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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Hrett
Justified Chaos
345
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Posted - 2014.02.27 21:41:00 -
[181] - Quote
Zarnak Wulf wrote:I'm a little surprised the Rupture isn't getting a balance pass.
I think it did. The vexor got nerfed. I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2028
|
Posted - 2014.02.27 22:08:00 -
[182] - Quote
Mr Floydy wrote:Really is no pleasing some people.
Hi guys, welcome to Eve where regularly players ***** and moan constantly because the Devs are trying to make the game more fun for everyone. Keep it up CCP, I like the Amarr armour changes!
The whole point of these threads is that they want to see the moan/props ratio
People really need to get it into their heads that saying bad things about a game should not be discouraged if its constructive.
Taoist Dragon wrote:+1 for Rifter and Punisher changes.
+1million for not falling into the craptrap of thinking the punisher 'needs' a 3rd mid \o/
The easiest way to fix the punisher would be a third mid.
A more interesting solution would be another low.. Utility highs on frigates are utterly useless. BYDI recruitment closed-ish |
Petrus Blackshell
Rifterlings Point Blank Alliance
2975
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Posted - 2014.02.27 22:22:00 -
[183] - Quote
Garviel Tarrant wrote:Utility highs on frigates are utterly useless. So give the Punisher a missile hardpoint so it can supplement its bad tracking with a little guaranteed damage from a rocket launcher! Rifterlings - small gang frigate PvP - lowsec pirate operation, newbie-friendly, free ship program; Join today! www.rifterlings.com
Accidentally The Whole Frigate (blog) - Learning how to pew pew, one loss at a time - www.thewholefrigate.com |
Nagarythe Tinurandir
Tormented of Destiny German - Wings
180
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Posted - 2014.02.28 01:41:00 -
[184] - Quote
Garviel Tarrant wrote: ...Utility highs on frigates are utterly useless.
QFT. there is seldomly enough fitting o make use of them. no reason to srew up a fitting just to make use of them.
apart from that, glad to see the Rifter getting changed so it has a chance of getting out of the Slashers shadow.
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Taoist Dragon
Munchies are bad for you
876
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Posted - 2014.02.28 02:04:00 -
[185] - Quote
Garviel Tarrant wrote:
Utility highs on frigates are utterly useless.
Bollocks! Utility highs give unusual and interesting fittings.
Looks ta the old rifter (king of frigs apparently) has a 4th high that can fit missile launchers yet for the vast majority of fits it used it for nos/nuets. Hell I've even seen spider tank punishers and they can be a ***** to fight. While I wouldn't complain if the punisher go the option fit a fit a launcher (as it does fit in with amarr lore etc : Khanid) I don't see it being used all that often over a Nos/neut given the punishers excellent cap.
removeing utility highs firmly puts the ship in a simple dps/tank ratio battle. And guess what? that will completely kill of the punisher unless you then do the craptrap route of giving it a 3rd mid. Hell lets give all frig the same fitting/slots and be done with it. No need to 'balance' stuff that is identical after all. That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |
Catherine Laartii
Providence Guard Templis CALSF
87
|
Posted - 2014.02.28 03:18:00 -
[186] - Quote
Nick Starkey wrote:The Rifter change was nice. The current Rifter right now is too redundant to its Slasher brother and hopefully can now put full use of scram kiting witouth resorting to Barrage. Punisher might need some more help, though. It's really hard to make brawling frigates with only 2 mid slots work. Perhaps some kind of neut bonus range would make sense? The ship is already very sturdy and could be really useful in small gangs by neuting from a long range, since it's still going to have troubles keeping with targets.
Would you be against turning it or the Tormentor into a drone boat? amarr drone frig would be very fun. TBH I would have rather seen them turn the crucifier into a full-time drone frig with similar bonuses as the arbitrator. Might be a little too OP as a kite frig, but Amarr do OP well without making it too obvious, despite being gold-pated. XD |
Catherine Laartii
Providence Guard Templis CALSF
87
|
Posted - 2014.02.28 03:28:00 -
[187] - Quote
Taoist Dragon wrote:Garviel Tarrant wrote:
Utility highs on frigates are utterly useless.
