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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Andrew Jester
Origin. Black Legion.
555
|
Posted - 2014.08.04 14:46:00 -
[451] - Quote
How did people not see this coming? Orcas being spawned on gates and in POSes after killing a hole were obviously the prophets of this change.
You didn't repent and this is what you get. If thuggin' was a category I'd win a Grammy |
Rain6637
Team Evil
15564
|
Posted - 2014.08.04 14:51:00 -
[452] - Quote
you don't get to have triple nickel likes. that's kinda cool and it upsets me, so i will give you another. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Moo Moocow
Hard Knocks Inc.
29
|
Posted - 2014.08.04 14:52:00 -
[453] - Quote
SpotlessBlade wrote:Delicious delicious tears
How about we slow carriers align time while we are at it and see what happens :P |
Andrew Jester
Origin. Black Legion.
557
|
Posted - 2014.08.04 14:57:00 -
[454] - Quote
Rain6637 wrote:you don't get to have triple nickel likes. that's kinda cool and it upsets me, so i will give you another.
When I hit 420 I asked people to stop liking my posts, but then Dusette ruined it :< If thuggin' was a category I'd win a Grammy |
Rain6637
Team Evil
15565
|
Posted - 2014.08.04 14:59:00 -
[455] - Quote
'tswatchu get President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
scorchlikeshiswhiskey
Cult of Mooby
220
|
Posted - 2014.08.04 15:11:00 -
[456] - Quote
Jack Marshal wrote:Wow Talk about Garbage If your in a small group, Not PL or Goons you cant own space CCP you ensured that with the current Sov. dynamics So we move in to a WH so we can call something home that we dont have to pay rent for. Some were we can defend and not have to worry about Titains and Damned Suppers being dropped on us when we try and have a fight. Wh space is the last resort for smaller groups / corps and CCP is going to take that away with this jump range garbage. Heres an IDEA look at the SOV Map activity on the weeked, ITS EMPTY Most of your SOV is EMPTY, its ******** when we drop out of a hole, at 01:00 Eve time , and NO ONE HAS JUMPED GATES in some of the nullsec Systems, you may want to think to yourself GÇ£Gee somethings broke, why is all this sov emptyGÇ¥.
Here is My question. Dear CCP were can we move to next and call home, were we can do something besides please F1 in the blob fleets you love so much to advertise. CCP since your Stripping the only defense we have (Worm hole control) from huge wormhole groups, what is your plan next? push all the smaller groups out to get bigger blob fleets for you to advertise on you tube?
This Is not "content" this is garbage. Try this [pause for effect] Add something NEW to wormhole space. Given were not a huge number of people and what we think doesn't way heavy with you guys, but come on give us a break.
So, CCP, what was your thought process on this? CCP 1:Man, we really do need to get around to doing something about Null Sec, POS code,missiles, T3's, capitals and all that super duper secret squirrel stuff Seagull has working on. CCP 2:Yea, you're right, how about we go buttfuck WH'ers for a while? They've been pretty quiet lately, and if we do it right we could screw over small groups at the same time! CCP 1:Hell yea! I love screwing over players that don't subscribe with 10 accounts.
Dicks. |
Rain6637
Team Evil
15565
|
Posted - 2014.08.04 15:12:00 -
[457] - Quote
12 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Light Shock
Florida Sand Hermits Brothers of Tangra
0
|
Posted - 2014.08.04 15:17:00 -
[458] - Quote
Industry changes influenced me to cancel 10 accounts, new WH changes now prevent me from trying out WH's as I had planned to in a few weeks. Well played CCP the remaining 6 accounts I had active, with majority training scanning skills to move in to wh life. 5 of those will not be renewed leaving me with this 1 account deciding if I want to go on with EvE or win eve.
well played ccp, hemorrhage those subs |
Andrew Jester
Origin. Black Legion.
