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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Strucker
Rapalje Tear Extraction And Reclamation Service
1
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Posted - 2011.11.15 16:02:00 -
[1] - Quote
A lot of good ideas in here, I almost read them all. A few are in my list as well but here goes:
unlock all targets cancel targetting group any module of choosing (drag and drop) abort login (if you clicked the wrong character) back to login screen (withouth logoff) stack assembled items player/ship hangar divisions AND/OR include container contents in assets if no divisions -> container item extra options that you have in right click menu of the hangar view market details in fitting window T2/T3 indication in fitting window fix drone AI, it is so frustrating and slow responding to work with Ability to let drones attack non targetted ship, or seperate target list/ target type list (post #20) fix pathfinding, I mean seriously... Make an end to unneeded bumping, it should automatically find the right path to fly. If you don't like the auto path you can always cancel. clone jumping timer reduction, I've seen a thread that suggests timer in relation to distance. fix overview saving, it tends to "forget" things AND more tabs save overview on server? (like fitting) show info rightclick menu in chat automatic pause and unpause skills on implant change and clone jump easier accessable overheat button own dscan and probe scan overview settings extra voice feedback (scrambled, warp target reached, jammed, whatever,...) notifaction for PI (storage full, no more resources,...) more music window buttons (close, minimize,..) sometimes dissapear reset camera to previous point instead of "BLAM YOUR SHIP" (when viewing other ship/..) resolution options: to set eve on 2 screens when you have 3 is a pain camera center does not change the loading bar when jammed or whatever, neither the login screen. clearer indication when multiple jams/scrambles/.. are affecting you (like the current loading bar but better) more random missions (the anomaly again! noooo!) AND/OR ability to decline more missions withouth standing loss invert zoom mousewheel highlight own contracts/ market orders market order solar system security related (ie: 40 jumps in high sec) player contact groups weapon effects on the hull instead of ship/structure center armor/hull visible damage automatic dscan dscan sorting: unkown distance closer than known distance? alert of aggression (voice/visual/whatever) correct cycle of modules (they sometimes start/stop on 50%/25%/...) visual activation of module: not just the loading bar but as if the module button has been pressed item compare remember item info window settings when opening a second one (not the tiny default size) Player name and ship or structure you are trying to attack in the GCC warning window item lists: meta level col item lists: search by meta level/tech level/module type CHAT: auto fade (Rereading the last line every time is annoying) CHAT: possibility to have a ping or whatever play on definable chat windows (at least by defined words) fix sell bug: sell item A, sell item B, sell item A BOOBOO: Item A is busy... pinned windows: 2 pinned windows on the same location -> open 1 ok -> open 2 will open it just under the other pinned windows: windows don't always stay pinned (as in: they don't stay on the right place) when undocking or going to the map or whatever... highly annoying larger watchlist watchlist green highlight of being repaired when using items, gain skill if you're not level 5. Experience makes perfect no? (of course not as fast as actually training the skill) drone ui: reloads every time, expand this collapse this -> sigh combat log: 4 tabs -> actions, incomming and outgoin... |
Strucker
Rapalje Tear Extraction And Reclamation Service
2
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Posted - 2011.11.15 16:21:00 -
[2] - Quote
Oh and: ability to change audio output (like eve talk but for everything) Indication that drones are under attack |
Strucker
Rapalje Tear Extraction And Reclamation Service
2
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Posted - 2011.11.15 16:26:00 -
[3] - Quote
And yes some more: fleet boost list (so you know what is being boosted) shield boost should work instantly like armor unless you are in combat new raven model main engine looks small :( agents in people and places should have more sections, not just here's your list of 200 agents |
Strucker
Rapalje Tear Extraction And Reclamation Service
4
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Posted - 2011.11.17 12:01:00 -
[4] - Quote
Don't know if it has been said: When disabling a weapon on the last run when there is no more ammo it should not automatically reload PI: Default survey slider to max of selected type |
Strucker
Rapalje Tear Extraction And Reclamation Service
4
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Posted - 2011.11.18 15:07:00 -
[5] - Quote
