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Thread Statistics | Show CCP posts - 42 post(s) |
TrouserDeagle
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Posted - 2014.04.14 14:43:00 -
[1] - Quote
Minmatar Battleship Bonus: 10% bonus to Stasis Webifier effectiveness
why do you do this |
TrouserDeagle
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Posted - 2014.04.14 15:06:00 -
[2] - Quote
Marc Callan wrote:From what I can tell, the Rattlesnake's missile velocity bonus was pretty much worthless, especially for cruise missiles, since those missiles have always been secondary weapons on the Rattler, and cruise missiles would shoot out beyond the Rattler's lock range even without the velocity bonus, while torpedoes would be short-range secondary weapons in either case, and no other missiles would have that bonus.
Now, any kinetic or thermal missile you launch from a Rattler will have added punch, and it'll throw more of them at a time, so the Rattlesnake is no longer a less-well-bonused shield-tank Dominix, but a respectable missile platform as well as a hard-hitting drone boat. And tracking amps in the lows will free up those seven mids for other interesting things as well...
missile velocity is not just a range bonus. but yes, it was pretty useless on 4 launchers. just like hybrid tracking bonuses are useless on drone ships. |
TrouserDeagle
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Posted - 2014.04.14 15:11:00 -
[3] - Quote
Arthur Aihaken wrote:CCP Rise wrote:I'm not sure how much time I'll be able to be in the thread today guys but I wanted to get it posted anyway.
The only thing I have to respond to at the moment is to confirm that the warp speed increase for the mach is exactly 50% (going up to 3). We'll probably go ahead and list this in the ship traits somehow even though it's just a base attribute since it's so unusual. 6 turrets, 37.5% ROF, one less high - one more midGǪ (hint, hint)Thanks for the confirmation on the warp speed.
5 mids is already a good amount for a flexible armour bs. |
TrouserDeagle
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Posted - 2014.04.14 15:24:00 -
[4] - Quote
Harvey James wrote:MACHARIEL
nice nerfs there bro |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2014.04.14 15:43:00 -
[5] - Quote
Harvey James wrote: - stronger projectile damage and projection - so they are actual masters of projectiles - drone nerf.. well who kites with heavies anyway? - sig reduction and mwd sig pen reduction allows you too take less damage... - armour nerf - well they are supposed too be shield tanked anyway and the extra mid allows for stronger tank here
sig does absolutely nothing here, and lol @ shield mach |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
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Posted - 2014.04.14 15:48:00 -
[6] - Quote
incursions should really be nerfed to compensate for these BS buffs |
TrouserDeagle
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Posted - 2014.04.14 16:03:00 -
[7] - Quote
Sirinda wrote:The Nightmare is receiving a 150% bonus to AB speed, am I reading this correctly?
Me gusto.
please no |
TrouserDeagle
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Posted - 2014.04.14 16:19:00 -
[8] - Quote
why are you posting on reddit |
TrouserDeagle
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Posted - 2014.04.14 16:45:00 -
[9] - Quote
Harvey James wrote: i would go for 150% sentries ... 225% heavies
when you see bonuses like this, like the different bonuses to projectiles and missiles on the fleet issue minmatar ships, don't you ask yourself "why don't they just make these weapons equally good instead?" |
TrouserDeagle
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Posted - 2014.04.14 17:22:00 -
[10] - Quote
Arthur Aihaken wrote: The Machariel is primarily a shield-based ship
again with the opinions |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
636
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Posted - 2014.04.14 18:17:00 -
[11] - Quote
Mr Hyde113 wrote:Amarr is pleased with your work on the Nightmare and Bhaalgorn. Now if you don't mind, please give this Quote:(note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level) to the Pilgrim and Curse so I can nostalgia back to 2007
they'd still be useless. armour tank with 4 lows, or a gang ewar ship with 12km range. |
TrouserDeagle
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Posted - 2014.04.14 18:45:00 -
[12] - Quote
Maximus Andendare wrote:So does this still mean that Incursion fleets will not want Rattlesnakes? And honestly, why choose a Rattlesnake over a Domi? Wouldn't a Domi's application bonuses be superior for putting the dps down?