557
|
Posted - 2014.08.04 15:19:00 -
[459] - Quote
Light Shock wrote:Industry changes influenced me to cancel 10 accounts, new WH changes now prevent me from trying out WH's as I had planned to in a few weeks. Well played CCP the remaining 6 accounts I had active, with majority training scanning skills to move in to wh life. 5 of those will not be renewed leaving me with this 1 account deciding if I want to go on with EvE or win eve.
well played ccp, hemorrhage those subs
Changes aren't in yet, you can still try them. If thuggin' was a category I'd win a Grammy |
epicurus ataraxia
Lazerhawks
860
|
Posted - 2014.08.04 15:23:00 -
[460] - Quote
Corbexx, good luck with this one, large, medium and small corps and their menbers are agast and in shock after hearing about this proposal, the dislike is almost universal amongst those who actually spend any time in wormholes and the delight of nullsec players and forum alts is very clear.
Stopping something once it has appeared on the test server is bad enough, but stopping something once a dev blog is written is like trying to stop an avalanche.
So Good luck, We are behind you and glad you are there for us and representing us.
But you will really really need good luck to stop this disater from occuring.
There is one EvE. Many people. Many lifestyles. WE are EvE |
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Ya Huei
Imperial Collective Unsettled.
170
|
Posted - 2014.08.04 15:27:00 -
[461] - Quote
Bleedingthrough wrote:Ya Huei wrote:Messing with the ability to roll wormholes is problematic. It is hard enough to find fights as it is.
If you want to make changes to the way wormholes "fling" out stuff jumping through them, maybe you should take the ship mass into account: the lighter the ship is, the further it gets thrown out when u go through a hole.
This will allow people to still properly rageroll but subcaps have more chance to require some slowboating to jump back.
The class of wh should also affect this so that people in lower class space don't constantly get shafted if they try to roll their wh's in battleships ending up 10k off the hole all the time. This wont work! I don't want to sacrifice our Bubblecrushers to Bob every time we need to roll.
You 100mn AB cruiser will be back within 5K in no time besides whats the problem with risking a cruiser in order to reap the reward of a new wh ?
|
Light Shock
Florida Sand Hermits Brothers of Tangra
0
|
Posted - 2014.08.04 15:27:00 -
[462] - Quote
Andrew Jester wrote:Light Shock wrote:Industry changes influenced me to cancel 10 accounts, new WH changes now prevent me from trying out WH's as I had planned to in a few weeks. Well played CCP the remaining 6 accounts I had active, with majority training scanning skills to move in to wh life. 5 of those will not be renewed leaving me with this 1 account deciding if I want to go on with EvE or win eve.
well played ccp, hemorrhage those subs Changes aren't in yet, you can still try them.
I've don EvE long enough to know CCP doesn't give a rats ass about what the player community has to say. I'm not going to waste the time investing towards it when odds are incredibly likely this will go live as is.
They introduced it without any notification for crying out loud. By chance, a wh community member found out about it and ionly because of that chance finding is outrage and discussion taking place. This isn't a rare occurrence.
I'm just over CCP at this point. |
scorchlikeshiswhiskey
Cult of Mooby
220
|
Posted - 2014.08.04 15:37:00 -
[463] - Quote
Light Shock wrote:Andrew Jester wrote:Light Shock wrote:Industry changes influenced me to cancel 10 accounts, new WH changes now prevent me from trying out WH's as I had planned to in a few weeks. Well played CCP the remaining 6 accounts I had active, with majority training scanning skills to move in to wh life. 5 of those will not be renewed leaving me with this 1 account deciding if I want to go on with EvE or win eve.
well played ccp, hemorrhage those subs Changes aren't in yet, you can still try them. I've don EvE long enough to know CCP doesn't give a rats ass about what the player community has to say. I'm not going to waste the time investing towards it when odds are incredibly likely this will go live as is. They introduced it without any notification for crying out loud. By chance, a wh community member found out about it and ionly because of that chance finding is outrage and discussion taking place. This isn't a rare occurrence. I'm just over CCP at this point. I'm not over CCP, I'm over thinking that they won't screw me over just because they get bored. Can someone send a copy of the latest Merriam-Webster to CCP HQ so they can learn that feedback implies that you give a **** what somebody tells you? Because I don't they really know what it means. These changes will likely go live as is with the message of "Shut up and take it: like so many other things (RLML/RHML) |
Rek Seven
Probe Patrol Ixtab.