Bollocks! Utility highs give unusual and interesting fittings. Looks ta the old rifter (king of frigs apparently) has a 4th high that can fit missile launchers yet for the vast majority of fits it used it for nos/nuets. Hell I've even seen spider tank punishers and they can be a ***** to fight. While I wouldn't complain if the punisher go the option fit a fit a launcher (as it does fit in with amarr lore etc : Khanid) I don't see it being used all that often over a Nos/neut given the punishers excellent cap. removeing utility highs firmly puts the ship in a simple dps/tank ratio battle. And guess what? that will completely kill of the punisher unless you then do the craptrap route of giving it a 3rd mid. Hell lets give all frig the same fitting/slots and be done with it. No need to 'balance' stuff that is identical after all.
hehe, he said to swap the punsisher's high for a low; I'd to see how well that would go over. Btw, I noticed your blog and how you were talking a lot about executioners, which considering the above comments about the usefulness of utility highs, I remembered the executioner I fly, and how I almost always use an offlined mod to soak up some heat. I have a good fit for you:
[Executioner]
[High Slots] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S Salvager I (offline)
[Med Slots] Medium Azeotropic Ward Salubrity I Warp Disruptor II Limited 1MN Microwarpdrive I
[Low Slots] Micro Auxiliary Power Core II Tracking Enhancer II Tracking Enhancer II
[Rigs] Small Polycarbon Engine Housing I Small Polycarbon Engine Housing I Small Energy Collision Accelerator I
17km pulse range, cap stability, and goes 4km/s if you have zor's hyper-link implant. Salvager is only present for overheating purposes, or if you're successful enough with the ship you can salvage the wrecks of your broken and fallen enemies. Oh, and it fits with exactly 0 Cpu left over. It's kind of perfect. :) |
Iyacia Cyric'ai
Red Federation RvB - RED Federation
107
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Posted - 2014.02.28 03:45:00 -
[188] - Quote
Garviel Tarrant wrote:Utility highs on frigates are utterly useless. Not really. A nos on a tackle frig helps keep takle against larger ships with a neut. Small neuts are useful for breaking active tanks on frigates with low DPS but win through damage mitigation (i.e. tracking/range etc). I mean, yes a cap booster in the mids would be better than a nos but I hardly think utility highs should should be removed from all frigates. |
Hasikan Miallok
Republic University Minmatar Republic
321
|
Posted - 2014.02.28 04:19:00 -
[189] - Quote
Catherine Laartii wrote:
Would you be against turning it or the Tormentor into a drone boat? amarr drone frig would be very fun. TBH I would have rather seen them turn the crucifier into a full-time drone frig with similar bonuses as the arbitrator. Might be a little too OP as a kite frig, but Amarr do OP well without making it too obvious, despite being gold-pated. XD
Much as I like the Arbie (and I own several) to my mind it is generally outclassed by the Vexor and as for the Vexor Navy, the VNI is in a different league altogether from the Arbitrator. The only Ammar drone boat that truly stands out is the Prophecy. |
Catherine Laartii
Providence Guard Templis CALSF
87
|
Posted - 2014.02.28 04:37:00 -
[190] - Quote
thank god for that kessie mass drop; it doesn't handle well in fast situations very well vs other mwd boats. +1 |
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Hrett
Justified Chaos
349
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Posted - 2014.02.28 04:37:00 -
[191] - Quote
Iyacia Cyric'ai wrote:Garviel Tarrant wrote:Utility highs on frigates are utterly useless. Not really. A nos on a tackle frig helps keep takle against larger ships with a neut. Small neuts are useful for breaking active tanks on frigates with low DPS but win through damage mitigation (i.e. tracking/range etc). I mean, yes a cap booster in the mids would be better than a nos but I hardly think utility highs should should be removed from all frigates.
Or do something novel and put a rocket in it.
I'm probably typing on an iPad, which means the auto-correct is silly and fixing typos is a pain. I ain't fixing them. |
Aivo Dresden
Red Federation RvB - RED Federation
245
|
Posted - 2014.02.28 08:15:00 -
[192] - Quote
The Punisher is already a fairly decent frigate, the Rifter could use some more love though. I'm not really sure the Kestrel needed a buff, it was already an excellent kiter. Giving it more mobility seems a bit counter intuitive. |
Alghara
Nod Industry. Goonswarm Federation
13
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Posted - 2014.02.28 08:40:00 -
[193] - Quote
Yep
pls add a real bonus on Tormentor and Executioner and remove this 10% reduction in Small Energy Turret activation cost, this is a joke from a lot year.
