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Thread Statistics | Show CCP posts - 56 post(s) |
Myxx
698
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Posted - 2014.04.15 17:23:00 -
[1] - Quote
Greyscale should never be allowed near EVE design, this has been commonly known for some time now. I am beginning to think very similarly of Yitterbum and friends. All in all, for me, all you're doing is adding a few more annoyances to what I already do.
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Myxx
699
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Posted - 2014.04.15 17:33:00 -
[2] - Quote
Btw, as far as defending a pos goes in highsec: Ever heard of a dickstar? In highsec, those can be especially annoying to deal with. your goal with risking stuff in a starbase might not work the way you think it will. |
Myxx
699
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Posted - 2014.04.15 18:13:00 -
[3] - Quote
A lot of people in this thread either don't care, or are deliberately ignorant or even perhaps hostile to the industry side of EVE.
Sad.
Ohwell. As far as I'm concerned, there are three plans in place. Depending on how the scaling cost turns out, they'll be used to make the entire system CCP is setting up pointless. It has been boiled down to potentially a series of small annoyances.
Thanks for stabbing industiry in the back, though. |
Myxx
701
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Posted - 2014.04.15 18:17:00 -
[4] - Quote
Chanina wrote:CCP Greyscale wrote:Aliventi wrote:Quote:Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original. Any chance this would also apply to T2 BPOs? Right now it takes longer to make a copy than to just manufacture from the BPO. It would be a great way for a new market to spring up around T2 BPO BPCs and make it easier for new people to get in to T2 manufacturing without having to get in to invention. That's the current plan, yes. So you are telling that you won't touch Invention with this expansion but greatly increasing the output of high quality T2 BPCs? Am I the only inventor here that doesn't like that change much? Yes a new guy wouldn't need that much to get into T2 Production, but a) the very limited group of producers for this high quality BPCs and b) the lack of competitors through invention will yield in high prices and again a lot of profit to people who already had years of time to pull out the profit from there investment. I like the overall attitude of this dev blog but improving use of T2 BPOs further isn't something I'm looking forward to. Not if there aren't improvements to Invented BPC quality.
I think you misunderstand what we'll probably end up doing with T2 BPOs some of us have. Selling copies will be for the slightly cheaper stuff (ie, guns and ammo) but I don't anticipate that ship BPOs will have many copies sold. Some might, maybe, but there are other better uses that preserve the status quo as it is. That status quo is quite profitable atm. |
Myxx
701
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Posted - 2014.04.15 18:20:00 -
[5] - Quote
Tippia wrote:Chanina wrote:I like the overall attitude of this dev blog but improving use of T2 BPOs further isn't something I'm looking forward to. Not if there aren't improvements to Invented BPC quality. Meh. They get slightly higher output on items where the market is already fully controlled by invention, and it lasts maybe one expansion cycle. I don't see inventors being particularly hurt by that one. Etara Silverblade wrote:POSes in high-sec without standing requirements means those of up who have standings loose out. You are compensating every other piece that is being nerfed but not this. What good are my Gallente standings now that anyone can put up a tower in any system? Come to think of it, what happens if a -10 Gallente standings corp puts up a tower in Gallente space? Myxx wrote:Thanks for stabbing industiry in the back, though. If this counts as stabbing someone in the back, I'm going to send CCP a weekly subscription of back-stabbing daggers, because I want more.
I don't think you're looking at the larger picture, but okay... |
Myxx
701
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Posted - 2014.04.15 18:25:00 -
[6] - Quote
Rapscallion Jones wrote:Chanina wrote:CCP Greyscale wrote:Aliventi wrote:Quote:Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original. Any chance this would also apply to T2 BPOs? Right now it takes longer to make a copy than to just manufacture from the BPO. It would be a great way for a new market to spring up around T2 BPO BPCs and make it easier for new people to get in to T2 manufacturing without having to get in to invention. That's the current plan, yes. So you are telling that you won't touch Invention with this expansion but greatly increasing the output of high quality T2 BPCs? Am I the only inventor here that doesn't like that change much? Yes a new guy wouldn't need that much to get into T2 Production, but a) the very limited group of producers for this high quality BPCs and b) the lack of competitors through invention will yield in high prices and again a lot of profit to people who already had years of time to pull out the profit from there investment. This 100x over! If you want to eliminate invention just come out and say it. When shall we expect Tech 2 BPOs to be seeded on the market? You really need to re-examine this. T2 BPO copies aren't going to get sold for the most part. They'll be used for production, alts will be made to copy in stations in total safety. We'll have to log in slightly more often, but we can still spread our production chain out if need be. This is what I'm pretty sure CCP is expecting. |
Myxx
701
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Posted - 2014.04.15 18:29:00 -
[7] - Quote
Tippia wrote:Myxx wrote:I don't think you're looking at the larger picture, but okay... I'm looking at how it will benefit me as an industrialist; how it will benefit the dynamics of space utilisation; how it will benefit risk-taking; how it benefits the activity economy. Pretty much all of it is good. The only annoyance so far is a bit of logistical hassle, but that one has more to do with appalling POS mechanics than anything, and the main worry there is related to information that won't be released until a later devblog.