1659
|
Posted - 2014.08.04 15:40:00 -
[464] - Quote
Is is true that chitsa jason is behind this proposal? +1 |
Quincy Thibaud
Aperture Harmonics No Holes Barred
27
|
Posted - 2014.08.04 15:44:00 -
[465] - Quote
Of all of the things that need changes and fixing in wormhole space, this is what CCP came up with? I can't understand why this is even remotely a good idea let alone be a priority for CCP development to screw with. Wormhole space is one of the few places left in Eve where small gangs can still get good fights and now you want to make that less workable.
|
Papa Django
CosmoTeK LTD La Division Bleue
4
|
Posted - 2014.08.04 15:47:00 -
[466] - Quote
Ya Huei wrote: You 100mn AB cruiser will be back within 5K in no time besides whats the problem with risking a cruiser in order to reap the reward of a new wh ?
Because it will need 15+ back and forth. For a 2b mass connexion for example.
Collapsing with Orca is already very dangerous, you need lots of precaution and intel to do that. And u can still have your collapsing ship lost on the wrong side of the connexion. It happens sometimes because connexion mass is not a constant, it is +/- 10% and you do not know necessarily how many ships go through to estimate the current connexion mass.
And small/young corps doesnt have necessarily have an heavy dictor pilot.
If CCP have the same whormole knowledge as you we are in a very bad position ... |
Andrew Jester
Origin. Black Legion.
557
|
Posted - 2014.08.04 15:53:00 -
[467] - Quote
scorchlikeshiswhiskey wrote:Light Shock wrote:Andrew Jester wrote:Light Shock wrote:Industry changes influenced me to cancel 10 accounts, new WH changes now prevent me from trying out WH's as I had planned to in a few weeks. Well played CCP the remaining 6 accounts I had active, with majority training scanning skills to move in to wh life. 5 of those will not be renewed leaving me with this 1 account deciding if I want to go on with EvE or win eve.
well played ccp, hemorrhage those subs Changes aren't in yet, you can still try them. I've don EvE long enough to know CCP doesn't give a rats ass about what the player community has to say. I'm not going to waste the time investing towards it when odds are incredibly likely this will go live as is. They introduced it without any notification for crying out loud. By chance, a wh community member found out about it and ionly because of that chance finding is outrage and discussion taking place. This isn't a rare occurrence. I'm just over CCP at this point. I'm not over CCP, I'm over thinking that they won't screw me over just because they get bored. Can someone send a copy of the latest Merriam-Webster to CCP HQ so they can learn that feedback implies that you give a **** what somebody tells you? Because I don't they really know what it means. These changes will likely go live as is with the message of "Shut up and take it: like so many other things (RLML/RHML)
BUT THEY LISTENED TO THE COMMUNITY ABOUT ISHTARS THERE IS HOPE YOU JUST HAVE TO BELIEVE If thuggin' was a category I'd win a Grammy |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
99
|
Posted - 2014.08.04 15:54:00 -
[468] - Quote
I live in a C4, lets review how this will effect my life.
Rolling the WH under non combat conditions: Adds the whole one minute to the procedure... Jump WH, warp up to bm, warp back, jump back, rinse repeat. Only time ANY extra time is added is on the last jump as I for the rest you're waiting for the polarisation timer anyway.
Rolling while hostiles are around: Guess I'll actually have to use a combat ship to do it now. Damn CCP and them making me fight!. Ultimately it's a safety calculation as previously. If it's safe it's safe, if it's not it's not. Putting in a tiny more effort doesn't change that.
Other people rolling WH's: Makes it a bit easier to catch those not paying attention and means doing more than flying to zero on a WH and hoping things will work out right. People actually paying attention turn into legitimate fights now. Mixed gangs required with inties and long webbers to hold stuff out at range. More gang choice is always good.
Hole control under sieges: Bit more tricky now though with covops (cause they're lighter) spawning nearer the WH, not a huge deal still. Maybe we'll start to see suicide BS's used to bring pods back in? Jump in, eject, warp pod out.