It's not a bonus when you can use your guns ...
Executioner
- 10% reduction in Small Energy Turret activation cost + 20% Energy bonus to energy vampire and energy neutralizer transfer range
Tormentor
- 10% reduction in Small Energy Turret activation cost + 10% bonus to small Energy Turret Optimal Range
And adapt the capacitor.
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Mournful Conciousness
Embers Children TOHA Conglomerate
685
|
Posted - 2014.02.28 09:03:00 -
[194] - Quote
Shame about the vexor nerf. Gallente ships need to be fast since they are not strong and are only useful at close range.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
180
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Posted - 2014.02.28 09:25:00 -
[195] - Quote
Garviel Tarrant wrote:Mr Floydy wrote:Really is no pleasing some people.
Hi guys, welcome to Eve where regularly players ***** and moan constantly because the Devs are trying to make the game more fun for everyone. Keep it up CCP, I like the Amarr armour changes! The whole point of these threads is that they want to see the moan/props ratio People really need to get it into their heads that saying bad things about a game should not be discouraged if its constructive. There is a massive difference between moaning that they think the changes are bad and moaning because things are being changed. One is useful and the other is a waste of time for everyone.
1) Hi CCP, I think the changes are good, however I believe X needs more cap because of Y situation. <-- actually usefully 2) WAH WAH WAH WHY DO YOU KEEP CHANGING THINGS ALL THE TIME <-- completely bloody pointless. Quit the game and give me your stuff. |
Rek Seven
Probe Patrol Awakened.
1396
|
Posted - 2014.02.28 09:31:00 -
[196] - Quote
But what does it all mean? +1 |
Catherine Laartii
Providence Guard Templis CALSF
87
|
Posted - 2014.02.28 10:05:00 -
[197] - Quote
Rek Seven wrote:But what does it all mean?
It means the minmatar are going to be even more obnoxious with their rifters, but the amarr will stand a better chance of catching up to them.
It also means the Vexor didn't get a nerf, it in fact got a buff with the mass reduction. Beware the speed-tanking shield vexor... |
Mournful Conciousness
Embers Children TOHA Conglomerate
685
|
Posted - 2014.02.28 11:04:00 -
[198] - Quote
Catherine Laartii wrote:Rek Seven wrote:But what does it all mean? It means the minmatar are going to be even more obnoxious with their rifters, but the amarr will stand a better chance of catching up to them. It also means the Vexor didn't get a nerf, it in fact got a buff with the mass reduction. Beware the speed-tanking shield vexor...
-10 m/s definitely looks like a nerf to me.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Gwen Waokno
Laurentson INC StructureDamage
7
|
Posted - 2014.02.28 11:29:00 -
[199] - Quote
Are there any changes applied to the navy versions of these ships? |
Deerin
Murientor Tribe Defiant Legacy
210
|
Posted - 2014.02.28 12:19:00 -
[200] - Quote
Mournful Conciousness wrote:Catherine Laartii wrote:Rek Seven wrote:But what does it all mean? It means the minmatar are going to be even more obnoxious with their rifters, but the amarr will stand a better chance of catching up to them. It also means the Vexor didn't get a nerf, it in fact got a buff with the mass reduction. Beware the speed-tanking shield vexor... -10 m/s definitely looks like a nerf to me.
Reduced mass = more mwd speed and agility, which offsets base speed penalty and makes vexor more agile. |
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Jonas Staal
Interstellar Booty Hunters
55
|
Posted - 2014.02.28 13:35:00 -
[201] - Quote
Isn't the Rupture forgotten here?
It seems kind a odd that a Vexor that's already faster with prop mods than a Rupture gets an even better speed with speed mods on :/ |
pyronatic
Mecha Enterprises Fleet
27
|
Posted - 2014.02.28 14:03:00 -
[202] - Quote
Honestly you want to fix the Rifter give it another mid or low. |
Naomi Anthar
304
|
Posted - 2014.02.28 15:26:00 -
[203] - Quote
pyronatic wrote:Honestly you want to fix the Rifter give it another mid or low.
You can say same about high on punisher, slicer, executioner (where you want to kite with scorch right ?) , succubus - even new one. And many other ships.
CCP put some extra utility highs on some ships to be sure they get guaranted number of total slots H+M+L. I do honestly think they know those are useless often ;p. Sometimes i understand. For example new succubus would be pretty out of control with 4 lows or 5 mids ... And rifter ... be thankful for what you got.
