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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Gevlon Goblin
Science and Trade Institute Caldari State
197
|
Posted - 2014.05.17 08:28:00 -
[1] - Quote
We heard in the fanfest presentation that only 10% of the paying players turn to "diverse play", 50% quits soon and 40% are just "leveling up their Raven". Obviously I cannot offer a serious fix for that, as addressing this issue needs complete, strategic level changes.
However I can offer a simple band-aid that will not fix the problem, but slows the bleeding of players. How? It doesn't take that much time to level up that Raven into a faction-fit Golem. After that, the solo player either quits or keeps upgrading the ship stupidly until he gets ganked and quits.
My suggestion is giving him something that takes a year or more to get: a supercarrier or titan.
These supers would be modifications and reskins of the original ones, called "Imperial issue Avatar" for example. Their largest modification would be no jump drive. Since supers can't take gates, this would lock them to the system they are built in. They would lose EWAR immunity, so their PvP value would be zero (an Ibis could tackle and disable one, literally), they would be exclusively a large status symbol for PvE players. While they would have some PvE use, it would be totally cost-ineffective, so the owner couldn't print ISK.
The highsec supercarriers (beside losing their jump ability and EWAR immunity) would be modified to be able to use normal drones, making them an extremely expensive mission boat. Since they can't dock, the user would need an alt to pick up and return the mission, making this a very dumb - but stylish - way of missioning.
The highsec titans would gain the ability to fit strip miners and a 100000 m3 ore bay. Their mining bonuses would be equal to the Mackinaw, so their 6 turrets would let them mine like 3 Macks. As a Leviathan has no turret hardpoints, it would get Rorqual-equal bonuses for mining links. Since they can't dock, they are bound to a second hauler account and they could only mine in one system, so they wouldn't make anyone rich. But hey, look at me, I'm mining in a titan!
These ships would make a solo PvE player busy and happy for a year or more until he gets it. He will probably quit after that, but EVE still won X month of subscription. And hey, some of them might even do something dumb like getting into limited engagement or keep it in a wardeccable corp. Or better: he learns that there is more in EVE than leveling your Raven.
They could be built like outposts. A pilot drops an "egg", a structure launched for himself which can only be attacked in war like POCOs, (you can't wardec an NPC corp) and has multi-million HP. Then he freights the capital components and BPC into its hold and starts building. After a month, the build is complete, he flies there in a pod, clicks "activate ship" and he is in his very new super. My blog: greedygoblin.blogspot.com |
Gigan Amilupar
No Code of Conduct Fluffeh Bunneh Murder Squad
238
|
Posted - 2014.05.17 08:56:00 -
[2] - Quote
So, wait, let's see if I understand this. Instead of focusing their efforts on creating meaningful content and devising gameplay mechanics that encourage players to go out, be social and experience said content, you want CCP to implement a completely arbitrary and pointless piece of "endgame" content for the sole purpose of trying to milk a portion of their customer base out of as much money as possible? Not only does that seem like poor, no, a downright deplorable and borderline immoral development strategy (milk the customer for what they're worth before they leave) but it also seems to me that it would do nothing but spread negativity about the game. Now granted, players who quit may not at all recommend EvE to their friends, but I don't think we need to give them another excuse to talk badly about the game in the form of "You just grind by yourself until you get the biggest ship, and then lose it right away to gankers, or failing that sit in it mining or just plain don't do anything".
So yeah, I'm afraid I'm of the opinion that this is a terrible idea. Sorry. |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3270
|
Posted - 2014.05.17 09:00:00 -
[3] - Quote
You are aware how silly this idea is. Oh god. |
Gevlon Goblin
Science and Trade Institute Caldari State
197
|
Posted - 2014.05.17 09:17:00 -
[4] - Quote
Gigan Amilupar wrote:So, wait, let's see if I understand this. Instead of focusing their efforts on creating meaningful content and devising gameplay mechanics that encourage players to go out, be social and experience said content, you want CCP to implement a completely arbitrary and pointless piece of "endgame" content for the sole purpose of trying to milk a portion of their customer base out of as much money as possible?
This is called "MMO development".