Catching Covops: No change as they spawn close anyway.
Catching other bigger stuff: Means I need to bring along something to tackle (an Inty for example) while the rest of us fly over. Hardly a big deal.
Hauling stuff with hostiles around: Really no different than how it is now. Getting caught 20km off the WH is no different to getting caught at zero and jumping back. More options in defensive modules like neuts to shake off small stuff, ecm bursts, smartbombs become available as you're not blocked by the wh anymore. Means webbing things into warp is a bit more difficult, and by more difficult I mean I need to board a different ship. Tough stuff.
Jumping into Hostiles: Now here's where it gets cool. I have options now. Currently I need to assume I'll be scrammed/webbed/bubbled the second I jump through. No so anymore. Kitting ships are now an option (OMG the Talos is back baby!) Heavy ships that local rep are more of an option. Long scrammers, sniper boats, RSD's. All kinds of cool stuff becomes available when the fight doesn't exist start to end under 10km. Also means people have a much harder time failing out when things go bad. You will have to more often decide to re-escalate the fight or cut your losses where they are.
Seriously people need to chill out for a sec and actually think about things. It's really not changing much at all. The biggest issue with this is that it's changing WH mechanics to one that's a bit too similar to how a stargate works. I'd rather WH's stay dramatically different from K Space as much as possible.
But ultimately give it a week and everyone will have adjusted and we'll be back to normal transmission. |
Gospadin
School of Applied Knowledge Caldari State
179
|
Posted - 2014.08.04 15:54:00 -
[469] - Quote
The Icefox wrote:CCP Fozzie wrote:We will be looking for player feedback at that time. Since when do eve players wait to provide their feedback? I'll add my .02 isk. Since I just watched 4 of my industrial friends quit and unsub after the recent industrial changes now I'm listening to my fed up worm hole friends say the same thing. This is game breaking for a number of reasons.
That's too bad. My industrial friends are making a killing right now on their industry work. They didn't sit around whining, they immediately started analyzing the markets and going after the high margin stuff.
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ISD Cyberdyne
ISD Community Communications Liaisons
1547
|
Posted - 2014.08.04 16:00:00 -
[470] - Quote
Locked for cleaning. Please standby for a few minutes. Thanks. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Mysi
Negative Density No Response
14
|
Posted - 2014.08.04 16:46:00 -
[471] - Quote
So will this make black holes something you want to roll into? |
Gospadin
School of Applied Knowledge Caldari State
179
|
Posted - 2014.08.04 16:47:00 -
[472] - Quote
Winthorp wrote:Rek Seven wrote:Winthorp wrote: I have never seen half the people in this thread bitching about how this is so game breaking ever come to Wh forums to come to discuss any WH mechanics or ideas until their perfect little world of insta rolling away issues is threatened.
People don't complain about things they consider to be working reasonably well... Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? Please explain your answer. People don't complain when they think things are stale and boring either, they just leave to do other things in the game or leave the game all together. Look at current login player numbers over a week period, look at the breakup of so many groups and their major consolidation of WH groups into only a few players and tell me you think everyone is happy with the current form of WH's. Do you really think the way WH's are at the moment are in anyway interesting and fun? (trying not to answer a question with a question but..) Look the only thing i don't like about this change is it isn't showing any consistency in the goal direction of WH space from CCP and that concerns me that they are not being open with what they want from us. - They leave instant sig overlay (carebear safe mode) - They come up with a 5min delay for new sigs (no carebears will stay) - Then they forget they ever mentioned the idea (back to carebear mode) - They removed sleeper API data becauseit was too powerfull (carebears get a little safer) - Now this change (clearly a PVP driven idea) They need to be more consistent with the direction they want to take because they are not balancing it well currently. Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? [i] Please explain your answer. [/iI think if they wanted to do something that resulted in more people in WH space they could have chosen something else entirely instead of this, i have never once said this will result in more people in Wh's. The above carebear mode changes have resulted in more people in wh space (You can't deny that) What i have said is the current way all these players in Wh space interact with each other is stale and SAFE. The people in this thread that are trying to say its not perfectly safe to roll away hostile chains are ******* delusional. There is only very situational times that you can ever kill people rolling away a C5/6 chain on you. How many times have you found a group you thought would and could fight you only to hear your scout say "nevermind they are rolling" when they want to do it is all over by then with not a thing you can do and that group then picks and chooses its interactions with whoever they want in what is supposed to be a dangerous area of the game. I actually do feel this will lead to more fun had by WH people and more interactions, the larger groups will still roll holes like they always have with it only taking them a few minutes longer and yes the smaller groups may be more hesitant to do so but now instead of them safely picking the perfect chain whenever they want they will be forced to scan a chain they may have just rolled away because they saw a known entity in the chain. So yes i think it will lead to less people rolling chains but maybe they shouldn't be rolling away non optimal chains and be forced to interact with other players in an MMO. If you want a safe escalation period and roll away or crit your static you should be at risk to make that happen. if you want to get your 30B or so escalation loot to HS or replace that fleet you just lost you should have to risk more then just rolling the C5 or C6 untill you get a C2/3 HS, you should have to go down some more risky chains or be forced to risk a little more to roll that chain to get the one you want. The way it is is too easy and too safe. Not only is it safe to roll now it is STOPPING interactions with other players by the chains you get to pick and choose at will in perfect safety at no cost. If by your own arguments it will stop rage rolling in its tracks then won't people by that same argument be more inclined to run sites if they feel safer that less people are rolling? Won't they then leave their chain open for you to find them? Or bubble it up now for "safety"? You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH. EDIT: Loving the hate mail from your alts by the way guys, i feed off that thanks.
Winthrop for CSM10. (In addition to corbexx)
The more I read, the more I like the idea. Yes, it makes my own life more difficult. It also means more ambush opportunities and puts a premium on good intel.
|
Serendipity Lost
Repo Industries
344
|
Posted - 2014.08.04 17:07:00 -
[473] - Quote
Rain6637 wrote:Serendipity Lost wrote:As you work for a compromise on this I will point out the smaller corp perspective. There are 2 ranges you can pop out of a wh.
1. Inside jump range - this is were you can use mechanics, skill and what not to have a chance to fight above your weight class. The option to close wh allows a lot of interesting game play that is not based on bigger numbers winning.
2. Outside of jump range - this is where jumping through a wh for pvp becomes a more is better and will win 99 times out of 100.
So as you compromise don't try to fool yourself that 20 km is ok. It's in jump range where you can use wh mechanics or not in jump range where numbers win.
This is a small corp killer. It's not a wh killer, but little guys will get snuffed out like a discarded smoke on a sidewalk. Corp death by new jump range feature slaughter or pos spinning to avoid slaughter. You're listening to the wrong folks on this one. Seriously, if you take away the ability to use wh jump mechanics (mass and polarization) what do we have left?? if small ships aren't affected as much, especially if they land in the same ranges after this change, will you admit small corps with less than ten characters don't really have any business committing to capital holes?
I could agree with you, but then we would both be wrong.
If you read for comprehension in lieu of... well whatever made you think it's about little guy tears you would see the important parts.
Important part: Dah Dah Dah Da Dum Dum
The range 'feature' Takes the wh mechanics out of jumping through a wh and puts advantage clearly in the hands of he who has more numbers. 10 < 20 <50 < 60, there isn't a lower limit on where it's true. It's about removing wh mechanics from jumping through a wh. Which is just dumb. (DUMB) |
scorchlikeshiswhiskey
Cult of Mooby
221
|
Posted - 2014.08.04 17:18:00 -
[474] - Quote
Gospadin wrote:Winthorp wrote:Rek Seven wrote:Winthorp wrote: I have never seen half the people in this thread bitching about how this is so game breaking ever come to Wh forums to come to discuss any WH mechanics or ideas until their perfect little world of insta rolling away issues is threatened.
