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Forsch
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Posted - 2006.05.28 15:05:00 -
[1]
Originally by: me sukyu munnin 92.5/10/25/67.5
oh nice, perfect for fighting laser ships...what theres explosive crystals now? oh well **** minmatar, no one likes them anyway
If we get t2 explosive crystals, they would probably be balanced damage wise (read: cut down). What's your Muninn doing if it's fighting a Muninn which is doing mainly explosive damage? Even more ****** than against lasers, huh? Explosive crystals won't be unbalancing as long as their damage is reasonable. But that's not what people are arguing about on these forums. They hear explosive crystals and totally freak out.
Forsch Defender of the empire
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Forsch
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Posted - 2006.05.28 17:27:00 -
[2]
Originally by: Deathbarrage least CCP can do is switch dmg to 2/3 thermal and 1/3 EM instead of 1/3 thermal and 2/3 EM
I always wante dthe crystals not to differ in only their range and amount of damage but also to offer different ratios of EM and Thermal. A crystal with vastly more EM might be better than one doing just thermal in certain situations. Amarr ships can switch their crystals quick, great. But it would be alot cooler to have a reason for a switch, other than different optimals, which are only really useable on battleships (for instance multifrequency range compared to ultraviolet is just too small to be worth changing in mid fight. That is on small and medium ones. By the time you finished switching you could already switch o the next set.)
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.09 14:49:00 -
[3]
The solution is easy. Switch the EM and Thermal values on frequency crystals and lasers will mainly do thermal damage (which is alot more logical than em btw). Thermal damage is better against most armors and will not rip apart shields as fast as EM does. A good tradeoff imo.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.09 22:04:00 -
[4]
Originally by: hylleX 4. The easiest ships to jam, we have the lowest sensor strengts, geddon has pretty much the same strength as other races hacs give or take a point. And Compared to other BS its alot lower.
Celestis has more sensor strength than the armageddon.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.09 22:34:00 -
[5]
Originally by: Kaylana Syi Armageddon has 7 turret slots, 1 utility slot, 8 lows and 125m/3 drone bay for only 63mil market value....
Non ECM Ewar ships need high sensor strength so they aren't jammed by ECM and popped by the very ships they are supposed to be dampning eh?
Still, a cruiser shouldn't have more sensor strength than a battleship. The arbitrator as the amarr ew ship also has a sensor strength of only 12. So no, that's not a good reason.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.11 09:28:00 -
[6]
Originally by: BlackHorizon A griffin, a Caldari tech 1 frig, has the same sensor strength as the geddon.
God! I wasn't aware that it was THAT bad!
But before changing this, let's see how the new ECM will do. Maybe it will denerf the low sensor strength of amarrian ships a bit.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.12 10:36:00 -
[7]
All Amarrian ships should just have an inbuilt laser cap reduction, not in form of a bonus. Free up the one bonus slot on many Amarrian ships and add something else. Amarrian technology should be the only one able to support the cap hungry lasers.
P.S. Yes, I'm also training projectiles currently and I'm pleasantly surprised. Choosing different ammo types tinkered for the specific encounter, not using any cap to fire, artillery for the 'BOOM' - big damage effect, autocannons for really good close range damage and insanely low fitting... can't really beat all those advantages. They are alot more fun to play with as well. *looks at lasers and sighs*
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.12 16:37:00 -
[8]
Originally by: Talos Darkhart Amarr whining makes me laugh amarr are not bad it's just got more balanced gone are the days when a whole alliances fleet consisted of 90% Amarr battleships.
Hehe, that must have been an amarrian roleplay alliance, that is still trying to 'stick to their guns'. But hey, I can understand that more and more people train different races, even in the CVA.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.16 08:39:00 -
[9]
Originally by: twit brent I will start believing amarr suck when i see a tempest or railthron get the 976 dmg/s my tachy geddon does with guns alone.