I think CCP should stop being saints who want to give everyone a deep and meaningful content when every other competitor just gives them a random "boss" to kill after grinding for months. How is killing Garros Hellscream is more meaningful than a mining titan? Actually it's less meaningful, as after the next expansion everyone will level to 100 and can solo him, while the titan will forever will be the biggest ship in EVE. My blog: greedygoblin.blogspot.com |
Remy Nolen
Sama Guild
8
|
Posted - 2014.05.17 09:27:00 -
[5] - Quote
Maybe if the other battleships{other than machs} didn't completely suck balls solo....
Look at the BS line up, Raven & tyhpoon are beasts in solo play. The rest are utterly terrible. The domi is pretty good if the NPC ai didn't switch so damn much.
Edit: I loathe running missions. Absolutely fracking boring. |
Tragot Gomndor
Rise of Cerberus
41
|
Posted - 2014.05.17 09:55:00 -
[6] - Quote
Give that man an AWARD, this is like the BEST IDEA EVER....... NOT......
damn, why do i even look at this forum here *mutters while walking away, shaking his head* 0.0 = GOONS = SAAAMMMMEEE!!!!1111222 |
Riot Girl
You'll Cowards Don't Even Smoke Crack
3270
|
Posted - 2014.05.17 09:59:00 -
[7] - Quote
How long do you think you'll survive in a 150b isk Mack? Oh god. |
Gevlon Goblin
Science and Trade Institute Caldari State
197
|
Posted - 2014.05.17 10:02:00 -
[8] - Quote
Riot Girl wrote:How long do you think you'll survive in a 150b isk Mack? You have any idea how much EHP a titan has? Takes a few catas to chew it down. Also, it's closer to 80B unless you officer fit it. Real titans are expensive because it's hard to build them, while these could be built by anyone. My blog: greedygoblin.blogspot.com |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2660
|
Posted - 2014.05.17 10:03:00 -
[9] - Quote
Gevlon Goblin wrote:Riot Girl wrote:How long do you think you'll survive in a 150b isk Mack? You have any idea how much EHP a titan has? Takes a few catas to chew it down. Also, it's closer to 80B unless you officer fit it. Real titans are expensive because it's hard to build them, while these could be built by anyone.
And then wardecdced by anyone, and then killed by anyone... |
Gevlon Goblin
Science and Trade Institute Caldari State
197
|
Posted - 2014.05.17 10:08:00 -
[10] - Quote
Danika Princip wrote: And then wardecdced by anyone, and then killed by anyone...
No wonder you guys die easily to Lemmings. Knowing about highsec mechanics isn't your strength. Hint: you can't wardec the NPC corp. Hopefully the pilot isn't a complete idiot to be in any other corp. My blog: greedygoblin.blogspot.com |
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2660
|
Posted - 2014.05.17 10:10:00 -
[11] - Quote
Gevlon Goblin wrote:Danika Princip wrote: And then wardecdced by anyone, and then killed by anyone...
No wonder you guys die easily to Lemmings. Knowing about highsec mechanics isn't your strength. Hint: you can't wardec the NPC corp. Hopefully the pilot isn't a complete idiot to be in any other corp.
Wait, so you'd allow these things to be built by NPC corps? Why?
Hell, what's the point of them anyway? You yourself state they should have no use at all... |
Loki106
The Dutch East India Company Fidelas Constans
5
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Posted - 2014.05.17 10:13:00 -
[12] - Quote
Gevlon Goblin wrote:Danika Princip wrote: And then wardecdced by anyone, and then killed by anyone...
No wonder you guys die easily to Lemmings. Knowing about highsec mechanics isn't your strength. Hint: you can't wardec the NPC corp. Hopefully the pilot isn't a complete idiot to be in any other corp. Hint: some people like to socialize with other players |
Gevlon Goblin
Science and Trade Institute Caldari State
197
|
Posted - 2014.05.17 10:15:00 -
[13] - Quote
Loki106 wrote: Hint: some people like to socialize with other players
And having your supercapital pilot in the NPC corp makes it impossible to talk with people? My blog: greedygoblin.blogspot.com |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2660
|
Posted - 2014.05.17 10:29:00 -
[14] - Quote
And what's the point? What does it do? Why would anyone bother? Even covering thier navy raven in officer mods actually serves a purpose, what does this DO? |
Gevlon Goblin
Science and Trade Institute Caldari State
197
|
Posted - 2014.05.17 10:31:00 -
[15] - Quote
Danika Princip wrote:And what's the point? What does it do? Why would anyone bother? Even covering thier navy raven in officer mods actually serves a purpose, what does this DO?