no, because a dominix's highslots don't really give you anything in silly pve, while a rattlesnake's highslots give you loads of damage. also just saying, pve should get no consideration when designing or balancing ships imo. |
TrouserDeagle
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Posted - 2014.04.14 20:21:00 -
[13] - Quote
MeBiatch wrote:scorchlikeshiswhiskey wrote:Arthur Aihaken wrote:I'm somewhat surprised that no one's noticed that the Rattlesnake buff is clearly intended for rapid heavy missile launchers. The velocity bonus never applied, and a rate of fire actually decreases overall DPS with rapid launchers. An additional launcher and +50% damage thermal/kinetic damage bonus gives these a 7.5-launcher equivalent in most scenarios. To put this in perspective, the Rattlesnake has more potential DPS with rapid heavy launchers than a similarly-equipped Raven or Typhoon - and almost approaches a Navy Raven. And then the drone bonus. I can hear my hopes of an actual missile faction sinking beneath the waves even as I type this. Why do I bother hoping that missiles will ever be more than a parlor trick in Eve? How awesome would it be if the gila and snake both got secondary role bonus that reduced rapid launcher roload time to 20 seconds.
not awesome at all |
TrouserDeagle
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Posted - 2014.04.14 20:27:00 -
[14] - Quote
Soldarius wrote:MeBiatch wrote:Tyberius Franklin wrote:Well this is extremely interesting on the RS front. The missile DPS increase is nice, though prior the drone side was where the DPS was most concentrated making the choice of which damage increasing mods to fit obvious. Need to play around with this to see what kind of real increase in damage potential including fitting is there. back when i did havens my snake was fit with torps... i wonder how much dps the torp/orge snake will do now... 3x each of BCS II and DDA II.
terrible fit |
TrouserDeagle
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Posted - 2014.04.15 17:22:00 -
[15] - Quote
Gospadin wrote:What's the logic behind three 19-slot ships and two 20-slot ships?
actual number of slots on a ship is pretty irrelevant now that everyone has wildly inconsistent gun bonuses. for eample, my ferox basically has 1 less actual slot than a drake, despite having the same number of slots. |
TrouserDeagle
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Posted - 2014.04.16 14:42:00 -
[16] - Quote
I don't think being a drone battleship or cruiser should entitle you to frigate-immunity |
TrouserDeagle
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Posted - 2014.04.16 15:41:00 -
[17] - Quote
Iski Zuki DaSen wrote:In my opinion RS should have the same 275% bonus to all drones not just heavy and sentry drones Gila should have the same 500% bonus not just to medium but to light drones as well
your opinion is wrong |
TrouserDeagle
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Posted - 2014.04.16 15:43:00 -
[18] - Quote
scorchlikeshiswhiskey wrote:So we can complain about the turrets on the rendering of a Machariel not being balanced, but we can't complain that the RS is still a gimp when compared to the other pirate BS's? It really sucks being the black sheep of Eve...
go back to highsec, missiles are fine and rattlesnake will do ridiculous damage |
TrouserDeagle
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Posted - 2014.04.16 15:49:00 -
[19] - Quote
epicurus ataraxia wrote:TrouserDeagle wrote:scorchlikeshiswhiskey wrote:So we can complain about the turrets on the rendering of a Machariel not being balanced, but we can't complain that the RS is still a gimp when compared to the other pirate BS's? It really sucks being the black sheep of Eve... go back to highsec, missiles are fine and rattlesnake will do ridiculous damage So with all the mids, Rigs and lows, being full of damage mods, TP and omnis to get this ridiculous damage it better not leave Jita 4-4 then. The damage levels and application with a sane fit, are quite reasonable. The range application has been gimped, solve that there. Is a good ship to be proud of.
+87.5% missile damage, -missile velocity bonus |
TrouserDeagle
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Posted - 2014.04.16 15:57:00 -
[20] - Quote
epicurus ataraxia wrote: Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them)
all of that is stupid. damage bonused cruise missiles are better in every way than range bonused torpedoes, and torpedoes are terrible anyway. lol @ ecm and repair drones. |
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TrouserDeagle
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Posted - 2014.04.16 16:03:00 -
[21] - Quote
epicurus ataraxia wrote:TrouserDeagle wrote:epicurus ataraxia wrote: Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them)
all of that is stupid. damage bonused cruise missiles are better in every way than range bonused torpedoes, and torpedoes are terrible anyway. lol @ ecm and repair drones. If you are going to quote do not ignore the most important phrase "The rest apart from the 25km range loss is dealable with, part of the quid pro quo."
it's actually about an 80km range loss, but you still shouldn't care about it. if you're going to play spaceships, don't be terrible at spaceships. |
TrouserDeagle
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Posted - 2014.04.16 16:04:00 -
[22] - Quote
Arthur Aihaken wrote:I think the SoE ships should get the Guristas drone bonuses and we should just make the Gursitas Pirate line missile-based and be done with it. As the only remaining drone-based ship, the Nestor might actually have some appeal.