Not everyone shoots on structure all day.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.16 10:30:00 -
[10]
Originally by: TuRtLe HeAd Minmatar using 0 CAP has Made 0 Diffence to ANY of My minmatar Ships, As the CAP requirements Were non existent to start with.
There is a difference when you're using nos/neutralizers against a minmatar ship. Even with 1 cap use, the guns deactivate every now and then while with no cap use at all they just keep firing.
Originally by: TuRtLe HeAd Crystals Do NOT need their damage changing, aside from the fact that a laser Physically cannot deal kinetic or explosive damage.
Crystals do need a switch of their EM/Thermal values because EM resists increased drastically with the introduction of armor compensation skills. And let's not start on physics. Alot in eve cannot be explained physically.
Originally by: TuRtLe HeAd Explosive and Kinetic Damage on the guns Is Great IF we get through Armour . But we have a long way to go to get the sheilds down with Explosive.
Ever heard of EMP and phased plasma?
Originally by: TuRtLe HeAd Then When we get to Armour, Its normally one of the Best Tanked Resists (RULE OF THUMB)
Explosive resist higher than EM or thermal? Yeeea right..
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.16 11:22:00 -
[11]
Originally by: TuRtLe HeAd Edited by: TuRtLe HeAd on 16/06/2006 11:09:23
The difference is NEGLIGIBLE with 1 CAP. REgardless of being Nossed Neutralised. The recharge alone Is normally enough to keep all the guns running.
Your second response Was completely Out of context, as Its in reference to the Kinetic and Explosive Damage on a Crystal Not refering to the The amount of EM/Thermal Ratio.
Third comment. Tech II Projectile Ammo Doesn't do Thermal or EM. and seeing as this thread is about tech II crystals, Addionally off set By the MASSIVE reload time Of Ammo, comment is also irrelevant.
Fourth Comment. I Said Rule of Thumb.
Picking apart someones post with Quotes doesn't make you look any smarter.
There is a difference between 1 cap use and no cap use. If you time your nos/neuts smart, you can keep the enemy's guns offline for at least 50% of the time.
As for my second response, no one ever said he wanted 'damage changing' (as you call it) to explosive/kinetic. If there is talk about changing damage types people are talking about a switch of the EM/Thermal values.
You don't have to use t2 ammo all the time. T2 ammo is situational. If you're facing a shield heavy ship, don't use ammo that only does explosive/kinetic damage. Not that hard to understand really.
A rule of thumb of something that is mostly true. But explosive damage is NEVER the best tanked resist (except for t2 amarr ships). The rule of thumb would rather be an EM resist of at least 60% on armor. Most likely more because everyone is using adaptive nanos nowadays.
Your initial post still doesn't make sense, I'm sorry.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.16 17:51:00 -
[12]
Originally by: Spartan239 bu ******* hu, ok your ammo is expensive but then so is eveyone else's yes its more expensive by a bit but then thats the producers that set the price so take it up with them
Has nothing to do with the producers. It's the built cost. because t2 crystals hold quite long until they break -> build cost is high -> price is high.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.25 11:57:00 -
[13]
Originally by: Keilas amarr and gallente shoot 2 guns types of damage.if u get another damage ammo devs must give gallente another damage ammo also... if ure talking bout drone damage its our speciality
your speciality is uber tanking full low slots little shield high armor
...we are armor tankiing too but its changes little between shield and not much lows and u get special resistanced ship we have drone ships.Also you got good drone ships if ure talking bout drones and how the hell laser can do explosive damage? its a total whinning request imo
Another post that just hurts the eyes. There is t2 hybrid ammo with EM dmg in the database btw.
Forsch Defender of the empire
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Posted - 2006.06.26 10:58:00 -
[14]
Edited by: Forsch on 26/06/2006 11:00:08
Originally by: Sarmaul Of course some people fit them onto other ships, but I could easily go around complaining that everyone is hardened against explosive damage this negating the advantage of doing said damage.
I see. So there's nothing that speaks against explosive crystals then.