I see. Then I misunderstood. We have different ideas as to what is good for the use of moons and starbases. |
Myxx
701
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Posted - 2014.04.15 18:36:00 -
[8] - Quote
Rapscallion Jones wrote:Myxx wrote:Rapscallion Jones wrote:Chanina wrote:
So you are telling that you won't touch Invention with this expansion but greatly increasing the output of high quality T2 BPCs?
Am I the only inventor here that doesn't like that change much? Yes a new guy wouldn't need that much to get into T2 Production, but a) the very limited group of producers for this high quality BPCs and b) the lack of competitors through invention will yield in high prices and again a lot of profit to people who already had years of time to pull out the profit from there investment.
This 100x over! If you want to eliminate invention just come out and say it. When shall we expect Tech 2 BPOs to be seeded on the market? You really need to re-examine this. T2 BPO copies aren't going to get sold for the most part. They'll be used for production, alts will be made to copy in stations in total safety. We'll have to log in slightly more often, but we can still spread our production chain out if need be. This is what I'm pretty sure CCP is expecting. And meanwhile inventors wait until October or December to be competitive with your buff while they work out what to do next. um... no. This is actually liable to be more annoying for me than it is you. |
Myxx
701
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Posted - 2014.04.15 18:48:00 -
[9] - Quote
Rapscallion Jones wrote:Myxx wrote:Rapscallion Jones wrote:
And meanwhile inventors wait until October or December to be competitive with your buff while they work out what to do next.
um... no. This is actually liable to be more annoying for me than it is you. You'll have to excuse me if I'm not sympathetic to your having to update your spreadsheets to reflect your new found profits.
No.
I'll spell this out using smaller words for you:
You get to keep pretty much all of your logistics and infastructure in place without much change. The production chain I am apart of, however, will have to increase the number of systems and stations we use which also involves moving a lot of crap around needlessly.
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Myxx
702
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Posted - 2014.04.15 18:57:00 -
[10] - Quote
Chanina wrote:Myxx wrote:Rapscallion Jones wrote:
And meanwhile inventors wait until October or December to be competitive with your buff while they work out what to do next.
um... no. This is actually liable to be more annoying for me than it is you. Thou you are currently making profit by selling products you build cheaper than any inventor could dream off and it gets annoying for you that you may have to change your production from 24/7 one time production to a "I have to copy them first" and then put multiple productions in parallel. Which will most likely yield a higher net output of products ... and now you are the one who might get annoyed... for being able to make more profit? Well sorry but I don't feel sorry for that. It doesn't quite work like that. See, my current focus is more on making the scaling cost as irrelevant as I can and to avoid putting high value assets at needless risk at the same time.
Production output isn't going to go up for me... much, anyway. If it does, it probably won't last long. |
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Myxx
702
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Posted - 2014.04.15 19:16:00 -
[11] - Quote
Chanina wrote:Allison A'vani wrote:Tippia wrote:theman428 wrote:as it stands right now... Did you miss the part where creating the copies needed to produce N items will be faster than producing N items directly from the BPO? GÇ£As it stands right nowGÇ¥ is irrelevant because that's not how it will stand after the change. So the numbers you provided are meaningless. Instead, tell me how many blueprints you need to make use of and how long it takes to produce from those blueprints, because that's what matters for how it will work in the future. They never stated that it would be faster, only that after the change goes into effect, it would not be longer. DEV-Blog wrote: Reduce copy time on all blueprints to be less time consuming than manufacturing something out of it. This gives the option to use blueprint copies to build items at Starbases without risking the original.
needing less time than manufacturing something out of it pretty much sounds like: making copies will always be faster.
I'll grant you that theoretically, there "could" come a time where we can output bpcs fast enough in our production cycle to consider selling off some extra copies... but with the risk of putting the production bpc into a starbase during production, having a stockpile of comps, extra bpcs and such just "in case" will probably be taken care of first. I don't really see this as a worthwhile concern for you. The security of the production chain is infinitely more important than short term profits found in selling bpcs off.
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