What does ANYTHING in a video game do? Why do people grind structures to flip a sov? Both are "achievements", very visible accomplishments in the game. My blog: greedygoblin.blogspot.com |
Adrie Atticus
The Shadow Plague Fidelas Constans
103
|
Posted - 2014.05.17 10:34:00 -
[16] - Quote
I will support this, if:
1) NPC corp cannot build one, lore-wise only navies are able to field supercaps. 2) As you're part of the navy, pre-requisite would be factional warfare. 3) Cost is equal to normally built supers and requires a POS to be built in. 4) Ships cannot have any combat capability. 5) You stop posting bad ideas. |
Lloyd Roses
Blue-Fire
592
|
Posted - 2014.05.17 10:37:00 -
[17] - Quote
Those 40% leveling up their raven's should be totally content over the occasional interaction with the rest of eve by means of wardecs.
This proposal would just give players tools to get ganked more oftenly. (suspect for capitals in highsec isn't it?) "I honestly thought I was in lowsec"
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admiral root
Red Galaxy
1219
|
Posted - 2014.05.17 10:47:00 -
[18] - Quote
Gevlon Goblin wrote:you can't wardec the NPC corp. Hopefully the pilot isn't a complete idiot to be in any other corp.
I found one of the many terrible assumptions you made. No, your rights end in optimal+2*falloff |
Konrad Kane
106
|
Posted - 2014.05.17 10:52:00 -
[19] - Quote
I'm very disappointed by the lack of charts, not even a table - what is the World coming to? |
admiral root
Red Galaxy
1219
|
Posted - 2014.05.17 10:56:00 -
[20] - Quote
Loki106 wrote:Hint: some people like to socialize with other players
In all seriousness (because I've actually had this coversation with Gevlon) he looks down on people like that with a fair bit of genuine contempt. He thinks all gamers should be looking to maximise rewards with the minimum of effort and those that don't are doing it so very wrong.
In fact, it's the reason he was encouraged to part ways with the New Order. He wanted everyone out soloing retrievers every 15 minutes without fail, like robots, whereas many of us enjoy the camaraderie of blowing things up together, for [shudder] fun [/shudder]. I recall he actually laughed at the notion of any social aspect to a game except where it provides a tangible in-game benefit to efficiency. No, your rights end in optimal+2*falloff |
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admiral root
Red Galaxy
1219
|
Posted - 2014.05.17 11:07:00 -
[21] - Quote
Konrad Kane wrote:I'm very disappointed by the lack of charts, not even a table - what is the World coming to?
Will this do? No, your rights end in optimal+2*falloff |
Sirinda
Ekchuah's Shrine Comporium
356
|
Posted - 2014.05.17 11:14:00 -
[22] - Quote
So this would be like a space wang? |
Konrad Kane
106
|
Posted - 2014.05.17 11:33:00 -
[23] - Quote
admiral root wrote:Konrad Kane wrote:I'm very disappointed by the lack of charts, not even a table - what is the World coming to? Will this do?
To fair I'm not sure I've seen anyone suggest players should have indestructible ships before; although there is probably a reason for that. |
Daichi Yamato
Xero Security and Technologies
1501
|
Posted - 2014.05.17 12:58:00 -
[24] - Quote
da fuq? u cant even skill into a golem in a month, so why refer to statistics about players leaving in a month?
i also don't feel a big loss when players leave because they think they've reached the 'end game'.
dnt be so silly. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
44
|
Posted - 2014.05.17 13:23:00 -
[25] - Quote
While I agree that there should be more long-term goals for PVE, this isn't the right way to do it. You are essentially proposing an arbitrary achievement for people to grind for, that has very little relevance in the game as whole as you even admitted it. Most MMOs are full of worthless content like this, what sets Eve appart is that most things have meaningful reasons to exist and promote interactions with other players - a useless titan does not. People should not need achievements and mounts to stay interested in Eve, they should have choices with gameplay value behind them.
