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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Steijn
Quay Industries
541
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Posted - 2014.07.22 12:27:00 -
[1] - Quote
just checking at sticking 1 level of ME on an already part researched Fenrir BPO, prices range from under 1m to 51m depending on location, that I understand. However, it says time that it will take is 257d
WTF?? |
Steijn
Quay Industries
542
|
Posted - 2014.07.22 12:45:00 -
[2] - Quote
Bellasarius Baxter wrote:First observation: Pre-patch I had a perfectly researched Orca blueprint, which took quite some time. It was at ML=6 pre-patch. Now I have a blueprint at 9%, and am looking at 257 days of research, and 828 MILLION ISK in research cost to make it perfect again.
You guys at CCP has got to be kidding me!
It has been a great 7 years mostly, but this screw-up is simply unforgivable.
Sorry guys, you really blew it this time.
think the timescale is correct but not the ISK value, click on a location that offers ME research, it should then come down a bit. |
Steijn
Quay Industries
542
|
Posted - 2014.07.22 16:09:00 -
[3] - Quote
new industry window sux.
1 - wont remember the previous settings that i used when i closed it, so have to redo everything again.
2 - laggy, because its loading in all of my BPOs that i have absolutely anywhere.
3 - impossible to scroll through all the BPOS due to the slider bar been that small that you cant click it because of number of BPOs.
4 - columns sort doesnt work.
5 - top panel is ridiculousy huuuuuuuuuuuge, no reason whatsoever for it to be so large.
fixes....
1. just make it remember the state it was closed in.
2. stop it loading in all BPOS, give it a dropdown where you cant choose which location to load BPOs in from BEFORE it loads any.
3. would be fixed in 2 and 6.
5. shouldnt take much doing.
6. reduce it by at least 50%.
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Steijn
Quay Industries
542
|
Posted - 2014.07.22 16:15:00 -
[4] - Quote
Bad Bobby wrote:For future reference, I would have been perfectly happy with this all being pushed back another 6 weeks so that it could have been finished to a higher standard. The quality of the UI work in particular is dissapointing. Leaving POSes in a half broken state is dissapointing. I'm pretty happy with the ideas behind the changes, but you clearly needed more time to finish implementing them.
considering its already been pushed back once, i hate to think what state it was originally in. |
Steijn
Quay Industries
544
|
Posted - 2014.07.22 16:50:00 -
[5] - Quote
Vaju Enki wrote:Entitled themepark carebears are crying like babies. Excellent. Big changes that improve the sandbox can't be made without this type of people crying. It's just like removing a tumor.
This is definitely one of the best patch's ever. I can't wait for carriers/supercarrier/titan/t3 rebalance, POS changes and a new SOV system.
I think the majority would accept the changes if the UI was usable. Its clunky, seems rushed, seems half thought out and done by someone who doesnt do industry on a daily basis. |
Steijn
Quay Industries
553
|
Posted - 2014.07.22 22:37:00 -
[6] - Quote
Ray Kyonhe wrote:Ydnari wrote:[quote=Ray Kyonhe] For some reason CCP decided that whilst they were going to keep ME/TE on one side of zero (yay), they inexplicably chose to make all of the numbers negative. All my nozzle joints t2 BPCs now have ME-8%, and they require 2 units of each of 3 kinds of salvage to produce. Before Crius they required only 1 unit of each kind.
loads of BPOs/BPCs now need more materials. |
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