Originally by: Sarmaul What, like the Sacri and Zealot (one T2 explosive hardener pushes them over 90%)? Minmatar have to carry a thermal-heavy ammo around just to stand a chance of killing those ships, as all T2 projectile ammo is explosive and kinetic.
Sadly laser users don't have that choice to carry another ammo type with them, should they run into minmatar t2 ships.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.27 14:35:00 -
[15]
If the Apoc's cap bonus was changed to 5-7.5% armor resists per level we'd have a perfect line of ships going from frigates through cruisers to battleship: Punisher -> Maller -> Prophecy -> Apocalypse
Omen -> new Battlecruiser -> Armageddon Arbitrator -> new Battleship
This along with a Khanid overhaul would be a good start!
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.27 16:12:00 -
[16]
Originally by: Reatu Krentor nice, 31 pages,
I guess the amarr are trying to get that 'most whiney' crown
After being dead quiet for decades, even centuries, the Amarrian civilization has been awoken. They took our emperor and there is no sign of a successor. They boosted the tanks of our enemies without adjusting our damage. They boosted the damage of our enemies without adjusting our tanks. They take the little choice we have to do different damage by turning khanid ships into lesser variants of their carthum counterparts.
What's next? They'll remove the gold paint and replace it with pink?
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.27 18:15:00 -
[17]
Originally by: Mahavy Seth
Originally by: Jaketh Ivanes With lvl amarr bs, my mega pulses takes less cap than my hvy pulses pr shot. Sounds good to me, tbh.
With lvl amarr? what level? And... your mega pulse use less cap than your heavy pulse? I do not get the point...
Translation: "I started using my geddon with heavy pulses because I didn't have the skills for large lasers. But now I trained them and with lvl something of amarr battleship they use less cap than my heavy pulses!!!! Amarr are awesome! No ******* clue what this thread is for really.. "
From my point of view... a hopeless candidate. Even for Pator Tech School.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.28 07:06:00 -
[18]
Originally by: MacQueen Or... green bananas, perhaps ??
Kinda like unripe bananas you mean? Quite fitting for the Amarrian race in the current state.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.28 14:56:00 -
[19]
Originally by: Angelic Resolution What I don't get is Amarr have been in space longer then any other race yet at the moment they're at the level where it looks like they were last..
It's the lack of an emperor! A proper successor would show Tux what has to be done!
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.28 14:58:00 -
[20]
Originally by: Sarmaul
Originally by: eLLioTT wave Looking at it now i think the bonus should be changed to 6% per level as well as the no penalty. with 6% per level @ lvl5 youd have 90%em 50%exp 55%kin 65%therm. that would give amarr tanking its edge :D (sure it might make 1v1 amarr fights a bit boring with 90% em :P)
Yes, lets break the game entirely by giving the Sacri a 105% resistance to explosive damage
105%?
Anyways, there are ships that come with 92,5% UNHARDENED EM resistance. Could almost call that immunity.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.29 07:21:00 -
[21]
Originally by: Sarmaul Any chance you could check the other 993 pages in this forum to try and look for minnys *****ing about invul fields nerfing their primary damage type?
That's no wonder. Not many people are shield tanking at all nowadays. And if they do, the minmatar have the option to use phased plasma. I don't think I have to mention that laser users don't have any option to adapt to the target's form of tank.
Forsch Defender of the empire
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Forsch
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Posted - 2006.06.29 07:58:00 -
[22]
Originally by: Sarmaul Neither do Hybrid users but do you see 30-page "I want explosive hybrid ammo" posts? Gallente get around only doing Kinetic and Thermal by carrying explosive drones. I suggest you do the same.
Neither do hybrids have the problem of highly increased resistance to their main damage type, and you know that. Shooting armor with kinetic damage is alot more convenient than with EM.
And don't fool me with using drones or missiles. You cannot base your main damage on a secondary weapon type (at most). Amarr ships don't have many missile slots and the arbi is the only ship with serious drone power. The arbitrator is a damn fine ship (partly because of that) and I don't think anyone wants to change it.