People don't complain about things they consider to be working reasonably well... Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? Please explain your answer. People don't complain when they think things are stale and boring either, they just leave to do other things in the game or leave the game all together. Look at current login player numbers over a week period, look at the breakup of so many groups and their major consolidation of WH groups into only a few players and tell me you think everyone is happy with the current form of WH's. Do you really think the way WH's are at the moment are in anyway interesting and fun? (trying not to answer a question with a question but..) Look the only thing i don't like about this change is it isn't showing any consistency in the goal direction of WH space from CCP and that concerns me that they are not being open with what they want from us. - They leave instant sig overlay (carebear safe mode) - They come up with a 5min delay for new sigs (no carebears will stay) - Then they forget they ever mentioned the idea (back to carebear mode) - They removed sleeper API data becauseit was too powerfull (carebears get a little safer) - Now this change (clearly a PVP driven idea) They need to be more consistent with the direction they want to take because they are not balancing it well currently. Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? [i] Please explain your answer. [/iI think if they wanted to do something that resulted in more people in WH space they could have chosen something else entirely instead of this, i have never once said this will result in more people in Wh's. The above carebear mode changes have resulted in more people in wh space (You can't deny that) What i have said is the current way all these players in Wh space interact with each other is stale and SAFE. The people in this thread that are trying to say its not perfectly safe to roll away hostile chains are ******* delusional. There is only very situational times that you can ever kill people rolling away a C5/6 chain on you. How many times have you found a group you thought would and could fight you only to hear your scout say "nevermind they are rolling" when they want to do it is all over by then with not a thing you can do and that group then picks and chooses its interactions with whoever they want in what is supposed to be a dangerous area of the game. I actually do feel this will lead to more fun had by WH people and more interactions, the larger groups will still roll holes like they always have with it only taking them a few minutes longer and yes the smaller groups may be more hesitant to do so but now instead of them safely picking the perfect chain whenever they want they will be forced to scan a chain they may have just rolled away because they saw a known entity in the chain. So yes i think it will lead to less people rolling chains but maybe they shouldn't be rolling away non optimal chains and be forced to interact with other players in an MMO. If you want a safe escalation period and roll away or crit your static you should be at risk to make that happen. if you want to get your 30B or so escalation loot to HS or replace that fleet you just lost you should have to risk more then just rolling the C5 or C6 untill you get a C2/3 HS, you should have to go down some more risky chains or be forced to risk a little more to roll that chain to get the one you want. The way it is is too easy and too safe. Not only is it safe to roll now it is STOPPING interactions with other players by the chains you get to pick and choose at will in perfect safety at no cost. If by your own arguments it will stop rage rolling in its tracks then won't people by that same argument be more inclined to run sites if they feel safer that less people are rolling? Won't they then leave their chain open for you to find them? Or bubble it up now for "safety"? You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH. EDIT: Loving the hate mail from your alts by the way guys, i feed off that thanks. Winthrop for CSM10. (In addition to corbexx) The more I read, the more I like the idea. Yes, it makes my own life more difficult. It also means more ambush opportunities and puts a premium on good intel. Don't forget about the part we he advises "Shut up and take it", doesn't sound like something a CSM rep should be putting out there to me.
But it is nice to see that corbexx has been in here so much on this issue, always nice to know that at least someone is seeing the feedback once CCP goes back to ignoring feedback.
I am against this change because it is going to give larger groups a big advantage, the ability to role holes quicker will allow them greater system security that no amount of superior FC'ing and piloting will overcome. Good ole fashioned RNG. A large group can quickly role any hole they suspect to be compromised by an enemy scout as soon as they think they are clear, whereas a small group (or even an off-shift group) is left with a home turning into swiss cheese. Winthrop raises some good points about more potential for content, but the mechanic that is creating the opportunities favors large groups over small. |
calaretu
Imperial Collective Unsettled.
129
|
Posted - 2014.08.04 17:20:00 -
[475] - Quote
As someone pointed out earlier. If this had been the way it worked day 1 then noone would be complaining. Having read almost every page in thread I am inclined to agree with winthrop that the current status quo is not a better solution ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
corbexx
eXceed Inc. No Holes Barred
499
|
Posted - 2014.08.04 17:31:00 -
[476] - Quote
scorchlikeshiswhiskey wrote: But it is nice to see that corbexx has been in here so much on this issue, always nice to know that at least someone is seeing the feedback once CCP goes back to ignoring feedback.