What Eve really needs in highsec (and most PVE in general) are incentives for cooperative group play, preferably those that would bridge the gap with PVP in the long run. Incursions were a good start, but they aren't available to a new player. |
Abla Tive
Serpent.Sisters.of.Eve
58
|
Posted - 2014.05.17 14:14:00 -
[26] - Quote
I *love* the idea of being able to engage in a big PvE building project.
In many ways it would be like MMO housing. A place to decorate and show off.
The titan as described by Gevlon would be too useful in that it chew up that systems roid belts far too easily.
Why not change the project into creating a "micro-worm hole".
The micro worm hole would be password protected (i.e. you have to synchronize your drive to match) and It would generate a micro-sized system behind it. This system would have a few token resources and you could build your own station! in it. |
Gevlon Goblin
Science and Trade Institute Caldari State
198
|
Posted - 2014.05.17 19:38:00 -
[27] - Quote
Abla Tive wrote:I *love* the idea of being able to engage in a big PvE building project.
In many ways it would be like MMO housing. A place to decorate and show off.
The titan as described by Gevlon would be too useful in that it chew up that systems roid belts far too easily.
Why not change the project into creating a "micro-worm hole".
The micro worm hole would be password protected (i.e. you have to synchronize your drive to match) and It would generate a micro-sized system behind it. This system would have a few token resources and you could build your own station! in it.
Yes, player housing is a good parallel. Players want to build something big for themselves. However implementing proper housing would be huge developer work. These supers would need some ship reskins and done. Quick, simple and doesn't affect the gameplay of other people. My blog: greedygoblin.blogspot.com |
Mallak Azaria
GoonWaffe Goonswarm Federation
5062
|
Posted - 2014.05.17 19:46:00 -
[28] - Quote
Yes lets give a bunch of NPC corp guys a huge game-breaking ship instead of encouraging people to create their own content. Seriously, I expected more from even you Gevlon. This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |
Isabela Valentine
Noir. Noir. Mercenary Group
29
|
Posted - 2014.05.17 20:16:00 -
[29] - Quote
Congrats Gev. You've come up with yet another dumb and poorly thought out idea. GG |
Marsha Mallow
570
|
Posted - 2014.05.17 20:18:00 -
[30] - Quote
You made me laugh so hard when you posted this on your blog I thought death was imminent. This is actually not funny, and goes to the heart of why players like you and your supporters should never be allowed to have any meaningful impact on the direction of this game.
Gevlon Goblin wrote:Gigan Amilupar wrote:So, wait, let's see if I understand this. Instead of focusing their efforts on creating meaningful content and devising gameplay mechanics that encourage players to go out, be social and experience said content, you want CCP to implement a completely arbitrary and pointless piece of "endgame" content for the sole purpose of trying to milk a portion of their customer base out of as much money as possible? This is called "MMO development". I think CCP should stop being saints who want to give everyone a deep and meaningful content when every other competitor just gives them a random "boss" to kill after grinding for months. How is killing Garros Hellscream is more meaningful than a mining titan? Actually it's less meaningful, as after the next expansion everyone will level to 100 and can solo him, while the titan will forever will be the biggest ship in EVE. Get out. I mean it, just go away and blight some other game with your nonsense.
CCP are not being 'saints' by trying to provide 'deep and meaningful content'. It's a deep and meaningful game, you imbecile. Players who engage broadly recognise and value that above everything else. The level-grinder-easy-mode rejects from other games should just move on. I'd recommend Star Citizen for your particular attention.
It's an alternate/indie game (by which metric is incredibly successful) and you want to mainstream it with shallow and meaningless content? And you think this 'idea' will gain some support? This has already happened to your beloved WoW, which you use as a metric for comparison with every other game, what lessons do you draw from that?
I'd rant a bit more but I might as well do it at something more likely to reply with an intelligent response, i.e. a bag of crisps. TO THE RIPARDMOBILE! |
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