted me around 2 million isk. If i rat in a carrier and do a sanctum which takes a similar amount of time i earn 30 million in bounties another 8-9 million in rat loot and possibly 5-6 million in salvage.
scanning and mini-games are a waste of time if you want to earn cash fast, even in isk pile that null sec is reported to be! |
Orlacc
771
|
Posted - 2015.02.05 13:01:03 -
[202] - Quote
PhantomMajor wrote:I recently returned to scanning again and i missed the "spew of cans" thank god. However i have done several data sites in null sec and i view them as a total waste of time and effort, the loot that i was able to retrieve from one site was barely 2 milliion isk in value.
Being rusty it took me ten minutes to scan the site down, ( have improved on that since then) followed by another ten minutes trying to figure out the "mini-game", all of this was done in "safe" null sec which gave me the advantage on numerous levels. I do feel if i was a freelance then flying through hostile null sec to scan down sites which pay out so little and leave you vulnerable to attack simply isn't worth the effort, especially with the stupid mini-game check hinders you from taking defensive action to avoid being killed...simply put the old way was far superior.
In short my twenty minutes scanning and mini-gaming netted me around 2 million isk. If i rat in a carrier and do a sanctum which takes a similar amount of time i earn 30 million in bounties another 8-9 million in rat loot and possibly 5-6 million in salvage.
scanning and mini-games are a waste of time if you want to earn cash fast, even in isk pile that null sec is reported to be!
Maybe you are not really that good at it. I do fine.
"Measure Twice, Cut Once."
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
233
|
Posted - 2015.02.05 15:09:35 -
[203] - Quote
PhantomMajor wrote: If i rat in a carrier and do a sanctum which takes a similar amount of time i earn 30 million in bounties another 8-9 million in rat loot and possibly 5-6 million in salvage. Isn't ratting in a carrier expected to earn more IPH than data/relic exploration?
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Bagrat Skalski
Poseidaon
7922
|
Posted - 2015.02.05 18:19:46 -
[204] - Quote
Shiloh Templeton wrote:PhantomMajor wrote: If i rat in a carrier and do a sanctum which takes a similar amount of time i earn 30 million in bounties another 8-9 million in rat loot and possibly 5-6 million in salvage. Isn't ratting in a carrier expected to earn more IPH than data/relic exploration? Ratting in a carrier can end in carrier destruction, in opposition to flying anathema or astero and possible destruction of those vessels, its a lot of isk lost then.
Don't look any further for negative energy, you will find it by being lazy.
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Tipa Riot
Federal Navy Academy Gallente Federation
123
|
Posted - 2015.02.05 19:56:27 -
[205] - Quote
Less people doing exploration and more people rat in carriers ... sounds like a win-win situation ... for certain play styles.
I'm my own NPC alt.
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PhantomMajor
High Flyers The Kadeshi
18
|
Posted - 2015.02.05 21:50:28 -
[206] - Quote
Bagrat Skalski wrote:Shiloh Templeton wrote:PhantomMajor wrote: If i rat in a carrier and do a sanctum which takes a similar amount of time i earn 30 million in bounties another 8-9 million in rat loot and possibly 5-6 million in salvage. Isn't ratting in a carrier expected to earn more IPH than data/relic exploration? Ratting in a carrier can end in carrier destruction, in opposition to flying anathema or astero and possible destruction of those vessels, its a lot of isk lost then.
Sure ratting in a carrier can end badly but only if you are a ******* idiot and don't pay attention to local and friendly intel channels or if you drop a dozen sentries and go afk to cook dinner.
If the rewards are poor for null sec exploration then why bother, it's certainly not for the fun of the stupid mini-game |
Orlacc
772
|
Posted - 2015.02.05 22:26:35 -
[207] - Quote
The game is fine. Some folks are good at exploration and some are not. Heck I don't even own a carrier. I would probably get blown up!
"Measure Twice, Cut Once."
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Turmeric Jones
Guardians of the Gate
1
|
Posted - 2015.02.06 22:02:58 -
[208] - Quote
My issue with the hacking minigame is that it is so freaking random. Besides loot drops(which should be random!), invention and wrecking shots, nothing else in eve is random. 99% of the game comes down to pure player skill and player decisions. That is what makes eve great, not randomness. Even those handful of things which are random are not as insanely frustrating as the randomness of the hacking game.
ex: http://i.imgur.com/DipklHz.png
^ WTF IS THAT. It is not satisfying, it is b***s***. And the can right before the one linked, I cleared the entire field except for half a dozen subsystems, with no way to know which one was next to the core.
IF the devs are going to leave the game, the least they could do is leave the numbers in cleared spots instead of having them vanish when you click on the next one. |
Tsukino Stareine
Sock Robbers Inc. Low-Class
966
|
Posted - 2015.02.06 22:17:50 -
[209] - Quote
Turmeric Jones wrote:My issue with the hacking minigame is that it is so freaking random. Besides loot drops(which should be random!), invention and wrecking shots, nothing else in eve is random. 99% of the game comes down to pure player skill and player decisions. That is what makes eve great, not randomness. Even those handful of things which are random are not as insanely frustrating as the randomness of the hacking game. ex: http://i.imgur.com/DipklHz.png ^ WTF IS THAT. It is not satisfying, it is b***s***. And the can right before the one linked, I cleared the entire field except for half a dozen subsystems, with no way to know which one was next to the core. IF the devs are going to leave the game, the least they could do is leave the numbers in cleared spots instead of having them vanish when you click on the next one.
sounds like you don't know how to play minesweeper |
Vladof Alduin
TR Tax Evasion
5
|
Posted - 2015.02.07 00:57:23 -
[210] - Quote
I agree with op, if im not mistaken you are the commander of the ship you use in-game, so you give orders to do stuff like selecting a target and giving orders to fire your weapons. You don't manually aim your guns, manually reload them between each shot or track your targets like you do in arcade games. Then why would you do the hacking manually? It's like a ship with 100 man crew gets near a container and commander says: "brb gonna hack some ****" and people watch him while clicks on stuff on his command screen...
Add an option to hack using "brute force" which dedicates some of your ship's systems to hacking so you can't use them while doing this. Also add another option to do hacking manually but add some extra system cores to spawn a little more reward for the player. In the end it will all about Risk / Reward. You either play safe but get low reward, or take some risk and focus somewhere else to get more reward.
Also, i have no idea what CCP is planning about all these Sleeper/Jove/Sansha stuff but it might be interesting to be able to network different ships to do the "brute force hacking" stuff i mentioned earlier. Finding some ancient stuff about Sleeper/Jove/Sansha, and analyzing them in space while "bad guys" try to intervene with your operations, multiple ships networked to each other would be a very different kind of gameplay element like "player made stargates" in the prophecy trailer. |
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