Forsch Defender of the empire
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Forsch
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Posted - 2006.07.01 01:36:00 -
[23]
Originally by: Cathandra Wow.. 36 pages of pure "WAAAAAAAH PLX MAEK R STUF MOR UBER STRONG SO WE CAN PWN ALL OR WE GUNA CRYYYYYYYYYYYYY"
Somebody call the waaaaaaaaaaaaaaambulance
Only thing I'd call is an english teacher for you.
Forsch Defender of the empire
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Forsch
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Posted - 2006.07.04 07:57:00 -
[24]
Originally by: Nyxus Cruiser DPS of the Maller, Ruppie, and Rax with heaviest and medium short range weapons.
So sad.
Forsch Defender of the empire
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Forsch
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Posted - 2006.07.05 10:59:00 -
[25]
Ah, stop arguing about the cap reduction bonus. They wanted lasers to be different so they gave them higher damage along with higher cap usage and a bonus to bring that back to a manageable level again. It just means that at lower levels, as long as you can manage your cap, you will have higher damage with lasers than with other turrets. Which is a nice and noob friendly feature. I don't see this as a problem of the Amarr race.
Problems I see: - EM dmg is too easy resisted these days making the damage of lasers kinda low - Fitting requirements of some lasers are too stiff - Some ships cannot fulfill their roles (mostly the tanking ships like maller, prophecy and apoc) (- Too vulnerable to EW (TDs, ECM). Okay, someone has to be at the bottom end. But atm Amarr has nothing to make up for that.) - Oh and.. the Khanid ships need a rework
Forsch Defender of the empire
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Posted - 2006.07.10 23:14:00 -
[26]
Originally by: Stamm I think we underestimate the devs. If I remember correctly they finally commented on the Battlecruisers thread with something along the lines of 'Of course we've read it'.
It'd be hard of them not to have noticed this thread :)
'SOME' feedback from the dev side would be nice to have tho. Of course the problem is, everyone will cry for dev comments to their threads. Maybe the devs could set up a weekly post commenting on the most pressing issues/threads. (Or at least saying that they've read them.)
Forsch Defender of the empire
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Forsch
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Posted - 2006.07.13 07:45:00 -
[27]
Originally by: Nyxus The 25% resist bonus on the maller/proph suffers from the stacking penalty reducing it's overall effectiveness.
Since when?
Forsch Defender of the empire
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Posted - 2006.07.14 08:14:00 -
[28]
Imo Tracking Disruptors is the least we have to worry about. Let's focus on the real issues instead.
Forsch Defender of the empire
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.07.14 11:36:00 -
[29]
Nyxus' summary right on this page (and the one before) is quite a good one.
Forsch Defender of the empire
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Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.07.15 07:13:00 -
[30]
Originally by: Kalaka Jones Obviously the raven owns all NPC-wise, but it needs to be near a station to constantly build more missiles. An apoc or geddon, doesnt.
The only people that never pick up loot are chinese farmers. And they still use Ravens.
Forsch Defender of the empire
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.08.12 10:24:00 -
[31]
Yea, Gallente are Kinetic, Minmatar are Explosive, Amarr should be Thermal (makes sense for lasers) and Caldari EM specialists!
Forsch Defender of the empire
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Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.08.24 13:54:00 -
[32]
Amarr needs help and the more often our Devs see this thread when they take a look at the forums, the better. Also, we're trying to break 100 pages here! So don't spoil our record.
Forsch Defender of the empire
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Forsch
Auctoritan Syndicate Curatores Veritatis Alliance
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Posted - 2006.09.12 12:37:00 -
[33]
Originally by: Rant Anplan You have a 20k disruptor. Way beyond blaster and AC optimal. You don't like the effectiveness of lasers and adaptive nanos, but never look at the laser's (and Nos') terrific range advantage. As Amarr there is flying involved. Fly.
The thing is, Amarr isn't exactely the fastest race out there. The opposite rather. Without the ability to dictate range, higher optimal means nothing.
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