I'm watching this thread like a hawk so don't worry there (i'm sure ccp will be as well).
I'm testing c2 pve at the moment on sisi which is attually pretty relaxing. but i'll be online later to chat to anyone who has issues or wants to come chat to me about this.
I might also try and sort out a mini wh town hall this weekend. (depending on how much spare time i have) Corbexx for CSM 9 - Wormholes deserve better |
Andrew Jester
Origin. Black Legion.
557
|
Posted - 2014.08.04 17:33:00 -
[477] - Quote
ISD Cyberdyne wrote:Alrighty guys and gals, I've performed some thread cleaning and removed some off-topic posting, trolling, ranting, profanity, and other forum violations. This is an important discussion to many players, and as stated by others, should stay on topic and not be derailed. Please don't troll the discussion or feedback being provided by various players in this thread. I ask that you all keep this on topic, support this thread with respectful and constructive feedback and comments, and don't abuse this opportunity to provide feedback on this subject. The following rules have been broken and were resolved. I'll continue to monitor this thread, but please refrain from violating the forum rules. Thank you! Quote:2. Be respectful toward others at all times.
The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.
4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
6. Racism and discrimination are prohibited.
Racism, gender stereotyping and hate speech are not permitted on the EVE Online Forums. Derogatory posting that includes race, religion or sexual preference based personal attacks and trolling can result in immediate suspension of forum posting privileges.
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The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter.
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Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting.
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Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
7 in one post, new record? If thuggin' was a category I'd win a Grammy |
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ISD Cyberdyne
ISD Community Communications Liaisons
1549
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Posted - 2014.08.04 17:37:00 -
[478] - Quote
Please remember that discussion of forum moderation and trolling the volunteers are not in keeping with the forum rules. Please don't risk losing your posting priviledges to make comments and remarks at the expense of CCP or ISD. I sincerely just want to see this thread stay on topic. Please do the same.
Quote:5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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Andrew Jester
Origin. Black Legion.
557
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Posted - 2014.08.04 17:50:00 -
[479] - Quote
ISD Cyberdyne wrote:Please remember that discussion of forum moderation and trolling the volunteers are not in keeping with the forum rules. Please don't risk losing your posting priviledges to make comments and remarks at the expense of CCP or ISD. I sincerely just want to see this thread stay on topic. Please do the same. Quote:5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
11. Discussion of forum moderation is prohibited.
The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.
30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties.
Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
That's 9 in one thread, definitely a record. If thuggin' was a category I'd win a Grammy |
Kynric
Sky Fighters
144
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Posted - 2014.08.04 17:51:00 -
[480] - Quote
I disagree with the assertion that the proposed change is an advantage to larger groups.
The current dominate single meta of everyone flying the same doctrine (armor t3s) is what advantages the larger group. As if both sides have more or less the same fleet comp the weight of isk, skill points and most of all fleet size are inescapably the dominant factors on who wins. Hence the larger fleet will almost always win if they are both flying the same doctrine.
Elsewhere in eve there is more of a rock - paper - scissors where each fleet has its prey and is predators. The exceptions to that rule (ishtars and supers) are where the system breaks apart, but in general there is a lot more variation in fleet doctrines and that often matters more than just raw size.
This probably seems a bit off topic so let's bring it back in and ask ourselves why wormholes are different and compress down to so frw doctrines. I believe the answer to that is simply the wormhole mechanics. When you spawn deep in scram/web range it is obvious that brawling will reign. This proposed change could change that as it might be possible to get an assault frig gang or a nano gang or a sniper gang successfully through the hole if the spawns are a bit further out. As such with this change we might have options where a smaller gang could successfully run through a larger gang and that proves my point that this could be really good for the little guy. Or at least the little guys that will fight whatever they can find. There is no helping the ones that insist on avoiding combat.
Obviously we need to see the development blog and associated numbers before knowing for sure as that will make or break the deal. |
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