except that 5 drones into 2 isn't better. it wouldn't have any appeal, it would still be even more awful than the astero and stratios. |
TrouserDeagle
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Posted - 2014.04.16 16:27:00 -
[23] - Quote
epicurus ataraxia wrote:TrouserDeagle wrote:epicurus ataraxia wrote:TrouserDeagle wrote:epicurus ataraxia wrote: Remember the damage is not 100% applied
-25km range. -2.5 effective medium drones. -2.5 effective light drones. - 3 heavy ECM drones plus bonus. -3 heavy repair drones plus bonus. Torpedoes no longer viable (if anyone ever used them)
all of that is stupid. damage bonused cruise missiles are better in every way than range bonused torpedoes, and torpedoes are terrible anyway. lol @ ecm and repair drones. If you are going to quote do not ignore the most important phrase "The rest apart from the 25km range loss is dealable with, part of the quid pro quo." it's actually about an 80km range loss, but you still shouldn't care about it. if you're going to play spaceships, don't be terrible at spaceships. No a T2 dla is 25km range loss. That equates to 80km max range skill. I will not reply to the insult part.
drone range? I thought we were talking about missile range. what sort of laughable rattlesnake are you running that has 2 drone link augs? |
TrouserDeagle
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Posted - 2014.04.16 16:37:00 -
[24] - Quote
epicurus ataraxia wrote:TrouserDeagle wrote:
*stuff*
drone range? I thought we were talking about missile range. what sort of laughable rattlesnake are you running that has 2 drone link augs?
One that uses drones? Or are you fitting a drone boat for missile damage currently? It is not the best ship for you if your drone skills are weaker than your missile skills. The rattlesnake is a hybrid with an emphasis on drones, If the drone control range is given a 25km bonus, then there is a valid choice to fit for either drone damage as the primary system or missiles as the primary system. A choice. Choice is good.
if you really want to turn your summer 50/50 missile/drone rattlesnake into a worse one for your (lol) highsec missions or whatever, consider taking all the launchers off for drone links. with 2, it'll still be better than the current one, since a 50% damage bonus is better than a 50% velocity bonus, even if you don't fit all your launchers. |
TrouserDeagle
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Posted - 2014.04.16 16:40:00 -
[25] - Quote
Arthur Aihaken wrote:Surely I can't be the only one sick of drones? The last 6 months have been drones, drones and more drones in one form or another. We get 3 new drone-based ships... a drone module update... a complete drone overhaul (pending)... new mid and low drone modules (pending)... and now 3 more re-designed drone-based ships (also pending). F**k drones already...
sick of sentry drones. since combat drones have been awful this whole time, and will continue to be awful after their 40% speed buff or whatever, I'm not sick of them. |
TrouserDeagle
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Posted - 2014.04.16 16:41:00 -
[26] - Quote
Ahernar wrote: wrote: drone range? I thought we were talking about missile range. what sort of laughable rattlesnake are you running that has 2 drone link augs?
The one that can shoot after making a mjd jump? Not everyone stays in the middle of a sanctum , FYI . Btw - as it is the current version is very viable for PVE in null . Not so as a mission runner and even less in pvp .
ahahaha pve |
TrouserDeagle
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Posted - 2014.04.16 17:59:00 -
[27] - Quote
Sniper Smith wrote:Arthur Aihaken wrote:Sniper Smith wrote:The missile Pirate Race is in the works (Caldari+Minm). And you're basing this on...? CCP Devs said it in a few threads now. Don't expect it for the summer, might be next winter like SOE was, but it is coming.
pretty sure they weren't saying yes for sure. sucks that they arsed up on armour + drone faction. |
TrouserDeagle
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Posted - 2014.04.16 18:26:00 -
[28] - Quote
epicurus ataraxia wrote:
Note:- rattlesnake is often passive tanked so shield recharge modules. (Shield power relay)
lol |
TrouserDeagle
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Posted - 2014.04.17 15:52:00 -
[29] - Quote
Vulfen wrote:To Compenstate the rattlesnake, and now its lack of good range. it either needs the role bonus to apply to all drone sizes, so you can use mediums & lights.or one more drone launched. Either that or it needs the 7th high slot to allow for the extra range mod
no |
TrouserDeagle
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Posted - 2014.04.17 16:08:00 -
[30] - Quote
Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP.