total volume indication of items in hangars, excluding station containers volume indication of selected items hovering over item (stacked or not stacked) tooltip volume indication (icon view) joined/parted chat (maybe not for local/constellation/..) CHAT: when in another window, make a line if you come back to another chat window so you know where you left the window CHAT: hover over system -> tooltip with number of jumps MAP: if a route is calculated, hovering over other system shows number of jumps out of your route (maybe chat too) MARKET: back button like info windows for searches MARKET: security highlight or col for system security status the sell order is in MARKET: When clicking a item group, make the menu expand on the left to that group MARKET: When looking at an item, number of contracts which includes the item required standing on agents character sheet button tooltip to narrow, wrapping occurs Reprocessing/Refining: show the actual yield/efficiency, specific skills included, in a column on the left side URLS: make an extra option to open in external browser Science & industry button: Tooltip with extra info: nr of planets, nr of me, nr of ... Corporation button: Tooltip with extra info: time in corp, status, awards, blablabla Eve mail button/contracts/market/..: you get the idea (easily accessible data) Skill queue: highlight newly added skill & skill group Chat member list: fleet icon for self as well Chat: option - own lines in another color
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Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.19 06:48:00 -
[6] - Quote
icons in right click menus (ie: ammo on weapons) / tabs / windows unlock certain ship type standing changes in log (at least the decrease)
make the forum stop eating posts if it takes a while to make it forum notification of a nu post in a thread you subscribed to should go to the post in question |
Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.19 07:23:00 -
[7] - Quote
wrecking damage in red instead of orange - glancing ... dunno get the damage to a ship while targeting, so you don't get a full health ship which then drops to the amount of damage it got customizable "selected screen" (size/speed/...) multiple .. damnit i forgot :( bloody multitasking
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Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.19 08:06:00 -
[8] - Quote
align to fleet member when you have a wreck open and successfully salvage it, automatically go over to the container without closing the window extra window button: on top (like the trade window should be by default) Error messages/ petition window/... should not block you from doing other things ASSETS: Make extra sub tabs in all tabs just like the ones in station, add a col for location with nr of jumps and nr of items (multiple locations possible), stack assembled and assembled items add local time and date to the clock secondary shortcut col shift + home does not work (only does the home part) different layout when inside a station than undocked (window locations/open windows) Augmentations tab: add the bonus (simplified) to the list add a certificate to the skill queue more obvious ship bonus: ie the Golem, you get 10% bonus to velocity and 5 to explosion velocity per Cal BS level. Which is stupid because it requires Cal BS 5 to operate -> move bonus to Role bonus (at lvl 5 bonus of course) Don't automatically close the fleet window when leaving a fleet or make it possible to jump from one fleet to the other
EDIT: typo |
Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.19 09:36:00 -
[9] - Quote
multiple message windows for log: incoming damage/outgoing damage/info messages (messages go so fast it mostly not usable) |
Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.19 11:27:00 -
[10] - Quote
Ayame Tokugawa wrote:
I agree that the combat log should be reworked.. making multiple tabs and more display options
Yes I actually suggested that a few posts ago but what I meant in this one is the messages on screen, not in the log window. |
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Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.20 08:55:00 -
[11] - Quote
Meatbag Pussrocket wrote:little graphical thing:
When in warp, you're going faster than light, ergo, everything behind you should be black, the photons cannot keep up. also the blue-shift needs to be more pronounced. I disagree, you're passing by light that was in front of you, the light was already there. |
Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.20 10:21:00 -
[12] - Quote
long click menu in overview |
Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.20 12:24:00 -
[13] - Quote
mark cargo container as viewed |
Strucker
Rapalje Tear Extraction And Reclamation Service
5
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Posted - 2011.11.20 14:11:00 -
[14] - Quote
fix combat log: sometimes only the timestamps show |
Strucker
Rapalje
23
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Posted - 2012.01.01 16:31:00 -
[15] - Quote
Loot all button next to open Extra Targets bar for "currently targeting" colored icons in overview (stargates/celestials/...), customizable of course Bookmarks in tactical view
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Strucker
Rapalje Pinked
23
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Posted - 2012.05.09 07:28:00 -
[16] - Quote
Right click menu in space: highlight where you are in the submenus (ie: astroid belt / station /...) Mouseover HP bars: add absolute value Contracts - My Contracts: Add status "All" Chat: Clear content? Really? -> Fade to black People & Places: Export & Import standings Market: Maybe an orange color for locations 2 or 3 jumps out of your route?
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