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Shpenat
Galactic Exploration and Mining Corporation The Obsidian Front
65
|
Posted - 2014.02.28 15:33:00 -
[204] - Quote
pyronatic wrote:Honestly you want to fix the Rifter give it another mid or low.
Every other combat frigate has 10 slots. Why should rifter get 11?
If you mean moving the utility high to low or mid the I have question for you: What so drastic changed for rifter? Before the balance pass it was considered a positive thing to have utility high (and you can put launcher there) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2030
|
Posted - 2014.02.28 15:44:00 -
[205] - Quote
Shpenat wrote:pyronatic wrote:Honestly you want to fix the Rifter give it another mid or low. Every other combat frigate has 10 slots. Why should rifter get 11? If you mean moving the utility high to low or mid the I have question for you: What so drastic changed for rifter? Before the balance pass it was considered a positive thing to have utility high (and you can put launcher there)
Rifter has 9
Utility highs are useless BYDI recruitment closed-ish |
Harvey James
The Sengoku Legacy
652
|
Posted - 2014.02.28 16:47:00 -
[206] - Quote
Garviel Tarrant wrote:Shpenat wrote:pyronatic wrote:Honestly you want to fix the Rifter give it another mid or low. Every other combat frigate has 10 slots. Why should rifter get 11? If you mean moving the utility high to low or mid the I have question for you: What so drastic changed for rifter? Before the balance pass it was considered a positive thing to have utility high (and you can put launcher there) Rifter has 9 Utility highs are useless
the problem with utility highs is that Nos/neuts use up too much pg and cpu .. this is especially apparent on frigs.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Naomi Anthar
304
|
Posted - 2014.02.28 16:50:00 -
[207] - Quote
Garviel Tarrant wrote:Shpenat wrote:pyronatic wrote:Honestly you want to fix the Rifter give it another mid or low. Every other combat frigate has 10 slots. Why should rifter get 11? If you mean moving the utility high to low or mid the I have question for you: What so drastic changed for rifter? Before the balance pass it was considered a positive thing to have utility high (and you can put launcher there) Rifter has 9 Utility highs are useless
This, also one of best succubus buffs is getting low instead of high, people don't praise this fact. But it's actually one biggest buffs this ship is getting. With old setup no bonus would be enough to make it worthy. Let's hope phantasm will get MISSING slot + one less uitlity high. Same with Nightmare. |
Arya Regnar
Darwins Right Hand
365
|
Posted - 2014.02.28 17:14:00 -
[208] - Quote
Noooooooo. My vexor.
Sniff.
-5% speed *cries*
EvE-Mail me if you need anything.
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Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2032
|
Posted - 2014.02.28 17:36:00 -
[209] - Quote
Iyacia Cyric'ai wrote:Garviel Tarrant wrote:Utility highs on frigates are utterly useless. Not really. A nos on a tackle frig helps keep takle against larger ships with a neut. Small neuts are useful for breaking active tanks on frigates with low DPS but win through damage mitigation (i.e. tracking/range etc). I mean, yes a cap booster in the mids would be better than a nos but I hardly think utility highs should should be removed from all frigates.
Yes, a nos in a utility high might save you in extreme niche cases that never actually happen.
For all intents and purposes however they are wasted slots that offer maybe 20% of the value that normal slots offer. BYDI recruitment closed-ish |
Harvey James
The Sengoku Legacy
652
|
Posted - 2014.02.28 17:42:00 -
[210] - Quote
Garviel Tarrant wrote:Iyacia Cyric'ai wrote:Garviel Tarrant wrote:Utility highs on frigates are utterly useless. Not really. A nos on a tackle frig helps keep takle against larger ships with a neut. Small neuts are useful for breaking active tanks on frigates with low DPS but win through damage mitigation (i.e. tracking/range etc). I mean, yes a cap booster in the mids would be better than a nos but I hardly think utility highs should should be removed from all frigates. Yes, a nos in a utility high might save you in extreme niche cases that never actually happen. For all intents and purposes however they are wasted slots that offer maybe 20% of the value that normal slots offer.
mm.. mainly cap using guns like lasers and blasters can get any real benefit from nos as if you're being neuted by a medium neut than a nos won't do much any way.. yet that doesn't seem to factor into the ship rebalancing efforts so far.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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