look how dumb you are |
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TrouserDeagle
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Posted - 2014.04.17 16:35:00 -
[31] - Quote
Fabulous Rod wrote:TrouserDeagle wrote:Fabulous Rod wrote:Arthur Aihaken wrote:The subject of this thread should really be: "[Summer 2014] Rattlesnake: Why I want to have my Cake and Eat it too" listen to this moron spamming the thread with his dumbass opinion on everything. The Rattlesnake is losing more than it is gaining with these changes and making a lot of people very angry at CCP. look how dumb you are look how pitiful you are to respond with such a nonsensical post. try to stay on topic a little at least, you butthurt child.
that's you |
TrouserDeagle
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Posted - 2014.04.22 17:46:00 -
[32] - Quote
does this guy still seriously think missile velocity is better than a double damage bonus? |
TrouserDeagle
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Posted - 2014.04.23 17:24:00 -
[33] - Quote
Fabulous Rod wrote:baltec1 wrote:Angeleh wrote:Daichi Yamato wrote:Almost every other ship deals with frigs with 5 unbonused small drones. The rattler is now on par in that respect. where is the disadvantage? The disadvantage is that the Rattlesnake was a drone boat, now it is a missile boat. And drone pilots have lost their only shield tanked option. Its still a drone ship, it just happens to also get a good bonus to its missiles making it a much better ship and one of the most adaptable battleship platforms isk can buy. This is a foolish and narrow-minded perspective. The increased vulnerabilities to e-war, the loss of bonuses on light and medium drones and missile velocity bonus, and massive reduction in drone bay make the Rattlesnake a decidedly worse ship. The DPS increase it got and extra survivability of 2 types of drones was not worth the heavy price in power the Snake paid. Additionally, 5 drones is better than 2. This from a ship that was already under performing. Your brain has rotted from living on the forums too much. Get a life.
your dumb |
TrouserDeagle
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Posted - 2014.04.24 17:03:00 -
[34] - Quote
none of these threads are going to get updated, are they |
TrouserDeagle
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Posted - 2014.04.24 17:22:00 -
[35] - Quote
yeah but 90% webs are stupid, range webs and neuts/infinite nos on ships that cannot tank are stupid, enormous afterburner speed bonuses are stupid, and compressed drones for easier damage mitigation are stupid (also enabling drone assist is really really bad, drone assist removal when?) |
TrouserDeagle
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Posted - 2014.04.24 21:02:00 -
[36] - Quote
Mike Voidstar wrote:TrouserDeagle wrote:yeah but 90% webs are stupid, range webs and neuts/infinite nos on ships that cannot tank are stupid, enormous afterburner speed bonuses are stupid, and compressed drones for easier damage mitigation are stupid (also enabling drone assist is really really bad, drone assist removal when?) 90% webs are powerful, but serve to make the ship more of a target since only they can do it and skilled enemies will know to eliminate them first. The Web/Nos combo has its issues, but will still find plenty of uses. Enormous Afterburner bonus will be fun. The only way it would be better if it was on tiny armor ships. Entire volumes have been written on superdrones. Its actually a decent concept so long as it can be decently scaled to all weight classes. So the only line you dont have issue with are the yawn-more-of-the-same angels?
skilled enemies know to eliminate them first? you could use this to justify just about any ship that isn't immune to ewar. a 100,000 dps battleship? just tracking disrupt/jam/damp it lol, stop whining noobs. it's just too much vs small ships.
yeah, people use the bloodraider battleship, but the others? things can be powerful and useful and still stupid - see EAFs. they're good at ganks, not much else, because they'll die instantly or be permanently ewared out because of their ridiculous power.
fun? eh, more like broken. also, armour tanking isn't easier to hit than shield tanking.
most of what people have said about superdrones is them being dumb and not understanding it. so you're less vulnerable to smartbombs, but your drones can be messed with more easily. I don't really consider this a step up. properly bonused medium drone gila is great. wtb properly bonused medium drone ships but without the superdrone thing.
angels are pretty dull, yeah. they're like minmatar but not awful. they're kind of bland, sure, but that's a pretty weak objection next to this other stuff. |
TrouserDeagle
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Posted - 2014.05.09 23:15:00 -
[37] - Quote
Arthur Aihaken wrote:Rattlesnake = way to circumvent 50-limit for drone assist. Gee, is it any wonder the PvP community is so excited for this thing?
actual non-awful pvpers want drone assist removed, and think it's a bit silly to keep it in the game for... incursion runners and miners? I think that seriously was the justification. |
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