Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mephice
Wolfsbrigade
0
|
Posted - 2011.11.17 23:25:00 -
[1] - Quote
First off i would like to say pods have way too many hitpoint. no pod should be able to withstand 16 hits from a smartbomb and survive. Secondly, when a pod is attacked with a small smartbomb in high security space untill the pod is killed Sometimes there is no GCC or concord action Until the pod is killed. I dont perticularly agree with these mechanics.
It is practicly a fair comensation that smartbombs dont bring immedate GCC on a pod because the pod has soo mant hitpoints. But the use of a single smartbomb in a crouded area containing pods and other ships will cause immedate action by concord because the other ships are hit. A large fleet of pods within smartbomb range should be immedeatly wiped out no matter what size the smart bomb; but should bring GCC on the first hit. Smartbombs are essentaly usless if they cannot even kill a pod.
I would like to see a pod's hitpoint droped to almost nothing and attacking a pod with any weapon bring immedate GCC. (Global Criminal Countdown)
Thx ~Mephice |
Joshua Aivoras
Tech IV Industries Pandorum Invictus
12
|
Posted - 2011.11.19 13:24:00 -
[2] - Quote
Wait, people actually gank PODS in highsec?
Now i've seen it all. |
bartos200
Living Ghost
4
|
Posted - 2011.11.19 15:04:00 -
[3] - Quote
when implants show up on pod killmails i think we will see a lot of high sec pod ganking
you only need an alpha desie to kill a pod and if you spend some time looking around i think you can find some pods with say a full set of crystal implnts worth several bil :D
you will not make any isk but you will get a lot of tears :) |
Mephice
Wolfsbrigade
0
|
Posted - 2011.11.25 18:40:00 -
[4] - Quote
I have confirmed that you CAN attack a pod as much as you want with a small smart bomb without ANY repercussions from concord until that pod has been killed; As long as you don't hit other ships in the process. I have not tested other smart bombs but I did test several turrets which DO cause concord reactions Immediately before the pod is killed. Again, I believe this is a bad dynamic and it should be changed to better align with the purpose of high security space. |
Mephice
Wolfsbrigade
0
|
Posted - 2011.11.25 18:41:00 -
[5] - Quote
And, I believe pod kills have too high of a security status hit for killing them. |
Alexa Coates
The Scope Gallente Federation
3
|
Posted - 2011.11.25 23:19:00 -
[6] - Quote
Mephice wrote:And, I believe pod kills have too high of a security status hit for killing them. why? You are murdering someone. If anything it should be a higher hit. Love my Gallente Federation Navy ships! |
Endovior
Brothers At Arms Intrepid Crossing
47
|
Posted - 2011.11.26 05:09:00 -
[7] - Quote
Mephice wrote:First off i would like to say pods have way too many hitpoint.
Pod.
Too many hit points.
No, not really. A fully-skilled pilot still won't have more then about 400 hps on their pod... the issue here is that you're using a fail weapon. Small smartbombs have minimal range, and do minimal damage... but not that minimal. I do not believe that you actually hit the pod in question 16 times; I'd bet money that either it took some minor evasive action, or you failed at piloting and were out of range for a bunch of your bursts. That may also explain the lack of a GCC, and without fairly conclusive evidence, I'd say that's exactly what happened here. (EDIT: Either that, or you used a Micro Smartbomb, in which case you fail hard, since those things are utterly useless.)
That said, even with T2 smartbombs, you won't be hitting for more then 70, so I'd expect the pod to take 6 or 7 bursts before popping. That's over a minute. If you have the pod pointed, any of your guns or launchers can finish it far before your smartbombs could. If you don't, then they're long gone, unless AFK. If Concord is actually paying attention (ie: if this isn't a glitch of some sort), then you're dead before this works.
That said, the fact of the matter is that small smartbombs are really not an appropriate weapon against pods... or much of anything, really. At best, they're little more then a minor deterrent against drones. On average, they're dropped loot that refines well. Larger smartbombs can take out pods, yes, but that's incidental to their function. If you're thinking of fitting a smartbomb, but are in a ship that can only fit a small smartbomb, you may as well not bother 99% of the time.
An argument might be made for buffing the smaller and presently useless smartbombs, yes. But nerfing pods because you're too incompetent to kill them properly? Forget it. |
Mephice
Wolfsbrigade
6
|
Posted - 2011.11.27 18:54:00 -
[8] - Quote
Thanks for asking for conclusive evidence. There is no way for me to give you anything let alone evidence. If you must know, my combat log did record damage dealt to the pod several time before it warped off with no GCC. So unless the combat log in just plain wrong, then you're a just plane Fail Blogger. Don't assume you the only one with any intelligence, seriously it's not funny. The only thing I read was Fail Fail Fail Fail and the only one who failed was you to do anything constructive. My opinion is the pod has too many hit points. You disagree and that fine. I tested GCC with small smart bombs in high sec several time. Instead of testing it yourself you come here and try to slam me with your fail blogging. So thanks for the bump. The fact remains that pods vs small smart bombs have failed several time to call GCC immediately for me. And I don't agree with this mechanic. |
Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
109
|
Posted - 2011.11.27 19:05:00 -
[9] - Quote
Alexa Coates wrote:Mephice wrote:And, I believe pod kills have too high of a security status hit for killing them. why? You are murdering someone. If anything it should be a higher hit. Except you aren't murdering someone, because Pod-Pilots are immortal and destroying their physical body is less of a problem for them than the financial implications of the bits of metal that were plugged into their head being destroyed.
In EVE you have literally no ability to cause injury to another person, you can destroy their assets and prevent them from achieving goals, but ultimately there is nothing stopping any person building themselves back up from the maximum level of loss it is possible for you to inflict on them to the level they were at previously. You cannot be killed and you cannot be maimed.
There is no murder, only property damage. |
Nariya Kentaya
Celestial Ascension
75
|
Posted - 2011.11.28 00:35:00 -
[10] - Quote
Vimsy Vortis wrote:Alexa Coates wrote:Mephice wrote:And, I believe pod kills have too high of a security status hit for killing them. why? You are murdering someone. If anything it should be a higher hit. Except you aren't murdering someone, because Pod-Pilots are immortal and destroying their physical body is less of a problem for them than the financial implications of the bits of metal that were plugged into their head being destroyed. In EVE you have literally no ability to cause injury to another person, you can destroy their assets and prevent them from achieving goals, but ultimately there is nothing stopping any person building themselves back up from the maximum level of loss it is possible for you to inflict on them to the level they were at previously. You cannot be killed and you cannot be maimed. There is no murder, only property damage. well, except you know, all those billions of normal, average, boring citizen rats we blow up everyday, no cloning for the non-capsuleers if i recall, so ya know, they dead hurt buried adn burned in a fire.
not that we should care or anything. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |