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Thread Statistics | Show CCP posts - 10 post(s) |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
94
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Posted - 2014.08.14 21:28:00 -
[1] - Quote
So are these things going to be player fitable fits, or are they going to be Sansha 2.0 that can do everything all at the same time, with virtually unlimited slot layout?
That makes a big difference, if your intent is for players to solo a Sansha frigate (in essence) with only a frigate...i feel your new content will go widely unused. However, if they are infact ACTUAL usable fits, this could be really fun. |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
96
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Posted - 2014.08.15 01:25:00 -
[2] - Quote
CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements. So just confirming you are pretty much saying that we will likely see frigates with 7 guns AND nuets that will be able to permanently run both neuts and personal rep 100% of the time. Yay incursion rats that we have to take down with frigates!!!! Will the also follow the same range limitations? Or are their rockets going to still hit me from 50k..ect (i'm looking at you 150k torp NPC raven's)
How can you boast that these ships Quote:with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links yet still have the same old broken AI that puts twice as many guns as can fit on the hull, (and who knows how far off the 'mid' and 'low' count truly is)
Instead of putting something that could potentially be awesome and squishing it into a very broken system...here's a novel idea...
FIX THE HORRIDLY BROKEN SYSTEM FIRST....then you won't have to go back and re-do everything a second time to reballance everything once the NPC system is finally fixed. |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
96
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Posted - 2014.08.15 01:38:00 -
[3] - Quote
Daichi Yamato wrote:you realise of course that the amount of turrets on an NPC ship has absolutely no effect on its damage right? if thats the case, then why are their that many on them to begin with? In most cases more than the hull is designed to hold (NPC breacher hull with missile launchers literally STACKED ON TOP OF turrets because it lacked the hardpoints to fit them all) (raven hulls with 7 turrets 2 launchers and atleast 1 defender, plus torps that fly 150k)
If the NPC turret count does not effect their dmg, then why the need to break the system like that to make it so?
*edit* Sry, i'm not sure why i'm even bothering, CCP has their mind set to do what they want, feedback or not. Last time i spent any respectable amount of time giving feedback CCP had the gall to say they didn't believe us, then went dark for 2 months. Never again. |
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